313 lines
9.3 KiB
Rust
313 lines
9.3 KiB
Rust
use dyn_any::{DynAny, StaticType};
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use glam::{BVec2, DAffine2, DVec2};
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use graphene_core::raster::{Color, Image, ImageFrame};
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use graphene_core::Node;
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use std::path::Path;
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#[derive(Debug, DynAny)]
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pub enum Error {
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IO(std::io::Error),
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Image(image::ImageError),
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}
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impl From<std::io::Error> for Error {
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fn from(e: std::io::Error) -> Self {
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Error::IO(e)
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}
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}
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pub trait FileSystem {
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fn open<P: AsRef<Path>>(&self, path: P) -> Result<Box<dyn std::io::Read>, Error>;
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}
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#[derive(Clone)]
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pub struct StdFs;
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impl FileSystem for StdFs {
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fn open<P: AsRef<Path>>(&self, path: P) -> Result<Reader, Error> {
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Ok(Box::new(std::fs::File::open(path)?))
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}
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}
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type Reader = Box<dyn std::io::Read>;
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pub struct FileNode<FileSystem> {
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fs: FileSystem,
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}
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#[node_macro::node_fn(FileNode)]
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fn file_node<P: AsRef<Path>, FS: FileSystem>(path: P, fs: FS) -> Result<Reader, Error> {
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fs.open(path)
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}
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pub struct BufferNode;
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#[node_macro::node_fn(BufferNode)]
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fn buffer_node<R: std::io::Read>(reader: R) -> Result<Vec<u8>, Error> {
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Ok(std::io::Read::bytes(reader).collect::<Result<Vec<_>, _>>()?)
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}
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/*
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pub fn file_node<'i, 's: 'i, P: AsRef<Path> + 'i>() -> impl Node<'i, 's, P, Output = Result<Vec<u8>, Error>> {
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let fs = ValueNode(StdFs).then(CloneNode::new());
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let file = FileNode::new(fs);
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file.then(FlatMapResultNode::new(ValueNode::new(BufferNode)))
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}
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pub fn image_node<'i, 's: 'i, P: AsRef<Path> + 'i>() -> impl Node<'i, 's, P, Output = Result<Image, Error>> {
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let file = file_node();
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let image_loader = FnNode::new(|data: Vec<u8>| image::load_from_memory(&data).map_err(Error::Image).map(|image| image.into_rgba32f()));
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let image = file.then(FlatMapResultNode::new(ValueNode::new(image_loader)));
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let convert_image = FnNode::new(|image: image::ImageBuffer<_, _>| {
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let data = image
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.enumerate_pixels()
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.map(|(_, _, pixel): (_, _, &image::Rgba<f32>)| {
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let c = pixel.channels();
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Color::from_rgbaf32(c[0], c[1], c[2], c[3]).unwrap()
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})
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.collect();
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Image {
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width: image.width(),
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height: image.height(),
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data,
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}
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});
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image.then(MapResultNode::new(convert_image))
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}
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pub fn export_image_node<'i, 's: 'i>() -> impl Node<'i, 's, (Image, &'i str), Output = Result<(), Error>> {
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FnNode::new(|input: (Image, &str)| {
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let (image, path) = input;
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let mut new_image = image::ImageBuffer::new(image.width, image.height);
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for ((x, y, pixel), color) in new_image.enumerate_pixels_mut().zip(image.data.iter()) {
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let color: Color = *color;
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assert!(x < image.width);
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assert!(y < image.height);
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*pixel = image::Rgba(color.to_rgba8())
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}
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new_image.save(path).map_err(Error::Image)
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})
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}
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*/
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pub struct DownscaleNode;
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#[node_macro::node_fn(DownscaleNode)]
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fn downscale(image_frame: ImageFrame) -> ImageFrame {
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let target_width = (image_frame.transform.transform_vector2((1., 0.).into()).length() as usize).min(image_frame.image.width as usize);
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let target_height = (image_frame.transform.transform_vector2((0., 1.).into()).length() as usize).min(image_frame.image.height as usize);
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let mut image = Image {
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width: target_width as u32,
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height: target_height as u32,
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data: Vec::with_capacity(target_width * target_height),
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};
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let scale_factor = DVec2::new(image_frame.image.width as f64, image_frame.image.height as f64) / DVec2::new(target_width as f64, target_height as f64);
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for y in 0..target_height {
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for x in 0..target_width {
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let pixel = image_frame.sample(DVec2::new(x as f64, y as f64) * scale_factor);
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image.data.push(pixel);
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}
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}
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ImageFrame {
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image,
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transform: image_frame.transform,
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MapImageNode<MapFn> {
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map_fn: MapFn,
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}
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#[node_macro::node_fn(MapImageNode)]
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fn map_image<MapFn>(image: Image, map_fn: &'any_input MapFn) -> Image
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where
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MapFn: for<'any_input> Node<'any_input, Color, Output = Color> + 'input,
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{
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let mut image = image;
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for pixel in &mut image.data {
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*pixel = map_fn.eval(*pixel);
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MapImageFrameNode<MapFn> {
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map_fn: MapFn,
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}
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#[node_macro::node_fn(MapImageFrameNode)]
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fn map_image<MapFn>(mut image_frame: ImageFrame, map_fn: &'any_input MapFn) -> ImageFrame
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where
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MapFn: for<'any_input> Node<'any_input, Color, Output = Color> + 'input,
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{
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for pixel in &mut image_frame.image.data {
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*pixel = map_fn.eval(*pixel);
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}
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image_frame
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}
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#[derive(Debug, Clone)]
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struct AxisAlignedBbox {
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start: DVec2,
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end: DVec2,
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}
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#[derive(Debug, Clone)]
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struct Bbox {
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top_left: DVec2,
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top_right: DVec2,
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bottom_left: DVec2,
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bottom_right: DVec2,
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}
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impl Bbox {
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fn axis_aligned_bbox(&self) -> AxisAlignedBbox {
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let start_x = self.top_left.x.min(self.top_right.x).min(self.bottom_left.x).min(self.bottom_right.x);
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let start_y = self.top_left.y.min(self.top_right.y).min(self.bottom_left.y).min(self.bottom_right.y);
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let end_x = self.top_left.x.max(self.top_right.x).max(self.bottom_left.x).max(self.bottom_right.x);
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let end_y = self.top_left.y.max(self.top_right.y).max(self.bottom_left.y).max(self.bottom_right.y);
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AxisAlignedBbox {
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start: DVec2::new(start_x, start_y),
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end: DVec2::new(end_x, end_y),
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}
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}
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}
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fn compute_transformed_bounding_box(transform: DAffine2) -> Bbox {
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let top_left = DVec2::new(0., 1.);
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let top_right = DVec2::new(1., 1.);
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let bottom_left = DVec2::new(0., 0.);
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let bottom_right = DVec2::new(1., 0.);
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let transform = |p| transform.transform_point2(p);
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Bbox {
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top_left: transform(top_left),
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top_right: transform(top_right),
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bottom_left: transform(bottom_left),
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bottom_right: transform(bottom_right),
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct MaskImageNode<Mask> {
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mask: Mask,
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}
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#[node_macro::node_fn(MaskImageNode)]
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fn mask_image(mut image: ImageFrame, mask: ImageFrame) -> ImageFrame {
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let image_size = DVec2::new(image.image.width as f64, image.image.height as f64);
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let mask_size = DVec2::new(mask.image.width as f64, mask.image.height as f64);
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if mask_size == DVec2::ZERO {
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return image;
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}
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// Transforms a point from the background image to the forground image
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let bg_to_fg = DAffine2::from_scale(mask_size) * mask.transform.inverse() * image.transform * DAffine2::from_scale(1. / image_size);
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for y in 0..image.image.height {
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for x in 0..image.image.width {
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let image_point = DVec2::new(x as f64, y as f64);
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let mut mask_point = bg_to_fg.transform_point2(image_point);
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mask_point = mask_point.clamp(DVec2::ZERO, mask_size);
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let image_pixel = image.get_mut(x as usize, y as usize);
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let mask_pixel = mask.sample(mask_point);
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let alpha = image_pixel.a() * mask_pixel.r();
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*image_pixel = Color::from_rgbaf32(image_pixel.r(), image_pixel.g(), image_pixel.b(), alpha).unwrap();
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}
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendImageNode<Background, MapFn> {
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background: Background,
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map_fn: MapFn,
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}
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// TODO: Implement proper blending
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#[node_macro::node_fn(BlendImageNode)]
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fn blend_image<MapFn>(foreground: ImageFrame, mut background: ImageFrame, map_fn: &'any_input MapFn) -> ImageFrame
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where
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MapFn: for<'any_input> Node<'any_input, (Color, Color), Output = Color> + 'input,
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{
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let foreground_size = DVec2::new(foreground.image.width as f64, foreground.image.height as f64);
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let background_size = DVec2::new(background.image.width as f64, background.image.height as f64);
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// Transforms a point from the background image to the forground image
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let bg_to_fg = DAffine2::from_scale(foreground_size) * foreground.transform.inverse() * background.transform * DAffine2::from_scale(1. / background_size);
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// Footprint of the foreground image (0,0) (1, 1) in the background image space
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let bg_aabb = compute_transformed_bounding_box(background.transform.inverse() * foreground.transform).axis_aligned_bbox();
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// Clamp the foreground image to the background image
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let start = (bg_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
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let end = (bg_aabb.end * background_size).min(background_size).as_uvec2();
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for y in start.y..end.y {
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for x in start.x..end.x {
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let bg_point = DVec2::new(x as f64, y as f64);
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let fg_point = bg_to_fg.transform_point2(bg_point);
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if !((fg_point.cmpge(DVec2::ZERO) & fg_point.cmple(foreground_size)) == BVec2::new(true, true)) {
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continue;
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}
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let dst_pixel = background.get_mut(x as usize, y as usize);
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let src_pixel = foreground.sample(fg_point);
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*dst_pixel = map_fn.eval((src_pixel, *dst_pixel));
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}
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}
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background
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImaginateNode<E> {
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cached: E,
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}
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#[node_macro::node_fn(ImaginateNode)]
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fn imaginate(image_frame: ImageFrame, cached: Option<std::sync::Arc<graphene_core::raster::Image>>) -> ImageFrame {
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let cached_image = cached.map(|mut x| std::sync::Arc::make_mut(&mut x).clone()).unwrap_or(image_frame.image);
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ImageFrame {
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image: cached_image,
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transform: image_frame.transform,
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ImageFrameNode<Transform> {
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transform: Transform,
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}
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#[node_macro::node_fn(ImageFrameNode)]
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fn image_frame(image: Image, transform: DAffine2) -> graphene_core::raster::ImageFrame {
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graphene_core::raster::ImageFrame { image, transform }
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}
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#[cfg(test)]
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mod test {
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#[test]
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fn load_image() {
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// TODO: reenable this test
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/*
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let image = image_node::<&str>();
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let grayscale_picture = image.then(MapResultNode::new(&image));
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let export = export_image_node();
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let picture = grayscale_picture.eval("test-image-1.png").expect("Failed to load image");
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export.eval((picture, "test-image-1-result.png")).unwrap();
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*/
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}
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}
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