Graphite/node-graph/gstd/src/vector.rs

363 lines
16 KiB
Rust

use bezier_rs::{ManipulatorGroup, Subpath};
use glam::{DAffine2, DVec2};
use graphene_core::transform::Transform;
use graphene_core::transform::TransformMut;
use graphene_core::vector::misc::BooleanOperation;
use graphene_core::vector::style::Fill;
pub use graphene_core::vector::*;
use graphene_core::{Color, Ctx, GraphicElement, GraphicGroupTable};
pub use path_bool as path_bool_lib;
use path_bool::{FillRule, PathBooleanOperation};
use std::ops::Mul;
#[node_macro::node(category(""))]
async fn boolean_operation(_: impl Ctx, group_of_paths: GraphicGroupTable, operation: BooleanOperation) -> VectorDataTable {
fn flatten_vector_data(graphic_group_table: &GraphicGroupTable) -> Vec<VectorDataTable> {
graphic_group_table
.instances()
.map(|element| match element.instance.clone() {
GraphicElement::VectorData(mut vector_data) => {
// Apply the parent group's transform to each element of vector data
for sub_vector_data in vector_data.instances_mut() {
*sub_vector_data.transform = *element.transform * *sub_vector_data.transform;
}
vector_data
}
GraphicElement::RasterFrame(mut image) => {
// Apply the parent group's transform to each element of raster data
match &mut image {
graphene_core::RasterFrame::ImageFrame(image) => {
for instance in image.instances_mut() {
*instance.transform = *element.transform * *instance.transform;
}
}
graphene_core::RasterFrame::TextureFrame(image) => {
for instance in image.instances_mut() {
*instance.transform = *element.transform * *instance.transform;
}
}
}
// Convert the image frame into a rectangular subpath with the image's transform
let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(image.transform());
// Create a vector data table from the rectangular subpath, with a default black fill
let mut vector_data = VectorData::from_subpath(subpath);
vector_data.style.set_fill(Fill::Solid(Color::BLACK));
VectorDataTable::new(vector_data)
}
GraphicElement::GraphicGroup(mut graphic_group) => {
// Apply the parent group's transform to each element of inner group
for sub_element in graphic_group.instances_mut() {
*sub_element.transform = *element.transform * *sub_element.transform;
}
// Recursively flatten the inner group into vector data
boolean_operation_on_vector_data(&flatten_vector_data(&graphic_group), BooleanOperation::Union)
}
})
.collect()
}
fn subtract<'a>(vector_data: impl Iterator<Item = &'a VectorDataTable>) -> VectorDataTable {
let mut vector_data = vector_data.into_iter();
let mut result = vector_data.next().cloned().unwrap_or_default();
let mut next_vector_data = vector_data.next();
while let Some(lower_vector_data) = next_vector_data {
let transform_of_lower_into_space_of_upper = result.transform().inverse() * lower_vector_data.transform();
let result = result.one_instance_mut().instance;
let upper_path_string = to_path(result, DAffine2::IDENTITY);
let lower_path_string = to_path(lower_vector_data.one_instance().instance, transform_of_lower_into_space_of_upper);
#[allow(unused_unsafe)]
let boolean_operation_string = unsafe { boolean_subtract(upper_path_string, lower_path_string) };
let boolean_operation_result = from_path(&boolean_operation_string);
result.colinear_manipulators = boolean_operation_result.colinear_manipulators;
result.point_domain = boolean_operation_result.point_domain;
result.segment_domain = boolean_operation_result.segment_domain;
result.region_domain = boolean_operation_result.region_domain;
next_vector_data = vector_data.next();
}
result
}
fn boolean_operation_on_vector_data(vector_data_table: &[VectorDataTable], boolean_operation: BooleanOperation) -> VectorDataTable {
match boolean_operation {
BooleanOperation::Union => {
// Reverse vector data so that the result style is the style of the first vector data
let mut vector_data_table = vector_data_table.iter().rev();
let mut result_vector_data_table = vector_data_table.next().cloned().unwrap_or_default();
// Loop over all vector data and union it with the result
let default = VectorDataTable::default();
let mut second_vector_data = Some(vector_data_table.next().unwrap_or(&default));
while let Some(lower_vector_data) = second_vector_data {
let transform_of_lower_into_space_of_upper = result_vector_data_table.transform().inverse() * lower_vector_data.transform();
let result_vector_data = result_vector_data_table.one_instance_mut().instance;
let upper_path_string = to_path(result_vector_data, DAffine2::IDENTITY);
let lower_path_string = to_path(lower_vector_data.one_instance().instance, transform_of_lower_into_space_of_upper);
#[allow(unused_unsafe)]
let boolean_operation_string = unsafe { boolean_union(upper_path_string, lower_path_string) };
let boolean_operation_result = from_path(&boolean_operation_string);
result_vector_data.colinear_manipulators = boolean_operation_result.colinear_manipulators;
result_vector_data.point_domain = boolean_operation_result.point_domain;
result_vector_data.segment_domain = boolean_operation_result.segment_domain;
result_vector_data.region_domain = boolean_operation_result.region_domain;
second_vector_data = vector_data_table.next();
}
result_vector_data_table
}
BooleanOperation::SubtractFront => subtract(vector_data_table.iter()),
BooleanOperation::SubtractBack => subtract(vector_data_table.iter().rev()),
BooleanOperation::Intersect => {
let mut vector_data = vector_data_table.iter().rev();
let mut result = vector_data.next().cloned().unwrap_or_default();
let default = VectorDataTable::default();
let mut second_vector_data = Some(vector_data.next().unwrap_or(&default));
// For each vector data, set the result to the intersection of that data and the result
while let Some(lower_vector_data) = second_vector_data {
let transform_of_lower_into_space_of_upper = result.transform().inverse() * lower_vector_data.transform();
let result = result.one_instance_mut().instance;
let upper_path_string = to_path(result, DAffine2::IDENTITY);
let lower_path_string = to_path(lower_vector_data.one_instance().instance, transform_of_lower_into_space_of_upper);
#[allow(unused_unsafe)]
let boolean_operation_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) };
let boolean_operation_result = from_path(&boolean_operation_string);
result.colinear_manipulators = boolean_operation_result.colinear_manipulators;
result.point_domain = boolean_operation_result.point_domain;
result.segment_domain = boolean_operation_result.segment_domain;
result.region_domain = boolean_operation_result.region_domain;
second_vector_data = vector_data.next();
}
result
}
BooleanOperation::Difference => {
let mut vector_data_iter = vector_data_table.iter().rev();
let mut any_intersection = VectorDataTable::default();
let default = VectorDataTable::default();
let mut second_vector_data = Some(vector_data_iter.next().unwrap_or(&default));
// Find where all vector data intersect at least once
while let Some(lower_vector_data) = second_vector_data {
let all_other_vector_data = boolean_operation_on_vector_data(&vector_data_table.iter().filter(|v| v != &lower_vector_data).cloned().collect::<Vec<_>>(), BooleanOperation::Union);
let all_other_vector_data_instance = all_other_vector_data.one_instance();
let transform_of_lower_into_space_of_upper = all_other_vector_data.transform().inverse() * lower_vector_data.transform();
let upper_path_string = to_path(all_other_vector_data_instance.instance, DAffine2::IDENTITY);
let lower_path_string = to_path(lower_vector_data.one_instance().instance, transform_of_lower_into_space_of_upper);
#[allow(unused_unsafe)]
let boolean_intersection_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) };
let mut boolean_intersection_result = VectorDataTable::new(from_path(&boolean_intersection_string));
*boolean_intersection_result.transform_mut() = *all_other_vector_data_instance.transform;
boolean_intersection_result.one_instance_mut().instance.style = all_other_vector_data_instance.instance.style.clone();
*boolean_intersection_result.one_instance_mut().alpha_blending = *all_other_vector_data_instance.alpha_blending;
let transform_of_lower_into_space_of_upper = boolean_intersection_result.one_instance_mut().transform.inverse() * any_intersection.transform();
let upper_path_string = to_path(boolean_intersection_result.one_instance_mut().instance, DAffine2::IDENTITY);
let lower_path_string = to_path(any_intersection.one_instance_mut().instance, transform_of_lower_into_space_of_upper);
#[allow(unused_unsafe)]
let union_result = from_path(&unsafe { boolean_union(upper_path_string, lower_path_string) });
*any_intersection.one_instance_mut().instance = union_result;
*any_intersection.transform_mut() = boolean_intersection_result.transform();
any_intersection.one_instance_mut().instance.style = boolean_intersection_result.one_instance_mut().instance.style.clone();
any_intersection.one_instance_mut().alpha_blending = boolean_intersection_result.one_instance_mut().alpha_blending;
second_vector_data = vector_data_iter.next();
}
// Subtract the area where they intersect at least once from the union of all vector data
let union = boolean_operation_on_vector_data(vector_data_table, BooleanOperation::Union);
boolean_operation_on_vector_data(&[union, any_intersection], BooleanOperation::SubtractFront)
}
}
}
// The first index is the bottom of the stack
let mut result_vector_data_table = boolean_operation_on_vector_data(&flatten_vector_data(&group_of_paths), operation);
// Replace the transformation matrix with a mutation of the vector points themselves
let result_vector_data_table_transform = result_vector_data_table.transform();
*result_vector_data_table.transform_mut() = DAffine2::IDENTITY;
let result_vector_data = result_vector_data_table.one_instance_mut().instance;
VectorData::transform(result_vector_data, result_vector_data_table_transform);
result_vector_data.style.set_stroke_transform(DAffine2::IDENTITY);
result_vector_data.upstream_graphic_group = Some(group_of_paths.clone());
result_vector_data_table
}
fn to_path(vector: &VectorData, transform: DAffine2) -> Vec<path_bool::PathSegment> {
let mut path = Vec::new();
for subpath in vector.stroke_bezier_paths() {
to_path_segments(&mut path, &subpath, transform);
}
path
}
fn to_path_segments(path: &mut Vec<path_bool::PathSegment>, subpath: &bezier_rs::Subpath<PointId>, transform: DAffine2) {
use path_bool::PathSegment;
let mut global_start = None;
let mut global_end = DVec2::ZERO;
for bezier in subpath.iter() {
const EPS: f64 = 1e-8;
let transformed = bezier.apply_transformation(|pos| transform.transform_point2(pos).mul(EPS.recip()).round().mul(EPS));
let start = transformed.start;
let end = transformed.end;
if global_start.is_none() {
global_start = Some(start);
}
global_end = end;
let segment = match transformed.handles {
bezier_rs::BezierHandles::Linear => PathSegment::Line(start, end),
bezier_rs::BezierHandles::Quadratic { handle } => PathSegment::Quadratic(start, handle, end),
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => PathSegment::Cubic(start, handle_start, handle_end, end),
};
path.push(segment);
}
if let Some(start) = global_start {
path.push(PathSegment::Line(global_end, start));
}
}
fn from_path(path_data: &[Path]) -> VectorData {
const EPSILON: f64 = 1e-5;
fn is_close(a: DVec2, b: DVec2) -> bool {
(a - b).length_squared() < EPSILON * EPSILON
}
let mut all_subpaths = Vec::new();
for path in path_data.iter().filter(|path| !path.is_empty()) {
let cubics: Vec<[DVec2; 4]> = path.iter().map(|segment| segment.to_cubic()).collect();
let mut groups = Vec::new();
let mut current_start = None;
for (index, cubic) in cubics.iter().enumerate() {
let [start, handle1, handle2, end] = *cubic;
if current_start.is_none() || !is_close(start, current_start.unwrap()) {
// Start a new subpath
if !groups.is_empty() {
all_subpaths.push(Subpath::new(std::mem::take(&mut groups), true));
}
// Use the correct in-handle (None) and out-handle for the start point
groups.push(ManipulatorGroup::new(start, None, Some(handle1)));
} else {
// Update the out-handle of the previous point
if let Some(last) = groups.last_mut() {
last.out_handle = Some(handle1);
}
}
// Add the end point with the correct in-handle and out-handle (None)
groups.push(ManipulatorGroup::new(end, Some(handle2), None));
current_start = Some(end);
// Check if this is the last segment
if index == cubics.len() - 1 {
all_subpaths.push(Subpath::new(groups, true));
groups = Vec::new(); // Reset groups for the next path
}
}
}
VectorData::from_subpaths(all_subpaths, false)
}
pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<PointId>> {
let mut subpaths = Vec::new();
let mut groups = Vec::new();
let mut points = path.data().points().iter();
let to_vec = |p: &usvg::tiny_skia_path::Point| DVec2::new(p.x as f64, p.y as f64);
for verb in path.data().verbs() {
match verb {
usvg::tiny_skia_path::PathVerb::Move => {
subpaths.push(Subpath::new(std::mem::take(&mut groups), false));
let Some(start) = points.next().map(to_vec) else { continue };
groups.push(ManipulatorGroup::new(start, Some(start), Some(start)));
}
usvg::tiny_skia_path::PathVerb::Line => {
let Some(end) = points.next().map(to_vec) else { continue };
groups.push(ManipulatorGroup::new(end, Some(end), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Quad => {
let Some(handle) = points.next().map(to_vec) else { continue };
let Some(end) = points.next().map(to_vec) else { continue };
if let Some(last) = groups.last_mut() {
last.out_handle = Some(last.anchor + (2. / 3.) * (handle - last.anchor));
}
groups.push(ManipulatorGroup::new(end, Some(end + (2. / 3.) * (handle - end)), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Cubic => {
let Some(first_handle) = points.next().map(to_vec) else { continue };
let Some(second_handle) = points.next().map(to_vec) else { continue };
let Some(end) = points.next().map(to_vec) else { continue };
if let Some(last) = groups.last_mut() {
last.out_handle = Some(first_handle);
}
groups.push(ManipulatorGroup::new(end, Some(second_handle), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Close => {
subpaths.push(Subpath::new(std::mem::take(&mut groups), true));
}
}
}
subpaths.push(Subpath::new(groups, false));
subpaths
}
type Path = Vec<path_bool::PathSegment>;
fn boolean_union(a: Path, b: Path) -> Vec<Path> {
path_bool(a, b, PathBooleanOperation::Union)
}
fn path_bool(a: Path, b: Path, op: PathBooleanOperation) -> Vec<Path> {
match path_bool::path_boolean(&a, FillRule::NonZero, &b, FillRule::NonZero, op) {
Ok(results) => results,
Err(e) => {
let a_path = path_bool::path_to_path_data(&a, 0.001);
let b_path = path_bool::path_to_path_data(&b, 0.001);
log::error!("Boolean error {e:?} encountered while processing {a_path}\n {op:?}\n {b_path}");
Vec::new()
}
}
}
fn boolean_subtract(a: Path, b: Path) -> Vec<Path> {
path_bool(a, b, PathBooleanOperation::Difference)
}
pub fn boolean_intersect(a: Path, b: Path) -> Vec<Path> {
path_bool(a, b, PathBooleanOperation::Intersection)
}