Graphite/libraries/path-bool/src/path/path_segment.rs

730 lines
24 KiB
Rust

//! Defines the `PathSegment` enum and related functionality for representing and
//! manipulating path segments in 2D space.
//!
//! This module provides implementations for various types of path segments including
//! lines, cubic and quadratic Bézier curves, and elliptical arcs. It also includes
//! utility functions for operations such as bounding box calculation, segment splitting,
//! and arc-to-cubic conversion.
//!
//! The implementations in this module closely follow the SVG path specification,
//! making it suitable for use in vector graphics applications.
use crate::EPS;
use crate::aabb::{Aabb, bounding_box_around_point, expand_bounding_box, extend_bounding_box, merge_bounding_boxes};
use crate::math::{lerp, vector_angle};
use glam::{DMat2, DMat3, DVec2};
use std::f64::consts::{PI, TAU};
/// Represents a segment of a path in a 2D space, based on the SVG path specification.
///
/// This enum closely follows the path segment types defined in the SVG 2 specification.
/// For more details, see: <https://www.w3.org/TR/SVG2/paths.html>
///
/// Each variant of this enum corresponds to a different type of path segment:
/// - Line: A straight line between two points.
/// - Cubic: A cubic Bézier curve.
/// - Quadratic: A quadratic Bézier curve.
/// - Arc: An elliptical arc.
///
/// # Examples
///
/// Creating a line segment:
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(1., 1.));
/// ```
///
/// Creating a cubic Bézier curve:
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let cubic = PathSegment::Cubic(
/// DVec2::new(0., 0.),
/// DVec2::new(1., 0.),
/// DVec2::new(1., 1.),
/// DVec2::new(2., 1.)
/// );
/// ```
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum PathSegment {
/// A line segment from the first point to the second.
/// Corresponds to the SVG "L" command.
Line(DVec2, DVec2),
/// A cubic Bézier curve with start point, two control points, and end point.
/// Corresponds to the SVG "C" command.
Cubic(DVec2, DVec2, DVec2, DVec2),
/// A quadratic Bézier curve with start point, control point, and end point.
/// Corresponds to the SVG "Q" command.
Quadratic(DVec2, DVec2, DVec2),
/// An elliptical arc.
/// Corresponds to the SVG "A" command.
///
/// Parameters:
/// - Start point
/// - X-axis radius
/// - Y-axis radius
/// - X-axis rotation (in radians)
/// - Large arc flag (true if the arc should be greater than or equal to 180 degrees)
/// - Sweep flag (true if the arc should be drawn in a "positive-angle" direction)
/// - End point
Arc(DVec2, f64, f64, f64, bool, bool, DVec2),
}
impl PathSegment {
/// Calculates the angle of the tangent at the start point of the segment.
///
/// This method computes the angle (in radians) of the tangent vector at the
/// beginning of the path segment. The angle is measured clockwise
/// from the positive x-axis.
///
/// # Returns
///
/// A float representing the angle in radians, normalized to the range [0, 2π).
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
/// use std::f64::consts::{TAU, FRAC_PI_4};
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(1., 1.));
/// assert_eq!(line.start_angle(), TAU - (FRAC_PI_4));
/// ```
pub fn start_angle(&self) -> f64 {
let angle = match *self {
PathSegment::Line(start, end) => (end - start).angle_to(DVec2::X),
PathSegment::Cubic(start, control1, control2, _) => {
let diff = control1 - start;
if diff.abs_diff_eq(DVec2::ZERO, EPS.point) {
// if this diff were empty too, the segments would have been converted to a line
(control2 - start).angle_to(DVec2::X)
} else {
diff.angle_to(DVec2::X)
}
}
// Apply same logic as for cubic bezier
PathSegment::Quadratic(start, control, _) => (control - start).to_angle(),
PathSegment::Arc(..) => self.arc_segment_to_cubics(0.001)[0].start_angle(),
};
use std::f64::consts::TAU;
(angle + TAU) % TAU
}
/// Computes the curvature at the start point of the segment.
///
/// The curvature is a measure of how sharply a curve bends. A straight line
/// has a curvature of 0, while a tight curve has a higher curvature value.
///
/// # Returns
///
/// A float representing the curvature. Positive values indicate a left
/// curve, while negative values indicate a right curve.
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(1., 1.));
/// assert_eq!(line.start_curvature(), 0.);
///
/// let curve = PathSegment::Cubic(
/// DVec2::new(0., 0.),
/// DVec2::new(0., 1.),
/// DVec2::new(1., 1.),
/// DVec2::new(1., 0.)
/// );
/// assert!(curve.start_curvature() < 0.);
/// ```
pub fn start_curvature(&self) -> f64 {
match *self {
PathSegment::Line(_, _) => 0.,
PathSegment::Cubic(start, control1, control2, _) => {
let a = control1 - start;
let a = 3. * a;
let b = start - 2. * control1 + control2;
let b = 6. * b;
let numerator = a.x * b.y - a.y * b.x;
let denominator = a.length_squared() * a.length();
if denominator == 0. { 0. } else { numerator / denominator }
}
PathSegment::Quadratic(start, control, end) => {
// First derivative
let a = 2. * (control - start);
// Second derivative
let b = 2. * (start - 2. * control + end);
let numerator = a.x * b.y - a.y * b.x;
let denominator = a.length_squared() * a.length();
if denominator == 0. { 0. } else { numerator / denominator }
}
PathSegment::Arc(..) => self.arc_segment_to_cubics(0.001)[0].start_curvature(),
}
}
/// Converts the segment to a cubic Bézier curve representation.
///
/// This method provides a uniform representation of all segment types as
/// cubic Bézier curves. For segments that are not naturally cubic Bézier
/// curves (like lines or quadratic Bézier curves), an equivalent cubic
/// Bézier representation is computed.
///
/// # Returns
///
/// An array of four `DVec2` points representing the cubic Bézier curve:
/// [start point, first control point, second control point, end point]
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(1., 1.));
/// let cubic = line.to_cubic();
/// assert_eq!(cubic[0], DVec2::new(0., 0.));
/// assert_eq!(cubic[3], DVec2::new(1., 1.));
/// ```
///
/// # Panics
///
/// This method is not implemented for `PathSegment::Arc`. Attempting to call
/// `to_cubic()` on an `Arc` segment will result in a panic.
pub fn to_cubic(&self) -> [DVec2; 4] {
match *self {
PathSegment::Line(start, end) => [start, start, end, end],
PathSegment::Cubic(s, c1, c2, e) => [s, c1, c2, e],
PathSegment::Quadratic(start, control, end) => {
// C0 = Q0
// C1 = Q0 + (2/3) (Q1 - Q0)
// C2 = Q2 + (2/3) (Q1 - Q2)
// C3 = Q2
let d1 = control - start;
let d2 = control - end;
[start, start + (2. / 3.) * d1, end + (2. / 3.) * d2, end]
}
PathSegment::Arc(..) => unimplemented!(),
}
}
#[must_use]
/// Retrieves the start point of a path segment.
pub fn start(&self) -> DVec2 {
match self {
PathSegment::Line(start, _) => *start,
PathSegment::Cubic(start, _, _, _) => *start,
PathSegment::Quadratic(start, _, _) => *start,
PathSegment::Arc(start, _, _, _, _, _, _) => *start,
}
}
#[must_use]
/// Retrieves the end point of a path segment.
pub fn end(&self) -> DVec2 {
match self {
PathSegment::Line(_, end) => *end,
PathSegment::Cubic(_, _, _, end) => *end,
PathSegment::Quadratic(_, _, end) => *end,
PathSegment::Arc(_, _, _, _, _, _, end) => *end,
}
}
#[must_use]
/// Reverses the direction of the path segment.
///
/// This method creates a new `PathSegment` that represents the same geometric shape
/// but in the opposite direction.
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(1., 1.));
/// let reversed = line.reverse();
/// assert_eq!(reversed.start(), DVec2::new(1., 1.));
/// assert_eq!(reversed.end(), DVec2::new(0., 0.));
/// ```
pub fn reverse(&self) -> PathSegment {
match *self {
PathSegment::Line(start, end) => PathSegment::Line(end, start),
PathSegment::Cubic(p1, p2, p3, p4) => PathSegment::Cubic(p4, p3, p2, p1),
PathSegment::Quadratic(p1, p2, p3) => PathSegment::Quadratic(p3, p2, p1),
PathSegment::Arc(start, rx, ry, phi, fa, fs, end) => PathSegment::Arc(end, rx, ry, phi, fa, !fs, start),
}
}
#[must_use]
/// Converts an arc segment to its center parameterization.
///
/// This method is only meaningful for `Arc` segments. For other segment types,
/// it returns `None`.
///
/// # Returns
///
/// An `Option` containing `PathArcSegmentCenterParametrization` if the segment
/// is an `Arc`, or `None` otherwise.
pub fn arc_segment_to_center(&self) -> Option<PathArcSegmentCenterParametrization> {
if let PathSegment::Arc(xy1, rx, ry, phi, fa, fs, xy2) = *self {
if rx == 0. || ry == 0. {
return None;
}
let rotation_matrix = DMat2::from_angle(-phi.to_radians());
let xy1_prime = rotation_matrix * (xy1 - xy2) * 0.5;
let mut rx2 = rx * rx;
let mut ry2 = ry * ry;
let x1_prime2 = xy1_prime.x * xy1_prime.x;
let y1_prime2 = xy1_prime.y * xy1_prime.y;
let mut rx = rx.abs();
let mut ry = ry.abs();
let lambda = x1_prime2 / rx2 + y1_prime2 / ry2 + 1e-12;
if lambda > 1. {
let lambda_sqrt = lambda.sqrt();
rx *= lambda_sqrt;
ry *= lambda_sqrt;
let lambda_abs = lambda.abs();
rx2 *= lambda_abs;
ry2 *= lambda_abs;
}
let sign = if fa == fs { -1. } else { 1. };
let multiplier = ((rx2 * ry2 - rx2 * y1_prime2 - ry2 * x1_prime2) / (rx2 * y1_prime2 + ry2 * x1_prime2)).sqrt();
let cx_prime = sign * multiplier * ((rx * xy1_prime.y) / ry);
let cy_prime = sign * multiplier * ((-ry * xy1_prime.x) / rx);
let cxy = rotation_matrix.transpose() * DVec2::new(cx_prime, cy_prime) + (xy1 + xy2) * 0.5;
let vec1 = DVec2::new((xy1_prime.x - cx_prime) / rx, (xy1_prime.y - cy_prime) / ry);
let theta1 = vector_angle(DVec2::new(1., 0.), vec1);
let mut delta_theta = vector_angle(vec1, DVec2::new((-xy1_prime.x - cx_prime) / rx, (-xy1_prime.y - cy_prime) / ry));
if !fs && delta_theta > 0. {
delta_theta -= TAU;
} else if fs && delta_theta < 0. {
delta_theta += TAU;
}
Some(PathArcSegmentCenterParametrization {
center: cxy,
theta1,
delta_theta,
rx,
ry,
phi,
})
} else {
None
}
}
#[must_use]
/// Samples a point on the path segment at a given parameter value.
///
/// # Arguments
///
/// * `t` - A value between 0. and 1. representing the position along the segment.
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(2., 2.));
/// assert_eq!(line.sample_at(0.5), DVec2::new(1., 1.));
/// ```
pub fn sample_at(&self, t: f64) -> DVec2 {
match *self {
PathSegment::Line(start, end) => start.lerp(end, t),
PathSegment::Cubic(p1, p2, p3, p4) => {
let p01 = p1.lerp(p2, t);
let p12 = p2.lerp(p3, t);
let p23 = p3.lerp(p4, t);
let p012 = p01.lerp(p12, t);
let p123 = p12.lerp(p23, t);
p012.lerp(p123, t)
}
PathSegment::Quadratic(p1, p2, p3) => {
let p01 = p1.lerp(p2, t);
let p12 = p2.lerp(p3, t);
p01.lerp(p12, t)
}
PathSegment::Arc(start, rx, ry, phi, _, _, end) => {
if let Some(center_param) = self.arc_segment_to_center() {
let theta = center_param.theta1 + t * center_param.delta_theta;
let p = DVec2::new(rx * theta.cos(), ry * theta.sin());
let rotation_matrix = DMat2::from_angle(phi);
rotation_matrix * p + center_param.center
} else {
start.lerp(end, t)
}
}
}
}
#[must_use]
/// Approximates an arc segment with a series of cubic Bézier curves.
///
/// This method is primarily used for `Arc` segments, converting them into
/// a series of cubic Bézier curves for easier rendering or manipulation.
/// For non-`Arc` segments, it returns a vector containing only the original segment.
///
/// # Arguments
///
/// * `max_delta_theta` - The maximum angle (in radians) that each cubic Bézier
/// curve approximation should span.
///
/// # Returns
///
/// A vector of `PathSegment::Cubic` approximating the original segment.
pub fn arc_segment_to_cubics(&self, max_delta_theta: f64) -> Vec<PathSegment> {
if let PathSegment::Arc(start, rx, ry, phi, _, _, end) = *self {
if let Some(center_param) = self.arc_segment_to_center() {
let count = ((center_param.delta_theta.abs() / max_delta_theta).ceil() as usize).max(1);
let from_unit = DMat3::from_translation(center_param.center) * DMat3::from_angle(phi.to_radians()) * DMat3::from_scale(DVec2::new(rx, ry));
let theta = center_param.delta_theta / count as f64;
let k = (4. / 3.) * (theta / 4.).tan();
let sin_theta = theta.sin();
let cos_theta = theta.cos();
(0..count)
.map(|i| {
let start = DVec2::new(1., 0.);
let control1 = DVec2::new(1., k);
let control2 = DVec2::new(cos_theta + k * sin_theta, sin_theta - k * cos_theta);
let end = DVec2::new(cos_theta, sin_theta);
let matrix = DMat3::from_angle(center_param.theta1 + i as f64 * theta) * from_unit;
let start = (matrix * start.extend(1.)).truncate();
let control1 = (matrix * control1.extend(1.)).truncate();
let control2 = (matrix * control2.extend(1.)).truncate();
let end = (matrix * end.extend(1.)).truncate();
PathSegment::Cubic(start, control1, control2, end)
})
.collect()
} else {
vec![PathSegment::Line(start, end)]
}
} else {
vec![*self]
}
}
}
/// Represents the center parameterization of an elliptical arc.
///
/// This struct is used internally to perform calculations on arc segments.
pub struct PathArcSegmentCenterParametrization {
center: DVec2,
theta1: f64,
delta_theta: f64,
rx: f64,
ry: f64,
phi: f64,
}
/// Converts the center parameterization back to an arc segment.
///
/// # Arguments
///
/// * `start` - Optional start point of the arc. If `None`, the start point is calculated.
/// * `end` - Optional end point of the arc. If `None`, the end point is calculated.
///
/// # Returns
///
/// A `PathSegment::Arc` representing the arc described by this parameterization.
impl PathArcSegmentCenterParametrization {
#[must_use]
pub fn arc_segment_from_center(&self, start: Option<DVec2>, end: Option<DVec2>) -> PathSegment {
let rotation_matrix = DMat2::from_angle(self.phi);
let mut xy1 = rotation_matrix * DVec2::new(self.rx * self.theta1.cos(), self.ry * self.theta1.sin()) + self.center;
let mut xy2 = rotation_matrix * DVec2::new(self.rx * (self.theta1 + self.delta_theta).cos(), self.ry * (self.theta1 + self.delta_theta).sin()) + self.center;
let fa = self.delta_theta.abs() > PI;
let fs = self.delta_theta > 0.;
xy1 = start.unwrap_or(xy1);
xy2 = end.unwrap_or(xy2);
PathSegment::Arc(xy1, self.rx, self.ry, self.phi, fa, fs, xy2)
}
}
/// Evaluates a 1D cubic Bézier curve at a given parameter value.
///
/// # Arguments
///
/// * `p0`, `p1`, `p2`, `p3` - Control points of the cubic Bézier curve.
/// * `t` - Parameter value between 0 and 1.
///
/// # Returns
///
/// The value of the Bézier curve at parameter `t`.
fn eval_cubic_1d(p0: f64, p1: f64, p2: f64, p3: f64, t: f64) -> f64 {
let p01 = lerp(p0, p1, t);
let p12 = lerp(p1, p2, t);
let p23 = lerp(p2, p3, t);
let p012 = lerp(p01, p12, t);
let p123 = lerp(p12, p23, t);
lerp(p012, p123, t)
}
/// Computes the bounding interval of a 1D cubic Bézier curve.
///
/// This function finds the minimum and maximum values of a cubic Bézier curve
/// over the interval [0, 1].
///
/// # Arguments
///
/// * `p0`, `p1`, `p2`, `p3` - Control points of the cubic Bézier curve.
///
/// # Returns
///
/// A tuple `(min, max)` representing the bounding interval.
fn cubic_bounding_interval(p0: f64, p1: f64, p2: f64, p3: f64) -> (f64, f64) {
let mut min = p0.min(p3);
let mut max = p0.max(p3);
let a = 3. * (-p0 + 3. * p1 - 3. * p2 + p3);
let b = 6. * (p0 - 2. * p1 + p2);
let c = 3. * (p1 - p0);
let d = b * b - 4. * a * c;
if d < 0. || a == 0. {
// TODO: if a=0, solve linear
return (min, max);
}
let sqrt_d = d.sqrt();
let t0 = (-b - sqrt_d) / (2. * a);
if 0. < t0 && t0 < 1. {
let x0 = eval_cubic_1d(p0, p1, p2, p3, t0);
min = min.min(x0);
max = max.max(x0);
}
let t1 = (-b + sqrt_d) / (2. * a);
if 0. < t1 && t1 < 1. {
let x1 = eval_cubic_1d(p0, p1, p2, p3, t1);
min = min.min(x1);
max = max.max(x1);
}
(min, max)
}
/// Evaluates a 1D quadratic Bézier curve at a given parameter value.
///
/// # Arguments
///
/// * `p0`, `p1`, `p2` - Control points of the quadratic Bézier curve.
/// * `t` - Parameter value between 0 and 1.
///
/// # Returns
///
/// The value of the Bézier curve at parameter `t`.
fn eval_quadratic_1d(p0: f64, p1: f64, p2: f64, t: f64) -> f64 {
let p01 = lerp(p0, p1, t);
let p12 = lerp(p1, p2, t);
lerp(p01, p12, t)
}
/// Computes the bounding interval of a 1D quadratic Bézier curve.
///
/// This function finds the minimum and maximum values of a quadratic Bézier curve
/// over the interval [0, 1].
///
/// # Arguments
///
/// * `p0`, `p1`, `p2` - Control points of the quadratic Bézier curve.
///
/// # Returns
///
/// A tuple `(min, max)` representing the bounding interval.
fn quadratic_bounding_interval(p0: f64, p1: f64, p2: f64) -> (f64, f64) {
let mut min = p0.min(p2);
let mut max = p0.max(p2);
let denominator = p0 - 2. * p1 + p2;
if denominator == 0. {
return (min, max);
}
let t = (p0 - p1) / denominator;
if (0.0..=1.).contains(&t) {
let x = eval_quadratic_1d(p0, p1, p2, t);
min = min.min(x);
max = max.max(x);
}
(min, max)
}
fn in_interval(x: f64, x0: f64, x1: f64) -> bool {
(x0..=x1).contains(&x)
}
impl PathSegment {
/// Computes the bounding box of the path segment.
///
/// # Returns
///
/// An [`Aabb`] representing the axis-aligned bounding box of the segment.
pub(crate) fn bounding_box(&self) -> Aabb {
match *self {
PathSegment::Line(start, end) => Aabb::new(start.x.min(end.x), start.y.min(end.y), start.x.max(end.x), start.y.max(end.y)),
PathSegment::Cubic(p1, p2, p3, p4) => {
let (left, right) = cubic_bounding_interval(p1.x, p2.x, p3.x, p4.x);
let (top, bottom) = cubic_bounding_interval(p1.y, p2.y, p3.y, p4.y);
Aabb::new(left, top, right, bottom)
}
PathSegment::Quadratic(p1, p2, p3) => {
let (left, right) = quadratic_bounding_interval(p1.x, p2.x, p3.x);
let (top, bottom) = quadratic_bounding_interval(p1.y, p2.y, p3.y);
Aabb::new(left, top, right, bottom)
}
PathSegment::Arc(start, rx, ry, phi, _, _, end) => {
if let Some(center_param) = self.arc_segment_to_center() {
let theta2 = center_param.theta1 + center_param.delta_theta;
let mut bounding_box = extend_bounding_box(Some(bounding_box_around_point(start, 0.)), end);
if phi == 0. || rx == ry {
// TODO: Fix the fact that the following gives false positives, resulting in larger boxes
if in_interval(-PI, center_param.theta1, theta2) || in_interval(PI, center_param.theta1, theta2) {
bounding_box = extend_bounding_box(Some(bounding_box), DVec2::new(center_param.center.x - rx, center_param.center.y));
}
if in_interval(-PI / 2., center_param.theta1, theta2) || in_interval(3. * PI / 2., center_param.theta1, theta2) {
bounding_box = extend_bounding_box(Some(bounding_box), DVec2::new(center_param.center.x, center_param.center.y - ry));
}
if in_interval(0., center_param.theta1, theta2) || in_interval(2. * PI, center_param.theta1, theta2) {
bounding_box = extend_bounding_box(Some(bounding_box), DVec2::new(center_param.center.x + rx, center_param.center.y));
}
if in_interval(PI / 2., center_param.theta1, theta2) || in_interval(5. * PI / 2., center_param.theta1, theta2) {
bounding_box = extend_bounding_box(Some(bounding_box), DVec2::new(center_param.center.x, center_param.center.y + ry));
}
expand_bounding_box(&bounding_box, 1e-11) // TODO: Get rid of expansion
} else {
// TODO: Don't convert to cubics
let cubics = self.arc_segment_to_cubics(PI / 16.);
let mut bounding_box = bounding_box_around_point(start, 0.);
for cubic_seg in cubics {
bounding_box = merge_bounding_boxes(&bounding_box, &cubic_seg.bounding_box());
}
bounding_box
}
} else {
extend_bounding_box(Some(bounding_box_around_point(start, 0.)), end)
}
}
}
}
/// Computes a loose bounding box that surrounds all anchors, but also the handles of cubic and quadratic segments.
/// This will usually be larger than the actual bounding box, but is faster to compute because it does not have to find where each curve reaches its maximum and minimum.
pub(crate) fn approx_bounding_box(&self) -> Aabb {
match *self {
PathSegment::Cubic(p1, p2, p3, p4) => {
// Use the control points to create a bounding box
let left = p1.x.min(p2.x).min(p3.x).min(p4.x);
let right = p1.x.max(p2.x).max(p3.x).max(p4.x);
let top = p1.y.min(p2.y).min(p3.y).min(p4.y);
let bottom = p1.y.max(p2.y).max(p3.y).max(p4.y);
Aabb::new(left, top, right, bottom)
}
PathSegment::Quadratic(p1, p2, p3) => {
// Use the control points to create a bounding box
let left = p1.x.min(p2.x).min(p3.x);
let right = p1.x.max(p2.x).max(p3.x);
let top = p1.y.min(p2.y).min(p3.y);
let bottom = p1.y.max(p2.y).max(p3.y);
Aabb::new(left, top, right, bottom)
}
seg => seg.bounding_box(),
}
}
/// Splits the path segment at a given parameter value.
///
/// # Arguments
///
/// * `t` - A value between 0. and 1. representing the split point along the segment.
///
/// # Returns
///
/// A tuple of two `PathSegment`s representing the parts before and after the split point.
///
/// # Examples
///
/// ```
/// use path_bool::PathSegment;
/// use glam::DVec2;
///
/// let line = PathSegment::Line(DVec2::new(0., 0.), DVec2::new(2., 2.));
/// let (first_half, second_half) = line.split_at(0.5);
/// assert_eq!(first_half.end(), DVec2::new(1., 1.));
/// assert_eq!(second_half.start(), DVec2::new(1., 1.));
/// ```
pub fn split_at(&self, t: f64) -> (PathSegment, PathSegment) {
match *self {
PathSegment::Line(start, end) => {
let p = start.lerp(end, t);
(PathSegment::Line(start, p), PathSegment::Line(p, end))
}
PathSegment::Cubic(p0, p1, p2, p3) => {
let p01 = p0.lerp(p1, t);
let p12 = p1.lerp(p2, t);
let p23 = p2.lerp(p3, t);
let p012 = p01.lerp(p12, t);
let p123 = p12.lerp(p23, t);
let p = p012.lerp(p123, t);
(PathSegment::Cubic(p0, p01, p012, p), PathSegment::Cubic(p, p123, p23, p3))
}
PathSegment::Quadratic(p0, p1, p2) => {
let p01 = p0.lerp(p1, t);
let p12 = p1.lerp(p2, t);
let p = p01.lerp(p12, t);
(PathSegment::Quadratic(p0, p01, p), PathSegment::Quadratic(p, p12, p2))
}
PathSegment::Arc(start, _, _, _, _, _, end) => {
if let Some(center_param) = self.arc_segment_to_center() {
let mid_delta_theta = center_param.delta_theta * t;
let seg1 = PathArcSegmentCenterParametrization {
delta_theta: mid_delta_theta,
..center_param
}
.arc_segment_from_center(Some(start), None);
let seg2 = PathArcSegmentCenterParametrization {
theta1: center_param.theta1 + mid_delta_theta,
delta_theta: center_param.delta_theta - mid_delta_theta,
..center_param
}
.arc_segment_from_center(None, Some(end));
(seg1, seg2)
} else {
// https://svgwg.org/svg2-draft/implnote.html#ArcCorrectionOutOfRangeRadii
let p = start.lerp(end, t);
(PathSegment::Line(start, p), PathSegment::Line(p, end))
}
}
}
}
}