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Dennis Kobert 3c2d371173 Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli

* Configure gpu surface on non wasm32 targets

* Create window with full hd size

* Create window using the graphen-cli

* Use window size for surface creation

* Reuse surface configuration

* Reduce window size for native applications to 800x600

* Add compute pipeline test

* Poll wgpu execution externally

* Remove cache node after texture upload

* Add profiling instructions

* Add more debug markers

* Evaluate extract node before flattening the network

* Reenable hue saturation node for compilation

* Make hue saturation node work on the gpu + make f32 default for user inputs

* Add version of test files without caching

* Only dispatch each workgroup not pixel

* ICE

* Add quantization to gpu code

* Fix quantization

* Load images at graph runtime

* Fix quantization calculation

* Feature gate quantization

* Use git version of autoquant

* Add license to `graphene-cli`

* Fix graphene-cli test case

* Ignore tests on non unix platforms

* Fix flattening test
2023-07-04 17:04:09 +02:00
.github Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291) 2023-06-07 17:13:21 +02:00
.vscode Remove all references to Vue 2023-03-10 04:02:02 -08:00
docs Rename the legacy Graphene crate to document-legacy (#899) 2022-12-22 02:12:05 -08:00
document-legacy Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250) 2023-06-09 09:03:15 +02:00
editor Graphene CLI + quantization research (#1320) 2023-07-04 17:04:09 +02:00
frontend Minor Tooling and UI Improvements (#1314) 2023-06-24 01:49:00 +05:30
libraries Graphene CLI + quantization research (#1320) 2023-07-04 17:04:09 +02:00
node-graph Graphene CLI + quantization research (#1320) 2023-07-04 17:04:09 +02:00
proc-macros Update Imaginate to output bitmap data to the graph via Image Frame node (#1001) 2023-02-11 08:56:31 +00:00
website Remove warnings from build and satisfied clippy (#1288) 2023-06-07 14:46:47 +05:30
.editorconfig Remove all references to Vue 2023-03-10 04:02:02 -08:00
.gitattributes Add `npm start` script alias for `npm run serve` 2022-01-12 06:14:32 -08:00
.gitignore Restructure GPU compilation execution pipeline (#903) 2022-12-31 02:52:04 +01:00
.gitmodules Add dyn-any as a submodule 2022-08-02 11:52:08 +02:00
.nvmrc Switch to Node.js 16 LTS, upgrade TypeScript, ESLint, and other dependencies (#395) 2021-11-29 03:32:09 -08:00
Cargo.lock Graphene CLI + quantization research (#1320) 2023-07-04 17:04:09 +02:00
Cargo.toml Graphene CLI + quantization research (#1320) 2023-07-04 17:04:09 +02:00
LICENSE.txt Add Apache 2 license 2020-07-12 13:58:50 -07:00
README.md Update the website with some new content 2023-04-05 02:34:16 -07:00
about.hbs Do not silently install cargo-about. (#377) 2021-09-19 16:58:04 +02:00
about.toml Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250) 2023-06-09 09:03:15 +02:00
deny.toml Restructure GPU execution to model GPU pipelines in the node graph (#1088) 2023-04-23 10:18:31 +02:00
package.json Readd alias package.json 2023-04-25 00:58:53 +02:00
rustfmt.toml Upgrade rustfmt to 2021 edition 2021-11-02 20:08:39 -07:00

README.md

Graphite logo

Redefining state-of-the-art graphics editing

Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.

Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing and a native desktop application are the current focus of development and will be made available in the coming months.

Launch the latest alpha release of the Graphite editor and learn more on the project website.

Please remember to star this project here on GitHub!

Vector artwork: "Valley of Spires"

Discord community

Join our Discord community to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help test, design, and develop the software and this is where we communicate.

Building/contributing

We need Rust and web developers! See instructions here for setting up the project and getting started.

We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.

Feature and roadmap

See the web page for this information.

Support the project

Please consider pledging a monthly donation using the "♥ Sponsor" button to the right part of this project repository page. Your contribution helps sustain this volunteer-run open source project and brings powerful, free creative tools to the masses.