Graphite/node-graph/graster-nodes/src/cubic_spline.rs

124 lines
3.6 KiB
Rust

#[derive(Debug)]
pub struct CubicSplines {
pub x: [f32; 4],
pub y: [f32; 4],
}
impl CubicSplines {
pub fn solve(&self) -> [f32; 4] {
let (x, y) = (&self.x, &self.y);
// Build an augmented matrix to solve the system of equations using Gaussian elimination
let mut augmented_matrix = [
[
2. / (x[1] - x[0]),
1. / (x[1] - x[0]),
0.,
0.,
// |
3. * (y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])),
],
[
1. / (x[1] - x[0]),
2. * (1. / (x[1] - x[0]) + 1. / (x[2] - x[1])),
1. / (x[2] - x[1]),
0.,
// |
3. * ((y[1] - y[0]) / ((x[1] - x[0]) * (x[1] - x[0])) + (y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1]))),
],
[
0.,
1. / (x[2] - x[1]),
2. * (1. / (x[2] - x[1]) + 1. / (x[3] - x[2])),
1. / (x[3] - x[2]),
// |
3. * ((y[2] - y[1]) / ((x[2] - x[1]) * (x[2] - x[1])) + (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2]))),
],
[
0.,
0.,
1. / (x[3] - x[2]),
2. / (x[3] - x[2]),
// |
3. * (y[3] - y[2]) / ((x[3] - x[2]) * (x[3] - x[2])),
],
];
// Gaussian elimination: forward elimination
for row in 0..4 {
let pivot_row_index = (row..4)
.max_by(|&a_row, &b_row| {
augmented_matrix[a_row][row]
.abs()
.partial_cmp(&augmented_matrix[b_row][row].abs())
.unwrap_or(core::cmp::Ordering::Equal)
})
.unwrap();
// Swap the current row with the row that has the largest pivot element
augmented_matrix.swap(row, pivot_row_index);
// Eliminate the current column in all rows below the current one
for row_below_current in row + 1..4 {
assert!(augmented_matrix[row][row].abs() > f32::EPSILON);
let scale_factor = augmented_matrix[row_below_current][row] / augmented_matrix[row][row];
for col in row..5 {
augmented_matrix[row_below_current][col] -= augmented_matrix[row][col] * scale_factor
}
}
}
// Gaussian elimination: back substitution
let mut solutions = [0.; 4];
for col in (0..4).rev() {
assert!(augmented_matrix[col][col].abs() > f32::EPSILON);
solutions[col] = augmented_matrix[col][4] / augmented_matrix[col][col];
for row in (0..col).rev() {
augmented_matrix[row][4] -= augmented_matrix[row][col] * solutions[col];
augmented_matrix[row][col] = 0.;
}
}
solutions
}
pub fn interpolate(&self, input: f32, solutions: &[f32]) -> f32 {
if input <= self.x[0] {
return self.y[0];
}
if input >= self.x[self.x.len() - 1] {
return self.y[self.x.len() - 1];
}
// Find the segment that the input falls between
let mut segment = 1;
while self.x[segment] < input {
segment += 1;
}
let segment_start = segment - 1;
let segment_end = segment;
// Calculate the output value using quadratic interpolation
let input_value = self.x[segment_start];
let input_value_prev = self.x[segment_end];
let output_value = self.y[segment_start];
let output_value_prev = self.y[segment_end];
let solutions_value = solutions[segment_start];
let solutions_value_prev = solutions[segment_end];
let output_delta = solutions_value_prev * (input_value - input_value_prev) - (output_value - output_value_prev);
let solution_delta = (output_value - output_value_prev) - solutions_value * (input_value - input_value_prev);
let input_ratio = (input - input_value_prev) / (input_value - input_value_prev);
let prev_output_ratio = (1. - input_ratio) * output_value_prev;
let output_ratio = input_ratio * output_value;
let quadratic_ratio = input_ratio * (1. - input_ratio) * (output_delta * (1. - input_ratio) + solution_delta * input_ratio);
let result = prev_output_ratio + output_ratio + quadratic_ratio;
result.clamp(0., 1.)
}
}