* Changes rotation handles to be around overlay squares Fixes https://discord.com/channels/731730685944922173/931942323644928040/1330785941786329209 * Fix zero width objects not being selected by slightly nudging the transform * Follow the categorical limits to render overlay quads As discussed here: https://discord.com/channels/731730685944922173/931942323644928040/1331166336923074600 * Replace area based calculations with edge based calculations * Fix 3rd category vis * Code review * Add missing powi(2) * Fixes to handle logic * Remove single axis prioritisation * Explicitly check for distance to find nearest handle * Replace threshold check based on corner vis bounds * Fix discrepancy at h=12px * Allow grab when box is too small by disabling resizing within bounds * Replace inside resize pixel limit * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> |
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