Graphite/node-graph/nodes/graphic/src/graphic.rs

707 lines
26 KiB
Rust

use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::registry::types::{Angle, SignedInteger};
use core_types::table::{AttributeColumnDyn, AttributeValueDyn, Table, TableDyn, TableRow};
use core_types::uuid::NodeId;
use core_types::{ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_TRANSFORM, AnyHash, BlendMode, CacheHash, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl};
use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicTable};
use graphic_types::{Artboard, Vector};
use raster_types::{CPU, GPU, Raster};
use vector_types::gradient::{GradientSpreadMethod, GradientType};
use vector_types::{GradientStop, GradientStops, ReferencePoint};
/// Returns the value at the specified index in the list.
/// If no value exists at that index, the type's default value is returned.
#[node_macro::node(category("General"))]
pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
_: impl Ctx,
/// The list of data.
#[implementations(
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
Table<String>,
Table<f64>,
Table<u8>,
Table<NodeId>,
)]
list: T,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the list, starting from -1 for the last item.
index: SignedInteger,
) -> T::Output
where
T::Output: Clone + Default,
{
let index = index as i32;
if index < 0 { list.at_index_from_end(-index as usize) } else { list.at_index(index as usize) }.unwrap_or_default()
}
/// Returns the list with the element at the specified index removed.
/// If no value exists at that index, the list is returned unchanged.
#[node_macro::node(category("General"))]
pub fn omit_element<T: graphic_types::graphic::OmitIndex + Clone + Default>(
_: impl Ctx,
/// The list of data.
#[implementations(
Table<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
list: T,
/// The index of the item to remove, starting from 0 for the first item. Negative indices count backwards from the end of the list, starting from -1 for the last item.
index: SignedInteger,
) -> T {
let index = index as i32;
if index < 0 {
list.omit_index_from_end(index.unsigned_abs() as usize)
} else {
list.omit_index(index as usize)
}
}
/// Returns the bare element (without the item's attributes) at the specified index in a `Table`.
/// Use this when downstream nodes want just the inner value rather than a `Table` containing a single item.
/// If no value exists at that index, the element type's default is returned.
#[node_macro::node(category("General"))]
pub fn extract_element<T: Clone + Default + Send + Sync + 'static>(
_: impl Ctx,
/// The `Table` of data to extract from.
#[implementations(
Table<String>,
Table<f64>,
Table<u8>,
Table<NodeId>,
Table<Color>,
Table<GradientStops>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Graphic>,
Table<Artboard>,
)]
table: Table<T>,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the list, starting from -1 for the last item.
index: SignedInteger,
) -> T {
let len = table.len();
let index = index as i32;
let resolved = if index < 0 {
let from_end = index.unsigned_abs() as usize;
if from_end > len {
return T::default();
}
len - from_end
} else {
index as usize
};
table.element(resolved).cloned().unwrap_or_default()
}
#[node_macro::node(category("General"))]
async fn map<Item: AnyHash + Send + Sync + CacheHash>(
ctx: impl Ctx + CloneVarArgs + ExtractAll,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: Table<Item>,
#[implementations(
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
)]
mapped: impl Node<Context<'static>, Output = Table<Item>>,
) -> Table<Item> {
let mut rows = Table::new();
for (i, row) in content.into_iter().enumerate() {
let owned_ctx = OwnedContextImpl::from(ctx.clone());
let owned_ctx = owned_ctx.with_vararg(Box::new(Table::new_from_row(row))).with_index(i);
let table = mapped.eval(owned_ctx.into_context()).await;
rows.extend(table);
}
rows
}
#[node_macro::node(category("General"))]
async fn mirror<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: Table<T>,
#[default(ReferencePoint::Center)] relative_to_bounds: ReferencePoint,
#[unit(" px")] offset: f64,
#[range((-90., 90.))] angle: Angle,
#[default(true)] keep_original: bool,
) -> Table<T>
where
Table<T>: BoundingBox,
{
// Normalize the direction vector
let normal = DVec2::from_angle(angle.to_radians());
// The mirror reference may be based on the bounding box if an explicit reference point is chosen
let RenderBoundingBox::Rectangle(bounding_box) = content.bounding_box(DAffine2::IDENTITY, false) else {
return content;
};
let reference_point_location = relative_to_bounds.point_in_bounding_box((bounding_box[0], bounding_box[1]).into());
let mirror_reference_point = reference_point_location.map(|point| point + normal * offset);
// Create the reflection matrix
let reflection = DAffine2::from_mat2_translation(
glam::DMat2::from_cols(
DVec2::new(1. - 2. * normal.x * normal.x, -2. * normal.y * normal.x),
DVec2::new(-2. * normal.x * normal.y, 1. - 2. * normal.y * normal.y),
),
DVec2::ZERO,
);
// Apply reflection around the reference point
let reflected_transform = if let Some(mirror_reference_point) = mirror_reference_point {
DAffine2::from_translation(mirror_reference_point) * reflection * DAffine2::from_translation(-mirror_reference_point)
} else {
reflection * DAffine2::from_translation(DVec2::from_angle(angle.to_radians()) * DVec2::splat(-offset))
};
let mut result_table = Table::new();
// Add original items depending on the keep_original flag
if keep_original {
for item in content.clone().into_iter() {
result_table.push(item);
}
}
// Create and add mirrored items
for mut row in content.into_iter() {
let current_transform: DAffine2 = row.attribute_cloned_or_default(ATTR_TRANSFORM);
row.set_attribute(ATTR_TRANSFORM, reflected_transform * current_transform);
result_table.push(row);
}
result_table
}
/// Returns the path identifying the subgraph (network) that contains this proto node — i.e. the input `node_path`
/// with its own trailing entry dropped. The terminating element of the returned path is the document node whose
/// encapsulated network we live in, so the path doubles as a unique reference to that node at any nesting depth.
/// Used as the value source for stamping the `editor:layer_path` attribute on each item of a layer's output, which lets
/// editor tools (e.g. selection, click target routing) trace data back to its owning layer regardless of whether
/// the layer is at the root document network or nested inside a custom subgraph.
#[node_macro::node(name("Path of Subgraph"), category(""))]
pub fn path_of_subgraph(_: impl Ctx, node_path: Table<NodeId>) -> Table<NodeId> {
let len = node_path.len();
node_path.into_iter().take(len.saturating_sub(1)).collect()
}
/// Sets a named attribute on the input `Table`, computing one value per item via the value-producing input. That input
/// is evaluated once per item, with the item's index and the item itself (as a `Table` containing only that item,
/// passed as a vararg) provided via context, so the upstream pipeline can return a different value per item that may
/// be derived from the item's own data. If the attribute already exists, its values are replaced; if not, it's added.
/// The value is type-erased into an `AttributeValueDyn` by an auto-inserted convert node, so this node only
/// monomorphizes over `T` instead of the cartesian product `(T, U)`.
#[node_macro::node(category("Attributes: Write"))]
async fn write_attribute<T: AnyHash + Clone + Send + Sync + CacheHash>(
ctx: impl ExtractAll + CloneVarArgs + Ctx,
/// The `Table` to set the named attribute on (one value per item).
#[implementations(
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
Table<f64>,
Table<bool>,
Table<String>,
Table<DAffine2>,
Table<BlendMode>,
Table<GradientType>,
Table<GradientSpreadMethod>,
)]
mut content: Table<T>,
/// The attribute name (key) to write or replace.
name: String,
/// The node that produces the attribute value for each item. Called once per item with the item's index in context.
#[implementations(Context -> AttributeValueDyn)]
value: impl Node<'n, Context<'static>, Output = AttributeValueDyn>,
) -> Table<T> {
for index in 0..content.len() {
let row = content.clone_row(index).expect("index is within bounds");
let owned_ctx = OwnedContextImpl::from(ctx.clone()).with_vararg(Box::new(Table::new_from_row(row))).with_index(index);
let v = value.eval(owned_ctx.into_context()).await;
content.set_attribute_dyn(&name, index, v);
}
content
}
/// Sets a named attribute on the primary table, with each value taken from the corresponding item's element in the source table (paired by index, wrapping if the source has fewer items).
/// The source is type-erased into an `AttributeColumnDyn` by an auto-inserted convert node, so this node only monomorphizes over `T` instead of the cartesian product `(T, U)`.
#[node_macro::node(category("Attributes: Write"))]
fn attach_attribute<T: AnyHash + Clone + Send + Sync + CacheHash>(
_: impl Ctx,
/// The `Table` to attach the new attribute to.
#[implementations(
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
Table<f64>,
Table<bool>,
Table<String>,
Table<DAffine2>,
Table<BlendMode>,
Table<GradientType>,
Table<GradientSpreadMethod>,
)]
mut content: Table<T>,
/// The source values to attach. Any `Table<U>` wired here is type-erased via an auto-inserted convert.
#[expose]
source: AttributeColumnDyn,
/// The name to assign to the new destination attribute.
name: String,
) -> Table<T> {
if source.is_empty() {
return content;
}
content.set_column_dyn(name, source);
content
}
/// Reads a named `Vector` attribute from the input table, outputting each value as an element of a new `Table<Vector>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_vector(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<Vector> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Vector>(&name, index) else { continue };
result.push(TableRow::new_from_element(value.clone()));
}
result
}
/// Reads a named numeric attribute (`f64`, `u64`, or `u32`) from the input table, outputting each value as an element of a new `Table<f64>`. Integer values are converted to `f64`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_number(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<f64> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let value = content
.attribute::<f64>(&name, index)
.copied()
.or_else(|| content.attribute::<u64>(&name, index).map(|v| *v as f64))
.or_else(|| content.attribute::<u32>(&name, index).map(|v| *v as f64));
let Some(value) = value else { continue };
result.push(TableRow::new_from_element(value));
}
result
}
/// Reads a named `bool` attribute from the input table, outputting each value as an element of a new `Table<bool>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_bool(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<bool> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<bool>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `String` attribute from the input table, outputting each value as an element of a new `Table<String>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_string(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<String> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<String>(&name, index) else { continue };
result.push(TableRow::new_from_element(value.clone()));
}
result
}
/// Reads a named `DAffine2` transform attribute from the input table, outputting each value as an element of a new `Table<DAffine2>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_transform(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<DAffine2> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<DAffine2>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `Color` attribute from the input table, outputting each value as an element of a new `Table<Color>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_color(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<Color> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Color>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `BlendMode` attribute from the input table, outputting each value as an element of a new `Table<BlendMode>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_blend_mode(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<BlendMode> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<BlendMode>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `GradientType` attribute from the input table, outputting each value as an element of a new `Table<GradientType>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_type(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<GradientType> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientType>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `GradientSpreadMethod` attribute from the input table, outputting each value as an element of a new `Table<GradientSpreadMethod>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_spread_method(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<GradientSpreadMethod> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientSpreadMethod>(&name, index) else { continue };
result.push(TableRow::new_from_element(*value));
}
result
}
/// Reads a named `GradientStops` attribute from the input table, outputting each value as an element of a new `Table<GradientStops>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_stops(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<GradientStops> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientStops>(&name, index) else { continue };
result.push(TableRow::new_from_element(value.clone()));
}
result
}
/// Reads a named `Artboard` attribute from the input table, outputting each value as an element of a new `Table<Artboard>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_artboard(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<Artboard> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Artboard>(&name, index) else { continue };
result.push(TableRow::new_from_element(value.clone()));
}
result
}
/// Reads a named `Raster<CPU>` attribute from the input table, outputting each value as an element of a new `Table<Raster<CPU>>`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_raster(
_: impl Ctx,
content: TableDyn,
/// The attribute name (key) to read.
name: String,
) -> Table<Raster<CPU>> {
let mut result = Table::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Raster<CPU>>(&name, index) else { continue };
result.push(TableRow::new_from_element(value.clone()));
}
result
}
/// Joins two `Table`s of the same type, extending the base `Table` with the items from the new `Table`.
#[node_macro::node(category("General"))]
pub async fn extend<T: 'n + Send + Clone>(
_: impl Ctx,
/// The `Table` whose items will appear at the start of the extended `Table`.
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
base: Table<T>,
/// The `Table` whose items will appear at the end of the extended `Table`.
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
new: Table<T>,
) -> Table<T> {
let mut base = base;
base.extend(new);
base
}
// TODO: Eventually remove this document upgrade code
/// Performs an obsolete function as part of a migration from an older document format.
/// Users are advised to delete this node and replace it with a new one.
#[node_macro::node(category(""))]
pub async fn legacy_layer_extend<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)] base: Table<T>,
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
new: Table<T>,
nested_node_path: Table<NodeId>,
) -> Table<T> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
let layer = {
let index = nested_node_path.len().wrapping_sub(2);
nested_node_path.element(index).copied()
};
let mut base = base;
for mut row in new.into_iter() {
row.set_attribute(ATTR_EDITOR_LAYER_PATH, layer);
base.push(row);
}
base
}
/// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input.
/// The inverse of this node is 'Flatten Graphic'.
#[node_macro::node(category("General"))]
pub async fn wrap_graphic<T: Into<Graphic> + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
DAffine2,
)]
content: T,
) -> Table<Graphic> {
Table::new_from_element(content.into())
}
/// Converts a `Table` of graphical content into a `Table<Graphic>` by placing it into an element of a new wrapper `Table<Graphic>`.
/// If it is already a `Table<Graphic>`, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired.
#[node_macro::node(category("General"))]
pub async fn to_graphic<T: IntoGraphicTable + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: T,
) -> Table<Graphic> {
content.into_graphic_table()
}
/// Removes a level of nesting from a `Table<Graphic>`, or all nesting if "Fully Flatten" is enabled.
#[node_macro::node(category("General"))]
pub async fn flatten_graphic(_: impl Ctx, content: Table<Graphic>, fully_flatten: bool) -> Table<Graphic> {
// TODO: Avoid mutable reference, instead return a new Table<Graphic>?
fn flatten_table(output_graphic_table: &mut Table<Graphic>, current_graphic_table: Table<Graphic>, fully_flatten: bool, recursion_depth: usize) {
for index in 0..current_graphic_table.len() {
let Some(current_element) = current_graphic_table.element(index) else { continue };
let current_element = current_element.clone();
let current_transform: DAffine2 = current_graphic_table.attribute_cloned_or_default(ATTR_TRANSFORM, index);
let recurse = fully_flatten || recursion_depth == 0;
match current_element {
// If we're allowed to recurse, flatten any graphics we encounter
Graphic::Graphic(mut current_element) if recurse => {
// Apply the parent graphic's transform to all child elements
for graphic_transform in current_element.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*graphic_transform = current_transform * *graphic_transform;
}
flatten_table(output_graphic_table, current_element, fully_flatten, recursion_depth + 1);
}
// Push any leaf elements we encounter: either `Graphic::Graphic(...)` values beyond the recursion depth, or non-`Graphic::Graphic` variants (e.g. `Graphic::Vector`, `Graphic::Raster*`, `Graphic::Color`, `Graphic::Gradient`)
_ => {
let attributes = current_graphic_table.clone_row_attributes(index);
output_graphic_table.push(TableRow::from_parts(current_element, attributes));
}
}
}
}
let mut output = Table::new();
flatten_table(&mut output, content, fully_flatten, 0);
output
}
/// Converts a `Table<Graphic>` into a `Table<Vector>` by deeply flattening any vector content it contains, and discarding any non-vector content.
#[node_macro::node(category("Vector"))]
pub async fn flatten_vector<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Vector>)] content: T) -> Table<Vector> {
let graphic_table = content.into_graphic_table();
let mut output: Table<Vector> = graphic_table.clone().into_flattened_table();
// TODO: Replace this snapshot hack with per-layer metadata driven by each layer's Monitor node.
// TODO: Flattening here erases the upstream `Table<Graphic>` hierarchy that editor metadata collection walks
// TODO: to populate `upstream_footprints` / `local_transforms` / `click_targets` per child layer. As a workaround
// TODO: we stash the pre-flattened table on the output so `Table<Vector>::collect_metadata` can recurse into it,
// TODO: which conflates render output with editor metadata and forces the pre-compensation dance below.
// TODO: The cleaner fix is to drive each layer's metadata from its own Monitor's captured `(Context, Table<Graphic>)`,
// TODO: at which point this attribute (and the equivalents in Boolean Operation, Solidify Stroke, Flatten Path,
// TODO: Morph, Rasterize) become unnecessary.
if !output.is_empty() {
// Item 0 carries a composed transform inherited from the flattened input, but the merged_layers
// already holds the original transforms; pre-compensate by item 0's inverse so the renderer's
// `upstream_footprint *= item_0_transform` recursion cancels out and leaves the originals intact.
let mut graphic_table = graphic_table;
let item_0_transform: DAffine2 = output.attribute_cloned_or_default(ATTR_TRANSFORM, 0);
if item_0_transform.matrix2.determinant().abs() > f64::EPSILON {
let inverse = item_0_transform.inverse();
for transform in graphic_table.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*transform = inverse * *transform;
}
}
output.set_attribute(ATTR_EDITOR_MERGED_LAYERS, 0, graphic_table);
}
output
}
/// Converts a `Table<Graphic>` into a `Table<Raster>` by deeply flattening any raster content it contains, and discarding any non-raster content.
#[node_macro::node(category("Raster"))]
pub async fn flatten_raster<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Raster<CPU>>)] content: T) -> Table<Raster<CPU>> {
content.into_flattened_table()
}
/// Converts a `Table<Graphic>` into a `Table<Color>` by deeply flattening any color content it contains, and discarding any non-color content.
#[node_macro::node(category("General"))]
pub async fn flatten_color<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] content: T) -> Table<Color> {
content.into_flattened_table()
}
/// Converts a `Table<Graphic>` into a `Table<GradientStops>` by deeply flattening any gradient content it contains, and discarding any non-gradient content.
#[node_macro::node(category("General"))]
pub async fn flatten_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<GradientStops>)] content: T) -> Table<GradientStops> {
content.into_flattened_table()
}
/// Constructs a gradient from a `Table<Color>`, where the colors are evenly distributed as gradient stops across the range from 0 to 1.
#[node_macro::node(category("Color"))]
fn colors_to_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] colors: T) -> Table<GradientStops> {
let colors = colors.into_flattened_table::<Color>();
let total_colors = colors.len();
if total_colors == 0 {
return Table::new_from_element(GradientStops::new(vec![
GradientStop {
position: 0.,
midpoint: 0.5,
color: Color::BLACK,
},
GradientStop {
position: 1.,
midpoint: 0.5,
color: Color::BLACK,
},
]));
}
if let (1, Some(&single_color)) = (total_colors, colors.element(0)) {
return Table::new_from_element(GradientStops::new(vec![
GradientStop {
position: 0.,
midpoint: 0.5,
color: single_color,
},
GradientStop {
position: 1.,
midpoint: 0.5,
color: single_color,
},
]));
}
let colors = colors.into_iter().enumerate().map(|(index, row)| GradientStop {
position: index as f64 / (total_colors - 1) as f64,
midpoint: 0.5,
color: row.into_element(),
});
Table::new_from_element(GradientStops::new(colors))
}