Graphite/node-graph/nodes/graphic/src/graphic.rs

365 lines
12 KiB
Rust

use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::registry::types::{Angle, SignedInteger};
use core_types::table::{Table, TableRow};
use core_types::uuid::NodeId;
use core_types::{AnyHash, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl};
use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicTable};
use graphic_types::{Artboard, Vector};
use raster_types::{CPU, GPU, Raster};
use vector_types::{GradientStop, GradientStops, ReferencePoint};
/// Returns the value at the specified index in the collection.
/// If no value exists at that index, the type's default value is returned.
#[node_macro::node(category("General"))]
pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
_: impl Ctx,
/// The collection of data, such as a list or table.
#[implementations(
Vec<f64>,
Vec<u32>,
Vec<u64>,
Vec<DVec2>,
Vec<String>,
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
collection: T,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
index: SignedInteger,
) -> T::Output
where
T::Output: Clone + Default,
{
let index = index as i32;
if index < 0 {
collection.at_index_from_end(-index as usize)
} else {
collection.at_index(index as usize)
}
.unwrap_or_default()
}
#[node_macro::node(category("General"))]
async fn map<Item: AnyHash + Send + Sync + std::hash::Hash>(
ctx: impl Ctx + CloneVarArgs + ExtractAll,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: Table<Item>,
#[implementations(
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
)]
mapped: impl Node<Context<'static>, Output = Table<Item>>,
) -> Table<Item> {
let mut rows = Table::new();
for (i, row) in content.into_iter().enumerate() {
let owned_ctx = OwnedContextImpl::from(ctx.clone());
let owned_ctx = owned_ctx.with_vararg(Box::new(Table::new_from_row(row))).with_index(i);
let table = mapped.eval(owned_ctx.into_context()).await;
rows.extend(table);
}
rows
}
#[node_macro::node(category("General"))]
async fn mirror<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: Table<T>,
#[default(ReferencePoint::Center)] relative_to_bounds: ReferencePoint,
#[unit(" px")] offset: f64,
#[range((-90., 90.))] angle: Angle,
#[default(true)] keep_original: bool,
) -> Table<T>
where
Table<T>: BoundingBox,
{
// Normalize the direction vector
let normal = DVec2::from_angle(angle.to_radians());
// The mirror reference may be based on the bounding box if an explicit reference point is chosen
let RenderBoundingBox::Rectangle(bounding_box) = content.bounding_box(DAffine2::IDENTITY, false) else {
return content;
};
let reference_point_location = relative_to_bounds.point_in_bounding_box((bounding_box[0], bounding_box[1]).into());
let mirror_reference_point = reference_point_location.map(|point| point + normal * offset);
// Create the reflection matrix
let reflection = DAffine2::from_mat2_translation(
glam::DMat2::from_cols(
DVec2::new(1. - 2. * normal.x * normal.x, -2. * normal.y * normal.x),
DVec2::new(-2. * normal.x * normal.y, 1. - 2. * normal.y * normal.y),
),
DVec2::ZERO,
);
// Apply reflection around the reference point
let reflected_transform = if let Some(mirror_reference_point) = mirror_reference_point {
DAffine2::from_translation(mirror_reference_point) * reflection * DAffine2::from_translation(-mirror_reference_point)
} else {
reflection * DAffine2::from_translation(DVec2::from_angle(angle.to_radians()) * DVec2::splat(-offset))
};
let mut result_table = Table::new();
// Add original instance depending on the keep_original flag
if keep_original {
for instance in content.clone().into_iter() {
result_table.push(instance);
}
}
// Create and add mirrored instance
for mut row in content.into_iter() {
row.transform = reflected_transform * row.transform;
result_table.push(row);
}
result_table
}
/// Performs internal editor record-keeping that enables tools to target this network's layer.
/// This node associates the ID of the network's parent layer to every element of output data.
/// This technical detail may be ignored by users, and will be phased out in the future.
#[node_macro::node(category(""))]
pub async fn source_node_id<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(
Table<Artboard>,
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: Table<T>,
node_path: Vec<NodeId>,
) -> Table<T> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer node (whose network contains this internal node).
let source_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
let mut content = content;
for row in content.iter_mut() {
*row.source_node_id = source_node_id;
}
content
}
/// Joins two tables of the same type, extending the base table with the rows of the new table.
#[node_macro::node(category("General"))]
pub async fn extend<T: 'n + Send + Clone>(
_: impl Ctx,
/// The table whose rows will appear at the start of the extended table.
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
base: Table<T>,
/// The table whose rows will appear at the end of the extended table.
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
new: Table<T>,
) -> Table<T> {
let mut base = base;
base.extend(new);
base
}
// TODO: Eventually remove this document upgrade code
/// Performs an obsolete function as part of a migration from an older document format.
/// Users are advised to delete this node and replace it with a new one.
#[node_macro::node(category(""))]
pub async fn legacy_layer_extend<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)] base: Table<T>,
#[expose]
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
new: Table<T>,
nested_node_path: Vec<NodeId>,
) -> Table<T> {
// Get the penultimate element of the node path, or None if the path is too short
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
let source_node_id = nested_node_path.get(nested_node_path.len().wrapping_sub(2)).copied();
let mut base = base;
for row in new.into_iter() {
base.push(TableRow { source_node_id, ..row });
}
base
}
/// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input.
/// The inverse of this node is 'Flatten Graphic'.
#[node_macro::node(category("General"))]
pub async fn wrap_graphic<T: Into<Graphic> + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
DAffine2,
)]
content: T,
) -> Table<Graphic> {
Table::new_from_element(content.into())
}
/// Converts a table of graphical content into a graphic table by placing it into an element of a new wrapper graphic table.
/// If it is already a graphic table, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired.
#[node_macro::node(category("General"))]
pub async fn to_graphic<T: IntoGraphicTable + 'n>(
_: impl Ctx,
#[implementations(
Table<Graphic>,
Table<Vector>,
Table<Raster<CPU>>,
Table<Raster<GPU>>,
Table<Color>,
Table<GradientStops>,
)]
content: T,
) -> Table<Graphic> {
content.into_graphic_table()
}
/// Removes a level of nesting from a graphic table, or all nesting if "Fully Flatten" is enabled.
#[node_macro::node(category("General"))]
pub async fn flatten_graphic(_: impl Ctx, content: Table<Graphic>, fully_flatten: bool) -> Table<Graphic> {
// TODO: Avoid mutable reference, instead return a new Table<Graphic>?
fn flatten_table(output_graphic_table: &mut Table<Graphic>, current_graphic_table: Table<Graphic>, fully_flatten: bool, recursion_depth: usize) {
for current_row in current_graphic_table.iter() {
let current_element = current_row.element.clone();
let reference = *current_row.source_node_id;
let recurse = fully_flatten || recursion_depth == 0;
match current_element {
// If we're allowed to recurse, flatten any graphics we encounter
Graphic::Graphic(mut current_element) if recurse => {
// Apply the parent graphic's transform to all child elements
for graphic in current_element.iter_mut() {
*graphic.transform = *current_row.transform * *graphic.transform;
}
flatten_table(output_graphic_table, current_element, fully_flatten, recursion_depth + 1);
}
// Push any leaf Graphic elements we encounter, which can be either Graphic table elements beyond the recursion depth, or table elements other than Graphic tables
_ => {
output_graphic_table.push(TableRow {
element: current_element,
transform: *current_row.transform,
alpha_blending: *current_row.alpha_blending,
source_node_id: reference,
});
}
}
}
}
let mut output = Table::new();
flatten_table(&mut output, content, fully_flatten, 0);
output
}
/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
#[node_macro::node(category("Vector"))]
pub async fn flatten_vector<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Vector>)] content: T) -> Table<Vector> {
content.into_flattened_table()
}
/// Converts a graphic table into a raster table by deeply flattening any raster content it contains, and discarding any non-raster content.
#[node_macro::node(category("Raster"))]
pub async fn flatten_raster<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Raster<CPU>>)] content: T) -> Table<Raster<CPU>> {
content.into_flattened_table()
}
/// Converts a graphic table into a color table by deeply flattening any color content it contains, and discarding any non-color content.
#[node_macro::node(category("General"))]
pub async fn flatten_color<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] content: T) -> Table<Color> {
content.into_flattened_table()
}
/// Converts a graphic table into a gradient table by deeply flattening any gradient content it contains, and discarding any non-gradient content.
#[node_macro::node(category("General"))]
pub async fn flatten_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<GradientStops>)] content: T) -> Table<GradientStops> {
content.into_flattened_table()
}
/// Constructs a gradient from a table of colors, where the colors are evenly distributed as gradient stops across the range from 0 to 1.
#[node_macro::node(category("Color"))]
fn colors_to_gradient<T: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Color>)] colors: T) -> Table<GradientStops> {
let colors = colors.into_flattened_table::<Color>();
let total_colors = colors.len();
if total_colors == 0 {
return Table::new_from_element(GradientStops::new(vec![
GradientStop {
position: 0.,
midpoint: 0.5,
color: Color::BLACK,
},
GradientStop {
position: 1.,
midpoint: 0.5,
color: Color::BLACK,
},
]));
}
if let (Some(color), None) = {
let mut colors_iter = colors.iter();
(colors_iter.next(), colors_iter.next())
} {
return Table::new_from_element(GradientStops::new(vec![
GradientStop {
position: 0.,
midpoint: 0.5,
color: *color.element,
},
GradientStop {
position: 1.,
midpoint: 0.5,
color: *color.element,
},
]));
}
let colors = colors.into_iter().enumerate().map(|(index, row)| GradientStop {
position: index as f64 / (total_colors - 1) as f64,
midpoint: 0.5,
color: row.element,
});
Table::new_from_element(GradientStops::new(colors))
}