* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes * Add index to network inputs, remove imports usage from flatten network * Replace NodeOutput with NodeInput::Node * Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network * Replace previous_outputs with root_node, fix adding artboard/layer to empty network * Import/Export UI nodes * Display input/output types dynamically from compiled network * Add LayerNodeIdentifer::ROOT_PARENT * Prevent .to_node() on ROOT_PARENT * Separate NodeGraphMessage and GraphOperationMessage * General bug fixes with nested networks * Change layer color, various bug fixes and improvements * Fix disconnect and set node input for proto nodes and UI export node * Dashed line to export for previewed node * Fix deleting proto nodes and nodes that feed into export * Allow modifications to nodes outside of nested network * Get network from Node Id parameter * Change root_node to previous_root_node * Get TaggedValue from proto node implementation type when disconnecting * Improve preview functionality and state * Artboard position and delete children fix * Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion * replace "Link" with "Wire", adjust previewing * Various bug fixes and improvements * Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node * Open demo artwork * Fix opening already upgraded documents and refactor FrontendGraphDataType usages * Fix deleting within network and other bugs * Get default node input from compiled network when copying, fix previews, tests, demo artwork * Code cleanup * Hide EditorApi and add a comment describing unresolved Import node input types * Code review * Replace placeholder ROOT_PARENT NodeId with std::u64::MAX * Breadcrumb padding --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> |
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| src | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
README.md
Bezier-rs
Computational geometry algorithms for Bézier segments and shapes useful in the context of 2D graphics.
Play with the interactive documentation which visualizes each API function in a fun manner:
View the interactive API
Bezier-rs is built for the needs of Graphite, an open source 2D vector graphics editor. We hope it may be useful to others, but presently Graphite is its primary user. Pull requests are welcomed for new features, code cleanup, ergonomic enhancements, performance improvements, and documentation clarifications.
The library currently provides functions dealing with single Bézier curve segments and open-or-closed multi-segment paths (which we call subpaths).
In the future, the library will be expanded to include compound paths (multiple subpaths forming a single shape, where the winding order determines inside-or-outside-ness) and operations between paths (e.g. boolean operations, convex hull). Pull requests for these additional features would be highly desirable.
Bezier-rs is inspired by Bezier.js and A Primer on Bézier Curves by Pomax. Bezier-rs is not a port of Bezier.js so the API for single-segment Bézier curves has some differences, and the intention is to offer a broader scope that provides algorithms beyond single curve segments (as noted above) to eventually service full vector shapes.
Terminology
Graphite and Bezier-rs use the following terminology for vector data. These depictions are given for cubic Bézier curves.



