406 lines
12 KiB
Rust
406 lines
12 KiB
Rust
use dyn_any::{DynAny, StaticType, StaticTypeSized};
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use glam::{BVec2, DAffine2, DVec2};
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use graphene_core::raster::{Alpha, Channel, Color, Image, ImageFrame, Luminance, Pixel, RasterMut, Sample};
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use graphene_core::transform::Transform;
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use graphene_core::value::{ClonedNode, ValueNode};
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use graphene_core::Node;
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use std::fmt::Debug;
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use std::marker::PhantomData;
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use std::path::Path;
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#[derive(Debug, DynAny)]
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pub enum Error {
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IO(std::io::Error),
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Image(image::ImageError),
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}
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impl From<std::io::Error> for Error {
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fn from(e: std::io::Error) -> Self {
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Error::IO(e)
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}
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}
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pub trait FileSystem {
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fn open<P: AsRef<Path>>(&self, path: P) -> Result<Box<dyn std::io::Read>, Error>;
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}
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#[derive(Clone)]
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pub struct StdFs;
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impl FileSystem for StdFs {
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fn open<P: AsRef<Path>>(&self, path: P) -> Result<Reader, Error> {
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Ok(Box::new(std::fs::File::open(path)?))
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}
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}
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type Reader = Box<dyn std::io::Read>;
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pub struct FileNode<FileSystem> {
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fs: FileSystem,
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}
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#[node_macro::node_fn(FileNode)]
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fn file_node<P: AsRef<Path>, FS: FileSystem>(path: P, fs: FS) -> Result<Reader, Error> {
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fs.open(path)
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}
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pub struct BufferNode;
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#[node_macro::node_fn(BufferNode)]
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fn buffer_node<R: std::io::Read>(reader: R) -> Result<Vec<u8>, Error> {
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Ok(std::io::Read::bytes(reader).collect::<Result<Vec<_>, _>>()?)
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}
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/*
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pub fn file_node<'i, 's: 'i, P: AsRef<Path> + 'i>() -> impl Node<'i, 's, P, Output = Result<Vec<u8>, Error>> {
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let fs = ValueNode(StdFs).then(CloneNode::new());
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let file = FileNode::new(fs);
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file.then(FlatMapResultNode::new(ValueNode::new(BufferNode)))
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}
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pub fn image_node<'i, 's: 'i, P: AsRef<Path> + 'i>() -> impl Node<'i, 's, P, Output = Result<Image, Error>> {
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let file = file_node();
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let image_loader = FnNode::new(|data: Vec<u8>| image::load_from_memory(&data).map_err(Error::Image).map(|image| image.into_rgba32f()));
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let image = file.then(FlatMapResultNode::new(ValueNode::new(image_loader)));
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let convert_image = FnNode::new(|image: image::ImageBuffer<_, _>| {
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let data = image
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.enumerate_pixels()
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.map(|(_, _, pixel): (_, _, &image::Rgba<f32>)| {
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let c = pixel.channels();
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Color::from_rgbaf32(c[0], c[1], c[2], c[3]).unwrap()
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})
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.collect();
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Image {
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width: image.width(),
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height: image.height(),
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data,
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}
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});
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image.then(MapResultNode::new(convert_image))
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}
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pub fn export_image_node<'i, 's: 'i>() -> impl Node<'i, 's, (Image, &'i str), Output = Result<(), Error>> {
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FnNode::new(|input: (Image, &str)| {
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let (image, path) = input;
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let mut new_image = image::ImageBuffer::new(image.width, image.height);
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for ((x, y, pixel), color) in new_image.enumerate_pixels_mut().zip(image.data.iter()) {
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let color: Color = *color;
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assert!(x < image.width);
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assert!(y < image.height);
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*pixel = image::Rgba(color.to_rgba8())
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}
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new_image.save(path).map_err(Error::Image)
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})
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}
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*/
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pub struct DownresNode<P> {
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_p: PhantomData<P>,
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}
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#[node_macro::node_fn(DownresNode<_P>)]
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fn downres<_P: Pixel>(image_frame: ImageFrame<_P>) -> ImageFrame<_P> {
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let target_width = (image_frame.transform.transform_vector2((1., 0.).into()).length() as usize).min(image_frame.image.width as usize);
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let target_height = (image_frame.transform.transform_vector2((0., 1.).into()).length() as usize).min(image_frame.image.height as usize);
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let mut image = Image {
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width: target_width as u32,
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height: target_height as u32,
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data: Vec::with_capacity(target_width * target_height),
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};
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let scale_factor = DVec2::new(image_frame.image.width as f64, image_frame.image.height as f64) / DVec2::new(target_width as f64, target_height as f64);
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for y in 0..target_height {
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for x in 0..target_width {
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let pixel = image_frame.sample(DVec2::new(x as f64, y as f64) * scale_factor);
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image.data.push(pixel);
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}
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}
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ImageFrame {
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image,
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transform: image_frame.transform,
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MapImageNode<P, MapFn> {
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map_fn: MapFn,
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_p: PhantomData<P>,
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}
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#[node_macro::node_fn(MapImageNode<_P>)]
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fn map_image<MapFn, _P, Img: RasterMut<Pixel = _P>>(image: Img, map_fn: &'any_input MapFn) -> Img
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where
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MapFn: for<'any_input> Node<'any_input, _P, Output = _P> + 'input,
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{
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let mut image = image;
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image.map_pixels(|c| map_fn.eval(c));
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image
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}
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#[derive(Debug, Clone, DynAny)]
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pub struct AxisAlignedBbox {
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start: DVec2,
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end: DVec2,
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}
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impl AxisAlignedBbox {
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pub fn size(&self) -> DVec2 {
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self.end - self.start
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}
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pub fn to_transform(&self) -> DAffine2 {
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DAffine2::from_translation(self.start) * DAffine2::from_scale(self.size())
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}
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pub fn contains(&self, point: DVec2) -> bool {
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point.x >= self.start.x && point.x <= self.end.x && point.y >= self.start.y && point.y <= self.end.y
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}
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pub fn intersects(&self, other: &AxisAlignedBbox) -> bool {
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other.start.x <= self.end.x && other.end.x >= self.start.x && other.start.y <= self.end.y && other.end.y >= self.start.y
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}
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pub fn union(&self, other: &AxisAlignedBbox) -> AxisAlignedBbox {
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AxisAlignedBbox {
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start: DVec2::new(self.start.x.min(other.start.x), self.start.y.min(other.start.y)),
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end: DVec2::new(self.end.x.max(other.end.x), self.end.y.max(other.end.y)),
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}
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}
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}
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#[derive(Debug, Clone)]
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struct Bbox {
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top_left: DVec2,
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top_right: DVec2,
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bottom_left: DVec2,
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bottom_right: DVec2,
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}
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impl Bbox {
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fn axis_aligned_bbox(&self) -> AxisAlignedBbox {
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let start_x = self.top_left.x.min(self.top_right.x).min(self.bottom_left.x).min(self.bottom_right.x);
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let start_y = self.top_left.y.min(self.top_right.y).min(self.bottom_left.y).min(self.bottom_right.y);
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let end_x = self.top_left.x.max(self.top_right.x).max(self.bottom_left.x).max(self.bottom_right.x);
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let end_y = self.top_left.y.max(self.top_right.y).max(self.bottom_left.y).max(self.bottom_right.y);
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AxisAlignedBbox {
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start: DVec2::new(start_x, start_y),
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end: DVec2::new(end_x, end_y),
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}
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}
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}
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fn compute_transformed_bounding_box(transform: DAffine2) -> Bbox {
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let top_left = DVec2::new(0., 1.);
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let top_right = DVec2::new(1., 1.);
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let bottom_left = DVec2::new(0., 0.);
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let bottom_right = DVec2::new(1., 0.);
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let transform = |p| transform.transform_point2(p);
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Bbox {
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top_left: transform(top_left),
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top_right: transform(top_right),
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bottom_left: transform(bottom_left),
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bottom_right: transform(bottom_right),
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MaskImageNode<P, S, Stencil> {
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stencil: Stencil,
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_p: PhantomData<P>,
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_s: PhantomData<S>,
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}
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#[node_macro::node_fn(MaskImageNode<_P, _S>)]
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fn mask_image<
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// _P is the color of the input image. It must have an alpha channel because that is going to
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// be modified by the mask
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_P: Copy + Alpha,
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// _S is the color of the stencil. It must have a luminance channel because that is used to
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// mask the input image
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_S: Luminance,
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// Input image
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Input: Transform + RasterMut<Pixel = _P>,
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// Stencil
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Stencil: Sample<Pixel = _S> + Transform,
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>(
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mut image: Input,
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stencil: Stencil,
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) -> Input {
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let image_size = DVec2::new(image.width() as f64, image.height() as f64);
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let mask_size = stencil.transform().decompose_scale();
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if mask_size == DVec2::ZERO {
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return image;
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}
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// Transforms a point from the background image to the forground image
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let bg_to_fg = image.transform() * DAffine2::from_scale(1. / image_size);
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for y in 0..image.height() {
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for x in 0..image.width() {
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let image_point = DVec2::new(x as f64, y as f64);
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let mut mask_point = bg_to_fg.transform_point2(image_point);
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let local_mask_point = stencil.transform().inverse().transform_point2(mask_point);
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mask_point = stencil.transform().transform_point2(local_mask_point.clamp(DVec2::ZERO, DVec2::ONE));
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let image_pixel = image.get_pixel_mut(x as u32, y as u32).unwrap();
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if let Some(mask_pixel) = stencil.sample(mask_point) {
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*image_pixel = image_pixel.multiplied_alpha(mask_pixel.l().to_channel());
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}
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}
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendImageTupleNode<P, MapFn> {
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map_fn: MapFn,
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_p: PhantomData<P>,
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}
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impl<MapFn: StaticTypeSized, P: StaticTypeSized> StaticType for BlendImageTupleNode<P, MapFn> {
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type Static = BlendImageTupleNode<P::Static, MapFn::Static>;
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}
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#[node_macro::node_fn(BlendImageTupleNode<_P>)]
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fn blend_image_tuple<_P: Pixel + Debug, MapFn>(images: (ImageFrame<_P>, ImageFrame<_P>), map_fn: &'any_input MapFn) -> ImageFrame<_P>
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where
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MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P> + 'input + Clone,
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{
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let (background, foreground) = images;
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let node = BlendImageNode::new(ClonedNode::new(background), ValueNode::new(map_fn.clone()));
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node.eval(foreground)
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendImageNode<P, Background, MapFn> {
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background: Background,
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map_fn: MapFn,
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_p: PhantomData<P>,
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}
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impl<P: StaticTypeSized, Background: StaticTypeSized, MapFn: StaticTypeSized> StaticType for BlendImageNode<P, Background, MapFn> {
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type Static = BlendImageNode<P::Static, Background::Static, MapFn::Static>;
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}
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// TODO: Implement proper blending
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#[node_macro::node_fn(BlendImageNode<_P>)]
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fn blend_image<_P: Clone, MapFn, Frame: Sample<Pixel = _P> + Transform, Background: RasterMut<Pixel = _P> + Transform>(
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foreground: Frame,
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mut background: Background,
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map_fn: &'any_input MapFn,
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) -> Background
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where
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MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P> + 'input,
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{
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let foreground_size = foreground.transform().decompose_scale();
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let background_size = DVec2::new(background.width() as f64, background.height() as f64);
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// Transforms a point from the background image to the forground image
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let bg_to_fg = background.transform() * DAffine2::from_scale(1. / background_size);
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// Footprint of the foreground image (0,0) (1, 1) in the background image space
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let bg_aabb = compute_transformed_bounding_box(background.transform().inverse() * foreground.transform()).axis_aligned_bbox();
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// Clamp the foreground image to the background image
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let start = (bg_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
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let end = (bg_aabb.end * background_size).min(background_size).as_uvec2();
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for y in start.y..end.y {
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for x in start.x..end.x {
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let bg_point = DVec2::new(x as f64, y as f64);
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let fg_point = bg_to_fg.transform_point2(bg_point);
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if let Some(src_pixel) = foreground.sample(fg_point) {
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if let Some(dst_pixel) = background.get_pixel_mut(x, y) {
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*dst_pixel = map_fn.eval((src_pixel, dst_pixel.clone()));
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}
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}
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}
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}
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background
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct MergeBoundingBoxNode<Data> {
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_data: PhantomData<Data>,
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}
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#[node_macro::node_fn(MergeBoundingBoxNode<_Data>)]
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fn merge_bounding_box_node<_Data: Transform>(input: (Option<AxisAlignedBbox>, _Data)) -> Option<AxisAlignedBbox> {
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let (initial_aabb, data) = input;
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let snd_aabb = compute_transformed_bounding_box(data.transform()).axis_aligned_bbox();
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if let Some(fst_aabb) = initial_aabb {
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Some(fst_aabb.union(&snd_aabb))
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} else {
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Some(snd_aabb)
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct EmptyImageNode<P, FillColor> {
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pub color: FillColor,
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_p: PhantomData<P>,
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}
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#[node_macro::node_fn(EmptyImageNode<_P>)]
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fn empty_image<_P: Pixel>(transform: DAffine2, color: _P) -> ImageFrame<_P> {
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let width = transform.transform_vector2(DVec2::new(1., 0.)).length() as u32;
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let height = transform.transform_vector2(DVec2::new(0., 1.)).length() as u32;
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let image = Image::new(width, height, color);
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ImageFrame { image, transform }
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImaginateNode<P, E> {
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cached: E,
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_p: PhantomData<P>,
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}
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#[node_macro::node_fn(ImaginateNode<_P>)]
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fn imaginate<_P: Pixel>(image_frame: ImageFrame<_P>, cached: Option<std::sync::Arc<graphene_core::raster::Image<_P>>>) -> ImageFrame<_P> {
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let cached_image = cached.map(|mut x| std::sync::Arc::make_mut(&mut x).clone()).unwrap_or(image_frame.image);
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ImageFrame {
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image: cached_image,
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transform: image_frame.transform,
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImageFrameNode<P, Transform> {
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transform: Transform,
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_p: PhantomData<P>,
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}
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#[node_macro::node_fn(ImageFrameNode<_P>)]
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fn image_frame<_P: Pixel>(image: Image<_P>, transform: DAffine2) -> graphene_core::raster::ImageFrame<_P> {
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graphene_core::raster::ImageFrame { image, transform }
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}
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#[cfg(test)]
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mod test {
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#[test]
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fn load_image() {
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// TODO: reenable this test
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/*
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let image = image_node::<&str>();
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let grayscale_picture = image.then(MapResultNode::new(&image));
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let export = export_image_node();
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let picture = grayscale_picture.eval("test-image-1.png").expect("Failed to load image");
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export.eval((picture, "test-image-1-result.png")).unwrap();
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*/
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}
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}
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