* Add Channel Extrataction Node
* Add hacky BlendModes for Inserting Color Channels
* Fix Channel Exporter
* Add Monochrome Option and Multi Output Node
* Fix Input Mapping
* Fix Formatting
* Split Alpha Extraction to seperate node
* Remove unnecessary functionality
* Add Alpha Channel as an output to the extract channel node
* Fix compilation
* Add unpolished 'Combine Channels' Node
* Fix Rebasing Issues
* Add a bit of polish
* Fix Rebase Issues
* Switch from 'ColorChannel' to 'RedGreenBlue'
I initially added an enum to hold color channels called 'ColorChannel', but while implementing the nodes, there somebody allready added a similar enum so I switched to that type
* Add correct names
* Add Improvement
- Some Performance Improvements
- Some Formatting Improvements
* Add some improvements
Most of this stuff was done by TrueDoctor in my Luchbreak :D
* Implement IO Improvements
- Converted primary output from split node to a dummy output
- Removed primary Input from split node
* Fix Formatting
* Fix Combine RGB Node (hopefully final :D )
* Swap around Inputs and Outputs
Move from ARGB -> RGBA
* Improve naming
* More naming fixes
* Fix Replace -> Into
* Rename Replacment -> Insertion
* Add blank assist area
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>