Graphite/frontend/src/state-providers/dialog.ts

53 lines
2.0 KiB
TypeScript

import { reactive, readonly } from "vue";
import { type IconName } from "@/utility-functions/icons";
import { type Editor } from "@/wasm-communication/editor";
import { type TextButtonWidget, type WidgetLayout, defaultWidgetLayout, DisplayDialog, DisplayDialogDismiss, UpdateDialogDetails, patchWidgetLayout } from "@/wasm-communication/messages";
// eslint-disable-next-line @typescript-eslint/explicit-function-return-type
export function createDialogState(editor: Editor) {
const state = reactive({
visible: false,
icon: "" as IconName,
widgets: defaultWidgetLayout(),
// Special case for the crash dialog because we cannot handle button widget callbacks from Rust once the editor instance has panicked
jsCallbackBasedButtons: undefined as undefined | TextButtonWidget[],
});
function dismissDialog(): void {
state.visible = false;
}
function dialogIsVisible(): boolean {
return state.visible;
}
// Creates a panic dialog from JS.
// Normal dialogs are created in the Rust backend, but for the crash dialog, the editor instance has panicked so it cannot respond to widget callbacks.
function createPanicDialog(icon: IconName, widgets: WidgetLayout, jsCallbackBasedButtons: TextButtonWidget[]): void {
state.visible = true;
state.icon = icon;
state.widgets = widgets;
state.jsCallbackBasedButtons = jsCallbackBasedButtons;
}
// Subscribe to process backend events
editor.subscriptions.subscribeJsMessage(DisplayDialog, (displayDialog) => {
state.visible = true;
state.icon = displayDialog.icon;
});
editor.subscriptions.subscribeJsMessage(UpdateDialogDetails, (updateDialogDetails) => {
patchWidgetLayout(state.widgets, updateDialogDetails);
state.jsCallbackBasedButtons = undefined;
});
editor.subscriptions.subscribeJsMessage(DisplayDialogDismiss, dismissDialog);
return {
state: readonly(state) as typeof state,
dismissDialog,
dialogIsVisible,
createPanicDialog,
};
}
export type DialogState = ReturnType<typeof createDialogState>;