259 lines
8.1 KiB
Rust
259 lines
8.1 KiB
Rust
use crate::WgpuExecutor;
|
|
use core_types::Color;
|
|
use core_types::Ctx;
|
|
use core_types::color::SRGBA8;
|
|
use core_types::ops::Convert;
|
|
use core_types::table::{Table, TableRow};
|
|
use core_types::transform::Footprint;
|
|
use raster_types::Image;
|
|
use raster_types::{CPU, GPU, Raster};
|
|
use wgpu::util::{DeviceExt, TextureDataOrder};
|
|
use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
|
|
|
|
/// Uploads CPU image data to a GPU texture
|
|
///
|
|
/// Creates a new WGPU texture with RGBA8UnormSrgb format and uploads the provided
|
|
/// image data. The texture is configured for binding, copying, and source operations.
|
|
fn upload_to_texture(device: &std::sync::Arc<wgpu::Device>, queue: &std::sync::Arc<wgpu::Queue>, image: &Raster<CPU>) -> wgpu::Texture {
|
|
let rgba8_data: Vec<SRGBA8> = image.data.iter().map(|x| (*x).into()).collect();
|
|
|
|
device.create_texture_with_data(
|
|
queue,
|
|
&TextureDescriptor {
|
|
label: Some("upload_texture node texture"),
|
|
size: Extent3d {
|
|
width: image.width,
|
|
height: image.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: TextureDimension::D2,
|
|
format: TextureFormat::Rgba8UnormSrgb,
|
|
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
|
|
view_formats: &[],
|
|
},
|
|
TextureDataOrder::LayerMajor,
|
|
bytemuck::cast_slice(rgba8_data.as_slice()),
|
|
)
|
|
}
|
|
|
|
/// Converts a Raster<GPU> texture to Raster<CPU> by downloading the underlying texture data.
|
|
///
|
|
/// Assumptions:
|
|
/// - 2D texture, mip level 0
|
|
/// - 4 bytes-per-pixel RGBA8
|
|
/// - Texture has COPY_SRC usage
|
|
struct RasterGpuToRasterCpuConverter {
|
|
buffer: wgpu::Buffer,
|
|
width: u32,
|
|
height: u32,
|
|
unpadded_bytes_per_row: u32,
|
|
padded_bytes_per_row: u32,
|
|
}
|
|
impl RasterGpuToRasterCpuConverter {
|
|
fn new(device: &std::sync::Arc<wgpu::Device>, encoder: &mut wgpu::CommandEncoder, data_gpu: Raster<GPU>) -> Self {
|
|
let texture = data_gpu.data();
|
|
let width = texture.width();
|
|
let height = texture.height();
|
|
let bytes_per_pixel = 4; // RGBA8
|
|
let unpadded_bytes_per_row = width * bytes_per_pixel;
|
|
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
|
let padded_bytes_per_row = unpadded_bytes_per_row.div_ceil(align) * align;
|
|
let buffer_size = padded_bytes_per_row as u64 * height as u64;
|
|
|
|
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
|
label: Some("texture_download_buffer"),
|
|
size: buffer_size,
|
|
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
|
mapped_at_creation: false,
|
|
});
|
|
|
|
encoder.copy_texture_to_buffer(
|
|
wgpu::TexelCopyTextureInfo {
|
|
texture,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d::ZERO,
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
wgpu::TexelCopyBufferInfo {
|
|
buffer: &buffer,
|
|
layout: wgpu::TexelCopyBufferLayout {
|
|
offset: 0,
|
|
bytes_per_row: Some(padded_bytes_per_row),
|
|
rows_per_image: Some(height),
|
|
},
|
|
},
|
|
Extent3d {
|
|
width,
|
|
height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
);
|
|
|
|
Self {
|
|
buffer,
|
|
width,
|
|
height,
|
|
unpadded_bytes_per_row,
|
|
padded_bytes_per_row,
|
|
}
|
|
}
|
|
|
|
async fn convert(self, device: &std::sync::Arc<wgpu::Device>) -> Result<Raster<CPU>, wgpu::BufferAsyncError> {
|
|
let buffer_slice = self.buffer.slice(..);
|
|
let (sender, receiver) = futures::channel::oneshot::channel();
|
|
buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
|
|
let _ = sender.send(result);
|
|
});
|
|
|
|
let _ = device.poll(wgpu::wgt::PollType::wait_indefinitely());
|
|
|
|
receiver.await.expect("Failed to receive map result")?;
|
|
|
|
let view = buffer_slice.get_mapped_range();
|
|
|
|
let row_stride = self.padded_bytes_per_row as usize;
|
|
let row_bytes = self.unpadded_bytes_per_row as usize;
|
|
let mut cpu_data: Vec<Color> = Vec::with_capacity((self.width * self.height) as usize);
|
|
for row in 0..self.height as usize {
|
|
let start = row * row_stride;
|
|
let row_slice = &view[start..start + row_bytes];
|
|
for px in row_slice.chunks_exact(4) {
|
|
cpu_data.push(Color::from_rgba8_srgb(px[0], px[1], px[2], px[3]));
|
|
}
|
|
}
|
|
|
|
drop(view);
|
|
self.buffer.unmap();
|
|
let cpu_image = Image {
|
|
data: cpu_data,
|
|
width: self.width,
|
|
height: self.height,
|
|
base64_string: None,
|
|
};
|
|
|
|
Ok(Raster::new_cpu(cpu_image))
|
|
}
|
|
}
|
|
|
|
/// Passthrough conversion for GPU tables - no conversion needed
|
|
impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Raster<GPU>> {
|
|
async fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> Table<Raster<GPU>> {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// Converts CPU raster table to GPU by uploading each image to a texture
|
|
impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Raster<CPU>> {
|
|
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Table<Raster<GPU>> {
|
|
let device = &executor.context.device;
|
|
let queue = &executor.context.queue;
|
|
let table = self
|
|
.into_iter()
|
|
.map(|row| {
|
|
let (image, attributes) = row.into_parts();
|
|
let texture = upload_to_texture(device, queue, &image);
|
|
|
|
TableRow::from_parts(Raster::new_gpu(texture), attributes)
|
|
})
|
|
.collect();
|
|
|
|
queue.submit([]);
|
|
table
|
|
}
|
|
}
|
|
|
|
/// Converts single CPU raster to GPU by uploading to texture
|
|
impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
|
|
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
|
|
let device = &executor.context.device;
|
|
let queue = &executor.context.queue;
|
|
let texture = upload_to_texture(device, queue, &self);
|
|
|
|
queue.submit([]);
|
|
Raster::new_gpu(texture)
|
|
}
|
|
}
|
|
|
|
/// Passthrough conversion for CPU tables - no conversion needed
|
|
impl<'i> Convert<Table<Raster<CPU>>, &'i WgpuExecutor> for Table<Raster<CPU>> {
|
|
async fn convert(self, _: Footprint, _converter: &'i WgpuExecutor) -> Table<Raster<CPU>> {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// Converts GPU raster table to CPU by downloading texture data in one go
|
|
///
|
|
/// then asynchronously maps all buffers and processes the results.
|
|
impl<'i> Convert<Table<Raster<CPU>>, &'i WgpuExecutor> for Table<Raster<GPU>> {
|
|
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Table<Raster<CPU>> {
|
|
let device = &executor.context.device;
|
|
let queue = &executor.context.queue;
|
|
|
|
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
label: Some("batch_texture_download_encoder"),
|
|
});
|
|
|
|
let mut converters = Vec::new();
|
|
let mut rows_meta = Vec::new();
|
|
|
|
for row in self {
|
|
let (element, attributes) = row.into_parts();
|
|
converters.push(RasterGpuToRasterCpuConverter::new(device, &mut encoder, element));
|
|
rows_meta.push(TableRow::from_parts((), attributes));
|
|
}
|
|
|
|
queue.submit([encoder.finish()]);
|
|
|
|
let mut map_futures = Vec::new();
|
|
for converter in converters {
|
|
map_futures.push(converter.convert(device));
|
|
}
|
|
|
|
let map_results = futures::future::try_join_all(map_futures)
|
|
.await
|
|
.map_err(|_| "Failed to receive map result")
|
|
.expect("Buffer mapping communication failed");
|
|
|
|
map_results
|
|
.into_iter()
|
|
.zip(rows_meta.into_iter())
|
|
.map(|(element, row)| {
|
|
let (_, attributes) = row.into_parts();
|
|
TableRow::from_parts(element, attributes)
|
|
})
|
|
.collect()
|
|
}
|
|
}
|
|
|
|
/// Converts single GPU raster to CPU by downloading texture data
|
|
impl<'i> Convert<Raster<CPU>, &'i WgpuExecutor> for Raster<GPU> {
|
|
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<CPU> {
|
|
let device = &executor.context.device;
|
|
let queue = &executor.context.queue;
|
|
|
|
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
label: Some("single_texture_download_encoder"),
|
|
});
|
|
|
|
let converter = RasterGpuToRasterCpuConverter::new(device, &mut encoder, self);
|
|
|
|
queue.submit([encoder.finish()]);
|
|
|
|
converter.convert(device).await.expect("Failed to download texture data")
|
|
}
|
|
}
|
|
|
|
/// Uploads an raster texture from the CPU to the GPU. This is now deprecated and the Convert node should be used in the future.
|
|
///
|
|
/// Accepts either individual raster data or a table of raster elements and converts it to the GPU format using the WgpuExecutor's device and queue.
|
|
#[node_macro::node(category(""))]
|
|
pub async fn upload_texture<'a: 'n, T: Convert<Table<Raster<GPU>>, &'a WgpuExecutor>>(
|
|
_: impl Ctx,
|
|
#[implementations(Table<Raster<CPU>>, Table<Raster<GPU>>)] input: T,
|
|
executor: &'a WgpuExecutor,
|
|
) -> Table<Raster<GPU>> {
|
|
input.convert(Footprint::DEFAULT, executor).await
|
|
}
|