Graphite/node-graph/graphene-cli/src/export.rs

234 lines
7.7 KiB
Rust

use graph_craft::document::value::{RenderOutputType, TaggedValue, UVec2};
use graph_craft::graphene_compiler::Executor;
use graphene_std::application_io::{ExportFormat, RenderConfig, TimingInformation};
use graphene_std::core_types::ops::Convert;
use graphene_std::core_types::transform::Footprint;
use graphene_std::raster_types::{CPU, GPU, Raster};
use interpreted_executor::dynamic_executor::DynamicExecutor;
use std::error::Error;
use std::io::Cursor;
use std::path::{Path, PathBuf};
use std::time::Duration;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FileType {
Svg,
Png,
Jpg,
Gif,
}
pub fn detect_file_type(path: &Path) -> Result<FileType, String> {
match path.extension().and_then(|s| s.to_str()) {
Some("svg") => Ok(FileType::Svg),
Some("png") => Ok(FileType::Png),
Some("jpg" | "jpeg") => Ok(FileType::Jpg),
Some("gif") => Ok(FileType::Gif),
_ => Err("Unsupported file extension. Supported formats: .svg, .png, .jpg, .gif".to_string()),
}
}
pub async fn export_document(
executor: &DynamicExecutor,
wgpu_executor: &wgpu_executor::WgpuExecutor,
output_path: PathBuf,
file_type: FileType,
scale: f64,
(width, height): (Option<u32>, Option<u32>),
transparent: bool,
) -> Result<(), Box<dyn Error>> {
// Determine export format based on file type
let export_format = match file_type {
FileType::Svg => ExportFormat::Svg,
_ => ExportFormat::Raster,
};
// Create render config with export settings
let mut render_config = RenderConfig {
scale,
export_format,
for_export: true,
..Default::default()
};
// Set viewport dimensions if specified
if let (Some(w), Some(h)) = (width, height) {
render_config.viewport.resolution = UVec2::new(w, h);
}
// Execute the graph
let result = executor.execute(render_config).await?;
// Handle the result based on output type
match result {
TaggedValue::RenderOutput(output) => match output.data {
RenderOutputType::Svg { svg, .. } => {
// Write SVG directly to file
std::fs::write(&output_path, svg)?;
log::info!("Exported SVG to: {}", output_path.display());
}
RenderOutputType::Texture(image_texture) => {
// Convert GPU texture to CPU buffer
let gpu_raster = Raster::<GPU>::new_gpu(image_texture.as_ref().clone());
let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
let (data, width, height) = cpu_raster.to_flat_u8();
// Explicitly drop texture to make sure it lives long enough
std::mem::drop(image_texture);
// Encode and write raster image
write_raster_image(output_path, file_type, data, width, height, transparent)?;
}
RenderOutputType::Buffer { data, width, height } => {
// Encode and write raster image when buffer is already provided
write_raster_image(output_path, file_type, data, width, height, transparent)?;
}
other => {
return Err(format!("Unexpected render output type: {:?}. Expected Texture, Buffer for raster export or Svg for SVG export.", other).into());
}
},
other => return Err(format!("Expected RenderOutput, got: {:?}", other).into()),
}
Ok(())
}
fn write_raster_image(output_path: PathBuf, file_type: FileType, data: Vec<u8>, width: u32, height: u32, transparent: bool) -> Result<(), Box<dyn Error>> {
use image::{ImageFormat, RgbaImage};
let image = RgbaImage::from_raw(width, height, data).ok_or("Failed to create image from buffer")?;
let mut cursor = Cursor::new(Vec::new());
match file_type {
FileType::Png => {
if transparent {
image.write_to(&mut cursor, ImageFormat::Png)?;
} else {
let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
image.write_to(&mut cursor, ImageFormat::Png)?;
}
log::info!("Exported PNG to: {}", output_path.display());
}
FileType::Jpg => {
let image: image::RgbImage = image::DynamicImage::ImageRgba8(image).to_rgb8();
image.write_to(&mut cursor, ImageFormat::Jpeg)?;
log::info!("Exported JPG to: {}", output_path.display());
}
FileType::Svg | FileType::Gif => unreachable!("SVG and GIF should have been handled in export_document"),
}
std::fs::write(&output_path, cursor.into_inner())?;
Ok(())
}
/// Parameters for GIF animation export
#[derive(Debug, Clone, Copy)]
pub struct AnimationParams {
/// Frames per second
pub fps: f64,
/// Total number of frames to render
pub frames: u32,
}
impl AnimationParams {
/// Create animation parameters from fps and either frame count or duration
pub fn new(fps: f64, frames: Option<u32>, duration: Option<f64>) -> Self {
let frames = match (frames, duration) {
// Duration takes precedence if both provided
(_, Some(dur)) => (dur * fps).round() as u32,
(Some(f), None) => f,
// Default to 1 frame if neither provided
(None, None) => 1,
};
Self { fps, frames }
}
/// Get the frame delay in centiseconds (GIF uses 10ms units)
pub fn frame_delay_centiseconds(&self) -> u16 {
((100.0 / self.fps).round() as u16).max(1)
}
}
/// Export an animated GIF by rendering multiple frames at different animation times
pub async fn export_gif(
executor: &DynamicExecutor,
wgpu_executor: &wgpu_executor::WgpuExecutor,
output_path: PathBuf,
scale: f64,
(width, height): (Option<u32>, Option<u32>),
animation: AnimationParams,
) -> Result<(), Box<dyn Error>> {
use image::codecs::gif::{GifEncoder, Repeat};
use image::{Frame, RgbaImage};
use std::fs::File;
log::info!("Exporting GIF: {} frames at {} fps", animation.frames, animation.fps);
let file = File::create(&output_path)?;
let mut encoder = GifEncoder::new(file);
encoder.set_repeat(Repeat::Infinite)?;
let frame_delay = animation.frame_delay_centiseconds();
for frame_idx in 0..animation.frames {
let animation_time = Duration::from_secs_f64(frame_idx as f64 / animation.fps);
// Print progress to stderr (overwrites previous line)
eprint!("\rRendering frame {}/{}...", frame_idx + 1, animation.frames);
log::debug!("Rendering frame {}/{} at time {:?}", frame_idx + 1, animation.frames, animation_time);
// Create render config with animation time
let mut render_config = RenderConfig {
scale,
export_format: ExportFormat::Raster,
for_export: true,
time: TimingInformation {
time: animation_time.as_secs_f64(),
animation_time,
},
..Default::default()
};
// Set viewport dimensions if specified
if let (Some(w), Some(h)) = (width, height) {
render_config.viewport.resolution = UVec2::new(w, h);
}
// Execute the graph for this frame
let result = executor.execute(render_config).await?;
// Extract RGBA data from result
let (data, img_width, img_height) = match result {
TaggedValue::RenderOutput(output) => match output.data {
RenderOutputType::Texture(image_texture) => {
let gpu_raster = Raster::<GPU>::new_gpu(image_texture.as_ref().clone());
let cpu_raster: Raster<CPU> = gpu_raster.convert(Footprint::BOUNDLESS, wgpu_executor).await;
// Explicitly drop texture to make sure it lives long enough
std::mem::drop(image_texture);
cpu_raster.to_flat_u8()
}
RenderOutputType::Buffer { data, width, height } => (data, width, height),
other => {
return Err(format!("Unexpected render output type for GIF frame: {:?}. Expected Texture or Buffer.", other).into());
}
},
other => return Err(format!("Expected RenderOutput for GIF frame, got: {:?}", other).into()),
};
// Create image frame
let image = RgbaImage::from_raw(img_width, img_height, data).ok_or("Failed to create image from buffer")?;
// Create GIF frame with delay (delay is in 10ms units)
let frame = Frame::from_parts(image, 0, 0, image::Delay::from_saturating_duration(std::time::Duration::from_millis(frame_delay as u64 * 10)));
encoder.encode_frame(frame)?;
}
// Clear the progress line
eprintln!();
log::info!("Exported GIF to: {}", output_path.display());
Ok(())
}