234 lines
7.7 KiB
Rust
234 lines
7.7 KiB
Rust
use graph_craft::document::value::{RenderOutputType, TaggedValue, UVec2};
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use graph_craft::graphene_compiler::Executor;
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use graphene_std::application_io::{ExportFormat, RenderConfig, TimingInformation};
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use graphene_std::core_types::ops::Convert;
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use graphene_std::core_types::transform::Footprint;
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use graphene_std::raster_types::{CPU, GPU, Raster};
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use interpreted_executor::dynamic_executor::DynamicExecutor;
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use std::error::Error;
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use std::io::Cursor;
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use std::path::{Path, PathBuf};
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use std::time::Duration;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum FileType {
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Svg,
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Png,
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Jpg,
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Gif,
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}
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pub fn detect_file_type(path: &Path) -> Result<FileType, String> {
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match path.extension().and_then(|s| s.to_str()) {
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Some("svg") => Ok(FileType::Svg),
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Some("png") => Ok(FileType::Png),
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Some("jpg" | "jpeg") => Ok(FileType::Jpg),
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Some("gif") => Ok(FileType::Gif),
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_ => Err("Unsupported file extension. Supported formats: .svg, .png, .jpg, .gif".to_string()),
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}
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}
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pub async fn export_document(
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executor: &DynamicExecutor,
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wgpu_executor: &wgpu_executor::WgpuExecutor,
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output_path: PathBuf,
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file_type: FileType,
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scale: f64,
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(width, height): (Option<u32>, Option<u32>),
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transparent: bool,
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) -> Result<(), Box<dyn Error>> {
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// Determine export format based on file type
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let export_format = match file_type {
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FileType::Svg => ExportFormat::Svg,
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_ => ExportFormat::Raster,
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};
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// Create render config with export settings
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let mut render_config = RenderConfig {
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scale,
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export_format,
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for_export: true,
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..Default::default()
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};
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// Set viewport dimensions if specified
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if let (Some(w), Some(h)) = (width, height) {
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render_config.viewport.resolution = UVec2::new(w, h);
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}
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// Execute the graph
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let result = executor.execute(render_config).await?;
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// Handle the result based on output type
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match result {
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TaggedValue::RenderOutput(output) => match output.data {
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RenderOutputType::Svg { svg, .. } => {
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// Write SVG directly to file
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std::fs::write(&output_path, svg)?;
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log::info!("Exported SVG to: {}", output_path.display());
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}
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RenderOutputType::Texture(image_texture) => {
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// Convert GPU texture to CPU buffer
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let gpu_raster = Raster::<GPU>::new_gpu(image_texture.as_ref().clone());
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let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
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let (data, width, height) = cpu_raster.to_flat_u8();
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// Explicitly drop texture to make sure it lives long enough
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std::mem::drop(image_texture);
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// Encode and write raster image
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write_raster_image(output_path, file_type, data, width, height, transparent)?;
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}
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RenderOutputType::Buffer { data, width, height } => {
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// Encode and write raster image when buffer is already provided
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write_raster_image(output_path, file_type, data, width, height, transparent)?;
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}
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other => {
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return Err(format!("Unexpected render output type: {:?}. Expected Texture, Buffer for raster export or Svg for SVG export.", other).into());
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}
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},
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other => return Err(format!("Expected RenderOutput, got: {:?}", other).into()),
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}
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Ok(())
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}
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fn write_raster_image(output_path: PathBuf, file_type: FileType, data: Vec<u8>, width: u32, height: u32, transparent: bool) -> Result<(), Box<dyn Error>> {
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use image::{ImageFormat, RgbaImage};
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let image = RgbaImage::from_raw(width, height, data).ok_or("Failed to create image from buffer")?;
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let mut cursor = Cursor::new(Vec::new());
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match file_type {
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FileType::Png => {
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if transparent {
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image.write_to(&mut cursor, ImageFormat::Png)?;
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} else {
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let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
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image.write_to(&mut cursor, ImageFormat::Png)?;
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}
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log::info!("Exported PNG to: {}", output_path.display());
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}
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FileType::Jpg => {
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let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
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image.write_to(&mut cursor, ImageFormat::Jpeg)?;
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log::info!("Exported JPG to: {}", output_path.display());
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}
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FileType::Svg | FileType::Gif => unreachable!("SVG and GIF should have been handled in export_document"),
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}
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std::fs::write(&output_path, cursor.into_inner())?;
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Ok(())
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}
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/// Parameters for GIF animation export
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#[derive(Debug, Clone, Copy)]
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pub struct AnimationParams {
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/// Frames per second
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pub fps: f64,
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/// Total number of frames to render
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pub frames: u32,
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}
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impl AnimationParams {
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/// Create animation parameters from fps and either frame count or duration
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pub fn new(fps: f64, frames: Option<u32>, duration: Option<f64>) -> Self {
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let frames = match (frames, duration) {
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// Duration takes precedence if both provided
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(_, Some(dur)) => (dur * fps).round() as u32,
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(Some(f), None) => f,
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// Default to 1 frame if neither provided
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(None, None) => 1,
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};
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Self { fps, frames }
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}
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/// Get the frame delay in centiseconds (GIF uses 10ms units)
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pub fn frame_delay_centiseconds(&self) -> u16 {
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((100.0 / self.fps).round() as u16).max(1)
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}
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}
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/// Export an animated GIF by rendering multiple frames at different animation times
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pub async fn export_gif(
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executor: &DynamicExecutor,
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wgpu_executor: &wgpu_executor::WgpuExecutor,
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output_path: PathBuf,
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scale: f64,
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(width, height): (Option<u32>, Option<u32>),
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animation: AnimationParams,
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) -> Result<(), Box<dyn Error>> {
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use image::codecs::gif::{GifEncoder, Repeat};
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use image::{Frame, RgbaImage};
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use std::fs::File;
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log::info!("Exporting GIF: {} frames at {} fps", animation.frames, animation.fps);
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let file = File::create(&output_path)?;
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let mut encoder = GifEncoder::new(file);
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encoder.set_repeat(Repeat::Infinite)?;
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let frame_delay = animation.frame_delay_centiseconds();
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for frame_idx in 0..animation.frames {
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let animation_time = Duration::from_secs_f64(frame_idx as f64 / animation.fps);
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// Print progress to stderr (overwrites previous line)
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eprint!("\rRendering frame {}/{}...", frame_idx + 1, animation.frames);
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log::debug!("Rendering frame {}/{} at time {:?}", frame_idx + 1, animation.frames, animation_time);
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// Create render config with animation time
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let mut render_config = RenderConfig {
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scale,
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export_format: ExportFormat::Raster,
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for_export: true,
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time: TimingInformation {
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time: animation_time.as_secs_f64(),
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animation_time,
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},
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..Default::default()
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};
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// Set viewport dimensions if specified
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if let (Some(w), Some(h)) = (width, height) {
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render_config.viewport.resolution = UVec2::new(w, h);
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}
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// Execute the graph for this frame
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let result = executor.execute(render_config).await?;
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// Extract RGBA data from result
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let (data, img_width, img_height) = match result {
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TaggedValue::RenderOutput(output) => match output.data {
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RenderOutputType::Texture(image_texture) => {
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let gpu_raster = Raster::<GPU>::new_gpu(image_texture.as_ref().clone());
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let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
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// Explicitly drop texture to make sure it lives long enough
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std::mem::drop(image_texture);
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cpu_raster.to_flat_u8()
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}
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RenderOutputType::Buffer { data, width, height } => (data, width, height),
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other => {
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return Err(format!("Unexpected render output type for GIF frame: {:?}. Expected Texture or Buffer.", other).into());
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}
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},
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other => return Err(format!("Expected RenderOutput for GIF frame, got: {:?}", other).into()),
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};
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// Create image frame
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let image = RgbaImage::from_raw(img_width, img_height, data).ok_or("Failed to create image from buffer")?;
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// Create GIF frame with delay (delay is in 10ms units)
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let frame = Frame::from_parts(image, 0, 0, image::Delay::from_saturating_duration(std::time::Duration::from_millis(frame_delay as u64 * 10)));
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encoder.encode_frame(frame)?;
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}
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// Clear the progress line
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eprintln!();
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log::info!("Exported GIF to: {}", output_path.display());
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Ok(())
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}
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