Graphite/frontend/wasm/src/editor_api.rs

841 lines
32 KiB
Rust

//! This file is where functions are defined to be called directly from JS.
//! It serves as a thin wrapper over the editor backend API that relies
//! on the dispatcher messaging system and more complex Rust data types.
use crate::helpers::{translate_key, Error};
use crate::{EDITOR_HAS_CRASHED, EDITOR_INSTANCES, JS_EDITOR_HANDLES};
use document_legacy::document_metadata::LayerNodeIdentifier;
use document_legacy::LayerId;
use editor::application::generate_uuid;
use editor::application::Editor;
use editor::consts::{FILE_SAVE_SUFFIX, GRAPHITE_DOCUMENT_VERSION};
use editor::messages::input_mapper::utility_types::input_keyboard::ModifierKeys;
use editor::messages::input_mapper::utility_types::input_mouse::{EditorMouseState, ScrollDelta, ViewportBounds};
use editor::messages::portfolio::utility_types::Platform;
use editor::messages::prelude::*;
use graph_craft::document::NodeId;
use graphene_core::raster::color::Color;
use serde::Serialize;
use serde_wasm_bindgen::{self, from_value};
use std::cell::RefCell;
use std::sync::atomic::Ordering;
use wasm_bindgen::prelude::*;
/// Set the random seed used by the editor by calling this from JS upon initialization.
/// This is necessary because WASM doesn't have a random number generator.
#[wasm_bindgen(js_name = setRandomSeed)]
pub fn set_random_seed(seed: u64) {
editor::application::set_uuid_seed(seed);
}
/// We directly interface with the updateImage JS function for massively increased performance over serializing and deserializing.
/// This avoids creating a json with a list millions of numbers long.
#[wasm_bindgen(module = "/../src/wasm-communication/editor.ts")]
extern "C" {
fn updateImage(path: Vec<u64>, nodeId: Option<u64>, mime: String, imageData: &[u8], transform: js_sys::Float64Array, document_id: u64);
fn fetchImage(path: Vec<u64>, nodeId: Option<u64>, mime: String, document_id: u64, identifier: String);
//fn dispatchTauri(message: String) -> String;
fn dispatchTauri(message: String);
}
/// Provides a handle to access the raw WASM memory
#[wasm_bindgen(js_name = wasmMemory)]
pub fn wasm_memory() -> JsValue {
wasm_bindgen::memory()
}
// To avoid wasm-bindgen from checking mutable reference issues using WasmRefCell we must make all methods take a non mutable reference to self.
// Not doing this creates an issue when rust calls into JS which calls back to rust in the same call stack.
#[wasm_bindgen]
#[derive(Clone)]
pub struct JsEditorHandle {
editor_id: u64,
frontend_message_handler_callback: js_sys::Function,
}
fn window() -> web_sys::Window {
web_sys::window().expect("no global `window` exists")
}
fn request_animation_frame(f: &Closure<dyn FnMut()>) {
//window().request_idle_callback(f.as_ref().unchecked_ref()).unwrap();
window().request_animation_frame(f.as_ref().unchecked_ref()).expect("should register `requestAnimationFrame` OK");
}
// Sends a message to the dispatcher in the Editor Backend
async fn poll_node_graph_evaluation() {
// Process no further messages after a crash to avoid spamming the console
if EDITOR_HAS_CRASHED.load(Ordering::SeqCst) {
return;
}
editor::node_graph_executor::run_node_graph().await;
// Get the editor instances, dispatch the message, and store the `FrontendMessage` queue response
EDITOR_INSTANCES
.with(|instances| {
JS_EDITOR_HANDLES.with(|handles| {
// Mutably borrow the editors, and if successful, we can access them in the closure
instances.try_borrow_mut().map(|mut editors| {
// Get the editor instance for this editor ID, then dispatch the message to the backend, and return its response `FrontendMessage` queue
for (id, editor) in editors.iter_mut() {
let handles = handles.borrow_mut();
let handle = handles.get(id).unwrap();
let mut messages = VecDeque::new();
editor.poll_node_graph_evaluation(&mut messages);
// Send each `FrontendMessage` to the JavaScript frontend
let mut responses = Vec::new();
for message in messages.into_iter() {
responses.extend(editor.handle_message(message));
}
for response in responses.into_iter() {
handle.send_frontend_message_to_js(response);
}
// If the editor cannot be borrowed then it has encountered a panic - we should just ignore new dispatches
}
})
})
})
.unwrap_or_else(|_| log::error!("Failed to borrow editor instances"));
}
#[wasm_bindgen]
#[allow(clippy::too_many_arguments)]
impl JsEditorHandle {
#[wasm_bindgen(constructor)]
pub fn new(frontend_message_handler_callback: js_sys::Function) -> Self {
let editor_id = generate_uuid();
let editor = Editor::new();
let editor_handle = JsEditorHandle {
editor_id,
frontend_message_handler_callback,
};
EDITOR_INSTANCES.with(|instances| instances.borrow_mut().insert(editor_id, editor));
JS_EDITOR_HANDLES.with(|instances| instances.borrow_mut().insert(editor_id, editor_handle.clone()));
editor_handle
}
// Sends a message to the dispatcher in the Editor Backend
fn dispatch<T: Into<Message>>(&self, message: T) {
// Process no further messages after a crash to avoid spamming the console
if EDITOR_HAS_CRASHED.load(Ordering::SeqCst) {
return;
}
#[cfg(feature = "tauri")]
{
let message: Message = message.into();
let message = ron::to_string(&message).unwrap();
dispatchTauri(message);
}
#[cfg(not(feature = "tauri"))]
{
// Get the editor instances, dispatch the message, and store the `FrontendMessage` queue response
let frontend_messages = EDITOR_INSTANCES.with(|instances| {
// Mutably borrow the editors, and if successful, we can access them in the closure
instances.try_borrow_mut().map(|mut editors| {
// Get the editor instance for this editor ID, then dispatch the message to the backend, and return its response `FrontendMessage` queue
editors
.get_mut(&self.editor_id)
.expect("EDITOR_INSTANCES does not contain the current editor_id")
.handle_message(message.into())
})
});
// Process any `FrontendMessage` responses resulting from the backend processing the dispatched message
if let Ok(frontend_messages) = frontend_messages {
// Send each `FrontendMessage` to the JavaScript frontend
for message in frontend_messages.into_iter() {
self.send_frontend_message_to_js(message);
}
}
}
// If the editor cannot be borrowed then it has encountered a panic - we should just ignore new dispatches
}
// Sends a FrontendMessage to JavaScript
fn send_frontend_message_to_js(&self, mut message: FrontendMessage) {
// Special case for update image data to avoid serialization times.
if let FrontendMessage::UpdateImageData { document_id, image_data } = message {
for image in image_data {
#[cfg(not(feature = "tauri"))]
{
let transform = if let Some(transform_val) = image.transform {
let transform = js_sys::Float64Array::new_with_length(6);
transform.copy_from(&transform_val);
transform
} else {
js_sys::Float64Array::default()
};
updateImage(image.path, image.node_id, image.mime, &image.image_data, transform, document_id);
}
#[cfg(feature = "tauri")]
{
let identifier = format!("http://localhost:3001/image/{:?}_{}", image.path, document_id);
fetchImage(image.path.clone(), image.node_id, image.mime, document_id, identifier);
}
}
return;
}
if let FrontendMessage::UpdateDocumentLayerTreeStructure { data_buffer } = message {
message = FrontendMessage::UpdateDocumentLayerTreeStructureJs { data_buffer: data_buffer.into() };
}
let message_type = message.to_discriminant().local_name();
let serializer = serde_wasm_bindgen::Serializer::new().serialize_large_number_types_as_bigints(true);
let message_data = message.serialize(&serializer).expect("Failed to serialize FrontendMessage");
let js_return_value = self.frontend_message_handler_callback.call2(&JsValue::null(), &JsValue::from(message_type), &message_data);
if let Err(error) = js_return_value {
error!(
"While handling FrontendMessage \"{:?}\", JavaScript threw an error: {:?}",
message.to_discriminant().local_name(),
error,
)
}
}
// ========================================================================
// Add additional JS -> Rust wrapper functions below as needed for calling
// the backend from the web frontend.
// ========================================================================
#[wasm_bindgen(js_name = initAfterFrontendReady)]
pub fn init_after_frontend_ready(&self, platform: String) {
let platform = match platform.as_str() {
"Windows" => Platform::Windows,
"Mac" => Platform::Mac,
"Linux" => Platform::Linux,
_ => Platform::Unknown,
};
self.dispatch(GlobalsMessage::SetPlatform { platform });
self.dispatch(Message::Init);
let f = std::rc::Rc::new(RefCell::new(None));
let g = f.clone();
*g.borrow_mut() = Some(Closure::new(move || {
wasm_bindgen_futures::spawn_local(poll_node_graph_evaluation());
// Schedule ourself for another requestAnimationFrame callback.
request_animation_frame(f.borrow().as_ref().unwrap());
}));
request_animation_frame(g.borrow().as_ref().unwrap());
}
#[wasm_bindgen(js_name = tauriResponse)]
pub fn tauri_response(&self, _message: JsValue) {
#[cfg(feature = "tauri")]
match ron::from_str::<Vec<FrontendMessage>>(&_message.as_string().unwrap()) {
Ok(response) => {
for message in response {
self.send_frontend_message_to_js(message);
}
}
Err(error) => {
log::error!("tauri response: {error:?}\n{_message:?}");
}
}
}
/// Displays a dialog with an error message
#[wasm_bindgen(js_name = errorDialog)]
pub fn error_dialog(&self, title: String, description: String) {
let message = DialogMessage::DisplayDialogError { title, description };
self.dispatch(message);
}
/// Answer whether or not the editor has crashed
#[wasm_bindgen(js_name = hasCrashed)]
pub fn has_crashed(&self) -> bool {
EDITOR_HAS_CRASHED.load(Ordering::SeqCst)
}
/// Answer whether or not the editor is in development mode
#[wasm_bindgen(js_name = inDevelopmentMode)]
pub fn in_development_mode(&self) -> bool {
cfg!(debug_assertions)
}
/// Get the constant `FILE_SAVE_SUFFIX`
#[wasm_bindgen(js_name = fileSaveSuffix)]
pub fn file_save_suffix(&self) -> String {
FILE_SAVE_SUFFIX.into()
}
/// Get the constant `GRAPHITE_DOCUMENT_VERSION`
#[wasm_bindgen(js_name = graphiteDocumentVersion)]
pub fn graphite_document_version(&self) -> String {
GRAPHITE_DOCUMENT_VERSION.to_string()
}
/// Update layout of a given UI
#[wasm_bindgen(js_name = updateLayout)]
pub fn update_layout(&self, layout_target: JsValue, widget_id: u64, value: JsValue) -> Result<(), JsValue> {
match (from_value(layout_target), from_value(value)) {
(Ok(layout_target), Ok(value)) => {
let message = LayoutMessage::UpdateLayout { layout_target, widget_id, value };
self.dispatch(message);
Ok(())
}
(target, val) => Err(Error::new(&format!("Could not update UI\nDetails:\nTarget: {target:?}\nValue: {val:?}")).into()),
}
}
#[wasm_bindgen(js_name = loadPreferences)]
pub fn load_preferences(&self, preferences: String) {
let message = PreferencesMessage::Load { preferences };
self.dispatch(message);
}
#[wasm_bindgen(js_name = selectDocument)]
pub fn select_document(&self, document_id: u64) {
let message = PortfolioMessage::SelectDocument { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = newDocumentDialog)]
pub fn new_document_dialog(&self) {
let message = DialogMessage::RequestNewDocumentDialog;
self.dispatch(message);
}
#[wasm_bindgen(js_name = openDocument)]
pub fn open_document(&self) {
let message = PortfolioMessage::OpenDocument;
self.dispatch(message);
}
#[wasm_bindgen(js_name = demoArtworkDialog)]
pub fn demo_artwork_dialog(&self) {
let message = DialogMessage::RequestDemoArtworkDialog;
self.dispatch(message);
}
#[wasm_bindgen(js_name = openDocumentFile)]
pub fn open_document_file(&self, document_name: String, document_serialized_content: String) {
let message = PortfolioMessage::OpenDocumentFile {
document_name,
document_serialized_content,
};
self.dispatch(message);
}
#[wasm_bindgen(js_name = openAutoSavedDocument)]
pub fn open_auto_saved_document(&self, document_id: u64, document_name: String, document_is_saved: bool, document_serialized_content: String) {
let message = PortfolioMessage::OpenDocumentFileWithId {
document_id,
document_name,
document_is_auto_saved: true,
document_is_saved,
document_serialized_content,
};
self.dispatch(message);
}
#[wasm_bindgen(js_name = triggerAutoSave)]
pub fn trigger_auto_save(&self, document_id: u64) {
let message = PortfolioMessage::AutoSaveDocument { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = closeDocumentWithConfirmation)]
pub fn close_document_with_confirmation(&self, document_id: u64) {
let message = PortfolioMessage::CloseDocumentWithConfirmation { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = requestAboutGraphiteDialogWithLocalizedCommitDate)]
pub fn request_about_graphite_dialog_with_localized_commit_date(&self, localized_commit_date: String, localized_commit_year: String) {
let message = DialogMessage::RequestAboutGraphiteDialogWithLocalizedCommitDate {
localized_commit_date,
localized_commit_year,
};
self.dispatch(message);
}
/// Send new bounds when document panel viewports get resized or moved within the editor
/// [left, top, right, bottom]...
#[wasm_bindgen(js_name = boundsOfViewports)]
pub fn bounds_of_viewports(&self, bounds_of_viewports: &[f64]) {
let chunked: Vec<_> = bounds_of_viewports.chunks(4).map(ViewportBounds::from_slice).collect();
let message = InputPreprocessorMessage::BoundsOfViewports { bounds_of_viewports: chunked };
self.dispatch(message);
}
/// Mouse movement within the screenspace bounds of the viewport
#[wasm_bindgen(js_name = onMouseMove)]
pub fn on_mouse_move(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerMove { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// Mouse scrolling within the screenspace bounds of the viewport
#[wasm_bindgen(js_name = onWheelScroll)]
pub fn on_wheel_scroll(&self, x: f64, y: f64, mouse_keys: u8, wheel_delta_x: i32, wheel_delta_y: i32, wheel_delta_z: i32, modifiers: u8) {
let mut editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
editor_mouse_state.scroll_delta = ScrollDelta::new(wheel_delta_x, wheel_delta_y, wheel_delta_z);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::WheelScroll { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A mouse button depressed within screenspace the bounds of the viewport
#[wasm_bindgen(js_name = onMouseDown)]
pub fn on_mouse_down(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerDown { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A mouse button released
#[wasm_bindgen(js_name = onMouseUp)]
pub fn on_mouse_up(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerUp { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// Mouse double clicked
#[wasm_bindgen(js_name = onDoubleClick)]
pub fn on_double_click(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::DoubleClick { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A keyboard button depressed within screenspace the bounds of the viewport
#[wasm_bindgen(js_name = onKeyDown)]
pub fn on_key_down(&self, name: String, modifiers: u8, key_repeat: bool) {
let key = translate_key(&name);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
trace!("Key down {key:?}, name: {name}, modifiers: {modifiers:?}, key repeat: {key_repeat}");
let message = InputPreprocessorMessage::KeyDown { key, key_repeat, modifier_keys };
self.dispatch(message);
}
/// A keyboard button released
#[wasm_bindgen(js_name = onKeyUp)]
pub fn on_key_up(&self, name: String, modifiers: u8, key_repeat: bool) {
let key = translate_key(&name);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
trace!("Key up {key:?}, name: {name}, modifiers: {modifier_keys:?}, key repeat: {key_repeat}");
let message = InputPreprocessorMessage::KeyUp { key, key_repeat, modifier_keys };
self.dispatch(message);
}
/// A text box was committed
#[wasm_bindgen(js_name = onChangeText)]
pub fn on_change_text(&self, new_text: String) -> Result<(), JsValue> {
let message = TextToolMessage::TextChange { new_text };
self.dispatch(message);
Ok(())
}
/// A font has been downloaded
#[wasm_bindgen(js_name = onFontLoad)]
pub fn on_font_load(&self, font_family: String, font_style: String, preview_url: String, data: Vec<u8>, is_default: bool) -> Result<(), JsValue> {
let message = PortfolioMessage::FontLoaded {
font_family,
font_style,
preview_url,
data,
is_default,
};
self.dispatch(message);
Ok(())
}
/// A text box was changed
#[wasm_bindgen(js_name = updateBounds)]
pub fn update_bounds(&self, new_text: String) -> Result<(), JsValue> {
let message = TextToolMessage::UpdateBounds { new_text };
self.dispatch(message);
Ok(())
}
/// Begin sampling a pixel color from the document by entering eyedropper sampling mode
#[wasm_bindgen(js_name = eyedropperSampleForColorPicker)]
pub fn eyedropper_sample_for_color_picker(&self) -> Result<(), JsValue> {
let message = DialogMessage::RequestComingSoonDialog { issue: Some(832) };
self.dispatch(message);
Ok(())
}
/// Update primary color with values on a scale from 0 to 1.
#[wasm_bindgen(js_name = updatePrimaryColor)]
pub fn update_primary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
let primary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
Some(color) => color,
None => return Err(Error::new("Invalid color").into()),
};
let message = ToolMessage::SelectPrimaryColor { color: primary_color };
self.dispatch(message);
Ok(())
}
/// Update secondary color with values on a scale from 0 to 1.
#[wasm_bindgen(js_name = updateSecondaryColor)]
pub fn update_secondary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
let secondary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
Some(color) => color,
None => return Err(Error::new("Invalid color").into()),
};
let message = ToolMessage::SelectSecondaryColor { color: secondary_color };
self.dispatch(message);
Ok(())
}
/// Paste layers from a serialized json representation
#[wasm_bindgen(js_name = pasteSerializedData)]
pub fn paste_serialized_data(&self, data: String) {
let message = PortfolioMessage::PasteSerializedData { data };
self.dispatch(message);
}
/// Modify the layer selection based on the layer which is clicked while holding down the <kbd>Ctrl</kbd> and/or <kbd>Shift</kbd> modifier keys used for range selection behavior
#[wasm_bindgen(js_name = selectLayer)]
pub fn select_layer(&self, layer_path: Vec<LayerId>, ctrl: bool, shift: bool) {
let message = DocumentMessage::SelectLayer { layer_path, ctrl, shift };
self.dispatch(message);
}
/// Deselect all layers
#[wasm_bindgen(js_name = deselectAllLayers)]
pub fn deselect_all_layers(&self) {
let message = DocumentMessage::DeselectAllLayers;
self.dispatch(message);
}
/// Move a layer to be next to the specified neighbor
#[wasm_bindgen(js_name = moveLayerInTree)]
pub fn move_layer_in_tree(&self, folder_path: Vec<LayerId>, insert_index: isize) {
let parent = folder_path.last().copied().map(LayerNodeIdentifier::new_unchecked).unwrap_or(LayerNodeIdentifier::ROOT);
let message = DocumentMessage::MoveSelectedLayersTo { parent, insert_index };
self.dispatch(message);
}
/// Set the name for the layer
#[wasm_bindgen(js_name = setLayerName)]
pub fn set_layer_name(&self, layer_path: Vec<LayerId>, name: String) {
let message = DocumentMessage::SetLayerName { layer_path, name };
self.dispatch(message);
}
/// Translates document (in viewport coords)
#[wasm_bindgen(js_name = translateCanvas)]
pub fn translate_canvas(&self, delta_x: f64, delta_y: f64) {
let message = NavigationMessage::TranslateCanvas { delta: (delta_x, delta_y).into() };
self.dispatch(message);
}
/// Translates document (in viewport coords)
#[wasm_bindgen(js_name = translateCanvasByFraction)]
pub fn translate_canvas_by_fraction(&self, delta_x: f64, delta_y: f64) {
let message = NavigationMessage::TranslateCanvasByViewportFraction { delta: (delta_x, delta_y).into() };
self.dispatch(message);
}
/// Sends the blob URL generated by JS to the Image layer
#[wasm_bindgen(js_name = setImageBlobURL)]
pub fn set_image_blob_url(&self, document_id: u64, layer_path: Vec<LayerId>, node_id: Option<NodeId>, blob_url: String, width: f64, height: f64, transform: Option<js_sys::Float64Array>) {
let resolution = (width, height);
let message = PortfolioMessage::SetImageBlobUrl {
document_id,
layer_path: layer_path.clone(),
node_id,
blob_url,
resolution,
};
self.dispatch(message);
if let Some(array) = transform.filter(|array| array.length() == 6) {
let mut transform: [f64; 6] = [0.; 6];
array.copy_to(&mut transform);
let message = document_legacy::Operation::SetLayerTransform { path: layer_path, transform };
self.dispatch(message);
}
}
/// Sends the blob URL generated by JS to the Imaginate layer in the respective document
#[wasm_bindgen(js_name = renderGraphUsingRasterizedRegionBelowLayer)]
pub fn render_graph_using_rasterized_region_below_layer(&self, document_id: u64, layer_path: Vec<LayerId>, _input_image_data: Vec<u8>, _width: u32, _height: u32) {
let message = PortfolioMessage::SubmitGraphRender { document_id, layer_path };
self.dispatch(message);
}
/// Notifies the backend that the user connected a node's primary output to one of another node's inputs
#[wasm_bindgen(js_name = connectNodesByLink)]
pub fn connect_nodes_by_link(&self, output_node: u64, output_node_connector_index: usize, input_node: u64, input_node_connector_index: usize) {
let message = NodeGraphMessage::ConnectNodesByLink {
output_node,
output_node_connector_index,
input_node,
input_node_connector_index,
};
self.dispatch(message);
}
/// Shifts the node and its children to stop nodes going on top of each other
#[wasm_bindgen(js_name = shiftNode)]
pub fn shift_node(&self, node_id: u64) {
let message = NodeGraphMessage::ShiftNode { node_id };
self.dispatch(message);
}
/// Notifies the backend that the user disconnected a node
#[wasm_bindgen(js_name = disconnectNodes)]
pub fn disconnect_nodes(&self, node_id: u64, input_index: usize) {
let message = NodeGraphMessage::DisconnectNodes { node_id, input_index };
self.dispatch(message);
}
/// Check for intersections between the curve and a rectangle defined by opposite corners
#[wasm_bindgen(js_name = rectangleIntersects)]
pub fn rectangle_intersects(&self, bezier_x: Vec<f64>, bezier_y: Vec<f64>, top: f64, left: f64, bottom: f64, right: f64) -> bool {
let bezier = bezier_rs::Bezier::from_cubic_dvec2(
(bezier_x[0], bezier_y[0]).into(),
(bezier_x[1], bezier_y[1]).into(),
(bezier_x[2], bezier_y[2]).into(),
(bezier_x[3], bezier_y[3]).into(),
);
!bezier.rectangle_intersections((left, top).into(), (right, bottom).into()).is_empty() || bezier.is_contained_within((left, top).into(), (right, bottom).into())
}
/// Creates a new document node in the node graph
#[wasm_bindgen(js_name = createNode)]
pub fn create_node(&self, node_type: String, x: i32, y: i32) -> u64 {
let id = generate_uuid();
let message = NodeGraphMessage::CreateNode { node_id: Some(id), node_type, x, y };
self.dispatch(message);
id
}
/// Notifies the backend that the user selected a node in the node graph
#[wasm_bindgen(js_name = selectNodes)]
pub fn select_nodes(&self, nodes: Option<Vec<u64>>) {
let nodes = nodes.unwrap_or_default();
let message = NodeGraphMessage::SelectedNodesSet { nodes };
self.dispatch(message);
}
/// Pastes the nodes based on serialized data
#[wasm_bindgen(js_name = pasteSerializedNodes)]
pub fn paste_serialized_nodes(&self, serialized_nodes: String) {
let message = NodeGraphMessage::PasteNodes { serialized_nodes };
self.dispatch(message);
}
/// Notifies the backend that the user double clicked a node
#[wasm_bindgen(js_name = doubleClickNode)]
pub fn double_click_node(&self, node: u64) {
let message = NodeGraphMessage::DoubleClickNode { node };
self.dispatch(message);
}
/// Notifies the backend that the selected nodes have been moved
#[wasm_bindgen(js_name = moveSelectedNodes)]
pub fn move_selected_nodes(&self, displacement_x: i32, displacement_y: i32) {
let message = DocumentMessage::StartTransaction;
self.dispatch(message);
let message = NodeGraphMessage::MoveSelectedNodes { displacement_x, displacement_y };
self.dispatch(message);
}
/// Toggle preview on node
#[wasm_bindgen(js_name = togglePreview)]
pub fn toggle_preview(&self, node_id: NodeId) {
let message = NodeGraphMessage::TogglePreview { node_id };
self.dispatch(message);
}
/// Pastes an image
#[wasm_bindgen(js_name = pasteImage)]
pub fn paste_image(&self, image_data: Vec<u8>, width: u32, height: u32, mouse_x: Option<f64>, mouse_y: Option<f64>) {
let mouse = mouse_x.and_then(|x| mouse_y.map(|y| (x, y)));
let image = graphene_core::raster::Image::from_image_data(&image_data, width, height);
let message = DocumentMessage::PasteImage { image, mouse };
self.dispatch(message);
}
/// Toggle visibility of a layer from the layer list
#[wasm_bindgen(js_name = toggleLayerVisibility)]
pub fn toggle_layer_visibility(&self, layer_path: Vec<LayerId>) {
let message = NodeGraphMessage::ToggleHidden { node_id: *layer_path.last().unwrap() };
self.dispatch(message);
}
/// Toggle expansions state of a layer from the layer list
#[wasm_bindgen(js_name = toggleLayerExpansion)]
pub fn toggle_layer_expansion(&self, layer_path: Vec<LayerId>) {
let message = DocumentMessage::ToggleLayerExpansion { layer: *layer_path.last().unwrap() };
self.dispatch(message);
}
/// Returns the string representation of the nodes contents
#[wasm_bindgen(js_name = introspectNode)]
pub fn introspect_node(&self, node_path: Vec<NodeId>) -> JsValue {
let frontend_messages = EDITOR_INSTANCES.with(|instances| {
// Mutably borrow the editors, and if successful, we can access them in the closure
instances.try_borrow_mut().map(|mut editors| {
// Get the editor instance for this editor ID, then dispatch the message to the backend, and return its response `FrontendMessage` queue
let image = editors
.get_mut(&self.editor_id)
.expect("EDITOR_INSTANCES does not contain the current editor_id")
.dispatcher
.message_handlers
.portfolio_message_handler
.introspect_node(&node_path);
let image = image?;
let image = image.downcast_ref::<graphene_core::raster::ImageFrame<Color>>()?;
let serializer = serde_wasm_bindgen::Serializer::new().serialize_large_number_types_as_bigints(true);
let message_data = image.serialize(&serializer).expect("Failed to serialize FrontendMessage");
Some(message_data)
})
});
frontend_messages.unwrap().unwrap_or_default()
}
#[wasm_bindgen(js_name = injectImaginatePollServerStatus)]
pub fn inject_imaginate_poll_server_status(&self) {
self.dispatch(PortfolioMessage::ImaginatePollServerStatus);
}
}
// Needed to make JsEditorHandle functions pub to Rust.
// The reason is not fully clear but it has to do with the #[wasm_bindgen] procedural macro.
impl JsEditorHandle {
pub fn send_frontend_message_to_js_rust_proxy(&self, message: FrontendMessage) {
self.send_frontend_message_to_js(message);
}
}
impl Drop for JsEditorHandle {
fn drop(&mut self) {
// Consider removing after https://github.com/rustwasm/wasm-bindgen/pull/2984 is merged and released
EDITOR_INSTANCES.with(|instances| instances.borrow_mut().remove(&self.editor_id));
}
}
#[wasm_bindgen(js_name = evaluateMathExpression)]
pub fn evaluate_math_expression(expression: &str) -> Option<f64> {
// TODO: Rewrite our own purpose-built math expression parser that supports unit conversions.
let mut context = meval::Context::new();
context.var("tau", std::f64::consts::TAU);
context.func("log", f64::log10);
context.func("log10", f64::log10);
context.func("log2", f64::log2);
// Insert asterisks where implicit multiplication is used in the expression string
let expression = implicit_multiplication_preprocess(expression);
meval::eval_str_with_context(&expression, &context).ok()
}
// Modified from this public domain snippet: <https://gist.github.com/Titaniumtown/c181be5d06505e003d8c4d1e372684ff>
// Discussion: <https://github.com/rekka/meval-rs/issues/28#issuecomment-1826381922>
pub fn implicit_multiplication_preprocess(expression: &str) -> String {
let function = expression.to_lowercase().replace("log10(", "log(").replace("log2(", "logtwo(").replace("pi", "π").replace("tau", "τ");
let valid_variables: Vec<char> = "eπτ".chars().collect();
let letters: Vec<char> = ('a'..='z').chain('A'..='Z').collect();
let numbers: Vec<char> = ('0'..='9').collect();
let function_chars: Vec<char> = function.chars().collect();
let mut output_string: String = String::new();
let mut prev_chars: Vec<char> = Vec::new();
for c in function_chars {
let mut add_asterisk: bool = false;
let prev_chars_len = prev_chars.len();
let prev_prev_char = if prev_chars_len >= 2 { *prev_chars.get(prev_chars_len - 2).unwrap() } else { ' ' };
let prev_char = if prev_chars_len >= 1 { *prev_chars.get(prev_chars_len - 1).unwrap() } else { ' ' };
let c_letters_var = letters.contains(&c) | valid_variables.contains(&c);
let prev_letters_var = valid_variables.contains(&prev_char) | letters.contains(&prev_char);
if prev_char == ')' {
if (c == '(') | numbers.contains(&c) | c_letters_var {
add_asterisk = true;
}
} else if c == '(' {
if (valid_variables.contains(&prev_char) | (')' == prev_char) | numbers.contains(&prev_char)) && !letters.contains(&prev_prev_char) {
add_asterisk = true;
}
} else if numbers.contains(&prev_char) {
if (c == '(') | c_letters_var {
add_asterisk = true;
}
} else if letters.contains(&c) {
if numbers.contains(&prev_char) | (valid_variables.contains(&prev_char) && valid_variables.contains(&c)) {
add_asterisk = true;
}
} else if (numbers.contains(&c) | c_letters_var) && prev_letters_var {
add_asterisk = true;
}
if add_asterisk {
output_string += "*";
}
prev_chars.push(c);
output_string += &c.to_string();
}
// We have to convert the Greek symbols back to ASCII because meval doesn't support unicode symbols as context constants
output_string.replace("logtwo(", "log2(").replace("π", "pi").replace("τ", "tau")
}
#[test]
fn implicit_multiplication_preprocess_tests() {
assert_eq!(implicit_multiplication_preprocess("2pi"), "2*pi");
assert_eq!(implicit_multiplication_preprocess("sin(2pi)"), "sin(2*pi)");
assert_eq!(implicit_multiplication_preprocess("2sin(pi)"), "2*sin(pi)");
assert_eq!(implicit_multiplication_preprocess("2sin(3(4 + 5))"), "2*sin(3*(4 + 5))");
assert_eq!(implicit_multiplication_preprocess("3abs(-4)"), "3*abs(-4)");
assert_eq!(implicit_multiplication_preprocess("-1(4)"), "-1*(4)");
assert_eq!(implicit_multiplication_preprocess("(-1)4"), "(-1)*4");
assert_eq!(implicit_multiplication_preprocess("(((-1)))(4)"), "(((-1)))*(4)");
assert_eq!(implicit_multiplication_preprocess("2sin(pi) + 2cos(tau)"), "2*sin(pi) + 2*cos(tau)");
}