* Port VectorData to Instances<VectorData> * Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame> * Avoid mutation with the TransformMut trait * Port GraphicGroup to Instances<GraphicGroup> * It compiles! * Organize debugging * Document upgrading * Fix Brush node * Restore TransformMut in lieu of TransformSet trait * Fix tests * Final code review |
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|---|---|---|
| .. | ||
| any.rs | ||
| brush.rs | ||
| cache.rs | ||
| dehaze.rs | ||
| gpu_nodes.rs | ||
| http.rs | ||
| image_color_palette.rs | ||
| imaginate.rs | ||
| lib.rs | ||
| raster.rs | ||
| text.rs | ||
| value.rs | ||
| vector.rs | ||
| wasm_application_io.rs | ||