* Refactor TargetTexture into proper abstraction with ensure_size() method * Remove redundant overlays_texture field, use view() directly * Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap * Implement TargetTexture::new() constructor to avoid dummy textures * fix compile error * cleanup * Avoid cloning texture view --------- Co-authored-by: Timon <me@timon.zip> Co-authored-by: Dennis Kobert <dennis@kobert.dev> |
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