128 lines
5.4 KiB
Rust
128 lines
5.4 KiB
Rust
use super::{Font, FontCache, TypesettingConfig};
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use core::cell::RefCell;
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use core_types::table::Table;
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use glam::DVec2;
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use parley::fontique::{Blob, FamilyId, FontInfo};
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use parley::{AlignmentOptions, FontContext, Layout, LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty};
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use std::collections::HashMap;
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use vector_types::Vector;
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use super::path_builder::PathBuilder;
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thread_local! {
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static THREAD_TEXT: RefCell<TextContext> = RefCell::new(TextContext::default());
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}
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/// Unified thread-local text processing context that combines font and layout management
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/// for efficient text rendering operations.
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#[derive(Default)]
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pub struct TextContext {
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font_context: FontContext,
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layout_context: LayoutContext<()>,
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/// Cached font metadata for performance optimization
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font_info_cache: HashMap<Font, (FamilyId, FontInfo)>,
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}
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impl TextContext {
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/// Access the thread-local TextContext instance for text processing operations
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pub fn with_thread_local<F, R>(f: F) -> R
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where
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F: FnOnce(&mut TextContext) -> R,
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{
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THREAD_TEXT.with_borrow_mut(f)
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}
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/// Resolve a font and return its data as a Blob if available
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fn resolve_font_data<'a>(&self, font: &'a Font, font_cache: &'a FontCache) -> Option<(Blob<u8>, &'a Font)> {
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font_cache.get_blob(font)
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}
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/// Get or cache font information for a given font
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fn get_font_info(&mut self, font: &Font, font_data: &Blob<u8>) -> Option<(String, FontInfo)> {
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// Check if we already have the font info cached
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if let Some((family_id, font_info)) = self.font_info_cache.get(font)
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&& let Some(family_name) = self.font_context.collection.family_name(*family_id)
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{
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return Some((family_name.to_string(), font_info.clone()));
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}
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// Register the font and cache the info
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let families = self.font_context.collection.register_fonts(font_data.clone(), None);
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families.first().and_then(|(family_id, fonts_info)| {
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fonts_info.first().and_then(|font_info| {
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self.font_context.collection.family_name(*family_id).map(|family_name| {
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// Cache the font info for future use
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self.font_info_cache.insert(font.clone(), (*family_id, font_info.clone()));
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(family_name.to_string(), font_info.clone())
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})
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})
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})
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}
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/// Create a text layout using the specified font and typesetting configuration
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fn layout_text(&mut self, text: &str, font: &Font, font_cache: &FontCache, typesetting: TypesettingConfig) -> Option<Layout<()>> {
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// Note that the actual_font may not be the desired font if that font is not yet loaded.
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// It is important not to cache the default font under the name of another font.
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let (font_data, actual_font) = self.resolve_font_data(font, font_cache)?;
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let (font_family, font_info) = self.get_font_info(actual_font, &font_data)?;
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const DISPLAY_SCALE: f32 = 1.;
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let mut builder = self.layout_context.ranged_builder(&mut self.font_context, text, DISPLAY_SCALE, false);
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builder.push_default(StyleProperty::FontSize(typesetting.font_size as f32));
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builder.push_default(StyleProperty::LetterSpacing(typesetting.character_spacing as f32));
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builder.push_default(StyleProperty::FontStack(parley::FontStack::Single(parley::FontFamily::Named(std::borrow::Cow::Owned(font_family)))));
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builder.push_default(StyleProperty::FontWeight(font_info.weight()));
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builder.push_default(StyleProperty::FontStyle(font_info.style()));
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builder.push_default(StyleProperty::FontWidth(font_info.width()));
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builder.push_default(LineHeight::FontSizeRelative(typesetting.line_height_ratio as f32));
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let mut layout: Layout<()> = builder.build(text);
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layout.break_all_lines(typesetting.max_width.map(|mw| mw as f32));
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layout.align(typesetting.max_width.map(|max_w| max_w as f32), typesetting.align.into(), AlignmentOptions::default());
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Some(layout)
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}
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/// Convert text to vector paths using the specified font and typesetting configuration
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pub fn to_path<Upstream: Default + 'static>(&mut self, text: &str, font: &Font, font_cache: &FontCache, typesetting: TypesettingConfig, per_glyph_instances: bool) -> Table<Vector<Upstream>> {
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let Some(layout) = self.layout_text(text, font, font_cache, typesetting) else {
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return Table::new_from_element(Vector::default());
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};
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let mut path_builder = PathBuilder::new(per_glyph_instances, layout.scale() as f64);
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for line in layout.lines() {
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for item in line.items() {
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if let PositionedLayoutItem::GlyphRun(glyph_run) = item {
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path_builder.render_glyph_run(&glyph_run, typesetting.tilt, per_glyph_instances);
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}
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}
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}
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path_builder.finalize()
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}
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/// Calculate the bounding box of text using the specified font and typesetting configuration
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pub fn bounding_box(&mut self, text: &str, font: &Font, font_cache: &FontCache, typesetting: TypesettingConfig, for_clipping_test: bool) -> DVec2 {
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if !for_clipping_test && let (Some(max_height), Some(max_width)) = (typesetting.max_height, typesetting.max_width) {
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return DVec2::new(max_width, max_height);
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}
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let Some(layout) = self.layout_text(text, font, font_cache, typesetting) else {
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return DVec2::ZERO;
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};
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DVec2::new(layout.full_width() as f64, layout.height() as f64)
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}
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/// Check if text lines are being clipped due to height constraints
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pub fn lines_clipping(&mut self, text: &str, font: &Font, font_cache: &FontCache, typesetting: TypesettingConfig) -> bool {
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let Some(max_height) = typesetting.max_height else { return false };
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let bounds = self.bounding_box(text, font, font_cache, typesetting, true);
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max_height < bounds.y
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}
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}
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