Graphite/shaders/shader.frag

12 lines
271 B
GLSL

#version 450
layout(location=0) in vec2 v_uv;
layout(location=0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D t_texture;
void main() {
// f_color = texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
f_color = vec4(0.0, 1.0, 0.0, 1.0);
}