Graphite/libraries/raw-rs/src/preprocessing/camera_data.rs

120 lines
2.8 KiB
Rust

use crate::RawImage;
use build_camera_data::build_camera_data;
pub struct CameraData {
pub black: u16,
pub maximum: u16,
pub camera_to_xyz: [i16; 9],
}
impl CameraData {
const DEFAULT: CameraData = CameraData {
black: 0,
maximum: 0,
camera_to_xyz: [0; 9],
};
}
const CAMERA_DATA: [(&str, CameraData); 40] = build_camera_data!();
const XYZ_TO_RGB: [[f64; 3]; 3] = [
// Matrix:
[0.412453, 0.357580, 0.180423],
[0.212671, 0.715160, 0.072169],
[0.019334, 0.119193, 0.950227],
];
pub fn calculate_conversion_matrices(mut raw_image: RawImage) -> RawImage {
let Some(ref camera_model) = raw_image.camera_model else { return raw_image };
let camera_name_needle = camera_model.make.to_owned() + " " + &camera_model.model;
let camera_to_xyz = CAMERA_DATA
.iter()
.find(|(camera_name_haystack, _)| camera_name_needle == *camera_name_haystack)
.map(|(_, data)| data.camera_to_xyz.map(|x| (x as f64) / 10_000.));
let Some(camera_to_xyz) = camera_to_xyz else { return raw_image };
let mut camera_to_rgb = [[0.; 3]; 3];
for i in 0..3 {
for j in 0..3 {
for k in 0..3 {
camera_to_rgb[i][j] += camera_to_xyz[i * 3 + k] * XYZ_TO_RGB[k][j];
}
}
}
let white_balance_multiplier = camera_to_rgb.map(|x| 1. / x.iter().sum::<f64>());
for (index, row) in camera_to_rgb.iter_mut().enumerate() {
*row = row.map(|x| x * white_balance_multiplier[index]);
}
let rgb_to_camera = transpose(pseudoinverse(camera_to_rgb));
let cfa_white_balance_multiplier = if let Some(white_balance) = raw_image.camera_white_balance_multiplier {
white_balance
} else {
raw_image.cfa_pattern.map(|index| white_balance_multiplier[index as usize])
};
raw_image.white_balance_multiplier = Some(cfa_white_balance_multiplier);
raw_image.camera_to_rgb = Some(camera_to_rgb);
raw_image.rgb_to_camera = Some(rgb_to_camera);
raw_image
}
#[allow(clippy::needless_range_loop)]
fn pseudoinverse<const N: usize>(matrix: [[f64; 3]; N]) -> [[f64; 3]; N] {
let mut output_matrix = [[0.; 3]; N];
let mut work = [[0.; 6]; 3];
for i in 0..3 {
for j in 0..6 {
work[i][j] = if j == i + 3 { 1. } else { 0. };
}
for j in 0..3 {
for k in 0..N {
work[i][j] += matrix[k][i] * matrix[k][j];
}
}
}
for i in 0..3 {
let num = work[i][i];
for j in 0..6 {
work[i][j] /= num;
}
for k in 0..3 {
if k == i {
continue;
}
let num = work[k][i];
for j in 0..6 {
work[k][j] -= work[i][j] * num;
}
}
}
for i in 0..N {
for j in 0..3 {
output_matrix[i][j] = 0.;
for k in 0..3 {
output_matrix[i][j] += work[j][k + 3] * matrix[i][k];
}
}
}
output_matrix
}
fn transpose<const N: usize>(matrix: [[f64; 3]; N]) -> [[f64; N]; 3] {
let mut output_matrix = [[0.; N]; 3];
for (i, row) in matrix.iter().enumerate() {
for (j, &value) in row.iter().enumerate() {
output_matrix[j][i] = value;
}
}
output_matrix
}