* unfinished implementation * Add frontend for the empty panel screen * Add an icon for Folder based on NodeFolder * fixed messages causing peicees of ui not to render on new document * Standardize nextTick syntax * WIP generisization of component subscriptions (not compiling yet) * Fix crash when loading font and there is no active document * Only advertise tool actions with a document * Fix failure to create new document * Initalise the properties panel * Fix highlight tab, canvas jump, warns and layer tree * Fix tests * Possibly fix some things? * Move WorkingColors layout definition to backend * Standardize action macro formatting * Provide typing for widgets in TS/Vue and associated cleanup * Fix viewport positioning initialization * Fix menu bar init at startup not document creation * Fix no viewport bounds bug * Change !=0 to >0 * Simplify the init system Closes #656 Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: 0hypercube <0hypercube@gmail.com> |
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README.md
Redefining state-of-the-art graphics editing.
Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is designed to be powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.
Right now, Graphite is a lightweight vector graphics editor available for alpha testing in your web browser. The node system is in the prototype stage and will be usable in later 2022, while raster graphics editing and a native desktop application will come next year.
Learn more on the project website.
⭐ Please star this GitHub repository to help build momentum. ⭐
Discord
If the Graphite project strikes your fancy, join our Discord community to chat with the community and development team. You're invited to stop by just to lurk, ask questions, offer suggestions, or get involved in the project. We are seeking collaborators to help design and develop the software and this is where we communicate.
Contributing
We need Rust and web developers! See instructions here for getting started.
We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.
Design
The #1 priority for the Graphite software is providing a delightful user experience. Unlike some other open source applications, the UI, UX, and product design is not an afterthought, but a central guiding light in the software development process.
Below are some mockups demonstrating future goals for the user interface once nodes and raster photo editing is possible.
Viewport interface mockup showcasing a photo editing project that utilizes Graphite's raster graphics pipeline, one of the upcoming roadmap milestones. Raster editing is not yet supported.
Node graph mockup demonstrating how the layers directly correspond to nodes. Thick vertical (upward) lines represent compositing stacks and horizontal (rightward) links represent data flow connections.
Roadmap
Graphite does not use formal version numbers because of the constant rate of feature development and continuous release cycle. Changes can be tracked by commit hash. Development is broken into monthly sprints and less frequent release series based on major technology readiness milestones:
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Alpha Milestone 1 is the current release series available at editor.graphite.rs which encompasses minimum-viable-product (MVP) vector editing features. Features and improvements are continually added and deployed. Regrettably, file format stability isn't guaranteed at this stage since it would prohibitively hinder the pace of development.
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Alpha Milestone 2 is the next release series. It will introduce the node graph system for procedural vector editing. Late summer is the optimistic target.
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Alpha Milestone 3 will probably focus on switching to an in-house vector graphics render engine built on wgpu.
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Alpha Milestone 4 will probably introduce raster compositing.
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Beta versions will follow once basic procedural vector and raster editing is fully supported. File format stability, authoring + sharing custom nodes/extensions, and a downloadable native desktop client will be included during or before Beta.
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RAW photo editing, advanced color handling, automation and batch processing, and procedural painting workflows will be added during further Beta development.

