* start of parser * ops forgot * reorder files and work on executer * start of parser * ops forgot * reorder files and work on executer * Cleanup and fix tests * Integrate into the editor * added unit checking at parse time * fix tests * fix issues * fix editor intergration * update pest grammer to support units * units should be working, need to set up tests to know * make unit type store exponants as i32 * remove scale, insted just multiply the literal by the scale * unit now contains empty unit,remove options * add more tests and implement almost all unary operators * add evaluation context and variables * function calling, api might be refined later * add constants, change function call to not be as built into the parser and add tests * add function definitions * remove meval * remove raw-rs from workspace * add support for numberless units * fix unit handleing logic, add some "unit" tests(haha) * make it so units cant do implcit mul with idents * add bench and better tests * fix editor api * remove old test * change hashmap context to use deref * change constants to use hashmap instad of function --------- Co-authored-by: hypercube <0hypercube@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com> |
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| .devcontainer | ||
| .github | ||
| .vscode | ||
| demo-artwork | ||
| editor | ||
| frontend | ||
| libraries | ||
| node-graph | ||
| proc-macros | ||
| website | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .nvmrc | ||
| .prettierrc | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE.txt | ||
| README.md | ||
| about.hbs | ||
| about.toml | ||
| deny.toml | ||
| package-lock.json | ||
| package.json | ||
| rustfmt.toml | ||
| shell.nix | ||
README.md
Redefining state-of-the-art graphics editing
Graphite is an in-development raster and vector graphics package that's free and open source. It is powered by a node graph compositing engine that fuses layers with nodes, providing a fully nondestructive editing experience.
Presently, Graphite is a lightweight vector graphics editor that runs in your browser. Its node-based compositor lets you apply image effects and co-create art with generative AI.
Photo editing, digital painting, desktop publishing, VFX compositing, and motion graphics are additional competencies planned on the roadmap to make Graphite a highly versatile content creation tool.
Launch the latest alpha release of the Graphite editor and learn more at the project website.
⭐ Please remember to star this project here on GitHub! ⭐
Red Dress (click to open this artwork and explore it yourself)
Valley of Spires (click to open this artwork and explore it yourself)
Discord community
Join our Discord community to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help test, design, and develop the software and this is where we communicate.
Building/contributing
We need Rust and web developers! See instructions here for setting up the project and getting started.
We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.
By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).
Features and roadmap
See the web page for this information.
Support the project
Please consider pledging a monthly donation. Your contribution helps sustain this volunteer-run open source project and brings powerful, free creative tools to the masses.

