* Add InputType based filtering capabilites to NodeCatalog. Send InputTypes through SendUiMetadata under odeTypes. Update NodeCatalog.svelte component to support ype based filtering. Update ContextMenuData to support compatibleType as an input to the searchTerm for the NodeCatalog. Update Graph.svelte component to support new ContextMenuData enum types. Send CompatibleType data from rust backend on wire drag and release to NodeCatalog to already show filtered data. * Add InputType based filtering capabilites to NodeCatalog. Send InputTypes through SendUiMetadata under odeTypes. Update NodeCatalog.svelte component to support ype based filtering. Update ContextMenuData to support compatibleType as an input to the searchTerm for the NodeCatalog. Update Graph.svelte component to support new ContextMenuData enum types. Send CompatibleType data from rust backend on wire drag and release to NodeCatalog to already show filtered data. * Open NodeCatalog on DoubleClick in empty node graph area * Capture Node implementations and filter out uncatogrised nodes before sending metadata. Update NodeCatalog Search filter to support single type search alongside name and category search * Take union of DocumentNodeTypes and registered node implementations, Update missing categories and make sure to remove nodes with empty categories * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> |
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| .devcontainer | ||
| .github | ||
| .vscode | ||
| demo-artwork | ||
| editor | ||
| frontend | ||
| libraries | ||
| node-graph | ||
| proc-macros | ||
| website | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .nvmrc | ||
| .prettierrc | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE.txt | ||
| README.md | ||
| about.hbs | ||
| about.toml | ||
| deny.toml | ||
| package-lock.json | ||
| package.json | ||
| rustfmt.toml | ||
| shell.nix | ||
README.md
Your procedural toolbox for 2D content creation
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.
Having begun life as a vector editor, Graphite continues evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, and beyond. Photo editing, motion graphics, digital painting, desktop publishing, and VFX compositing are additional competencies from the roadmap making Graphite into a highly versatile content creation tool.
Learn more from the website, subscribe to the newsletter, consider volunteering or donating, and remember to give this repository a ⭐!
Screenshots
Contributing/building the code
Are you a graphics programmer or Rust developer? Graphite aims to be one of the most approachable projects for putting your engineering skills to use in the world of open source. See instructions here for setting up the project and getting started.
By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).
Support our mission ❤️
Graphite is 100% community built and funded. Please become a part of keeping our project alive and thriving with a donation if you share a belief in our mission:
Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.
Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.

