Graphite/node-graph/gstd/src/wasm_application_io.rs

435 lines
16 KiB
Rust

use dyn_any::StaticType;
use graphene_core::application_io::{ApplicationError, ApplicationIo, ExportFormat, RenderConfig, ResourceFuture, SurfaceHandle, SurfaceHandleFrame, SurfaceId};
use graphene_core::raster::Image;
use graphene_core::raster::{color::SRGBA8, ImageFrame};
use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, RenderSvgSegmentList, SvgRender};
use graphene_core::transform::Footprint;
use graphene_core::Color;
use graphene_core::Node;
#[cfg(feature = "wgpu")]
use wgpu_executor::WgpuExecutor;
use core::future::Future;
#[cfg(target_arch = "wasm32")]
use js_sys::{Object, Reflect};
use std::cell::RefCell;
use std::collections::HashMap;
use std::marker::PhantomData;
use std::pin::Pin;
use std::sync::Arc;
#[cfg(feature = "tokio")]
use tokio::io::AsyncReadExt;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::JsValue;
use wasm_bindgen::{Clamped, JsCast};
#[cfg(target_arch = "wasm32")]
use web_sys::window;
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement};
#[cfg(any(feature = "resvg", feature = "vello"))]
pub struct Canvas(CanvasRenderingContext2d);
#[derive(Debug, Default)]
pub struct WasmApplicationIo {
#[cfg(target_arch = "wasm32")]
ids: RefCell<u64>,
#[cfg(feature = "wgpu")]
pub(crate) gpu_executor: Option<WgpuExecutor>,
#[cfg(not(target_arch = "wasm32"))]
windows: RefCell<Vec<Arc<winit::window::Window>>>,
pub resources: HashMap<String, Arc<[u8]>>,
}
impl WasmApplicationIo {
pub async fn new() -> Self {
#[cfg(all(feature = "wgpu", target_arch = "wasm32"))]
let executor = if let Some(gpu) = web_sys::window().map(|w| w.navigator().gpu()) {
let request_adapter = || {
let request_adapter = js_sys::Reflect::get(&gpu, &wasm_bindgen::JsValue::from_str("requestAdapter")).ok()?;
let function = request_adapter.dyn_ref::<js_sys::Function>()?;
Some(function.call0(&gpu).ok())
};
let result = request_adapter();
match result {
None => None,
Some(_) => WgpuExecutor::new().await,
}
} else {
None
};
#[cfg(all(feature = "wgpu", not(target_arch = "wasm32")))]
let executor = WgpuExecutor::new().await;
let mut io = Self {
#[cfg(target_arch = "wasm32")]
ids: RefCell::new(0),
#[cfg(feature = "wgpu")]
gpu_executor: executor,
#[cfg(not(target_arch = "wasm32"))]
windows: RefCell::new(Vec::new()),
resources: HashMap::new(),
};
io.resources.insert("null".to_string(), Arc::from(include_bytes!("null.png").to_vec()));
io
}
}
unsafe impl StaticType for WasmApplicationIo {
type Static = WasmApplicationIo;
}
impl<'a> From<WasmEditorApi<'a>> for &'a WasmApplicationIo {
fn from(editor_api: WasmEditorApi<'a>) -> Self {
editor_api.application_io
}
}
#[cfg(feature = "wgpu")]
impl<'a> From<&'a WasmApplicationIo> for &'a WgpuExecutor {
fn from(app_io: &'a WasmApplicationIo) -> Self {
app_io.gpu_executor.as_ref().unwrap()
}
}
pub type WasmEditorApi<'a> = graphene_core::application_io::EditorApi<'a, WasmApplicationIo>;
impl ApplicationIo for WasmApplicationIo {
#[cfg(target_arch = "wasm32")]
type Surface = HtmlCanvasElement;
#[cfg(not(target_arch = "wasm32"))]
type Surface = Arc<winit::window::Window>;
#[cfg(feature = "wgpu")]
type Executor = WgpuExecutor;
#[cfg(not(feature = "wgpu"))]
type Executor = ();
#[cfg(target_arch = "wasm32")]
fn create_surface(&self) -> SurfaceHandle<Self::Surface> {
let wrapper = || {
let document = window().expect("should have a window in this context").document().expect("window should have a document");
let canvas: HtmlCanvasElement = document.create_element("canvas")?.dyn_into::<HtmlCanvasElement>()?;
let mut guard = self.ids.borrow_mut();
let id = SurfaceId(*guard);
*guard += 1;
// store the canvas in the global scope so it doesn't get garbage collected
let window = window().expect("should have a window in this context");
let window = Object::from(window);
let image_canvases_key = JsValue::from_str("imageCanvases");
let mut canvases = Reflect::get(&window, &image_canvases_key);
if canvases.is_err() {
Reflect::set(&JsValue::from(web_sys::window().unwrap()), &image_canvases_key, &Object::new()).unwrap();
canvases = Reflect::get(&window, &image_canvases_key);
}
// Convert key and value to JsValue
let js_key = JsValue::from_str(format!("canvas{}", id.0).as_str());
let js_value = JsValue::from(canvas.clone());
let canvases = Object::from(canvases.unwrap());
// Use Reflect API to set property
Reflect::set(&canvases, &js_key, &js_value)?;
Ok::<_, JsValue>(SurfaceHandle { surface_id: id, surface: canvas })
};
wrapper().expect("should be able to set canvas in global scope")
}
#[cfg(not(target_arch = "wasm32"))]
fn create_surface(&self) -> SurfaceHandle<Self::Surface> {
#[cfg(feature = "wayland")]
use winit::platform::wayland::EventLoopBuilderExtWayland;
#[cfg(feature = "wayland")]
let event_loop = winit::event_loop::EventLoopBuilder::new().with_any_thread(true).build();
#[cfg(not(feature = "wayland"))]
let event_loop = winit::event_loop::EventLoop::new();
let window = winit::window::WindowBuilder::new()
.with_title("Graphite")
.with_inner_size(winit::dpi::PhysicalSize::new(800, 600))
.build(&event_loop)
.unwrap();
let window = Arc::new(window);
self.windows.borrow_mut().push(window.clone());
SurfaceHandle {
surface_id: SurfaceId(window.id().into()),
surface: window,
}
}
#[cfg(target_arch = "wasm32")]
fn destroy_surface(&self, surface_id: SurfaceId) {
let window = window().expect("should have a window in this context");
let window = Object::from(window);
let image_canvases_key = JsValue::from_str("imageCanvases");
let wrapper = || {
if let Ok(canvases) = Reflect::get(&window, &image_canvases_key) {
// Convert key and value to JsValue
let js_key = JsValue::from_str(format!("canvas{}", surface_id.0).as_str());
// Use Reflect API to set property
Reflect::delete_property(&canvases.into(), &js_key)?;
}
Ok::<_, JsValue>(())
};
wrapper().expect("should be able to set canvas in global scope")
}
#[cfg(not(target_arch = "wasm32"))]
fn destroy_surface(&self, _surface_id: SurfaceId) {}
#[cfg(feature = "wgpu")]
fn gpu_executor(&self) -> Option<&Self::Executor> {
self.gpu_executor.as_ref()
}
fn load_resource(&self, url: impl AsRef<str>) -> Result<ResourceFuture, ApplicationError> {
let url = url::Url::parse(url.as_ref()).map_err(|_| ApplicationError::InvalidUrl)?;
log::trace!("Loading resource: {url:?}");
match url.scheme() {
#[cfg(feature = "tokio")]
"file" => {
let path = url.to_file_path().map_err(|_| ApplicationError::NotFound)?;
let path = path.to_str().ok_or(ApplicationError::NotFound)?;
let path = path.to_owned();
Ok(Box::pin(async move {
let file = tokio::fs::File::open(path).await.map_err(|_| ApplicationError::NotFound)?;
let mut reader = tokio::io::BufReader::new(file);
let mut data = Vec::new();
reader.read_to_end(&mut data).await.map_err(|_| ApplicationError::NotFound)?;
Ok(Arc::from(data))
}) as Pin<Box<dyn Future<Output = Result<Arc<[u8]>, _>>>>)
}
"http" | "https" => {
let url = url.to_string();
Ok(Box::pin(async move {
let client = reqwest::Client::new();
let response = client.get(url).send().await.map_err(|_| ApplicationError::NotFound)?;
let data = response.bytes().await.map_err(|_| ApplicationError::NotFound)?;
Ok(Arc::from(data.to_vec()))
}) as Pin<Box<dyn Future<Output = Result<Arc<[u8]>, _>>>>)
}
"graphite" => {
let path = url.path();
let path = path.to_owned();
log::trace!("Loading local resource: {path}");
let data = self.resources.get(&path).ok_or(ApplicationError::NotFound)?.clone();
Ok(Box::pin(async move { Ok(data.clone()) }) as Pin<Box<dyn Future<Output = Result<Arc<[u8]>, _>>>>)
}
_ => Err(ApplicationError::NotFound),
}
}
}
pub type WasmSurfaceHandle = SurfaceHandle<HtmlCanvasElement>;
pub type WasmSurfaceHandleFrame = SurfaceHandleFrame<HtmlCanvasElement>;
pub struct CreateSurfaceNode {}
#[node_macro::node_fn(CreateSurfaceNode)]
async fn create_surface_node<'a: 'input>(editor: WasmEditorApi<'a>) -> Arc<SurfaceHandle<<WasmApplicationIo as ApplicationIo>::Surface>> {
editor.application_io.create_surface().into()
}
pub struct DrawImageFrameNode<Surface> {
surface_handle: Surface,
}
#[node_macro::node_fn(DrawImageFrameNode)]
async fn draw_image_frame_node<'a: 'input>(image: ImageFrame<SRGBA8>, surface_handle: Arc<SurfaceHandle<HtmlCanvasElement>>) -> SurfaceHandleFrame<HtmlCanvasElement> {
let image_data = image.image.data;
let array: Clamped<&[u8]> = Clamped(bytemuck::cast_slice(image_data.as_slice()));
if image.image.width > 0 && image.image.height > 0 {
let canvas = &surface_handle.surface;
canvas.set_width(image.image.width);
canvas.set_height(image.image.height);
// TODO: replace "2d" with "bitmaprenderer" once we switch to ImageBitmap (lives on gpu) from ImageData (lives on cpu)
let context = canvas.get_context("2d").unwrap().unwrap().dyn_into::<CanvasRenderingContext2d>().unwrap();
let image_data = web_sys::ImageData::new_with_u8_clamped_array_and_sh(array, image.image.width, image.image.height).expect("Failed to construct ImageData");
context.put_image_data(&image_data, 0.0, 0.0).unwrap();
}
SurfaceHandleFrame {
surface_handle,
transform: image.transform,
}
}
pub struct LoadResourceNode<Url> {
url: Url,
}
#[node_macro::node_fn(LoadResourceNode)]
async fn load_resource_node<'a: 'input>(editor: WasmEditorApi<'a>, url: String) -> Arc<[u8]> {
editor.application_io.load_resource(url).unwrap().await.unwrap()
}
pub struct DecodeImageNode;
#[node_macro::node_fn(DecodeImageNode)]
fn decode_image_node<'a: 'input>(data: Arc<[u8]>) -> ImageFrame<Color> {
let image = image::load_from_memory(data.as_ref()).expect("Failed to decode image");
let image = image.to_rgba32f();
let image = ImageFrame {
image: Image {
data: image.chunks(4).map(|pixel| Color::from_unassociated_alpha(pixel[0], pixel[1], pixel[2], pixel[3])).collect(),
width: image.width(),
height: image.height(),
},
..Default::default()
};
image
}
pub use graph_craft::document::value::RenderOutput;
pub struct RenderNode<Data, Surface, Parameter> {
data: Data,
#[cfg(any(feature = "resvg", feature = "vello"))]
surface_handle: Surface,
#[cfg(not(any(feature = "resvg", feature = "vello")))]
surface_handle: PhantomData<Surface>,
parameter: PhantomData<Parameter>,
}
fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_params: RenderParams, footprint: Footprint) -> RenderOutput {
if !data.contains_artboard() && !render_params.hide_artboards {
render.leaf_tag("rect", |attributes| {
attributes.push("x", "0");
attributes.push("y", "0");
attributes.push("width", footprint.resolution.x.to_string());
attributes.push("height", footprint.resolution.y.to_string());
attributes.push("transform", format_transform_matrix(footprint.transform.inverse()));
attributes.push("fill", "white");
});
}
data.render_svg(&mut render, &render_params);
render.wrap_with_transform(footprint.transform, Some(footprint.resolution.as_dvec2()));
RenderOutput::Svg(render.svg.to_svg_string())
}
#[cfg(any(feature = "resvg", feature = "vello"))]
fn render_canvas(
data: impl GraphicElementRendered,
mut render: SvgRender,
render_params: RenderParams,
footprint: Footprint,
editor: WasmEditorApi<'_>,
surface_handle: Arc<SurfaceHandle<HtmlCanvasElement>>,
) -> RenderOutput {
let resolution = footprint.resolution;
data.render_svg(&mut render, &render_params);
// TODO: reenable once we switch to full node graph
let min = footprint.transform.inverse().transform_point2((0., 0.).into());
let max = footprint.transform.inverse().transform_point2(resolution.as_dvec2());
render.format_svg(min, max);
let string = render.svg.to_svg_string();
let array = string.as_bytes();
let canvas = &surface_handle.surface;
canvas.set_width(resolution.x);
canvas.set_height(resolution.y);
let usvg_tree = data.to_usvg_tree(resolution, [min, max]);
if let Some(exec) = editor.application_io.gpu_executor() {
todo!()
} else {
let rtree = resvg::Tree::from_usvg(&usvg_tree);
let pixmap_size = rtree.size.to_int_size();
let mut pixmap = resvg::tiny_skia::Pixmap::new(pixmap_size.width(), pixmap_size.height()).unwrap();
rtree.render(resvg::tiny_skia::Transform::default(), &mut pixmap.as_mut());
let array: Clamped<&[u8]> = Clamped(pixmap.data());
let context = canvas.get_context("2d").unwrap().unwrap().dyn_into::<CanvasRenderingContext2d>().unwrap();
let image_data = web_sys::ImageData::new_with_u8_clamped_array_and_sh(array, pixmap_size.width(), pixmap_size.height()).expect("Failed to construct ImageData");
context.put_image_data(&image_data, 0.0, 0.0).unwrap();
}
/*
let preamble = "data:image/svg+xml;base64,";
let mut base64_string = String::with_capacity(preamble.len() + array.len() * 4);
base64_string.push_str(preamble);
base64::engine::general_purpose::STANDARD.encode_string(array, &mut base64_string);
let image_data = web_sys::HtmlImageElement::new().unwrap();
image_data.set_src(base64_string.as_str());
wasm_bindgen_futures::JsFuture::from(image_data.decode()).await.unwrap();
context.draw_image_with_html_image_element(&image_data, 0.0, 0.0).unwrap();
*/
let frame = SurfaceHandleFrame {
surface_handle,
transform: glam::DAffine2::IDENTITY,
};
RenderOutput::CanvasFrame(frame.into())
}
// Render with the data node taking in Footprint.
impl<'input, 'a: 'input, T: 'input + GraphicElementRendered, F: 'input + Future<Output = T>, Data: 'input, Surface: 'input, SurfaceFuture: 'input> Node<'input, WasmEditorApi<'a>>
for RenderNode<Data, Surface, Footprint>
where
Data: Node<'input, Footprint, Output = F>,
Surface: Node<'input, (), Output = SurfaceFuture>,
SurfaceFuture: core::future::Future<Output = Arc<SurfaceHandle<HtmlCanvasElement>>>,
{
type Output = core::pin::Pin<Box<dyn core::future::Future<Output = RenderOutput> + 'input>>;
#[inline]
fn eval(&'input self, editor: WasmEditorApi<'a>) -> Self::Output {
Box::pin(async move {
let footprint = editor.render_config.viewport;
let RenderConfig { hide_artboards, for_export, .. } = editor.render_config;
let render_params = RenderParams::new(editor.render_config.view_mode, ImageRenderMode::Base64, None, false, hide_artboards, for_export);
let output_format = editor.render_config.export_format;
match output_format {
ExportFormat::Svg => render_svg(self.data.eval(footprint).await, SvgRender::new(), render_params, footprint),
#[cfg(any(feature = "resvg", feature = "vello"))]
ExportFormat::Canvas => render_canvas(self.data.eval(footprint).await, SvgRender::new(), render_params, footprint, editor, self.surface_handle.eval(()).await),
_ => todo!("Non-SVG render output for {output_format:?}"),
}
})
}
}
// Render with the data node taking in ().
impl<'input, 'a: 'input, T: 'input + GraphicElementRendered, F: 'input + Future<Output = T>, Data: 'input, Surface: 'input, SurfaceFuture: 'input> Node<'input, WasmEditorApi<'a>>
for RenderNode<Data, Surface, ()>
where
Data: Node<'input, (), Output = F>,
Surface: Node<'input, (), Output = SurfaceFuture>,
SurfaceFuture: core::future::Future<Output = Arc<SurfaceHandle<HtmlCanvasElement>>>,
{
type Output = core::pin::Pin<Box<dyn core::future::Future<Output = RenderOutput> + 'input>>;
#[inline]
fn eval(&'input self, editor: WasmEditorApi<'a>) -> Self::Output {
Box::pin(async move {
let footprint = editor.render_config.viewport;
let RenderConfig { hide_artboards, for_export, .. } = editor.render_config;
let render_params = RenderParams::new(editor.render_config.view_mode, ImageRenderMode::Base64, None, false, hide_artboards, for_export);
let output_format = editor.render_config.export_format;
match output_format {
ExportFormat::Svg => render_svg(self.data.eval(()).await, SvgRender::new(), render_params, footprint),
#[cfg(any(feature = "resvg", feature = "vello"))]
ExportFormat::Canvas => render_canvas(self.data.eval(()).await, SvgRender::new(), render_params, footprint, editor, self.surface_handle.eval(()).await),
_ => todo!("Non-SVG render output for {output_format:?}"),
}
})
}
}
#[automatically_derived]
impl<Data, Surface, Parameter> RenderNode<Data, Surface, Parameter> {
pub fn new(data: Data, surface_handle: Surface) -> Self {
Self {
data,
#[cfg(any(feature = "resvg", feature = "vello"))]
surface_handle,
#[cfg(not(any(feature = "resvg", feature = "vello")))]
surface_handle: PhantomData,
parameter: PhantomData,
}
}
}