Graphite/frontend/src/components/widgets/inputs/NumberInput.svelte

490 lines
16 KiB
Svelte

<script lang="ts">
import { createEventDispatcher } from "svelte";
import { type NumberInputMode, type NumberInputIncrementBehavior } from "@graphite/wasm-communication/messages";
import FieldInput from "@graphite/components/widgets/inputs/FieldInput.svelte";
// emits: ["update:value"],
const dispatch = createEventDispatcher<{ value: number | undefined }>();
// Label
export let label: string | undefined = undefined;
export let tooltip: string | undefined = undefined;
// Disabled
export let disabled = false;
// Value
export let value: number | undefined = undefined; // When not provided, a dash is displayed
export let min: number | undefined = undefined;
export let max: number | undefined = undefined;
export let isInteger = false;
// Number presentation
export let displayDecimalPlaces = 3;
export let unit = "";
export let unitIsHiddenWhenEditing = true;
// Mode behavior
// "Increment" shows arrows and allows dragging left/right to change the value.
// "Range" shows a range slider between some minimum and maximum value.
export let mode: NumberInputMode = "Increment";
// When `mode` is "Increment", `step` is the multiplier or addend used with `incrementBehavior`.
// When `mode` is "Range", `step` is the range slider's snapping increment if `isInteger` is `true`.
export let step = 1;
// `incrementBehavior` is only applicable with a `mode` of "Increment".
// "Add"/"Multiply": The value is added or multiplied by `step`.
// "None": the increment arrows are not shown.
// "Callback": the functions `incrementCallbackIncrease` and `incrementCallbackDecrease` call custom behavior.
export let incrementBehavior: NumberInputIncrementBehavior = "Add";
// `rangeMin` and `rangeMax` are only applicable with a `mode` of "Range".
// They set the lower and upper values of the slider to drag between.
export let rangeMin = 0;
export let rangeMax = 1;
// Styling
export let minWidth = 0;
export let sharpRightCorners = false;
// Callbacks
export let incrementCallbackIncrease: (() => void) | undefined = undefined;
export let incrementCallbackDecrease: (() => void) | undefined = undefined;
let self: FieldInput | undefined;
let text = displayText(value, displayDecimalPlaces, unit);
let editing = false;
// Stays in sync with a binding to the actual input range slider element.
let rangeSliderValue = value !== undefined ? value : 0;
// Value used to render the position of the fake slider when applicable, and length of the progress colored region to the slider's left.
// This is the same as `rangeSliderValue` except in the "mousedown" state, when it has the previous location before the user's mousedown.
let rangeSliderValueAsRendered = value !== undefined ? value : 0;
// "default": no interaction is happening.
// "mousedown": the user has pressed down the mouse and might next decide to either drag left/right or release without dragging.
// "dragging": the user is dragging the slider left/right.
let rangeSliderClickDragState: "default" | "mousedown" | "dragging" = "default";
$: watchValue(value);
$: sliderStepValue = isInteger ? (step === undefined ? 1 : step) : "any";
// Called only when `value` is changed from outside this component
function watchValue(value: number | undefined) {
// Don't update if the slider is currently being dragged (we don't want the backend fighting with the user's drag)
if (rangeSliderClickDragState === "dragging") return;
// Draw a dash if the value is undefined
if (value === undefined) {
text = "-";
return;
}
// Update the range slider with the new value
rangeSliderValue = value;
rangeSliderValueAsRendered = value;
// The simple `clamp()` function can't be used here since `undefined` values need to be boundless
let sanitized = value;
if (typeof min === "number") sanitized = Math.max(sanitized, min);
if (typeof max === "number") sanitized = Math.min(sanitized, max);
text = displayText(sanitized, displayDecimalPlaces, unit);
}
function onSliderInput() {
// Keep only 4 digits after the decimal point
const ROUNDING_EXPONENT = 4;
const ROUNDING_MAGNITUDE = 10 ** ROUNDING_EXPONENT;
const roundedValue = Math.round(rangeSliderValue * ROUNDING_MAGNITUDE) / ROUNDING_MAGNITUDE;
// Exit if this is an extraneous event invocation that occurred after mouseup, which happens in Firefox
if (value !== undefined && Math.abs(value - roundedValue) < 1 / ROUNDING_MAGNITUDE) {
return;
}
// The first event upon mousedown means we transition to a "mousedown" state
if (rangeSliderClickDragState === "default") {
rangeSliderClickDragState = "mousedown";
// Exit early because we don't want to use the value set by where on the track the user pressed
return;
}
// The second event upon mousedown that occurs by moving left or right means the user has committed to dragging the slider
if (rangeSliderClickDragState === "mousedown") {
rangeSliderClickDragState = "dragging";
}
// If we're in a dragging state, we want to use the new slider value
rangeSliderValueAsRendered = roundedValue;
updateValue(roundedValue, min, max, displayDecimalPlaces, unit);
}
function onSliderPointerDown() {
// We want to render the fake slider thumb at the old position, which is still the number held by `value`
rangeSliderValueAsRendered = value || 0;
// Because an `input` event is fired right before or after this (depending on browser), that first
// invocation will transition the state machine to `mousedown`. That's why we don't do it here.
}
function onSliderPointerUp() {
// User clicked but didn't drag, so we focus the text input element
if (rangeSliderClickDragState === "mousedown") {
const inputElement = self?.element();
if (!inputElement) return;
// Set the slider position back to the original position to undo the user moving it
rangeSliderValue = rangeSliderValueAsRendered;
// Begin editing the number text field
inputElement.focus();
}
// Releasing the mouse means we can reset the state machine
rangeSliderClickDragState = "default";
}
function onTextFocused() {
if (value === undefined) text = "";
else if (unitIsHiddenWhenEditing) text = `${value}`;
else text = `${value}${unPluralize(unit, value)}`;
editing = true;
self?.selectAllText(text);
}
// Called only when `value` is changed from the <input> element via user input and committed, either with the
// enter key (via the `change` event) or when the <input> element is unfocused (with the `blur` event binding)
function onTextChanged() {
// The `unFocus()` call at the bottom of this function and in `onCancelTextChange()` causes this function to be run again, so this check skips a second run
if (!editing) return;
const parsed = parseFloat(text);
const newValue = Number.isNaN(parsed) ? undefined : parsed;
updateValue(newValue, min, max, displayDecimalPlaces, unit);
editing = false;
self?.unFocus();
}
function onCancelTextChange() {
updateValue(undefined, min, max, displayDecimalPlaces, unit);
editing = false;
self?.unFocus();
}
function onIncrement(direction: "Decrease" | "Increase") {
if (value === undefined) return;
const actions: Record<NumberInputIncrementBehavior, () => void> = {
Add: () => {
const directionAddend = direction === "Increase" ? step : -step;
updateValue(value !== undefined ? value + directionAddend : undefined, min, max, displayDecimalPlaces, unit);
},
Multiply: () => {
const directionMultiplier = direction === "Increase" ? step : 1 / step;
updateValue(value !== undefined ? value * directionMultiplier : undefined, min, max, displayDecimalPlaces, unit);
},
Callback: () => {
if (direction === "Increase") incrementCallbackIncrease?.();
if (direction === "Decrease") incrementCallbackDecrease?.();
},
None: () => {},
};
const action = actions[incrementBehavior];
action();
}
function updateValue(newValue: number | undefined, min: number | undefined, max: number | undefined, displayDecimalPlaces: number, unit: string) {
// Check if the new value is valid, otherwise we use the old value (rounded if it's an integer)
const nowValid = value !== undefined && isInteger ? Math.round(value) : value;
let cleaned = newValue !== undefined ? newValue : nowValid;
if (typeof min === "number" && !Number.isNaN(min) && cleaned !== undefined) cleaned = Math.max(cleaned, min);
if (typeof max === "number" && !Number.isNaN(max) && cleaned !== undefined) cleaned = Math.min(cleaned, max);
text = displayText(cleaned, displayDecimalPlaces, unit);
if (newValue !== undefined) dispatch("value", cleaned);
}
function displayText(value: number | undefined, displayDecimalPlaces: number, unit: string): string {
if (value === undefined) return "-";
// Find the amount of digits on the left side of the decimal
// 10.25 == 2
// 1.23 == 1
// 0.23 == 0 (Reason for the slightly more complicated code)
const absValueInt = Math.floor(Math.abs(value));
const leftSideDigits = absValueInt === 0 ? 0 : absValueInt.toString().length;
const roundingPower = 10 ** Math.max(displayDecimalPlaces - leftSideDigits, 0);
const displayValue = Math.round(value * roundingPower) / roundingPower;
return `${displayValue}${unPluralize(unit, value)}`;
}
function unPluralize(unit: string, value: number): string {
if (value === 1 && unit.endsWith("s")) return unit.slice(0, -1);
return unit;
}
</script>
<FieldInput
class={`number-input ${mode.toLocaleLowerCase()}`}
value={text}
on:value={({ detail }) => (text = detail)}
on:textFocused={onTextFocused}
on:textChanged={onTextChanged}
on:cancelTextChange={onCancelTextChange}
{label}
{disabled}
{tooltip}
{sharpRightCorners}
spellcheck={false}
styles={{ "min-width": minWidth > 0 ? `${minWidth}px` : undefined, "--progress-factor": (rangeSliderValueAsRendered - rangeMin) / (rangeMax - rangeMin) }}
bind:this={self}
>
{#if value !== undefined && mode === "Increment" && incrementBehavior !== "None"}
<button class="arrow left" on:click={() => onIncrement("Decrease")} tabindex="-1" />
<button class="arrow right" on:click={() => onIncrement("Increase")} tabindex="-1" />
{/if}
{#if mode === "Range" && value !== undefined}
<input
type="range"
class="slider"
class:hidden={rangeSliderClickDragState === "mousedown"}
bind:value={rangeSliderValue}
min={rangeMin}
max={rangeMax}
step={sliderStepValue}
{disabled}
on:input={onSliderInput}
on:pointerdown={onSliderPointerDown}
on:pointerup={onSliderPointerUp}
tabindex="-1"
/>
{/if}
{#if value !== undefined}
{#if value !== undefined && rangeSliderClickDragState === "mousedown"}
<div class="fake-slider-thumb" />
{/if}
<div class="slider-progress" />
{/if}
</FieldInput>
<style lang="scss" global>
.number-input {
input {
text-align: center;
}
&.increment {
// Widen the label and input margins from the edges by an extra 8px to make room for the increment arrows
label {
margin-left: 16px;
}
input[type="text"]:not(:focus).has-label {
margin-right: 16px;
}
// Hide the increment arrows when entering text, disabled, or not hovered
input[type="text"]:focus ~ .arrow,
&.disabled .arrow,
&:not(:hover) .arrow {
display: none;
}
// Style the increment arrows
.arrow {
position: absolute;
top: 0;
margin: 0;
padding: 9px 0;
border: none;
background: rgba(var(--color-1-nearblack-rgb), 0.75);
&:hover {
background: var(--color-6-lowergray);
&.right::before {
border-color: transparent transparent transparent var(--color-f-white);
}
&.left::after {
border-color: transparent var(--color-f-white) transparent transparent;
}
}
&.right {
right: 0;
padding-left: 7px;
padding-right: 6px;
&::before {
content: "";
display: block;
width: 0;
height: 0;
border-style: solid;
border-width: 3px 0 3px 3px;
border-color: transparent transparent transparent var(--color-e-nearwhite);
}
}
&.left {
left: 0;
padding-left: 6px;
padding-right: 7px;
&::after {
content: "";
display: block;
width: 0;
height: 0;
border-style: solid;
border-width: 3px 3px 3px 0;
border-color: transparent var(--color-e-nearwhite) transparent transparent;
}
}
}
}
&.range {
position: relative;
input[type="text"],
label {
z-index: 1;
}
input[type="text"]:focus ~ .slider,
input[type="text"]:focus ~ .fake-slider-thumb,
input[type="text"]:focus ~ .slider-progress {
display: none;
}
.slider {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
padding: 0;
margin: 0;
-webkit-appearance: none; // Required until Safari 15.4 (Graphite supports 15.0+)
appearance: none;
background: none;
cursor: default;
// Except when disabled, the range slider goes above the label and input so it's interactable.
// Then we use the blend mode to make it appear behind which works since the text is almost white and background almost black.
// When disabled, the blend mode trick doesn't work with the grayer colors. But we don't need it to be interactable, so it can actually go behind properly.
z-index: 2;
mix-blend-mode: screen;
&.hidden {
opacity: 0;
}
// Chromium and Safari
&::-webkit-slider-thumb {
-webkit-appearance: none; // Required until Safari 15.4 (Graphite supports 15.0+)
appearance: none;
border-radius: 2px;
width: 4px;
height: 24px;
background: #494949; // Becomes var(--color-5-dullgray) with screen blend mode over var(--color-1-nearblack) background
}
&:hover::-webkit-slider-thumb {
background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
}
&:disabled {
mix-blend-mode: normal;
z-index: 0;
&::-webkit-slider-thumb {
background: var(--color-4-dimgray);
}
}
// Firefox
&::-moz-range-thumb {
border: none;
border-radius: 2px;
width: 4px;
height: 24px;
background: #494949; // Becomes var(--color-5-dullgray) with screen blend mode over var(--color-1-nearblack) background
}
&:hover::-moz-range-thumb {
background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
}
&:hover ~ .slider-progress::before {
background: var(--color-3-darkgray);
}
&::-moz-range-track {
height: 0;
}
}
// This fake slider thumb stays in the location of the real thumb while we have to hide the real slider between mousedown and mouseup or mousemove.
// That's because the range input element moves to the pressed location immediately upon mousedown, but we don't want to show that yet.
// Instead, we want to wait until the user does something:
// Releasing the mouse means we reset the slider to its previous location, thus canceling the slider move. In that case, we focus the text entry.
// Moving the mouse left/right means we have begun dragging, so then we hide this fake one and continue showing the actual drag of the real slider.
.fake-slider-thumb {
position: absolute;
left: 2px;
right: 2px;
top: 0;
bottom: 0;
z-index: 2;
mix-blend-mode: screen;
pointer-events: none;
&::before {
content: "";
position: absolute;
border-radius: 2px;
margin-left: -2px;
left: calc(var(--progress-factor) * 100%);
width: 4px;
height: 24px;
background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
}
}
.slider-progress {
position: absolute;
top: 2px;
bottom: 2px;
left: 2px;
right: 2px;
pointer-events: none;
&::before {
content: "";
position: absolute;
top: 0;
left: 0;
width: calc(var(--progress-factor) * 100% - 2px);
height: 100%;
background: var(--color-2-mildblack);
border-radius: 1px 0 0 1px;
}
}
}
}
</style>