* Fix Morph node transform interpolation and preservation in the table * Fix click target positions for Morph's nested layers by pre-compensating upstream_data transforms * Redesign Morph node (v3) with control path input and uniformly spaced progression, and fix Stroke::lerp interpolation weights * Add migration from Morph node v2 to v3 * Redesign the 'Blend Shapes' node behavior and subgraph definition * Add the Layer > Blend menu entry to easily set up a blend * Optimize the Morph node * Refactor the Morph node to remove the roundtrip through BezPath * Fine-tune Morph node Bezier order promotion and handle interpolation * Add the Layer > Morph menu bar entry * Fix NaN and guard against other potential NaN bugs breaking the editor * Add InterpolationDistribution parameter to Morph with weighted progression, swap parameter orders, and rename shear to skew * Add the Reverse parameter to the Morph node * Update the order of the inputs to Blend Shapes for consistency with Morph * Make Layer > Morph create the Morph Path control layer * Fix migrations * Move 10 to a constant * Avoid division by 0 in the Blend Shapes node internals * Rename nodes 'Blend' -> 'Mix' and 'Blend Shapes' to 'Blend' * Fix a crash encountered while testing * Final code review * Make domain push dupe checks debug-only and use push_unchecked in the Morph node * Pre-allocate for pushes to the vector domains * Add fast path at t=0 * Inline reserve() * Set up the control path layer above not below, and starting collapsed * Review fixes --------- Co-authored-by: Timon <me@timon.zip> |
||
|---|---|---|
| .cargo | ||
| .devcontainer | ||
| .github | ||
| .nix | ||
| .vscode | ||
| demo-artwork | ||
| desktop | ||
| editor | ||
| frontend | ||
| libraries | ||
| node-graph | ||
| proc-macros | ||
| tools | ||
| website | ||
| .branding | ||
| .editorconfig | ||
| .envrc | ||
| .gitattributes | ||
| .gitignore | ||
| .nvmrc | ||
| .prettierrc | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE.txt | ||
| README.md | ||
| about.toml | ||
| deny.toml | ||
| flake.lock | ||
| flake.nix | ||
| rustfmt.toml | ||
README.md
Your procedural toolbox for 2D content creation
Graphite is a free, open source vector and raster graphics engine, available now in alpha. Get creative with a fully nondestructive editing workflow that combines layer-based compositing with node-based generative design.
Having begun life as a vector editor, Graphite continues evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, and beyond. Photo editing, motion graphics, digital painting, desktop publishing, and VFX compositing are additional competencies on the planned roadmap making Graphite into a highly versatile content creation tool.
Learn more from the website, subscribe to the newsletter, consider volunteering or donating, and remember to give this repository a ⭐!
https://github.com/user-attachments/assets/f4604aea-e8f1-45ce-9218-46ddc666f11d
Support our mission ❤️
Graphite is 100% community built and funded. Please become a part of keeping the project alive and thriving with a donation if you share a belief in our mission:
Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.
Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.
Screenshots
Contributing/building the code
Are you a graphics programmer or Rust developer? Graphite aims to be one of the most approachable projects for putting your engineering skills to use in the world of open source. See instructions here for setting up the project and getting started.
By submitting code for inclusion in the project, you are agreeing to license your changes under the Apache 2.0 license, and that you have the authority to do so. Some directories may have other licenses, like dual-licensed MIT/Apache 2.0, and code submissions to those directories mean you agree to the applicable license(s).