179 lines
5.6 KiB
Rust
179 lines
5.6 KiB
Rust
mod context;
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pub mod shader_runtime;
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pub mod texture_conversion;
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use crate::shader_runtime::ShaderRuntime;
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use anyhow::Result;
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use core_types::Color;
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use dyn_any::StaticType;
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use futures::lock::Mutex;
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi, SurfaceHandle, SurfaceId};
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pub use rendering::RenderContext;
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::util::TextureBlitter;
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use wgpu::{Origin3d, TextureAspect};
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pub use context::Context as WgpuContext;
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pub use context::ContextBuilder as WgpuContextBuilder;
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pub use wgpu::Backends as WgpuBackends;
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pub use wgpu::Features as WgpuFeatures;
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#[derive(dyn_any::DynAny)]
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pub struct WgpuExecutor {
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pub context: WgpuContext,
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vello_renderer: Mutex<Renderer>,
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pub shader_runtime: ShaderRuntime,
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}
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impl std::fmt::Debug for WgpuExecutor {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuExecutor").field("context", &self.context).finish()
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}
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}
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impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<&'a EditorApi<T>> for &'a WgpuExecutor {
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fn from(editor_api: &'a EditorApi<T>) -> Self {
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editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap()
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}
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}
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pub type WgpuSurface = Arc<SurfaceHandle<Surface>>;
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pub type WgpuWindow = Arc<SurfaceHandle<WindowHandle>>;
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pub struct Surface {
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pub inner: wgpu::Surface<'static>,
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pub target_texture: Mutex<Option<TargetTexture>>,
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pub blitter: TextureBlitter,
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}
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pub struct TargetTexture {
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texture: wgpu::Texture,
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view: wgpu::TextureView,
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size: UVec2,
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}
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#[cfg(target_family = "wasm")]
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pub type Window = web_sys::HtmlCanvasElement;
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#[cfg(not(target_family = "wasm"))]
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pub type Window = Arc<dyn winit::window::Window>;
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unsafe impl StaticType for Surface {
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type Static = Surface;
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}
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const VELLO_SURFACE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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impl WgpuExecutor {
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pub async fn render_vello_scene_to_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Color) -> Result<wgpu::Texture> {
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let mut output = None;
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self.render_vello_scene_to_target_texture(scene, size, context, background, &mut output).await?;
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Ok(output.unwrap().texture)
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}
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async fn render_vello_scene_to_target_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Color, output: &mut Option<TargetTexture>) -> Result<()> {
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let size = size.max(UVec2::ONE);
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let target_texture = if let Some(target_texture) = output
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&& target_texture.size == size
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{
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target_texture
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} else {
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let texture = self.context.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: size.x,
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height: size.y,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
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format: VELLO_SURFACE_FORMAT,
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view_formats: &[],
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});
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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*output = Some(TargetTexture { texture, view, size });
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output.as_mut().unwrap()
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};
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let [r, g, b, a] = background.to_rgba8_srgb();
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let render_params = RenderParams {
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base_color: vello::peniko::Color::from_rgba8(r, g, b, a),
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width: size.x,
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height: size.y,
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antialiasing_method: AaConfig::Msaa16,
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};
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{
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let mut renderer = self.vello_renderer.lock().await;
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for (image_brush, texture) in context.resource_overrides.iter() {
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let texture_view = wgpu::TexelCopyTextureInfoBase {
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texture: texture.clone(),
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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};
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renderer.override_image(&image_brush.image, Some(texture_view));
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}
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renderer.render_to_texture(&self.context.device, &self.context.queue, scene, &target_texture.view, &render_params)?;
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for (image_brush, _) in context.resource_overrides.iter() {
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renderer.override_image(&image_brush.image, None);
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}
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}
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Ok(())
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}
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#[cfg(target_family = "wasm")]
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pub fn create_surface(&self, canvas: graphene_application_io::WasmSurfaceHandle) -> Result<SurfaceHandle<Surface>> {
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let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Canvas(canvas.surface))?;
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self.create_surface_inner(surface, canvas.window_id)
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}
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#[cfg(not(target_family = "wasm"))]
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pub fn create_surface(&self, window: SurfaceHandle<Window>) -> Result<SurfaceHandle<Surface>> {
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let surface = self.context.instance.create_surface(wgpu::SurfaceTarget::Window(Box::new(window.surface)))?;
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self.create_surface_inner(surface, window.window_id)
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}
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pub fn create_surface_inner(&self, surface: wgpu::Surface<'static>, window_id: SurfaceId) -> Result<SurfaceHandle<Surface>> {
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let blitter = TextureBlitter::new(&self.context.device, VELLO_SURFACE_FORMAT);
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Ok(SurfaceHandle {
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window_id,
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surface: Surface {
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inner: surface,
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target_texture: Mutex::new(None),
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blitter,
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},
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})
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}
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}
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impl WgpuExecutor {
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pub async fn new() -> Option<Self> {
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Self::with_context(WgpuContext::new().await?)
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}
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pub fn with_context(context: WgpuContext) -> Option<Self> {
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let vello_renderer = Renderer::new(
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&context.device,
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RendererOptions {
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pipeline_cache: None,
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use_cpu: false,
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antialiasing_support: AaSupport::all(),
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num_init_threads: std::num::NonZeroUsize::new(1),
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},
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)
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.map_err(|e| anyhow::anyhow!("Failed to create Vello renderer: {:?}", e))
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.ok()?;
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Some(Self {
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shader_runtime: ShaderRuntime::new(&context),
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context,
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vello_renderer: vello_renderer.into(),
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})
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}
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}
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pub type WindowHandle = Arc<SurfaceHandle<Window>>;
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