423 lines
19 KiB
Rust
423 lines
19 KiB
Rust
use crate::consts::{MAX_ABSOLUTE_DIFFERENCE, MIN_SEPARATION_VALUE, STRICT_MAX_ABSOLUTE_DIFFERENCE};
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use crate::ManipulatorGroup;
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use glam::{BVec2, DMat2, DVec2};
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use std::f64::consts::PI;
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#[derive(Copy, Clone, PartialEq)]
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/// A structure which can be used to reference a particular point along a `Bezier`.
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/// Assuming a 2-dimensional Bezier is represented as a parametric curve defined by components `(x(f(t), y(f(t))))`, this structure defines variants for `f(t)`.
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/// - The `Parametric` variant represents the point calculated using the parametric equation of the curve at argument `t`. That is, `f(t) = t`. Speed along the curve's parametric form is not constant. `t` must lie in the range `[0, 1]`.
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/// - The `Euclidean` variant represents the point calculated at a distance ratio `t` along the arc length of the curve in the range `[0, 1]`. Speed is constant along the curve's arc length.
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/// - E.g. If `d` is the distance from the start point of a `Bezier` to a certain point along the curve, and `l` is the total arc length of the curve, that certain point lies at a distance ratio `t = d / l`.
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/// - All `Bezier` functions will implicitly convert a Euclidean [TValue] argument to a parametric `t`-value using binary search, computed within a particular error. That is, a point at distance ratio `t*`,
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/// satisfying `|t* - t| <= error`. The default error is `0.001`. Given this requires a lengthier calculation, it is not recommended to use the `Euclidean` or `EuclideanWithinError` variants frequently in computationally intensive tasks.
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/// - The `EuclideanWithinError` variant functions exactly as the `Euclidean` variant, but allows the `error` to be customized when computing `t` internally.
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pub enum TValue {
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Parametric(f64),
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Euclidean(f64),
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EuclideanWithinError { t: f64, error: f64 },
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}
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#[derive(Copy, Clone, PartialEq)]
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pub enum TValueType {
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Parametric,
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Euclidean,
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}
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#[derive(Copy, Clone, PartialEq)]
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pub enum SubpathTValue {
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Parametric { segment_index: usize, t: f64 },
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GlobalParametric(f64),
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Euclidean { segment_index: usize, t: f64 },
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GlobalEuclidean(f64),
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EuclideanWithinError { segment_index: usize, t: f64, error: f64 },
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GlobalEuclideanWithinError { t: f64, error: f64 },
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}
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#[derive(Copy, Clone)]
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/// Represents the shape of the join between two segments of a path which meet at an angle.
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/// Bevel provides a flat connection, Miter provides a sharp connection, and Round provides a rounded connection.
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/// As defined in SVG: <https://www.w3.org/TR/SVG2/painting.html#LineJoin>.
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pub enum Join {
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/// The join is a straight line between the end points of the offset path sides from the two connecting segments.
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Bevel,
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/// Optional f64 is the miter limit, which defaults to 4 if `None` or a value less than 1 is provided.
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/// The miter limit is used to prevent highly sharp angles from resulting in excessively long miter joins.
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/// If the miter limit is exceeded, the join will be converted to a bevel join.
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/// The value is the ratio of the miter length to the stroke width.
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/// When that ratio is greater than the miter limit, a bevel join is used instead.
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Miter(Option<f64>),
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/// The join is a circular arc between the end points of the offset path sides from the two connecting segments.
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Round,
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}
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#[derive(Copy, Clone)]
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/// Enum to represent the cap type at the ends of an outline
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/// As defined in SVG: <https://www.w3.org/TR/SVG2/painting.html#LineCaps>.
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pub enum Cap {
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Butt,
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Round,
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Square,
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}
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/// Helper to perform the computation of a and c, where b is the provided point on the curve.
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/// Given the correct power of `t` and `(1-t)`, the computation is the same for quadratic and cubic cases.
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/// Relevant derivation and the definitions of a, b, and c can be found in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
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fn compute_abc_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t_to_nth_power: f64, nth_power_of_one_minus_t: f64) -> [DVec2; 3] {
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let point_c_ratio = nth_power_of_one_minus_t / (t_to_nth_power + nth_power_of_one_minus_t);
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let c = point_c_ratio * start_point + (1. - point_c_ratio) * end_point;
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let ab_bc_ratio = (t_to_nth_power + nth_power_of_one_minus_t - 1.).abs() / (t_to_nth_power + nth_power_of_one_minus_t);
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let a = point_on_curve + (point_on_curve - c) / ab_bc_ratio;
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[a, point_on_curve, c]
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}
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/// Compute `a`, `b`, and `c` for a quadratic curve that fits the start, end and point on curve at `t`.
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/// The definition for the `a`, `b`, `c` points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
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pub fn compute_abc_for_quadratic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
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let t_squared = t * t;
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let one_minus_t = 1. - t;
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let squared_one_minus_t = one_minus_t * one_minus_t;
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compute_abc_through_points(start_point, point_on_curve, end_point, t_squared, squared_one_minus_t)
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}
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/// Compute `a`, `b`, and `c` for a cubic curve that fits the start, end and point on curve at `t`.
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/// The definition for the `a`, `b`, `c` points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
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pub fn compute_abc_for_cubic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
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let t_cubed = t * t * t;
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let one_minus_t = 1. - t;
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let cubed_one_minus_t = one_minus_t * one_minus_t * one_minus_t;
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compute_abc_through_points(start_point, point_on_curve, end_point, t_cubed, cubed_one_minus_t)
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}
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/// Return the index and the value of the closest point in the LUT compared to the provided point.
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pub fn get_closest_point_in_lut(lut: &[DVec2], point: DVec2) -> (usize, f64) {
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lut.iter()
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.enumerate()
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.map(|(i, p)| (i, point.distance_squared(*p)))
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.min_by(|x, y| (x.1).partial_cmp(&(y.1)).unwrap())
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.unwrap()
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}
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// TODO: Use an `Option` return type instead of a `Vec`
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/// Find the roots of the linear equation `ax + b`.
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pub fn solve_linear(a: f64, b: f64) -> Vec<f64> {
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let mut roots = Vec::new();
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// There exist roots when `a` is not 0
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if a.abs() > MAX_ABSOLUTE_DIFFERENCE {
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roots.push(-b / a);
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}
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roots
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}
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// TODO: Use an `impl Iterator` return type instead of a `Vec`
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/// Find the roots of the linear equation `ax^2 + bx + c`.
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/// Precompute the `discriminant` (`b^2 - 4ac`) and `two_times_a` arguments prior to calling this function for efficiency purposes.
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pub fn solve_quadratic(discriminant: f64, two_times_a: f64, b: f64, c: f64) -> Vec<f64> {
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let mut roots = Vec::new();
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if two_times_a.abs() <= STRICT_MAX_ABSOLUTE_DIFFERENCE {
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roots = solve_linear(b, c);
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} else if discriminant.abs() <= STRICT_MAX_ABSOLUTE_DIFFERENCE {
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roots.push(-b / (two_times_a));
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} else if discriminant > 0. {
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let root_discriminant = discriminant.sqrt();
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roots.push((-b + root_discriminant) / (two_times_a));
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roots.push((-b - root_discriminant) / (two_times_a));
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}
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roots
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}
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/// Compute the cube root of a number.
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fn cube_root(f: f64) -> f64 {
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if f < 0. {
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-(-f).powf(1. / 3.)
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} else {
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f.powf(1. / 3.)
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}
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}
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// TODO: Use an `impl Iterator` return type instead of a `Vec`
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/// Solve a cubic of the form `x^3 + px + q`, derivation from: <https://trans4mind.com/personal_development/mathematics/polynomials/cubicAlgebra.htm>.
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pub fn solve_reformatted_cubic(discriminant: f64, a: f64, p: f64, q: f64) -> Vec<f64> {
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let mut roots = Vec::new();
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if discriminant.abs() <= STRICT_MAX_ABSOLUTE_DIFFERENCE {
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// When discriminant is 0 (check for approximation because of floating point errors), all roots are real, and 2 are repeated
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// filter out repeated roots (ie. roots whose distance is less than some epsilon)
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let q_divided_by_2 = q / 2.;
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let a_divided_by_3 = a / 3.;
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let root_1 = 2. * cube_root(-q_divided_by_2) - a_divided_by_3;
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let root_2 = cube_root(q_divided_by_2) - a_divided_by_3;
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if (root_1 - root_2).abs() > MIN_SEPARATION_VALUE {
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roots.push(root_1);
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}
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roots.push(root_2);
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} else if discriminant > 0. {
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// When discriminant > 0, there is one real and two imaginary roots
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let q_divided_by_2 = q / 2.;
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let square_root_discriminant = discriminant.powf(1. / 2.);
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roots.push(cube_root(-q_divided_by_2 + square_root_discriminant) - cube_root(q_divided_by_2 + square_root_discriminant) - a / 3.);
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} else {
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// Otherwise, discriminant < 0 and there are three real roots
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let p_divided_by_3 = p / 3.;
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let a_divided_by_3 = a / 3.;
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let cube_root_r = (-p_divided_by_3).powf(1. / 2.);
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let phi = (-q / (2. * cube_root_r.powi(3))).acos();
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let two_times_cube_root_r = 2. * cube_root_r;
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roots.push(two_times_cube_root_r * (phi / 3.).cos() - a_divided_by_3);
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roots.push(two_times_cube_root_r * ((phi + 2. * PI) / 3.).cos() - a_divided_by_3);
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roots.push(two_times_cube_root_r * ((phi + 4. * PI) / 3.).cos() - a_divided_by_3);
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}
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roots
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}
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// TODO: Use an `impl Iterator` return type instead of a `Vec`
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/// Solve a cubic of the form `ax^3 + bx^2 + ct + d`.
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pub fn solve_cubic(a: f64, b: f64, c: f64, d: f64) -> Vec<f64> {
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if a.abs() <= STRICT_MAX_ABSOLUTE_DIFFERENCE {
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if b.abs() <= STRICT_MAX_ABSOLUTE_DIFFERENCE {
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// If both a and b are approximately 0, treat as a linear problem
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solve_linear(c, d)
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} else {
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// If a is approximately 0, treat as a quadratic problem
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let discriminant = c * c - 4. * b * d;
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solve_quadratic(discriminant, 2. * b, c, d)
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}
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} else {
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// convert at^3 + bt^2 + ct + d ==> t^3 + a't^2 + b't + c'
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let new_a = b / a;
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let new_b = c / a;
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let new_c = d / a;
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// Refactor cubic to be of the form: a(t^3 + pt + q), derivation from: https://trans4mind.com/personal_development/mathematics/polynomials/cubicAlgebra.htm
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let p = (3. * new_b - new_a * new_a) / 3.;
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let q = (2. * new_a.powi(3) - 9. * new_a * new_b + 27. * new_c) / 27.;
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let discriminant = (p / 3.).powi(3) + (q / 2.).powi(2);
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solve_reformatted_cubic(discriminant, new_a, p, q)
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}
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}
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/// Determine if two rectangles have any overlap. The rectangles are represented by a pair of coordinates that designate the top left and bottom right corners (in a graphical coordinate system).
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pub fn do_rectangles_overlap(rectangle1: [DVec2; 2], rectangle2: [DVec2; 2]) -> bool {
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let [bottom_left1, top_right1] = rectangle1;
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let [bottom_left2, top_right2] = rectangle2;
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top_right1.x >= bottom_left2.x && top_right2.x >= bottom_left1.x && top_right2.y >= bottom_left1.y && top_right1.y >= bottom_left2.y
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}
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/// Returns the intersection of two lines. The lines are given by a point on the line and its slope (represented by a vector).
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pub fn line_intersection(point1: DVec2, point1_slope_vector: DVec2, point2: DVec2, point2_slope_vector: DVec2) -> DVec2 {
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assert!(point1_slope_vector.normalize() != point2_slope_vector.normalize());
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// Find the intersection when the first line is vertical
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if f64_compare(point1_slope_vector.x, 0., MAX_ABSOLUTE_DIFFERENCE) {
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let m2 = point2_slope_vector.y / point2_slope_vector.x;
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let b2 = point2.y - m2 * point2.x;
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DVec2::new(point1.x, point1.x * m2 + b2)
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}
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// Find the intersection when the second line is vertical
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else if f64_compare(point2_slope_vector.x, 0., MAX_ABSOLUTE_DIFFERENCE) {
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let m1 = point1_slope_vector.y / point1_slope_vector.x;
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let b1 = point1.y - m1 * point1.x;
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DVec2::new(point2.x, point2.x * m1 + b1)
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}
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// Find the intersection where neither line is vertical
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else {
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let m1 = point1_slope_vector.y / point1_slope_vector.x;
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let b1 = point1.y - m1 * point1.x;
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let m2 = point2_slope_vector.y / point2_slope_vector.x;
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let b2 = point2.y - m2 * point2.x;
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let intersection_x = (b2 - b1) / (m1 - m2);
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DVec2::new(intersection_x, intersection_x * m1 + b1)
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}
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}
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/// Check if 3 points are collinear.
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pub fn are_points_collinear(p1: DVec2, p2: DVec2, p3: DVec2) -> bool {
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let matrix = DMat2::from_cols(p1 - p2, p2 - p3);
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f64_compare(matrix.determinant() / 2., 0., MAX_ABSOLUTE_DIFFERENCE)
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}
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/// Compute the center of the circle that passes through all three provided points. The provided points cannot be collinear.
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pub fn compute_circle_center_from_points(p1: DVec2, p2: DVec2, p3: DVec2) -> Option<DVec2> {
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if are_points_collinear(p1, p2, p3) {
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return None;
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}
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let midpoint_a = p1.lerp(p2, 0.5);
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let midpoint_b = p2.lerp(p3, 0.5);
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let midpoint_c = p3.lerp(p1, 0.5);
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let tangent_a = (p1 - p2).perp();
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let tangent_b = (p2 - p3).perp();
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let tangent_c = (p3 - p1).perp();
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let intersect_a_b = line_intersection(midpoint_a, tangent_a, midpoint_b, tangent_b);
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let intersect_b_c = line_intersection(midpoint_b, tangent_b, midpoint_c, tangent_c);
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let intersect_c_a = line_intersection(midpoint_c, tangent_c, midpoint_a, tangent_a);
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Some((intersect_a_b + intersect_b_c + intersect_c_a) / 3.)
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}
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/// Compare two `f64` numbers with a provided max absolute value difference.
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pub fn f64_compare(a: f64, b: f64, max_abs_diff: f64) -> bool {
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(a - b).abs() < max_abs_diff
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}
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/// Determine if an `f64` number is within a given range by using a max absolute value difference comparison.
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pub fn f64_approximately_in_range(value: f64, min: f64, max: f64, max_abs_diff: f64) -> bool {
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(min..=max).contains(&value) || f64_compare(value, min, max_abs_diff) || f64_compare(value, max, max_abs_diff)
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}
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/// Compare the two values in a `DVec2` independently with a provided max absolute value difference.
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pub fn dvec2_compare(a: DVec2, b: DVec2, max_abs_diff: f64) -> BVec2 {
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BVec2::new((a.x - b.x).abs() < max_abs_diff, (a.y - b.y).abs() < max_abs_diff)
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}
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/// Determine if the values in a `DVec2` are within a given range independently by using a max absolute value difference comparison.
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pub fn dvec2_approximately_in_range(point: DVec2, min: DVec2, max: DVec2, max_abs_diff: f64) -> BVec2 {
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(point.cmpge(min) & point.cmple(max)) | dvec2_compare(point, min, max_abs_diff) | dvec2_compare(point, max, max_abs_diff)
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}
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/// Calculate a new position for a point given its original position, a unit vector in the desired direction, and a distance to move it by.
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pub fn scale_point_from_direction_vector(point: DVec2, direction_unit_vector: DVec2, should_flip_direction: bool, distance: f64) -> DVec2 {
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let should_reverse_factor = if should_flip_direction { -1. } else { 1. };
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point + distance * direction_unit_vector * should_reverse_factor
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}
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/// Scale a point by a given distance with respect to the provided origin.
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pub fn scale_point_from_origin(point: DVec2, origin: DVec2, should_flip_direction: bool, distance: f64) -> DVec2 {
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scale_point_from_direction_vector(point, (origin - point).normalize(), should_flip_direction, distance)
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}
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/// Computes the necessary details to form a circular join from `left` to `right`, along a circle around `center`.
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/// By default, the angle is assumed to be 180 degrees.
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pub fn compute_circular_subpath_details<ManipulatorGroupId: crate::Identifier>(
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left: DVec2,
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arc_point: DVec2,
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right: DVec2,
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center: DVec2,
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angle: Option<f64>,
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) -> (DVec2, ManipulatorGroup<ManipulatorGroupId>, DVec2) {
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let center_to_arc_point = arc_point - center;
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// Based on https://pomax.github.io/bezierinfo/#circles_cubic
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let handle_offset_factor = if let Some(angle) = angle { 4. / 3. * (angle / 4.).tan() } else { 0.551784777779014 };
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(
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left - (left - center).perp() * handle_offset_factor,
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ManipulatorGroup::new(
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arc_point,
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Some(arc_point + center_to_arc_point.perp() * handle_offset_factor),
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Some(arc_point - center_to_arc_point.perp() * handle_offset_factor),
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),
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right + (right - center).perp() * handle_offset_factor,
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)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::consts::MAX_ABSOLUTE_DIFFERENCE;
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/// Compare vectors of `f64`s with a provided max absolute value difference.
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fn f64_compare_vector(a: Vec<f64>, b: Vec<f64>, max_abs_diff: f64) -> bool {
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a.len() == b.len() && a.into_iter().zip(b).all(|(a, b)| f64_compare(a, b, max_abs_diff))
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}
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#[test]
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fn test_solve_linear() {
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// Line that is on the x-axis
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assert!(solve_linear(0., 0.).is_empty());
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// Line that is parallel to but not on the x-axis
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assert!(solve_linear(0., 1.).is_empty());
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// Line with a non-zero slope
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assert!(solve_linear(2., -8.) == vec![4.]);
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}
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#[test]
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fn test_solve_cubic() {
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// discriminant == 0
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let roots1 = solve_cubic(1., 0., 0., 0.);
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assert!(roots1 == vec![0.]);
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let roots2 = solve_cubic(1., 3., 0., -4.);
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assert!(roots2 == vec![1., -2.]);
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// p == 0
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let roots3 = solve_cubic(1., 0., 0., -1.);
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assert!(roots3 == vec![1.]);
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|
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// discriminant > 0
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let roots4 = solve_cubic(1., 3., 0., 2.);
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assert!(f64_compare_vector(roots4, vec![-3.196], MAX_ABSOLUTE_DIFFERENCE));
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|
|
|
// discriminant < 0
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|
let roots5 = solve_cubic(1., 3., 0., -1.);
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|
assert!(f64_compare_vector(roots5, vec![0.532, -2.879, -0.653], MAX_ABSOLUTE_DIFFERENCE));
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|
|
|
// quadratic
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|
let roots6 = solve_cubic(0., 3., 0., -3.);
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|
assert!(roots6 == vec![1., -1.]);
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|
|
|
// linear
|
|
let roots7 = solve_cubic(0., 0., 1., -1.);
|
|
assert!(roots7 == vec![1.]);
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|
}
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|
|
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#[test]
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|
fn test_do_rectangles_overlap() {
|
|
// Rectangles overlap
|
|
assert!(do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(20., 20.)], [DVec2::new(10., 10.), DVec2::new(30., 20.)]));
|
|
// Rectangles share a side
|
|
assert!(do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(10., 10.)], [DVec2::new(10., 10.), DVec2::new(30., 30.)]));
|
|
// Rectangle inside the other
|
|
assert!(do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(10., 10.)], [DVec2::new(2., 2.), DVec2::new(6., 4.)]));
|
|
// No overlap, rectangles are beside each other
|
|
assert!(!do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(10., 10.)], [DVec2::new(20., 0.), DVec2::new(30., 10.)]));
|
|
// No overlap, rectangles are above and below each other
|
|
assert!(!do_rectangles_overlap([DVec2::new(0., 0.), DVec2::new(10., 10.)], [DVec2::new(0., 20.), DVec2::new(20., 30.)]));
|
|
}
|
|
|
|
#[test]
|
|
fn test_find_intersection() {
|
|
// y = 2x + 10
|
|
// y = 5x + 4
|
|
// intersect at (2, 14)
|
|
|
|
let start1 = DVec2::new(0., 10.);
|
|
let end1 = DVec2::new(0., 4.);
|
|
let start_direction1 = DVec2::new(1., 2.);
|
|
let end_direction1 = DVec2::new(1., 5.);
|
|
assert!(line_intersection(start1, start_direction1, end1, end_direction1) == DVec2::new(2., 14.));
|
|
|
|
// y = x
|
|
// y = -x + 8
|
|
// intersect at (4, 4)
|
|
|
|
let start2 = DVec2::new(0., 0.);
|
|
let end2 = DVec2::new(8., 0.);
|
|
let start_direction2 = DVec2::new(1., 1.);
|
|
let end_direction2 = DVec2::new(1., -1.);
|
|
assert!(line_intersection(start2, start_direction2, end2, end_direction2) == DVec2::new(4., 4.));
|
|
}
|
|
|
|
#[test]
|
|
fn test_are_points_collinear() {
|
|
assert!(are_points_collinear(DVec2::new(2., 4.), DVec2::new(6., 8.), DVec2::new(4., 6.)));
|
|
assert!(!are_points_collinear(DVec2::new(1., 4.), DVec2::new(6., 8.), DVec2::new(4., 6.)));
|
|
}
|
|
|
|
#[test]
|
|
fn test_compute_circle_center_from_points() {
|
|
// 3/4 of unit circle
|
|
let center1 = compute_circle_center_from_points(DVec2::new(0., 1.), DVec2::new(-1., 0.), DVec2::new(1., 0.));
|
|
assert_eq!(center1.unwrap(), DVec2::new(0., 0.));
|
|
// 1/4 of unit circle
|
|
let center2 = compute_circle_center_from_points(DVec2::new(-1., 0.), DVec2::new(0., 1.), DVec2::new(1., 0.));
|
|
assert_eq!(center2.unwrap(), DVec2::new(0., 0.));
|
|
}
|
|
}
|