Graphite/node-graph/nodes/math/src/lib.rs

958 lines
31 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use core_types::registry::types::{Fraction, Percentage, PixelSize, TextArea};
use core_types::table::Table;
use core_types::transform::Footprint;
use core_types::{Color, Ctx, num_traits};
use glam::{DAffine2, DVec2};
use log::warn;
use math_parser::ast;
use math_parser::context::{EvalContext, NothingMap, ValueProvider};
use math_parser::value::{Number, Value};
use num_traits::Pow;
use rand::{Rng, SeedableRng};
use std::ops::{Add, Div, Mul, Rem, Sub};
use vector_types::GradientStops;
/// The struct that stores the context for the maths parser.
/// This is currently just limited to supplying `a` and `b` until we add better node graph support and UI for variadic inputs.
struct MathNodeContext {
a: f64,
b: f64,
}
impl ValueProvider for MathNodeContext {
fn get_value(&self, name: &str) -> Option<Value> {
if name.eq_ignore_ascii_case("a") {
Some(Value::from_f64(self.a))
} else if name.eq_ignore_ascii_case("b") {
Some(Value::from_f64(self.b))
} else {
None
}
}
}
/// Calculates a mathematical expression with input values "A" and "B".
#[node_macro::node(category("Math: Arithmetic"), properties("math_properties"))]
fn math<T: num_traits::float::Float>(
_: impl Ctx,
/// The value of "A" when calculating the expression.
#[implementations(f64, f32)]
operand_a: T,
/// A math expression that may incorporate "A" and/or "B", such as `sqrt(A + B) - B^2`.
#[default(A + B)]
expression: String,
/// The value of "B" when calculating the expression.
#[implementations(f64, f32)]
#[default(1.)]
operand_b: T,
) -> T {
let (node, _unit) = match ast::Node::try_parse_from_str(&expression) {
Ok(expr) => expr,
Err(e) => {
warn!("Invalid expression: `{expression}`\n{e:?}");
return T::from(0.).unwrap();
}
};
let context = EvalContext::new(
MathNodeContext {
a: operand_a.to_f64().unwrap(),
b: operand_b.to_f64().unwrap(),
},
NothingMap,
);
let value = match node.eval(&context) {
Ok(value) => value,
Err(e) => {
warn!("Expression evaluation error: {e:?}");
return T::from(0.).unwrap();
}
};
let Value::Number(num) = value;
match num {
Number::Real(val) => T::from(val).unwrap(),
Number::Complex(c) => T::from(c.re).unwrap(),
}
}
/// The addition operation (`+`) calculates the sum of two scalar numbers or vectors.
#[node_macro::node(category("Math: Arithmetic"))]
fn add<A: Add<B>, B>(
_: impl Ctx,
/// The left-hand side of the addition operation.
#[implementations(f64, f32, u32, DVec2, f64, DVec2)]
augend: A,
/// The right-hand side of the addition operation.
#[implementations(f64, f32, u32, DVec2, DVec2, f64)]
addend: B,
) -> <A as Add<B>>::Output {
augend + addend
}
/// The subtraction operation (`-`) calculates the difference between two scalar numbers or vectors.
#[node_macro::node(category("Math: Arithmetic"))]
fn subtract<A: Sub<B>, B>(
_: impl Ctx,
/// The left-hand side of the subtraction operation.
#[implementations(f64, f32, u32, DVec2, f64, DVec2)]
minuend: A,
/// The right-hand side of the subtraction operation.
#[implementations(f64, f32, u32, DVec2, DVec2, f64)]
subtrahend: B,
) -> <A as Sub<B>>::Output {
minuend - subtrahend
}
/// The multiplication operation (`×`) calculates the product of two scalar numbers, vectors, or transforms.
#[node_macro::node(category("Math: Arithmetic"))]
fn multiply<A: Mul<B>, B>(
_: impl Ctx,
/// The left-hand side of the multiplication operation.
#[implementations(f64, f32, u32, DVec2, f64, DVec2, DAffine2)]
multiplier: A,
/// The right-hand side of the multiplication operation.
#[default(1.)]
#[implementations(f64, f32, u32, DVec2, DVec2, f64, DAffine2)]
multiplicand: B,
) -> <A as Mul<B>>::Output {
multiplier * multiplicand
}
/// The division operation (`÷`) calculates the quotient of two scalar numbers or vectors.
///
/// Produces 0 if the denominator is 0.
#[node_macro::node(category("Math: Arithmetic"))]
fn divide<A: Div<B> + Default + PartialEq, B: Default + PartialEq>(
_: impl Ctx,
/// The left-hand side of the division operation.
#[implementations(f64, f32, u32, DVec2, DVec2, f64)]
numerator: A,
/// The right-hand side of the division operation.
#[default(1.)]
#[implementations(f64, f32, u32, DVec2, f64, DVec2)]
denominator: B,
) -> <A as Div<B>>::Output
where
<A as Div<B>>::Output: Default,
{
if denominator == B::default() {
return <A as Div<B>>::Output::default();
}
numerator / denominator
}
/// The reciprocal operation (`1/x`) calculates the multiplicative inverse of a number.
///
/// Produces 0 if the input is 0.
#[node_macro::node(category("Math: Arithmetic"))]
fn reciprocal<T: num_traits::float::Float>(
_: impl Ctx,
/// The number for which the reciprocal is calculated.
#[implementations(f64, f32)]
value: T,
) -> T {
if value == T::from(0.).unwrap() { T::from(0.).unwrap() } else { T::from(1.).unwrap() / value }
}
/// The modulo operation (`%`) calculates the remainder from the division of two scalar numbers or vectors.
///
/// The sign of the result shares the sign of the numerator unless *Always Positive* is enabled.
#[node_macro::node(category("Math: Arithmetic"))]
fn modulo<A: Rem<B, Output: Add<B, Output: Rem<B, Output = A::Output>>>, B: Copy>(
_: impl Ctx,
/// The left-hand side of the modulo operation.
#[implementations(f64, f32, u32, DVec2, DVec2, f64)]
numerator: A,
/// The right-hand side of the modulo operation.
#[default(2.)]
#[implementations(f64, f32, u32, DVec2, f64, DVec2)]
modulus: B,
/// Ensures the result is always positive, even if the numerator is negative.
#[default(true)]
always_positive: bool,
) -> <A as Rem<B>>::Output {
if always_positive { (numerator % modulus + modulus) % modulus } else { numerator % modulus }
}
/// The exponent operation (`^`) calculates the result of raising a number to a power.
#[node_macro::node(category("Math: Arithmetic"))]
fn exponent<T: Pow<T>>(
_: impl Ctx,
/// The base number that is raised to the power.
#[implementations(f64, f32, u32)]
base: T,
/// The power to which the base number is raised.
#[implementations(f64, f32, u32)]
#[default(2.)]
power: T,
) -> <T as num_traits::Pow<T>>::Output {
base.pow(power)
}
/// The `n`th root operation (`√`) calculates the inverse of exponentiation. Square root inverts squaring, cube root inverts cubing, and so on.
///
/// This is equivalent to raising the number to the power of `1/n`.
#[node_macro::node(category("Math: Arithmetic"))]
fn root<T: num_traits::float::Float>(
_: impl Ctx,
/// The number inside the radical for which the `n`th root is calculated.
#[default(2.)]
#[implementations(f64, f32)]
radicand: T,
/// The degree of the root to be calculated. Square root is 2, cube root is 3, and so on.
/// Degrees 0 or less are invalid and will produce an output of 0.
#[default(2.)]
#[implementations(f64, f32)]
degree: T,
) -> T {
if degree == T::from(2.).unwrap() {
radicand.sqrt()
} else if degree == T::from(3.).unwrap() {
radicand.cbrt()
} else if degree <= T::from(0.).unwrap() {
T::from(0.).unwrap()
} else {
radicand.powf(T::from(1.).unwrap() / degree)
}
}
/// The logarithmic function (`log`) calculates the logarithm of a number with a specified base. If the natural logarithm function (`ln`) is desired, set the base to "e".
#[node_macro::node(category("Math: Arithmetic"))]
fn logarithm<T: num_traits::float::Float>(
_: impl Ctx,
/// The number for which the logarithm is calculated.
#[implementations(f64, f32)]
value: T,
/// The base of the logarithm, such as 2 (binary), 10 (decimal), and e (natural logarithm).
#[default(2.)]
#[implementations(f64, f32)]
base: T,
) -> T {
if base == T::from(2.).unwrap() {
value.log2()
} else if base == T::from(10.).unwrap() {
value.log10()
} else if base - T::from(std::f64::consts::E).unwrap() < T::epsilon() * T::from(1e6).unwrap() {
value.ln()
} else {
value.log(base)
}
}
/// The sine trigonometric function (`sin`) calculates the ratio of the angle's opposite side length to its hypotenuse length.
#[node_macro::node(category("Math: Trig"))]
fn sine<T: num_traits::float::Float>(
_: impl Ctx,
/// The given angle.
#[implementations(f64, f32)]
theta: T,
/// Whether the given angle should be interpreted as radians instead of degrees.
radians: bool,
) -> T {
if radians { theta.sin() } else { theta.to_radians().sin() }
}
/// The cosine trigonometric function (`cos`) calculates the ratio of the angle's adjacent side length to its hypotenuse length.
#[node_macro::node(category("Math: Trig"))]
fn cosine<T: num_traits::float::Float>(
_: impl Ctx,
/// The given angle.
#[implementations(f64, f32)]
theta: T,
/// Whether the given angle should be interpreted as radians instead of degrees.
radians: bool,
) -> T {
if radians { theta.cos() } else { theta.to_radians().cos() }
}
/// The tangent trigonometric function (`tan`) calculates the ratio of the angle's opposite side length to its adjacent side length.
#[node_macro::node(category("Math: Trig"))]
fn tangent<T: num_traits::float::Float>(
_: impl Ctx,
/// The given angle.
#[implementations(f64, f32)]
theta: T,
/// Whether the given angle should be interpreted as radians instead of degrees.
radians: bool,
) -> T {
if radians { theta.tan() } else { theta.to_radians().tan() }
}
/// The inverse sine trigonometric function (`asin`) calculates the angle whose sine is the input value.
#[node_macro::node(category("Math: Trig"))]
fn sine_inverse<T: num_traits::float::Float>(
_: impl Ctx,
/// The given value for which the angle is calculated. Must be in the domain `[-1, 1]` (it will be clamped to -1 or 1 otherwise).
#[implementations(f64, f32)]
value: T,
/// Whether the resulting angle should be given in as radians instead of degrees.
radians: bool,
) -> T {
let angle = value.clamp(T::from(-1.).unwrap(), T::from(1.).unwrap()).asin();
if radians { angle } else { angle.to_degrees() }
}
/// The inverse cosine trigonometric function (`acos`) calculates the angle whose cosine is the input value.
#[node_macro::node(category("Math: Trig"))]
fn cosine_inverse<T: num_traits::float::Float>(
_: impl Ctx,
/// The given value for which the angle is calculated. Must be in the domain `[-1, 1]` (it will be clamped to -1 or 1 otherwise).
#[implementations(f64, f32)]
value: T,
/// Whether the resulting angle should be given in as radians instead of degrees.
radians: bool,
) -> T {
let angle = value.clamp(T::from(-1.).unwrap(), T::from(1.).unwrap()).acos();
if radians { angle } else { angle.to_degrees() }
}
/// The inverse tangent trigonometric function (`atan` or `atan2`, depending on input type) calculates:
/// `atan`: the angle whose tangent is the input scalar number.
/// `atan2`: the angle of a ray from the origin to the input vec2.
///
/// The resulting angle is always in the range `[-90°, 90°]` or, in radians, `[-π/2, π/2]`.
#[node_macro::node(category("Math: Trig"))]
fn tangent_inverse<T: TangentInverse>(
_: impl Ctx,
/// The given value for which the angle is calculated.
#[implementations(f64, f32, DVec2)]
value: T,
/// Whether the resulting angle should be given in as radians instead of degrees.
radians: bool,
) -> T::Output {
value.atan(radians)
}
pub trait TangentInverse {
type Output: num_traits::float::Float;
fn atan(self, radians: bool) -> Self::Output;
}
impl TangentInverse for f32 {
type Output = f32;
fn atan(self, radians: bool) -> Self::Output {
if radians { self.atan() } else { self.atan().to_degrees() }
}
}
impl TangentInverse for f64 {
type Output = f64;
fn atan(self, radians: bool) -> Self::Output {
if radians { self.atan() } else { self.atan().to_degrees() }
}
}
impl TangentInverse for DVec2 {
type Output = f64;
fn atan(self, radians: bool) -> Self::Output {
if radians { self.y.atan2(self.x) } else { self.y.atan2(self.x).to_degrees() }
}
}
/// Linearly maps an input value from one range to another. The ranges may be reversed.
///
/// For example, 0.5 in the input range `[0, 1]` would map to 0 in the output range `[-180, 180]`.
#[node_macro::node(category("Math: Numeric"))]
fn remap<U: num_traits::float::Float>(
_: impl Ctx,
/// The value to be mapped between ranges.
#[implementations(f64, f32)]
value: U,
/// The lower bound of the input range.
#[implementations(f64, f32)]
input_min: U,
/// The upper bound of the input range.
#[implementations(f64, f32)]
#[default(1.)]
input_max: U,
/// The lower bound of the output range.
#[implementations(f64, f32)]
output_min: U,
/// The upper bound of the output range.
#[implementations(f64, f32)]
#[default(1.)]
output_max: U,
/// Whether to constrain the result within the output range instead of extrapolating beyond its bounds.
clamped: bool,
) -> U {
let input_range = input_max - input_min;
// Handle division by zero
if input_range.abs() < U::epsilon() {
return output_min;
}
let normalized = (value - input_min) / input_range;
let output_range = output_max - output_min;
let result = output_min + normalized * output_range;
if clamped {
// Handle both normal and inverted ranges, since we want to allow the user to use this node to also reverse a range.
if output_min <= output_max {
result.clamp(output_min, output_max)
} else {
result.clamp(output_max, output_min)
}
} else {
result
}
}
/// The random function (`rand`) converts a seed into a random number within the specified range, inclusive of the minimum and exclusive of the maximum. The minimum and maximum values are automatically swapped if they are reversed.
#[node_macro::node(category("Math: Numeric"))]
fn random(
_: impl Ctx,
_primary: (),
/// Seed to determine the unique variation of which number is generated.
seed: u64,
/// The smaller end of the range within which the random number is generated.
min: f64,
/// The larger end of the range within which the random number is generated.
#[default(1.)]
max: f64,
) -> f64 {
let mut rng = rand::rngs::StdRng::seed_from_u64(seed);
let result = rng.random::<f64>();
let (min, max) = if min < max { (min, max) } else { (max, min) };
result * (max - min) + min
}
// TODO: Test that these are no longer needed in all circumstances, then remove them and add a migration to convert these into Passthrough nodes. Note: these act more as type annotations than as identity functions.
/// Convert a number to an integer of the type u32, which may be the required type for certain node inputs.
#[node_macro::node(name("To u32"), category("Debug"))]
fn to_u32(_: impl Ctx, value: u32) -> u32 {
value
}
// TODO: Test that these are no longer needed in all circumstances, then remove them and add a migration to convert these into Passthrough nodes. Note: these act more as type annotations than as identity functions.
/// Convert a number to an integer of the type u64, which may be the required type for certain node inputs.
#[node_macro::node(name("To u64"), category("Debug"))]
fn to_u64(_: impl Ctx, value: u64) -> u64 {
value
}
// TODO: Test that these are no longer needed in all circumstances, then remove them and add a migration to convert these into Passthrough nodes. Note: these act more as type annotations than as identity functions.
/// Convert an integer to a decimal number of the type f64, which may be the required type for certain node inputs.
#[node_macro::node(name("To f64"), category("Debug"))]
fn to_f64(_: impl Ctx, value: f64) -> f64 {
value
}
/// The rounding function (`round`) maps an input value to its nearest whole number. Halfway values are rounded away from zero.
#[node_macro::node(category("Math: Numeric"))]
fn round<T: num_traits::float::Float>(
_: impl Ctx,
/// The number to be rounded to the nearest whole number.
#[implementations(f64, f32)]
value: T,
) -> T {
value.round()
}
/// The floor function (`floor`) rounds down an input value to the nearest whole number, unless the input number is already whole.
#[node_macro::node(category("Math: Numeric"))]
fn floor<T: num_traits::float::Float>(
_: impl Ctx,
/// The number to be rounded down.
#[implementations(f64, f32)]
value: T,
) -> T {
value.floor()
}
/// The ceiling function (`ceil`) rounds up an input value to the nearest whole number, unless the input number is already whole.
#[node_macro::node(category("Math: Numeric"))]
fn ceiling<T: num_traits::float::Float>(
_: impl Ctx,
/// The number to be rounded up.
#[implementations(f64, f32)]
value: T,
) -> T {
value.ceil()
}
trait AbsoluteValue {
fn abs(self) -> Self;
}
impl AbsoluteValue for DVec2 {
fn abs(self) -> Self {
DVec2::new(self.x.abs(), self.y.abs())
}
}
impl AbsoluteValue for f32 {
fn abs(self) -> Self {
self.abs()
}
}
impl AbsoluteValue for f64 {
fn abs(self) -> Self {
self.abs()
}
}
impl AbsoluteValue for i32 {
fn abs(self) -> Self {
self.abs()
}
}
impl AbsoluteValue for i64 {
fn abs(self) -> Self {
self.abs()
}
}
/// The absolute value function (`abs`) removes the negative sign from an input value, if present.
#[node_macro::node(category("Math: Numeric"))]
fn absolute_value<T: AbsoluteValue>(
_: impl Ctx,
/// The number to be made positive.
#[implementations(f64, f32, i32, i64, DVec2)]
value: T,
) -> T {
value.abs()
}
/// The minimum function (`min`) picks the smaller of two numbers.
#[node_macro::node(category("Math: Numeric"))]
fn min<T: std::cmp::PartialOrd>(
_: impl Ctx,
/// One of the two numbers, of which the lesser is returned.
#[implementations(f64, f32, u32, &str)]
value: T,
/// The other of the two numbers, of which the lesser is returned.
#[implementations(f64, f32, u32, &str)]
other_value: T,
) -> T {
if value < other_value { value } else { other_value }
}
/// The maximum function (`max`) picks the larger of two numbers.
#[node_macro::node(category("Math: Numeric"))]
fn max<T: std::cmp::PartialOrd>(
_: impl Ctx,
/// One of the two numbers, of which the greater is returned.
#[implementations(f64, f32, u32, &str)]
value: T,
/// The other of the two numbers, of which the greater is returned.
#[implementations(f64, f32, u32, &str)]
other_value: T,
) -> T {
if value > other_value { value } else { other_value }
}
/// The clamp function (`clamp`) restricts a number to a specified range between a minimum and maximum value. The minimum and maximum values are automatically swapped if they are reversed.
#[node_macro::node(category("Math: Numeric"))]
fn clamp<T: std::cmp::PartialOrd>(
_: impl Ctx,
/// The number to be clamped, which is restricted to the range between the minimum and maximum values.
#[implementations(f64, f32, u32, &str)]
value: T,
/// The left (smaller) side of the range. The output is never less than this number.
#[implementations(f64, f32, u32, &str)]
min: T,
/// The right (greater) side of the range. The output is never greater than this number.
#[implementations(f64, f32, u32, &str)]
max: T,
) -> T {
let (min, max) = if min < max { (min, max) } else { (max, min) };
if value < min {
min
} else if value > max {
max
} else {
value
}
}
/// The greatest common divisor (GCD) calculates the largest positive integer that divides both of the two input numbers without leaving a remainder.
#[node_macro::node(category("Math: Numeric"))]
fn greatest_common_divisor<T: num_traits::int::PrimInt + std::ops::ShrAssign<i32> + std::ops::SubAssign>(
_: impl Ctx,
/// One of the two numbers for which the GCD is calculated.
#[implementations(u32, u64, i32)]
value: T,
/// The other of the two numbers for which the GCD is calculated.
#[implementations(u32, u64, i32)]
other_value: T,
) -> T {
if value == T::zero() {
return other_value;
}
if other_value == T::zero() {
return value;
}
binary_gcd(value, other_value)
}
/// The least common multiple (LCM) calculates the smallest positive integer that is a multiple of both of the two input numbers.
#[node_macro::node(category("Math: Numeric"))]
fn least_common_multiple<T: num_traits::ToPrimitive + num_traits::FromPrimitive + num_traits::identities::Zero>(
_: impl Ctx,
/// One of the two numbers for which the LCM is calculated.
#[implementations(u32, u64, i32)]
value: T,
/// The other of the two numbers for which the LCM is calculated.
#[implementations(u32, u64, i32)]
other_value: T,
) -> T {
let value = value.to_i128().unwrap();
let other_value = other_value.to_i128().unwrap();
if value == 0 || other_value == 0 {
return T::zero();
}
let gcd = binary_gcd(value, other_value);
T::from_i128((value * other_value).abs() / gcd).unwrap()
}
fn binary_gcd<T: num_traits::int::PrimInt + std::ops::ShrAssign<i32> + std::ops::SubAssign>(mut a: T, mut b: T) -> T {
if a == T::zero() {
return b;
}
if b == T::zero() {
return a;
}
let mut shift = 0;
while (a | b) & T::one() == T::zero() {
a >>= 1;
b >>= 1;
shift += 1;
}
while a & T::one() == T::zero() {
a >>= 1;
}
while b != T::zero() {
while b & T::one() == T::zero() {
b >>= 1;
}
if a > b {
std::mem::swap(&mut a, &mut b);
}
b -= a;
}
a << shift
}
/// The less-than operation (`<`) compares two values and returns true if the first value is less than the second, or false if it is not.
/// If enabled with *Or Equal*, the less-than-or-equal operation (`<=`) is used instead.
#[node_macro::node(category("Math: Logic"))]
fn less_than<T: std::cmp::PartialOrd<T>>(
_: impl Ctx,
/// The number on the left-hand side of the comparison.
#[implementations(f64, f32, u32)]
value: T,
/// The number on the right-hand side of the comparison.
#[implementations(f64, f32, u32)]
other_value: T,
/// Uses the less-than-or-equal operation (`<=`) instead of the less-than operation (`<`).
or_equal: bool,
) -> bool {
if or_equal { value <= other_value } else { value < other_value }
}
/// The greater-than operation (`>`) compares two values and returns true if the first value is greater than the second, or false if it is not.
/// If enabled with *Or Equal*, the greater-than-or-equal operation (`>=`) is used instead.
#[node_macro::node(category("Math: Logic"))]
fn greater_than<T: std::cmp::PartialOrd<T>>(
_: impl Ctx,
/// The number on the left-hand side of the comparison.
#[implementations(f64, f32, u32)]
value: T,
/// The number on the right-hand side of the comparison.
#[implementations(f64, f32, u32)]
other_value: T,
/// Uses the greater-than-or-equal operation (`>=`) instead of the greater-than operation (`>`).
or_equal: bool,
) -> bool {
if or_equal { value >= other_value } else { value > other_value }
}
/// The equality operation (`==`, `XNOR`) compares two values and returns true if they are equal, or false if they are not.
#[node_macro::node(category("Math: Logic"))]
fn equals<T: std::cmp::PartialEq<T>>(
_: impl Ctx,
/// One of the two values to compare for equality.
#[implementations(f64, f32, u32, DVec2, bool, &str, String)]
value: T,
/// The other of the two values to compare for equality.
#[implementations(f64, f32, u32, DVec2, bool, &str, String)]
other_value: T,
) -> bool {
other_value == value
}
/// The inequality operation (`!=`, `XOR`) compares two values and returns true if they are not equal, or false if they are.
#[node_macro::node(category("Math: Logic"))]
fn not_equals<T: std::cmp::PartialEq<T>>(
_: impl Ctx,
/// One of the two values to compare for inequality.
#[implementations(f64, f32, u32, DVec2, bool, &str)]
value: T,
/// The other of the two values to compare for inequality.
#[implementations(f64, f32, u32, DVec2, bool, &str)]
other_value: T,
) -> bool {
other_value != value
}
/// The logical OR operation (`||`) returns true if either of the two inputs are true, or false if both are false.
#[node_macro::node(category("Math: Logic"))]
fn logical_or(
_: impl Ctx,
/// One of the two boolean values, either of which may be true for the node to output true.
value: bool,
/// The other of the two boolean values, either of which may be true for the node to output true.
other_value: bool,
) -> bool {
value || other_value
}
/// The logical AND operation (`&&`) returns true if both of the two inputs are true, or false if any are false.
#[node_macro::node(category("Math: Logic"))]
fn logical_and(
_: impl Ctx,
/// One of the two boolean values, both of which must be true for the node to output true.
value: bool,
/// The other of the two boolean values, both of which must be true for the node to output true.
other_value: bool,
) -> bool {
value && other_value
}
/// The logical NOT operation (`!`) reverses true and false value of the input.
#[node_macro::node(category("Math: Logic"))]
fn logical_not(
_: impl Ctx,
/// The boolean value to be reversed.
input: bool,
) -> bool {
!input
}
/// Constructs a bool value which may be set to true or false.
#[node_macro::node(category("Value"))]
fn bool_value(_: impl Ctx, _primary: (), #[name("Bool")] bool_value: bool) -> bool {
bool_value
}
/// Constructs a number value which may be set to any real number.
#[node_macro::node(category("Value"))]
fn number_value(_: impl Ctx, _primary: (), number: f64) -> f64 {
number
}
/// Constructs a number value which may be set to any value from 0% to 100% by dragging the slider.
#[node_macro::node(category("Value"))]
fn percentage_value(_: impl Ctx, _primary: (), percentage: Percentage) -> f64 {
percentage
}
/// Constructs a two-dimensional vector value which may be set to any XY pair.
#[node_macro::node(category("Value"), name("Vec2 Value"))]
fn vec2_value(_: impl Ctx, _primary: (), x: f64, y: f64) -> DVec2 {
DVec2::new(x, y)
}
/// Constructs a color value which may be set to any color, or no color.
#[node_macro::node(category("Value"))]
fn color_value(_: impl Ctx, _primary: (), #[default(Color::RED)] color: Table<Color>) -> Table<Color> {
color
}
/// Constructs a gradient value which may be set to any sequence of color stops to represent the transition between colors.
#[node_macro::node(category("Value"))]
fn gradient_value(_: impl Ctx, _primary: (), gradient: GradientStops) -> GradientStops {
gradient
}
/// Constructs a gradient value which may be set to any sequence of color stops to represent the transition between colors.
#[node_macro::node(category("Value"))]
fn gradient_table_value(_: impl Ctx, _primary: (), gradient: GradientStops) -> Table<GradientStops> {
Table::new_from_element(gradient)
}
/// Gets the color at the specified position along the gradient, given a position from 0 (left) to 1 (right).
#[node_macro::node(category("Color"))]
fn sample_gradient(_: impl Ctx, _primary: (), gradient: GradientStops, position: Fraction) -> Table<Color> {
let position = position.clamp(0., 1.);
let color = gradient.evaluate(position);
Table::new_from_element(color)
}
/// Constructs a string value which may be set to any plain text.
#[node_macro::node(category("Value"))]
fn string_value(_: impl Ctx, _primary: (), string: TextArea) -> String {
string
}
/// Constructs a footprint value which may be set to any transformation of a unit square describing a render area, and a render resolution at least 1x1 integer pixels.
#[node_macro::node(category("Value"))]
fn footprint_value(_: impl Ctx, _primary: (), transform: DAffine2, #[default(100., 100.)] resolution: PixelSize) -> Footprint {
Footprint {
transform,
resolution: resolution.max(DVec2::ONE).as_uvec2(),
..Default::default()
}
}
/// The dot product operation (`·`) calculates the degree of similarity of a vec2 pair based on their angles and lengths.
///
/// Calculated as `‖a‖‖b‖cos(θ)`, it represents the product of their lengths (`‖a‖‖b‖`) scaled by the alignment of their directions (`cos(θ)`).
/// The output ranges from the positive to negative product of their lengths based on when they are pointing in the same or opposite directions.
/// If any vector has zero length, the output is 0.
#[node_macro::node(category("Math: Vector"))]
fn dot_product(
_: impl Ctx,
/// An operand of the dot product operation.
vector_a: DVec2,
/// The other operand of the dot product operation.
#[default(1., 0.)]
vector_b: DVec2,
/// Whether to normalize both input vectors so the calculation ranges in `[-1, 1]` by considering only their degree of directional alignment.
normalize: bool,
) -> f64 {
if normalize {
vector_a.normalize_or_zero().dot(vector_b.normalize_or_zero())
} else {
vector_a.dot(vector_b)
}
}
/// Calculates the angle swept between two vectors.
///
/// The value is always positive and ranges from 0° (both vectors point the same direction) to 180° (both vectors point opposite directions).
#[node_macro::node(category("Math: Vector"))]
fn angle_between(_: impl Ctx, vector_a: DVec2, vector_b: DVec2, radians: bool) -> f64 {
let dot_product = vector_a.normalize_or_zero().dot(vector_b.normalize_or_zero());
let angle = dot_product.acos();
if radians { angle } else { angle.to_degrees() }
}
pub trait ToPosition {
fn to_position(self) -> DVec2;
}
impl ToPosition for DVec2 {
fn to_position(self) -> DVec2 {
self
}
}
impl ToPosition for DAffine2 {
fn to_position(self) -> DVec2 {
self.translation
}
}
/// Calculates the angle needed for a rightward-facing object placed at the observer position to turn so it points toward the target position.
#[node_macro::node(category("Math: Vector"))]
fn angle_to<T: ToPosition, U: ToPosition>(
_: impl Ctx,
/// The position from which the angle is measured.
#[implementations(DVec2, DAffine2, DVec2, DAffine2)]
observer: T,
/// The position toward which the angle is measured.
#[expose]
#[implementations(DVec2, DVec2, DAffine2, DAffine2)]
target: U,
/// Whether the resulting angle should be given in as radians instead of degrees.
radians: bool,
) -> f64 {
let from = observer.to_position();
let to = target.to_position();
let delta = to - from;
let angle = delta.y.atan2(delta.x);
if radians { angle } else { angle.to_degrees() }
}
// TODO: Rename to "Magnitude"
/// The magnitude operator (`‖x‖`) calculates the length of a vec2, which is the distance from the base to the tip of the arrow represented by the vector.
#[node_macro::node(category("Math: Vector"))]
fn length(_: impl Ctx, vector: DVec2) -> f64 {
vector.length()
}
/// Scales the input vector to unit length while preserving its direction. This is equivalent to dividing the input vector by its own magnitude.
///
/// Returns 0 when the input vector has zero length.
#[node_macro::node(category("Math: Vector"))]
fn normalize(_: impl Ctx, vector: DVec2) -> DVec2 {
vector.normalize_or_zero()
}
#[cfg(test)]
mod test {
use super::*;
use core_types::Node;
use core_types::generic::FnNode;
#[test]
pub fn dot_product_function() {
let vector_a = DVec2::new(1., 2.);
let vector_b = DVec2::new(3., 4.);
assert_eq!(dot_product((), vector_a, vector_b, false), 11.);
}
#[test]
pub fn length_function() {
let vector = DVec2::new(3., 4.);
assert_eq!(length((), vector), 5.);
}
#[test]
fn test_basic_expression() {
let result = math((), 0., "2 + 2".to_string(), 0.);
assert_eq!(result, 4.);
}
#[test]
fn test_complex_expression() {
let result = math((), 0., "(5 * 3) + (10 / 2)".to_string(), 0.);
assert_eq!(result, 20.);
}
#[test]
fn test_default_expression() {
let result = math((), 0., "0".to_string(), 0.);
assert_eq!(result, 0.);
}
#[test]
fn test_invalid_expression() {
let result = math((), 0., "invalid".to_string(), 0.);
assert_eq!(result, 0.);
}
#[test]
pub fn foo() {
let fnn = FnNode::new(|(a, b)| (b, a));
assert_eq!(fnn.eval((1u32, 2u32)), (2, 1));
}
#[test]
pub fn add_vectors() {
assert_eq!(super::add((), DVec2::ONE, DVec2::ONE), DVec2::ONE * 2.);
}
#[test]
pub fn subtract_f64() {
assert_eq!(super::subtract((), 5_f64, 3_f64), 2.);
}
#[test]
pub fn divide_vectors() {
assert_eq!(super::divide((), DVec2::ONE, 2_f64), DVec2::ONE / 2.);
}
#[test]
pub fn modulo_positive() {
assert_eq!(super::modulo((), -5_f64, 2_f64, true), 1_f64);
}
#[test]
pub fn modulo_negative() {
assert_eq!(super::modulo((), -5_f64, 2_f64, false), -1_f64);
}
}