341 lines
10 KiB
Rust
341 lines
10 KiB
Rust
use crate::application_io::TextureFrameTable;
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use crate::instances::Instances;
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use crate::raster::bbox::AxisAlignedBbox;
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use crate::raster::image::ImageFrameTable;
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use crate::vector::VectorDataTable;
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use crate::{Artboard, CloneVarArgs, Color, Context, Ctx, ExtractAll, GraphicGroupTable, OwnedContextImpl};
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use core::f64;
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use glam::{DAffine2, DMat2, DVec2};
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pub trait Transform {
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fn transform(&self) -> DAffine2;
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fn local_pivot(&self, pivot: DVec2) -> DVec2 {
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pivot
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}
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fn decompose_scale(&self) -> DVec2 {
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DVec2::new(
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self.transform().transform_vector2((1., 0.).into()).length(),
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self.transform().transform_vector2((0., 1.).into()).length(),
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)
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}
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}
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pub trait TransformMut: Transform {
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fn transform_mut(&mut self) -> &mut DAffine2;
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fn translate(&mut self, offset: DVec2) {
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*self.transform_mut() = DAffine2::from_translation(offset) * self.transform();
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}
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}
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// Implementation for references to anything that implements Transform
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impl<T: Transform> Transform for &T {
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fn transform(&self) -> DAffine2 {
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(*self).transform()
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}
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}
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// Implementations for Artboard
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impl Transform for Artboard {
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fn transform(&self) -> DAffine2 {
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DAffine2::from_translation(self.location.as_dvec2())
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}
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fn local_pivot(&self, pivot: DVec2) -> DVec2 {
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self.location.as_dvec2() + self.dimensions.as_dvec2() * pivot
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}
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}
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// Implementations for DAffine2
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impl Transform for DAffine2 {
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fn transform(&self) -> DAffine2 {
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*self
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}
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}
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impl TransformMut for DAffine2 {
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fn transform_mut(&mut self) -> &mut DAffine2 {
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self
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}
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}
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// Implementations for Footprint
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impl Transform for Footprint {
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fn transform(&self) -> DAffine2 {
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self.transform
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}
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}
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impl TransformMut for Footprint {
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fn transform_mut(&mut self) -> &mut DAffine2 {
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&mut self.transform
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}
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}
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#[derive(Debug, Clone, Copy, dyn_any::DynAny, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub enum RenderQuality {
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/// Low quality, fast rendering
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Preview,
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/// Ensure that the render is available with at least the specified quality
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/// A value of 0.5 means that the render is available with at least 50% of the final image resolution
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Scale(f32),
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/// Flip a coin to decide if the render should be available with the current quality or done at full quality
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/// This should be used to gradually update the render quality of a cached node
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Probability(f32),
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/// Render at full quality
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Full,
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}
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#[derive(Debug, Clone, Copy, dyn_any::DynAny, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct Footprint {
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/// Inverse of the transform which will be applied to the node output during the rendering process
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pub transform: DAffine2,
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/// Resolution of the target output area in pixels
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pub resolution: glam::UVec2,
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/// Quality of the render, this may be used by caching nodes to decide if the cached render is sufficient
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pub quality: RenderQuality,
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}
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impl Default for Footprint {
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fn default() -> Self {
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Self::DEFAULT
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}
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}
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impl Footprint {
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pub const DEFAULT: Self = Self {
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transform: DAffine2::IDENTITY,
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resolution: glam::UVec2::new(1920, 1080),
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quality: RenderQuality::Full,
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};
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pub const BOUNDLESS: Self = Self {
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transform: DAffine2 {
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matrix2: DMat2::from_diagonal(DVec2::splat(f64::INFINITY)),
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translation: DVec2::ZERO,
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},
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resolution: glam::UVec2::new(0, 0),
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quality: RenderQuality::Full,
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};
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pub fn viewport_bounds_in_local_space(&self) -> AxisAlignedBbox {
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let inverse = self.transform.inverse();
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let start = inverse.transform_point2((0., 0.).into());
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let end = inverse.transform_point2(self.resolution.as_dvec2());
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AxisAlignedBbox { start, end }
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}
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pub fn scale(&self) -> DVec2 {
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self.transform.decompose_scale()
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}
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pub fn offset(&self) -> DVec2 {
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self.transform.transform_point2(DVec2::ZERO)
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}
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}
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impl From<()> for Footprint {
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fn from(_: ()) -> Self {
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Footprint::default()
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}
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}
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impl core::hash::Hash for Footprint {
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fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
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self.transform.to_cols_array().iter().for_each(|x| x.to_le_bytes().hash(state));
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self.resolution.hash(state)
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}
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}
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pub trait ApplyTransform {
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fn apply_transform(&mut self, modification: &DAffine2);
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}
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impl<T: TransformMut> ApplyTransform for T {
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fn apply_transform(&mut self, &modification: &DAffine2) {
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*self.transform_mut() = self.transform() * modification
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}
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}
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impl ApplyTransform for () {
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fn apply_transform(&mut self, &_modification: &DAffine2) {}
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}
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#[node_macro::node(category(""))]
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async fn transform<T: 'n + 'static>(
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ctx: impl Ctx + CloneVarArgs + ExtractAll,
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#[implementations(
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Context -> VectorDataTable,
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Context -> GraphicGroupTable,
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Context -> ImageFrameTable<Color>,
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Context -> TextureFrameTable,
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)]
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transform_target: impl Node<Context<'static>, Output = Instances<T>>,
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translate: DVec2,
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rotate: f64,
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scale: DVec2,
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shear: DVec2,
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_pivot: DVec2,
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) -> Instances<T> {
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let matrix = DAffine2::from_scale_angle_translation(scale, rotate, translate) * DAffine2::from_cols_array(&[1., shear.y, shear.x, 1., 0., 0.]);
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let footprint = ctx.try_footprint().copied();
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let mut ctx = OwnedContextImpl::from(ctx);
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if let Some(mut footprint) = footprint {
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footprint.apply_transform(&matrix);
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ctx = ctx.with_footprint(footprint);
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}
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let mut transform_target = transform_target.eval(ctx.into_context()).await;
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for data_transform in transform_target.instance_mut_iter() {
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*data_transform.transform = matrix * *data_transform.transform;
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}
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transform_target
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}
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#[node_macro::node(category(""))]
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fn replace_transform<Data, TransformInput: Transform>(
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_: impl Ctx,
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#[implementations(VectorDataTable, ImageFrameTable<Color>, GraphicGroupTable)] mut data: Instances<Data>,
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#[implementations(DAffine2)] transform: TransformInput,
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) -> Instances<Data> {
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for data_transform in data.instance_mut_iter() {
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*data_transform.transform = transform.transform();
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}
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data
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}
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#[node_macro::node(category("Debug"))]
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async fn boundless_footprint<T: 'n + 'static>(
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ctx: impl Ctx + CloneVarArgs + ExtractAll,
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#[implementations(
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Context -> VectorDataTable,
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Context -> GraphicGroupTable,
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Context -> ImageFrameTable<Color>,
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Context -> TextureFrameTable,
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Context -> String,
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Context -> f64,
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)]
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transform_target: impl Node<Context<'static>, Output = T>,
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) -> T {
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let ctx = OwnedContextImpl::from(ctx).with_footprint(Footprint::BOUNDLESS);
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transform_target.eval(ctx.into_context()).await
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}
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#[node_macro::node(category("Debug"))]
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async fn freeze_real_time<T: 'n + 'static>(
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ctx: impl Ctx + CloneVarArgs + ExtractAll,
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#[implementations(
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Context -> VectorDataTable,
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Context -> GraphicGroupTable,
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Context -> ImageFrameTable<Color>,
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Context -> TextureFrameTable,
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Context -> String,
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Context -> f64,
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)]
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transform_target: impl Node<Context<'static>, Output = T>,
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) -> T {
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let ctx = OwnedContextImpl::from(ctx).with_real_time(0.);
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transform_target.eval(ctx.into_context()).await
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}
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#[derive(Clone, Copy, Debug, Default, Hash, Eq, PartialEq, dyn_any::DynAny, serde::Serialize, serde::Deserialize, specta::Type)]
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pub enum ReferencePoint {
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#[default]
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None,
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TopLeft,
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TopCenter,
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TopRight,
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CenterLeft,
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Center,
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CenterRight,
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BottomLeft,
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BottomCenter,
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BottomRight,
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}
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impl ReferencePoint {
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pub fn point_in_bounding_box(&self, bounding_box: AxisAlignedBbox) -> Option<DVec2> {
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let size = bounding_box.size();
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let offset = match self {
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ReferencePoint::None => return None,
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ReferencePoint::TopLeft => DVec2::ZERO,
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ReferencePoint::TopCenter => DVec2::new(size.x / 2., 0.),
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ReferencePoint::TopRight => DVec2::new(size.x, 0.),
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ReferencePoint::CenterLeft => DVec2::new(0., size.y / 2.),
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ReferencePoint::Center => DVec2::new(size.x / 2., size.y / 2.),
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ReferencePoint::CenterRight => DVec2::new(size.x, size.y / 2.),
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ReferencePoint::BottomLeft => DVec2::new(0., size.y),
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ReferencePoint::BottomCenter => DVec2::new(size.x / 2., size.y),
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ReferencePoint::BottomRight => DVec2::new(size.x, size.y),
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};
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Some(bounding_box.start + offset)
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}
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}
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impl From<&str> for ReferencePoint {
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fn from(input: &str) -> Self {
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match input {
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"None" => ReferencePoint::None,
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"TopLeft" => ReferencePoint::TopLeft,
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"TopCenter" => ReferencePoint::TopCenter,
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"TopRight" => ReferencePoint::TopRight,
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"CenterLeft" => ReferencePoint::CenterLeft,
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"Center" => ReferencePoint::Center,
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"CenterRight" => ReferencePoint::CenterRight,
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"BottomLeft" => ReferencePoint::BottomLeft,
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"BottomCenter" => ReferencePoint::BottomCenter,
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"BottomRight" => ReferencePoint::BottomRight,
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_ => panic!("Failed parsing unrecognized ReferencePosition enum value '{input}'"),
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}
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}
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}
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impl From<ReferencePoint> for Option<DVec2> {
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fn from(input: ReferencePoint) -> Self {
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match input {
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ReferencePoint::None => None,
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ReferencePoint::TopLeft => Some(DVec2::new(0., 0.)),
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ReferencePoint::TopCenter => Some(DVec2::new(0.5, 0.)),
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ReferencePoint::TopRight => Some(DVec2::new(1., 0.)),
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ReferencePoint::CenterLeft => Some(DVec2::new(0., 0.5)),
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ReferencePoint::Center => Some(DVec2::new(0.5, 0.5)),
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ReferencePoint::CenterRight => Some(DVec2::new(1., 0.5)),
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ReferencePoint::BottomLeft => Some(DVec2::new(0., 1.)),
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ReferencePoint::BottomCenter => Some(DVec2::new(0.5, 1.)),
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ReferencePoint::BottomRight => Some(DVec2::new(1., 1.)),
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}
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}
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}
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impl From<DVec2> for ReferencePoint {
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fn from(input: DVec2) -> Self {
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const TOLERANCE: f64 = 1e-5_f64;
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if input.y.abs() < TOLERANCE {
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if input.x.abs() < TOLERANCE {
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return ReferencePoint::TopLeft;
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} else if (input.x - 0.5).abs() < TOLERANCE {
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return ReferencePoint::TopCenter;
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} else if (input.x - 1.).abs() < TOLERANCE {
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return ReferencePoint::TopRight;
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}
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} else if (input.y - 0.5).abs() < TOLERANCE {
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if input.x.abs() < TOLERANCE {
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return ReferencePoint::CenterLeft;
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} else if (input.x - 0.5).abs() < TOLERANCE {
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return ReferencePoint::Center;
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} else if (input.x - 1.).abs() < TOLERANCE {
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return ReferencePoint::CenterRight;
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}
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} else if (input.y - 1.).abs() < TOLERANCE {
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if input.x.abs() < TOLERANCE {
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return ReferencePoint::BottomLeft;
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} else if (input.x - 0.5).abs() < TOLERANCE {
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return ReferencePoint::BottomCenter;
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} else if (input.x - 1.).abs() < TOLERANCE {
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return ReferencePoint::BottomRight;
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}
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}
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ReferencePoint::None
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}
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}
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