Graphite/node-graph/gcore/src/graphic_element/renderer.rs

1193 lines
44 KiB
Rust

mod quad;
mod rect;
use crate::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
use crate::raster::image::ImageFrameTable;
use crate::raster::{BlendMode, Image};
use crate::transform::{Footprint, Transform};
use crate::uuid::{NodeId, generate_uuid};
use crate::vector::style::{Fill, Stroke, ViewMode};
use crate::vector::{PointId, VectorDataTable};
use crate::{Artboard, ArtboardGroupTable, Color, GraphicElement, GraphicGroupTable, RasterFrame};
use base64::Engine;
use bezier_rs::Subpath;
use dyn_any::DynAny;
use glam::{DAffine2, DMat2, DVec2};
use num_traits::Zero;
pub use quad::Quad;
pub use rect::Rect;
use std::collections::{HashMap, HashSet};
use std::fmt::Write;
#[cfg(feature = "vello")]
use vello::*;
/// Represents a clickable target for the layer
#[derive(Clone, Debug, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct ClickTarget {
subpath: bezier_rs::Subpath<PointId>,
stroke_width: f64,
bounding_box: Option<[DVec2; 2]>,
}
impl ClickTarget {
pub fn new(subpath: bezier_rs::Subpath<PointId>, stroke_width: f64) -> Self {
let bounding_box = subpath.loose_bounding_box();
Self { subpath, stroke_width, bounding_box }
}
pub fn subpath(&self) -> &bezier_rs::Subpath<PointId> {
&self.subpath
}
pub fn bounding_box(&self) -> Option<[DVec2; 2]> {
self.bounding_box
}
pub fn bounding_box_with_transform(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
self.bounding_box.map(|[a, b]| [transform.transform_point2(a), transform.transform_point2(b)])
}
pub fn apply_transform(&mut self, affine_transform: DAffine2) {
self.subpath.apply_transform(affine_transform);
self.update_bbox();
}
fn update_bbox(&mut self) {
self.bounding_box = self.subpath.bounding_box();
}
/// Does the click target intersect the path
pub fn intersect_path<It: Iterator<Item = bezier_rs::Bezier>>(&self, mut bezier_iter: impl FnMut() -> It, layer_transform: DAffine2) -> bool {
// Check if the matrix is not invertible
let mut layer_transform = layer_transform;
if layer_transform.matrix2.determinant().abs() <= f64::EPSILON {
layer_transform.matrix2 += DMat2::IDENTITY * 1e-4; // TODO: Is this the cleanest way to handle this?
}
let inverse = layer_transform.inverse();
let mut bezier_iter = || bezier_iter().map(|bezier| bezier.apply_transformation(|point| inverse.transform_point2(point)));
// Check if outlines intersect
let outline_intersects = |path_segment: bezier_rs::Bezier| bezier_iter().any(|line| !path_segment.intersections(&line, None, None).is_empty());
if self.subpath.iter().any(outline_intersects) {
return true;
}
// Check if selection is entirely within the shape
if self.subpath.closed() && bezier_iter().next().is_some_and(|bezier| self.subpath.contains_point(bezier.start)) {
return true;
}
// Check if shape is entirely within selection
let any_point_from_subpath = self.subpath.manipulator_groups().first().map(|group| group.anchor);
any_point_from_subpath.is_some_and(|shape_point| bezier_iter().map(|bezier| bezier.winding(shape_point)).sum::<i32>() != 0)
}
/// Does the click target intersect the point (accounting for stroke size)
pub fn intersect_point(&self, point: DVec2, layer_transform: DAffine2) -> bool {
let target_bounds = [point - DVec2::splat(self.stroke_width / 2.), point + DVec2::splat(self.stroke_width / 2.)];
let intersects = |a: [DVec2; 2], b: [DVec2; 2]| a[0].x <= b[1].x && a[1].x >= b[0].x && a[0].y <= b[1].y && a[1].y >= b[0].y;
// This bounding box is not very accurate as it is the axis aligned version of the transformed bounding box. However it is fast.
if !self
.bounding_box
.is_some_and(|loose| (loose[0] - loose[1]).abs().cmpgt(DVec2::splat(1e-4)).all() && intersects((layer_transform * Quad::from_box(loose)).bounding_box(), target_bounds))
{
return false;
}
// Allows for selecting lines
// TODO: actual intersection of stroke
let inflated_quad = Quad::from_box(target_bounds);
self.intersect_path(|| inflated_quad.bezier_lines(), layer_transform)
}
/// Does the click target intersect the point (not accounting for stroke size)
pub fn intersect_point_no_stroke(&self, point: DVec2) -> bool {
// Check if the point is within the bounding box
if self
.bounding_box
.is_some_and(|bbox| bbox[0].x <= point.x && point.x <= bbox[1].x && bbox[0].y <= point.y && point.y <= bbox[1].y)
{
// Check if the point is within the shape
self.subpath.closed() && self.subpath.contains_point(point)
} else {
false
}
}
}
/// Mutable state used whilst rendering to an SVG
pub struct SvgRender {
pub svg: Vec<SvgSegment>,
pub svg_defs: String,
pub transform: DAffine2,
pub image_data: Vec<(u64, Image<Color>)>,
indent: usize,
}
impl SvgRender {
pub fn new() -> Self {
Self {
svg: Vec::default(),
svg_defs: String::new(),
transform: DAffine2::IDENTITY,
image_data: Vec::new(),
indent: 0,
}
}
pub fn indent(&mut self) {
self.svg.push("\n".into());
self.svg.push("\t".repeat(self.indent).into());
}
/// Add an outer `<svg>...</svg>` tag with a `viewBox` and the `<defs />`
pub fn format_svg(&mut self, bounds_min: DVec2, bounds_max: DVec2) {
let (x, y) = bounds_min.into();
let (size_x, size_y) = (bounds_max - bounds_min).into();
let defs = &self.svg_defs;
let svg_header = format!(r#"<svg xmlns="http://www.w3.org/2000/svg" viewBox="{x} {y} {size_x} {size_y}"><defs>{defs}</defs>"#,);
self.svg.insert(0, svg_header.into());
self.svg.push("</svg>".into());
}
/// Wraps the SVG with `<svg><g transform="...">...</g></svg>`, which allows for rotation
pub fn wrap_with_transform(&mut self, transform: DAffine2, size: Option<DVec2>) {
let defs = &self.svg_defs;
let view_box = size
.map(|size| format!("viewBox=\"0 0 {} {}\" width=\"{}\" height=\"{}\"", size.x, size.y, size.x, size.y))
.unwrap_or_default();
let matrix = format_transform_matrix(transform);
let transform = if matrix.is_empty() { String::new() } else { format!(r#" transform="{}""#, matrix) };
let svg_header = format!(r#"<svg xmlns="http://www.w3.org/2000/svg" {}><defs>{defs}</defs><g{transform}>"#, view_box);
self.svg.insert(0, svg_header.into());
self.svg.push("</g></svg>".into());
}
pub fn leaf_tag(&mut self, name: impl Into<SvgSegment>, attributes: impl FnOnce(&mut SvgRenderAttrs)) {
self.indent();
self.svg.push("<".into());
self.svg.push(name.into());
attributes(&mut SvgRenderAttrs(self));
self.svg.push("/>".into());
}
pub fn leaf_node(&mut self, content: impl Into<SvgSegment>) {
self.indent();
self.svg.push(content.into());
}
pub fn parent_tag(&mut self, name: impl Into<SvgSegment>, attributes: impl FnOnce(&mut SvgRenderAttrs), inner: impl FnOnce(&mut Self)) {
let name = name.into();
self.indent();
self.svg.push("<".into());
self.svg.push(name.clone());
// Wraps `self` in a newtype (1-tuple) which is then mutated by the `attributes` closure
attributes(&mut SvgRenderAttrs(self));
self.svg.push(">".into());
let length = self.svg.len();
self.indent += 1;
inner(self);
self.indent -= 1;
if self.svg.len() != length {
self.indent();
self.svg.push("</".into());
self.svg.push(name);
self.svg.push(">".into());
} else {
self.svg.pop();
self.svg.push("/>".into());
}
}
}
impl Default for SvgRender {
fn default() -> Self {
Self::new()
}
}
#[derive(Clone, Debug, Default)]
pub struct RenderContext {
#[cfg(feature = "wgpu")]
pub resource_overrides: std::collections::HashMap<u64, alloc::sync::Arc<wgpu::Texture>>,
}
/// Static state used whilst rendering
#[derive(Default)]
pub struct RenderParams {
pub view_mode: ViewMode,
pub culling_bounds: Option<[DVec2; 2]>,
pub thumbnail: bool,
/// Don't render the rectangle for an artboard to allow exporting with a transparent background.
pub hide_artboards: bool,
/// Are we exporting? Causes the text above an artboard to be hidden.
pub for_export: bool,
}
impl RenderParams {
pub fn new(view_mode: ViewMode, culling_bounds: Option<[DVec2; 2]>, thumbnail: bool, hide_artboards: bool, for_export: bool) -> Self {
Self {
view_mode,
culling_bounds,
thumbnail,
hide_artboards,
for_export,
}
}
}
pub fn format_transform_matrix(transform: DAffine2) -> String {
if transform == DAffine2::IDENTITY {
return String::new();
}
transform.to_cols_array().iter().enumerate().fold("matrix(".to_string(), |val, (i, num)| {
let num = if num.abs() < 1_000_000_000. { (num * 1_000_000_000.).round() / 1_000_000_000. } else { *num };
let num = if num.is_zero() { "0".to_string() } else { num.to_string() };
let comma = if i == 5 { "" } else { "," };
val + &(num + comma)
}) + ")"
}
pub fn to_transform(transform: DAffine2) -> usvg::Transform {
let cols = transform.to_cols_array();
usvg::Transform::from_row(cols[0] as f32, cols[1] as f32, cols[2] as f32, cols[3] as f32, cols[4] as f32, cols[5] as f32)
}
// TODO: Click targets can be removed from the render output, since the vector data is available in the vector modify data from Monitor nodes.
// This will require that the transform for child layers into that layer space be calculated, or it could be returned from the RenderOutput instead of click targets.
#[derive(Debug, Default, Clone, PartialEq, DynAny)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct RenderMetadata {
pub upstream_footprints: HashMap<NodeId, Footprint>,
pub local_transforms: HashMap<NodeId, DAffine2>,
pub click_targets: HashMap<NodeId, Vec<ClickTarget>>,
pub clip_targets: HashSet<NodeId>,
}
// TODO: Rename to "Graphical"
pub trait GraphicElementRendered {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams);
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, _render_params: &RenderParams);
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]>;
// The upstream click targets for each layer are collected during the render so that they do not have to be calculated for each click detection
fn add_upstream_click_targets(&self, _click_targets: &mut Vec<ClickTarget>) {}
// TODO: Store all click targets in a vec which contains the AABB, click target, and path
// fn add_click_targets(&self, click_targets: &mut Vec<([DVec2; 2], ClickTarget, Vec<NodeId>)>, current_path: Option<NodeId>) {}
// Recursively iterate over data in the render (including groups upstream from vector data in the case of a boolean operation) to collect the footprints, click targets, and vector modify
fn collect_metadata(&self, _metadata: &mut RenderMetadata, _footprint: Footprint, _element_id: Option<NodeId>) {}
fn contains_artboard(&self) -> bool {
false
}
fn new_ids_from_hash(&mut self, _reference: Option<NodeId>) {}
fn to_graphic_element(&self) -> GraphicElement {
GraphicElement::default()
}
}
impl GraphicElementRendered for GraphicGroupTable {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
for instance in self.instances() {
render.parent_tag(
"g",
|attributes| {
let matrix = format_transform_matrix(*instance.transform);
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
if instance.alpha_blending.opacity < 1. {
attributes.push("opacity", instance.alpha_blending.opacity.to_string());
}
if instance.alpha_blending.blend_mode != BlendMode::default() {
attributes.push("style", instance.alpha_blending.blend_mode.render());
}
},
|render| {
instance.instance.render_svg(render, render_params);
},
);
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) {
for instance in self.instances() {
let transform = transform * *instance.transform;
let alpha_blending = *instance.alpha_blending;
let mut layer = false;
if let Some(bounds) = self.instances().filter_map(|element| element.instance.bounding_box(transform)).reduce(Quad::combine_bounds) {
let blend_mode = match render_params.view_mode {
ViewMode::Outline => peniko::Mix::Normal,
_ => alpha_blending.blend_mode.into(),
};
if alpha_blending.opacity < 1. || (render_params.view_mode != ViewMode::Outline && alpha_blending.blend_mode != BlendMode::default()) {
scene.push_layer(
peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver),
alpha_blending.opacity,
kurbo::Affine::IDENTITY,
&vello::kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y),
);
layer = true;
}
}
instance.instance.render_to_vello(scene, transform, context, render_params);
if layer {
scene.pop_layer();
}
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
self.instances()
.filter_map(|element| element.instance.bounding_box(transform * *element.transform))
.reduce(Quad::combine_bounds)
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
for instance in self.instances() {
if let Some(element_id) = instance.source_node_id {
let mut footprint = footprint;
footprint.transform *= *instance.transform;
instance.instance.collect_metadata(metadata, footprint, Some(*element_id));
}
}
if let Some(graphic_group_id) = element_id {
let mut all_upstream_click_targets = Vec::new();
for instance in self.instances() {
let mut new_click_targets = Vec::new();
instance.instance.add_upstream_click_targets(&mut new_click_targets);
for click_target in new_click_targets.iter_mut() {
click_target.apply_transform(*instance.transform)
}
all_upstream_click_targets.extend(new_click_targets);
}
metadata.click_targets.insert(graphic_group_id, all_upstream_click_targets);
}
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
for instance in self.instances() {
let mut new_click_targets = Vec::new();
instance.instance.add_upstream_click_targets(&mut new_click_targets);
for click_target in new_click_targets.iter_mut() {
click_target.apply_transform(*instance.transform)
}
click_targets.extend(new_click_targets);
}
}
fn contains_artboard(&self) -> bool {
self.instances().any(|instance| instance.instance.contains_artboard())
}
fn new_ids_from_hash(&mut self, _reference: Option<NodeId>) {
for instance in self.instances_mut() {
instance.instance.new_ids_from_hash(*instance.source_node_id);
}
}
fn to_graphic_element(&self) -> GraphicElement {
GraphicElement::GraphicGroup(self.clone())
}
}
impl GraphicElementRendered for VectorDataTable {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
for instance in self.instances() {
let multiplied_transform = render.transform * *instance.transform;
// Only consider strokes with non-zero weight, since default strokes with zero weight would prevent assigning the correct stroke transform
let has_real_stroke = instance.instance.style.stroke().filter(|stroke| stroke.weight() > 0.);
let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform.matrix2.determinant() != 0.);
let applied_stroke_transform = set_stroke_transform.unwrap_or(*instance.transform);
let element_transform = set_stroke_transform.map(|stroke_transform| multiplied_transform * stroke_transform.inverse());
let element_transform = element_transform.unwrap_or(DAffine2::IDENTITY);
let layer_bounds = instance.instance.bounding_box().unwrap_or_default();
let transformed_bounds = instance.instance.bounding_box_with_transform(applied_stroke_transform).unwrap_or_default();
let mut path = String::new();
for subpath in instance.instance.stroke_bezier_paths() {
let _ = subpath.subpath_to_svg(&mut path, applied_stroke_transform);
}
render.leaf_tag("path", |attributes| {
attributes.push("d", path);
let matrix = format_transform_matrix(element_transform);
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
let defs = &mut attributes.0.svg_defs;
let fill_and_stroke = instance
.instance
.style
.render(render_params.view_mode, defs, element_transform, applied_stroke_transform, layer_bounds, transformed_bounds);
attributes.push_val(fill_and_stroke);
if instance.alpha_blending.opacity < 1. {
attributes.push("opacity", instance.alpha_blending.opacity.to_string());
}
if instance.alpha_blending.blend_mode != BlendMode::default() {
attributes.push("style", instance.alpha_blending.blend_mode.render());
}
});
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, parent_transform: DAffine2, _: &mut RenderContext, render_params: &RenderParams) {
use crate::vector::style::{GradientType, LineCap, LineJoin};
use vello::kurbo::{Cap, Join};
use vello::peniko;
for instance in self.instances() {
let multiplied_transform = parent_transform * *instance.transform;
let has_real_stroke = instance.instance.style.stroke().filter(|stroke| stroke.weight() > 0.);
let set_stroke_transform = has_real_stroke.map(|stroke| stroke.transform).filter(|transform| transform.matrix2.determinant() != 0.);
let applied_stroke_transform = set_stroke_transform.unwrap_or(multiplied_transform);
let element_transform = set_stroke_transform.map(|stroke_transform| multiplied_transform * stroke_transform.inverse());
let element_transform = element_transform.unwrap_or(DAffine2::IDENTITY);
let layer_bounds = instance.instance.bounding_box().unwrap_or_default();
let to_point = |p: DVec2| kurbo::Point::new(p.x, p.y);
let mut path = kurbo::BezPath::new();
for subpath in instance.instance.stroke_bezier_paths() {
subpath.to_vello_path(applied_stroke_transform, &mut path);
}
// If we're using opacity or a blend mode, we need to push a layer
let blend_mode = match render_params.view_mode {
ViewMode::Outline => peniko::Mix::Normal,
_ => instance.alpha_blending.blend_mode.into(),
};
let mut layer = false;
if instance.alpha_blending.opacity < 1. || instance.alpha_blending.blend_mode != BlendMode::default() {
layer = true;
scene.push_layer(
peniko::BlendMode::new(blend_mode, peniko::Compose::SrcOver),
instance.alpha_blending.opacity,
kurbo::Affine::new(multiplied_transform.to_cols_array()),
&kurbo::Rect::new(layer_bounds[0].x, layer_bounds[0].y, layer_bounds[1].x, layer_bounds[1].y),
);
}
// Render the path
match render_params.view_mode {
ViewMode::Outline => {
let outline_stroke = kurbo::Stroke {
width: LAYER_OUTLINE_STROKE_WEIGHT,
miter_limit: 4.,
join: kurbo::Join::Miter,
start_cap: kurbo::Cap::Butt,
end_cap: kurbo::Cap::Butt,
dash_pattern: Default::default(),
dash_offset: 0.,
};
let outline_color = peniko::Color::new([
LAYER_OUTLINE_STROKE_COLOR.r(),
LAYER_OUTLINE_STROKE_COLOR.g(),
LAYER_OUTLINE_STROKE_COLOR.b(),
LAYER_OUTLINE_STROKE_COLOR.a(),
]);
scene.stroke(&outline_stroke, kurbo::Affine::new(element_transform.to_cols_array()), outline_color, None, &path);
}
_ => {
match instance.instance.style.fill() {
Fill::Solid(color) => {
let fill = peniko::Brush::Solid(peniko::Color::new([color.r(), color.g(), color.b(), color.a()]));
scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(element_transform.to_cols_array()), &fill, None, &path);
}
Fill::Gradient(gradient) => {
let mut stops = peniko::ColorStops::new();
for &(offset, color) in &gradient.stops {
stops.push(peniko::ColorStop {
offset: offset as f32,
color: peniko::color::DynamicColor::from_alpha_color(peniko::Color::new([color.r(), color.g(), color.b(), color.a()])),
});
}
// Compute bounding box of the shape to determine the gradient start and end points
let bounds = instance.instance.nonzero_bounding_box();
let bound_transform = DAffine2::from_scale_angle_translation(bounds[1] - bounds[0], 0., bounds[0]);
let inverse_parent_transform = (parent_transform.matrix2.determinant() != 0.).then(|| parent_transform.inverse()).unwrap_or_default();
let mod_points = inverse_parent_transform * multiplied_transform * bound_transform;
let start = mod_points.transform_point2(gradient.start);
let end = mod_points.transform_point2(gradient.end);
let fill = peniko::Brush::Gradient(peniko::Gradient {
kind: match gradient.gradient_type {
GradientType::Linear => peniko::GradientKind::Linear {
start: to_point(start),
end: to_point(end),
},
GradientType::Radial => {
let radius = start.distance(end);
peniko::GradientKind::Radial {
start_center: to_point(start),
start_radius: 0.,
end_center: to_point(start),
end_radius: radius as f32,
}
}
},
stops,
..Default::default()
});
// Vello does `element_transform * brush_transform` internally. We don't want element_transform to have any impact so we need to left multiply by the inverse.
// This makes the final internal brush transform equal to `parent_transform`, allowing you to stretch a gradient by transforming the parent folder.
let inverse_element_transform = (element_transform.matrix2.determinant() != 0.).then(|| element_transform.inverse()).unwrap_or_default();
let brush_transform = kurbo::Affine::new((inverse_element_transform * parent_transform).to_cols_array());
scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(element_transform.to_cols_array()), &fill, Some(brush_transform), &path);
}
Fill::None => {}
};
if let Some(stroke) = instance.instance.style.stroke() {
let color = match stroke.color {
Some(color) => peniko::Color::new([color.r(), color.g(), color.b(), color.a()]),
None => peniko::Color::TRANSPARENT,
};
let cap = match stroke.line_cap {
LineCap::Butt => Cap::Butt,
LineCap::Round => Cap::Round,
LineCap::Square => Cap::Square,
};
let join = match stroke.line_join {
LineJoin::Miter => Join::Miter,
LineJoin::Bevel => Join::Bevel,
LineJoin::Round => Join::Round,
};
let stroke = kurbo::Stroke {
width: stroke.weight,
miter_limit: stroke.line_join_miter_limit,
join,
start_cap: cap,
end_cap: cap,
dash_pattern: stroke.dash_lengths.into(),
dash_offset: stroke.dash_offset,
};
// Draw the stroke if it's visible
if stroke.width > 0. {
scene.stroke(&stroke, kurbo::Affine::new(element_transform.to_cols_array()), color, None, &path);
}
}
}
}
// If we pushed a layer for opacity or a blend mode, we need to pop it
if layer {
scene.pop_layer();
}
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
self.instances()
.flat_map(|instance| {
let stroke_width = instance.instance.style.stroke().map(|s| s.weight()).unwrap_or_default();
let miter_limit = instance.instance.style.stroke().map(|s| s.line_join_miter_limit).unwrap_or(1.);
let scale = transform.decompose_scale();
// We use the full line width here to account for different styles of line caps
let offset = DVec2::splat(stroke_width * scale.x.max(scale.y) * miter_limit);
instance.instance.bounding_box_with_transform(transform * *instance.transform).map(|[a, b]| [a - offset, b + offset])
})
.reduce(Quad::combine_bounds)
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, mut footprint: Footprint, element_id: Option<NodeId>) {
let instance_transform = self.transform();
for instance in self.instances().map(|instance| instance.instance) {
if let Some(element_id) = element_id {
let stroke_width = instance.style.stroke().as_ref().map_or(0., Stroke::weight);
let filled = instance.style.fill() != &Fill::None;
let fill = |mut subpath: bezier_rs::Subpath<_>| {
if filled {
subpath.set_closed(true);
}
subpath
};
let click_targets = instance
.stroke_bezier_paths()
.map(fill)
.map(|subpath| ClickTarget::new(subpath, stroke_width))
.collect::<Vec<ClickTarget>>();
metadata.click_targets.insert(element_id, click_targets);
}
if let Some(upstream_graphic_group) = &instance.upstream_graphic_group {
footprint.transform *= instance_transform;
upstream_graphic_group.collect_metadata(metadata, footprint, None);
}
}
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
for instance in self.instances() {
let stroke_width = instance.instance.style.stroke().as_ref().map_or(0., Stroke::weight);
let filled = instance.instance.style.fill() != &Fill::None;
let fill = |mut subpath: bezier_rs::Subpath<_>| {
if filled {
subpath.set_closed(true);
}
subpath
};
click_targets.extend(instance.instance.stroke_bezier_paths().map(fill).map(|subpath| {
let mut click_target = ClickTarget::new(subpath, stroke_width);
click_target.apply_transform(*instance.transform);
click_target
}));
}
}
fn new_ids_from_hash(&mut self, reference: Option<NodeId>) {
for instance in self.instances_mut() {
instance.instance.vector_new_ids_from_hash(reference.map(|id| id.0).unwrap_or_default());
}
}
fn to_graphic_element(&self) -> GraphicElement {
GraphicElement::VectorData(self.clone())
}
}
impl GraphicElementRendered for Artboard {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
if !render_params.hide_artboards {
// Background
render.leaf_tag("rect", |attributes| {
attributes.push("fill", format!("#{}", self.background.to_rgb_hex_srgb_from_gamma()));
if self.background.a() < 1. {
attributes.push("fill-opacity", ((self.background.a() * 1000.).round() / 1000.).to_string());
}
attributes.push("x", self.location.x.min(self.location.x + self.dimensions.x).to_string());
attributes.push("y", self.location.y.min(self.location.y + self.dimensions.y).to_string());
attributes.push("width", self.dimensions.x.abs().to_string());
attributes.push("height", self.dimensions.y.abs().to_string());
});
}
// Contents group (includes the artwork but not the background)
render.parent_tag(
// SVG group tag
"g",
// Group tag attributes
|attributes| {
let matrix = format_transform_matrix(self.transform());
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
if self.clip {
let id = format!("artboard-{}", generate_uuid());
let selector = format!("url(#{id})");
write!(
&mut attributes.0.svg_defs,
r##"<clipPath id="{id}"><rect x="0" y="0" width="{}" height="{}"/></clipPath>"##,
self.dimensions.x, self.dimensions.y,
)
.unwrap();
attributes.push("clip-path", selector);
}
},
// Artboard contents
|render| {
self.graphic_group.render_svg(render, render_params);
},
);
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) {
use vello::peniko;
// Render background
let color = peniko::Color::new([self.background.r(), self.background.g(), self.background.b(), self.background.a()]);
let [a, b] = [self.location.as_dvec2(), self.location.as_dvec2() + self.dimensions.as_dvec2()];
let rect = kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y));
let blend_mode = peniko::BlendMode::new(peniko::Mix::Clip, peniko::Compose::SrcOver);
scene.push_layer(peniko::Mix::Normal, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
scene.fill(peniko::Fill::NonZero, kurbo::Affine::new(transform.to_cols_array()), color, None, &rect);
scene.pop_layer();
if self.clip {
scene.push_layer(blend_mode, 1., kurbo::Affine::new(transform.to_cols_array()), &rect);
}
// Since the graphic group's transform is right multiplied in when rendering the graphic group, we just need to right multiply by the offset here.
let child_transform = transform * DAffine2::from_translation(self.location.as_dvec2());
self.graphic_group.render_to_vello(scene, child_transform, context, render_params);
if self.clip {
scene.pop_layer();
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
let artboard_bounds = (transform * Quad::from_box([self.location.as_dvec2(), self.location.as_dvec2() + self.dimensions.as_dvec2()])).bounding_box();
if self.clip {
Some(artboard_bounds)
} else {
[self.graphic_group.bounding_box(transform), Some(artboard_bounds)].into_iter().flatten().reduce(Quad::combine_bounds)
}
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, mut footprint: Footprint, element_id: Option<NodeId>) {
if let Some(element_id) = element_id {
let subpath = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2());
metadata.click_targets.insert(element_id, vec![ClickTarget::new(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, DAffine2::from_translation(self.location.as_dvec2()));
if self.clip {
metadata.clip_targets.insert(element_id);
}
}
footprint.transform *= self.transform();
self.graphic_group.collect_metadata(metadata, footprint, None);
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath_rectangle = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2());
click_targets.push(ClickTarget::new(subpath_rectangle, 0.));
}
fn contains_artboard(&self) -> bool {
true
}
}
impl GraphicElementRendered for ArtboardGroupTable {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
for artboard in self.instances() {
artboard.instance.render_svg(render, render_params);
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) {
for instance in self.instances() {
instance.instance.render_to_vello(scene, transform, context, render_params);
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
self.instances().filter_map(|instance| instance.instance.bounding_box(transform)).reduce(Quad::combine_bounds)
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, _element_id: Option<NodeId>) {
for instance in self.instances() {
instance.instance.collect_metadata(metadata, footprint, *instance.source_node_id);
}
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
for instance in self.instances() {
instance.instance.add_upstream_click_targets(click_targets);
}
}
fn contains_artboard(&self) -> bool {
self.instances().count() > 0
}
}
impl GraphicElementRendered for ImageFrameTable<Color> {
fn render_svg(&self, render: &mut SvgRender, _render_params: &RenderParams) {
for instance in self.instances() {
let transform = *instance.transform * render.transform;
let image = &instance.instance;
if image.data.is_empty() {
return;
}
let base64_string = image.base64_string.clone().unwrap_or_else(|| {
let output = image.to_png();
let preamble = "data:image/png;base64,";
let mut base64_string = String::with_capacity(preamble.len() + output.len() * 4);
base64_string.push_str(preamble);
base64::engine::general_purpose::STANDARD.encode_string(output, &mut base64_string);
base64_string
});
render.leaf_tag("image", |attributes| {
attributes.push("width", 1.to_string());
attributes.push("height", 1.to_string());
attributes.push("preserveAspectRatio", "none");
attributes.push("href", base64_string);
let matrix = format_transform_matrix(transform);
if !matrix.is_empty() {
attributes.push("transform", matrix);
}
if instance.alpha_blending.opacity < 1. {
attributes.push("opacity", instance.alpha_blending.opacity.to_string());
}
if instance.alpha_blending.blend_mode != BlendMode::default() {
attributes.push("style", instance.alpha_blending.blend_mode.render());
}
});
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, _: &mut RenderContext, _render_params: &RenderParams) {
use vello::peniko;
for instance in self.instances() {
let image = &instance.instance;
if image.data.is_empty() {
return;
}
let image = vello::peniko::Image::new(image.to_flat_u8().0.into(), peniko::Format::Rgba8, image.width, image.height).with_extend(peniko::Extend::Repeat);
let transform = transform * *instance.transform * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
scene.draw_image(&image, vello::kurbo::Affine::new(transform.to_cols_array()));
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
self.instances()
.flat_map(|instance| {
let transform = transform * *instance.transform;
(transform.matrix2.determinant() != 0.).then(|| (transform * Quad::from_box([DVec2::ZERO, DVec2::ONE])).bounding_box())
})
.reduce(Quad::combine_bounds)
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
let instance_transform = self.transform();
let Some(element_id) = element_id else { return };
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
metadata.click_targets.insert(element_id, vec![ClickTarget::new(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, instance_transform);
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
click_targets.push(ClickTarget::new(subpath, 0.));
}
}
impl GraphicElementRendered for RasterFrame {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
match self {
RasterFrame::ImageFrame(image) => image.render_svg(render, render_params),
RasterFrame::TextureFrame(_) => unimplemented!(),
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, _render_params: &RenderParams) {
use vello::peniko;
let mut render_stuff = |image: vello::peniko::Image, blend_mode: crate::AlphaBlending| {
let image_transform = transform * self.transform() * DAffine2::from_scale(1. / DVec2::new(image.width as f64, image.height as f64));
let layer = blend_mode != Default::default();
let Some(bounds) = self.bounding_box(transform) else { return };
let blending = vello::peniko::BlendMode::new(blend_mode.blend_mode.into(), vello::peniko::Compose::SrcOver);
if layer {
let rect = vello::kurbo::Rect::new(bounds[0].x, bounds[0].y, bounds[1].x, bounds[1].y);
scene.push_layer(blending, blend_mode.opacity, kurbo::Affine::IDENTITY, &rect);
}
scene.draw_image(&image, vello::kurbo::Affine::new(image_transform.to_cols_array()));
if layer {
scene.pop_layer()
}
};
match self {
RasterFrame::ImageFrame(image) => {
for instance in image.instances() {
let image = &instance.instance;
if image.data.is_empty() {
return;
}
let image = vello::peniko::Image::new(image.to_flat_u8().0.into(), peniko::Format::Rgba8, image.width, image.height).with_extend(peniko::Extend::Repeat);
render_stuff(image, *instance.alpha_blending);
}
}
RasterFrame::TextureFrame(image_texture) => {
for instance in image_texture.instances() {
let image =
vello::peniko::Image::new(vec![].into(), peniko::Format::Rgba8, instance.instance.texture.width(), instance.instance.texture.height()).with_extend(peniko::Extend::Repeat);
let id = image.data.id();
context.resource_overrides.insert(id, instance.instance.texture.clone());
render_stuff(image, *instance.alpha_blending);
}
}
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
let transform = transform * self.transform();
(transform.matrix2.determinant() != 0.).then(|| (transform * Quad::from_box([DVec2::ZERO, DVec2::ONE])).bounding_box())
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
let Some(element_id) = element_id else { return };
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
metadata.click_targets.insert(element_id, vec![ClickTarget::new(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, self.transform());
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
click_targets.push(ClickTarget::new(subpath, 0.));
}
}
impl GraphicElementRendered for GraphicElement {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams) {
match self {
GraphicElement::VectorData(vector_data) => vector_data.render_svg(render, render_params),
GraphicElement::RasterFrame(raster) => raster.render_svg(render, render_params),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.render_svg(render, render_params),
}
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, scene: &mut Scene, transform: DAffine2, context: &mut RenderContext, render_params: &RenderParams) {
match self {
GraphicElement::VectorData(vector_data) => vector_data.render_to_vello(scene, transform, context, render_params),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.render_to_vello(scene, transform, context, render_params),
GraphicElement::RasterFrame(raster) => raster.render_to_vello(scene, transform, context, render_params),
}
}
fn bounding_box(&self, transform: DAffine2) -> Option<[DVec2; 2]> {
match self {
GraphicElement::VectorData(vector_data) => vector_data.bounding_box(transform),
GraphicElement::RasterFrame(raster) => raster.bounding_box(transform),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.bounding_box(transform),
}
}
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
if let Some(element_id) = element_id {
match self {
GraphicElement::GraphicGroup(_) => {
metadata.upstream_footprints.insert(element_id, footprint);
}
GraphicElement::VectorData(vector_data) => {
metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, vector_data.transform());
}
GraphicElement::RasterFrame(raster_frame) => {
metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, raster_frame.transform());
}
}
}
match self {
GraphicElement::VectorData(vector_data) => vector_data.collect_metadata(metadata, footprint, element_id),
GraphicElement::RasterFrame(raster) => raster.collect_metadata(metadata, footprint, element_id),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.collect_metadata(metadata, footprint, element_id),
}
}
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
match self {
GraphicElement::VectorData(vector_data) => vector_data.add_upstream_click_targets(click_targets),
GraphicElement::RasterFrame(raster) => raster.add_upstream_click_targets(click_targets),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.add_upstream_click_targets(click_targets),
}
}
fn contains_artboard(&self) -> bool {
match self {
GraphicElement::VectorData(vector_data) => vector_data.contains_artboard(),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.contains_artboard(),
GraphicElement::RasterFrame(raster) => raster.contains_artboard(),
}
}
fn new_ids_from_hash(&mut self, reference: Option<NodeId>) {
match self {
GraphicElement::VectorData(vector_data) => vector_data.new_ids_from_hash(reference),
GraphicElement::GraphicGroup(graphic_group) => graphic_group.new_ids_from_hash(reference),
GraphicElement::RasterFrame(_) => (),
}
}
}
/// Used to stop rust complaining about upstream traits adding display implementations to `Option<Color>`. This would not be an issue as we control that crate.
trait Primitive: core::fmt::Display {}
impl Primitive for String {}
impl Primitive for bool {}
impl Primitive for f32 {}
impl Primitive for f64 {}
impl Primitive for DVec2 {}
fn text_attributes(attributes: &mut SvgRenderAttrs) {
attributes.push("fill", "white");
attributes.push("y", "30");
attributes.push("font-size", "30");
}
impl<P: Primitive> GraphicElementRendered for P {
fn render_svg(&self, render: &mut SvgRender, _render_params: &RenderParams) {
render.parent_tag("text", text_attributes, |render| render.leaf_node(format!("{self}")));
}
fn bounding_box(&self, _transform: DAffine2) -> Option<[DVec2; 2]> {
None
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2, _context: &mut RenderContext, _render_params: &RenderParams) {}
}
impl GraphicElementRendered for Option<Color> {
fn render_svg(&self, render: &mut SvgRender, _render_params: &RenderParams) {
let Some(color) = self else {
render.parent_tag("text", |_| {}, |render| render.leaf_node("Empty color"));
return;
};
let color_info = format!("{:?} #{} {:?}", color, color.to_rgba_hex_srgb(), color.to_rgba8_srgb());
render.leaf_tag("rect", |attributes| {
attributes.push("width", "100");
attributes.push("height", "100");
attributes.push("y", "40");
attributes.push("fill", format!("#{}", color.to_rgb_hex_srgb_from_gamma()));
if color.a() < 1. {
attributes.push("fill-opacity", ((color.a() * 1000.).round() / 1000.).to_string());
}
});
render.parent_tag("text", text_attributes, |render| render.leaf_node(color_info))
}
fn bounding_box(&self, _transform: DAffine2) -> Option<[DVec2; 2]> {
None
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2, _context: &mut RenderContext, _render_params: &RenderParams) {}
}
impl GraphicElementRendered for Vec<Color> {
fn render_svg(&self, render: &mut SvgRender, _render_params: &RenderParams) {
for (index, &color) in self.iter().enumerate() {
render.leaf_tag("rect", |attributes| {
attributes.push("width", "100");
attributes.push("height", "100");
attributes.push("x", (index * 120).to_string());
attributes.push("y", "40");
attributes.push("fill", format!("#{}", color.to_rgb_hex_srgb_from_gamma()));
if color.a() < 1. {
attributes.push("fill-opacity", ((color.a() * 1000.).round() / 1000.).to_string());
}
});
}
}
fn bounding_box(&self, _transform: DAffine2) -> Option<[DVec2; 2]> {
None
}
#[cfg(feature = "vello")]
fn render_to_vello(&self, _scene: &mut Scene, _transform: DAffine2, _context: &mut RenderContext, _render_params: &RenderParams) {}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum SvgSegment {
Slice(&'static str),
String(String),
}
impl From<String> for SvgSegment {
fn from(value: String) -> Self {
Self::String(value)
}
}
impl From<&'static str> for SvgSegment {
fn from(value: &'static str) -> Self {
Self::Slice(value)
}
}
pub trait RenderSvgSegmentList {
fn to_svg_string(&self) -> String;
}
impl RenderSvgSegmentList for Vec<SvgSegment> {
fn to_svg_string(&self) -> String {
let mut result = String::new();
for segment in self.iter() {
result.push_str(match segment {
SvgSegment::Slice(x) => x,
SvgSegment::String(x) => x,
});
}
result
}
}
pub struct SvgRenderAttrs<'a>(&'a mut SvgRender);
impl SvgRenderAttrs<'_> {
pub fn push_complex(&mut self, name: impl Into<SvgSegment>, value: impl FnOnce(&mut SvgRender)) {
self.0.svg.push(" ".into());
self.0.svg.push(name.into());
self.0.svg.push("=\"".into());
value(self.0);
self.0.svg.push("\"".into());
}
pub fn push(&mut self, name: impl Into<SvgSegment>, value: impl Into<SvgSegment>) {
self.push_complex(name, move |renderer| renderer.svg.push(value.into()));
}
pub fn push_val(&mut self, value: impl Into<SvgSegment>) {
self.0.svg.push(value.into());
}
}