* Move Vec<String> to Table<String> * Remove old VecDVec2 * Move Vec<u8> to Table<u8> * Move Vec<f64> to Table<f64> * Move [f64; 4] to Table<f64> * Move Vec<NodeId> to Table<NodeId> * Tidy up the TaggedValue variants * Move Vec<BrushStroke> to Table<BrushStroke> * Add missing type implementations * Fix tests --------- |
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| .. | ||
| application-io | ||
| canvas-utils | ||
| core-types | ||
| graphene-hash | ||
| graphic-types | ||
| no-std-types | ||
| raster-types | ||
| rendering | ||
| vector-types | ||
| wgpu-executor | ||