Graphite/node-graph/graphene-cli/src/export.rs

118 lines
3.9 KiB
Rust

use graph_craft::document::value::{RenderOutputType, TaggedValue, UVec2};
use graph_craft::graphene_compiler::Executor;
use graphene_std::application_io::{ExportFormat, RenderConfig};
use graphene_std::core_types::ops::Convert;
use graphene_std::core_types::transform::Footprint;
use graphene_std::raster_types::{CPU, GPU, Raster};
use interpreted_executor::dynamic_executor::DynamicExecutor;
use std::error::Error;
use std::io::Cursor;
use std::path::{Path, PathBuf};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FileType {
Svg,
Png,
Jpg,
}
pub fn detect_file_type(path: &Path) -> Result<FileType, String> {
match path.extension().and_then(|s| s.to_str()) {
Some("svg") => Ok(FileType::Svg),
Some("png") => Ok(FileType::Png),
Some("jpg" | "jpeg") => Ok(FileType::Jpg),
_ => Err("Unsupported file extension. Supported formats: .svg, .png, .jpg".to_string()),
}
}
pub async fn export_document(
executor: &DynamicExecutor,
wgpu_executor: &wgpu_executor::WgpuExecutor,
output_path: PathBuf,
file_type: FileType,
scale: f64,
(width, height): (Option<u32>, Option<u32>),
transparent: bool,
) -> Result<(), Box<dyn Error>> {
// Determine export format based on file type
let export_format = match file_type {
FileType::Svg => ExportFormat::Svg,
_ => ExportFormat::Raster,
};
// Create render config with export settings
let mut render_config = RenderConfig {
scale,
export_format,
for_export: true,
..Default::default()
};
// Set viewport dimensions if specified
if let (Some(w), Some(h)) = (width, height) {
render_config.viewport.resolution = UVec2::new(w, h);
}
// Execute the graph
let result = executor.execute(render_config).await?;
// Handle the result based on output type
match result {
TaggedValue::RenderOutput(output) => match output.data {
RenderOutputType::Svg { svg, .. } => {
// Write SVG directly to file
std::fs::write(&output_path, svg)?;
log::info!("Exported SVG to: {}", output_path.display());
}
RenderOutputType::Texture(image_texture) => {
// Convert GPU texture to CPU buffer
let gpu_raster = Raster::<GPU>::new_gpu(image_texture.texture);
let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
let (data, width, height) = cpu_raster.to_flat_u8();
// Encode and write raster image
write_raster_image(output_path, file_type, data, width, height, transparent)?;
}
RenderOutputType::Buffer { data, width, height } => {
// Encode and write raster image when buffer is already provided
write_raster_image(output_path, file_type, data, width, height, transparent)?;
}
other => {
return Err(format!("Unexpected render output type: {:?}. Expected Texture, Buffer for raster export or Svg for SVG export.", other).into());
}
},
other => return Err(format!("Expected RenderOutput, got: {:?}", other).into()),
}
Ok(())
}
fn write_raster_image(output_path: PathBuf, file_type: FileType, data: Vec<u8>, width: u32, height: u32, transparent: bool) -> Result<(), Box<dyn Error>> {
use image::{ImageFormat, RgbaImage};
let image = RgbaImage::from_raw(width, height, data).ok_or("Failed to create image from buffer")?;
let mut cursor = Cursor::new(Vec::new());
match file_type {
FileType::Png => {
if transparent {
image.write_to(&mut cursor, ImageFormat::Png)?;
} else {
let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
image.write_to(&mut cursor, ImageFormat::Png)?;
}
log::info!("Exported PNG to: {}", output_path.display());
}
FileType::Jpg => {
let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
image.write_to(&mut cursor, ImageFormat::Jpeg)?;
log::info!("Exported JPG to: {}", output_path.display());
}
FileType::Svg => unreachable!("SVG should have been handled in export_document"),
}
std::fs::write(&output_path, cursor.into_inner())?;
Ok(())
}