Graphite/libraries/bezier-rs/src/subpath/structs.rs

102 lines
3.5 KiB
Rust

use super::Bezier;
use glam::{DAffine2, DVec2};
use std::{
fmt::{Debug, Formatter, Result},
hash::Hash,
};
/// An id type used for each [ManipulatorGroup].
pub trait Identifier: Sized + Clone + PartialEq + Hash + 'static {
fn new() -> Self;
}
/// An empty id type for use in tests
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
#[cfg(test)]
pub(crate) struct EmptyId;
#[cfg(test)]
impl Identifier for EmptyId {
fn new() -> Self {
Self
}
}
/// Structure used to represent a single anchor with up to two optional associated handles along a `Subpath`
#[derive(Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct ManipulatorGroup<ManipulatorGroupId: crate::Identifier> {
pub anchor: DVec2,
pub in_handle: Option<DVec2>,
pub out_handle: Option<DVec2>,
pub id: ManipulatorGroupId,
}
// TODO: Remove once we no longer need to hash floats in Graphite
impl<ManipulatorGroupId: crate::Identifier> Hash for ManipulatorGroup<ManipulatorGroupId> {
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.anchor.to_array().iter().for_each(|x| x.to_bits().hash(state));
self.in_handle.is_some().hash(state);
self.in_handle.map(|in_handle| in_handle.to_array().iter().for_each(|x| x.to_bits().hash(state)));
self.out_handle.is_some().hash(state);
self.out_handle.map(|out_handle| out_handle.to_array().iter().for_each(|x| x.to_bits().hash(state)));
self.id.hash(state);
}
}
#[cfg(feature = "dyn-any")]
impl<ManipulatorGroupId: crate::Identifier> dyn_any::StaticType for ManipulatorGroup<ManipulatorGroupId> {
type Static = ManipulatorGroup<ManipulatorGroupId>;
}
impl<ManipulatorGroupId: crate::Identifier> Debug for ManipulatorGroup<ManipulatorGroupId> {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
f.debug_struct("ManipulatorGroup")
.field("anchor", &self.anchor)
.field("in_handle", &self.in_handle)
.field("out_handle", &self.out_handle)
.finish()
}
}
impl<ManipulatorGroupId: crate::Identifier> ManipulatorGroup<ManipulatorGroupId> {
/// Construct a new manipulator group from an anchor, in handle and out handle
pub fn new(anchor: DVec2, in_handle: Option<DVec2>, out_handle: Option<DVec2>) -> Self {
let id = ManipulatorGroupId::new();
Self { anchor, in_handle, out_handle, id }
}
/// Construct a new manipulator point with just an anchor position
pub fn new_anchor(anchor: DVec2) -> Self {
Self::new(anchor, Some(anchor), Some(anchor))
}
/// Create a bezier curve that starts at the current manipulator group and finishes in the `end_group` manipulator group.
pub fn to_bezier(&self, end_group: &ManipulatorGroup<ManipulatorGroupId>) -> Bezier {
let start = self.anchor;
let end = end_group.anchor;
let out_handle = self.out_handle;
let in_handle = end_group.in_handle;
match (out_handle, in_handle) {
(Some(handle1), Some(handle2)) => Bezier::from_cubic_dvec2(start, handle1, handle2, end),
(Some(handle), None) | (None, Some(handle)) => Bezier::from_quadratic_dvec2(start, handle, end),
(None, None) => Bezier::from_linear_dvec2(start, end),
}
}
/// Apply a transformation to all of the [ManipulatorGroup] points
pub fn apply_transform(&mut self, affine_transform: DAffine2) {
self.anchor = affine_transform.transform_point2(self.anchor);
self.in_handle = self.in_handle.map(|in_handle| affine_transform.transform_point2(in_handle));
self.out_handle = self.out_handle.map(|out_handle| affine_transform.transform_point2(out_handle));
}
}
#[derive(Copy, Clone)]
pub enum AppendType {
IgnoreStart,
SmoothJoin(f64),
}