377 lines
14 KiB
Rust
377 lines
14 KiB
Rust
use crate::raster::{blend_image_closure, BlendImageTupleNode, ExtendImageToBoundsNode};
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use graph_craft::generic::FnNode;
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use graph_craft::proto::FutureWrapperNode;
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use graphene_core::raster::adjustments::blend_colors;
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use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
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use graphene_core::raster::brush_cache::BrushCache;
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use graphene_core::raster::image::{Image, ImageFrameTable};
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use graphene_core::raster::{Alpha, Bitmap, BlendMode, Color, Pixel, Sample};
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use graphene_core::transform::{Transform, TransformMut};
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use graphene_core::value::{ClonedNode, CopiedNode, ValueNode};
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use graphene_core::vector::brush_stroke::{BrushStroke, BrushStyle};
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use graphene_core::vector::VectorDataTable;
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use graphene_core::{Ctx, GraphicElement, Node};
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use glam::{DAffine2, DVec2};
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#[node_macro::node(category("Debug"))]
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fn vector_points(_: impl Ctx, vector_data: VectorDataTable) -> Vec<DVec2> {
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let vector_data = vector_data.one_instance().instance;
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vector_data.point_domain.positions().to_vec()
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct BrushStampGenerator<P: Pixel + Alpha> {
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color: P,
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feather_exponent: f32,
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transform: DAffine2,
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}
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impl<P: Pixel + Alpha> Transform for BrushStampGenerator<P> {
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fn transform(&self) -> DAffine2 {
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self.transform
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}
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}
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impl<P: Pixel + Alpha> TransformMut for BrushStampGenerator<P> {
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fn transform_mut(&mut self) -> &mut DAffine2 {
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&mut self.transform
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}
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}
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impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
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type Pixel = P;
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#[inline]
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fn sample(&self, position: DVec2, area: DVec2) -> Option<P> {
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let position = self.transform.inverse().transform_point2(position);
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let area = self.transform.inverse().transform_vector2(area);
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let aa_blur_radius = area.length() as f32 * 2.;
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let center = DVec2::splat(0.5);
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let distance = (position + area / 2. - center).length() as f32 * 2.;
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let edge_opacity = 1. - (1. - aa_blur_radius).powf(self.feather_exponent);
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let result = if distance < 1. - aa_blur_radius {
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1. - distance.powf(self.feather_exponent)
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} else if distance < 1. {
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// TODO: Replace this with a proper analytical AA implementation
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edge_opacity * ((1. - distance) / aa_blur_radius)
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} else {
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return None;
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};
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use graphene_core::raster::Channel;
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Some(self.color.multiplied_alpha(P::AlphaChannel::from_linear(result)))
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}
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}
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#[node_macro::node(skip_impl)]
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fn brush_stamp_generator(diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
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// Diameter
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let radius = diameter / 2.;
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// Hardness
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let hardness = hardness / 100.;
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let feather_exponent = 1. / (1. - hardness) as f32;
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// Flow
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let flow = flow / 100.;
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// Color
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let color = color.apply_opacity(flow as f32);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(diameter), 0., -DVec2::splat(radius));
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BrushStampGenerator { color, feather_exponent, transform }
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}
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#[node_macro::node(skip_impl)]
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fn blit<P, BlendFn>(mut target: ImageFrameTable<P>, texture: Image<P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrameTable<P>
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where
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P: Pixel + Alpha + std::fmt::Debug + dyn_any::StaticType,
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P::Static: Pixel,
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BlendFn: for<'any_input> Node<'any_input, (P, P), Output = P>,
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GraphicElement: From<Image<P>>,
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{
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if positions.is_empty() {
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return target;
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}
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let target_width = target.one_instance().instance.width;
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let target_height = target.one_instance().instance.height;
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let target_size = DVec2::new(target_width as f64, target_height as f64);
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let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
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let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target.transform().inverse();
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for position in positions {
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let start = document_to_target.transform_point2(position).round();
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let stop = start + texture_size;
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// Half-open integer ranges [start, stop).
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let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
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let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
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let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
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let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
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// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
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let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
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let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
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let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
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let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
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assert!(texture_index(max_x, max_y) < texture.data.len());
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assert!(target_index(max_x, max_y) < target.one_instance().instance.data.len());
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for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
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for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
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let src_pixel = texture.data[texture_index(x, y)];
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let dst_pixel = &mut target.one_instance_mut().instance.data[target_index(x + clamp_start.x, y + clamp_start.y)];
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*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
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}
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}
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}
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target
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}
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pub async fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
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let stamp = brush_stamp_generator(brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
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use crate::raster::empty_image;
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let blank_texture = empty_image((), transform, Color::TRANSPARENT);
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let image = crate::raster::blend_image_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
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image.one_instance().instance.clone()
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}
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macro_rules! inline_blend_funcs {
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($bg:ident, $fg:ident, $blend_mode:ident, $opacity:ident, [$($mode:path,)*]) => {
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match std::hint::black_box($blend_mode) {
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$(
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$mode => {
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blend_image_closure($fg, $bg, |a, b| blend_colors(a, b, $mode, $opacity))
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}
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)*
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}
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};
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}
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pub fn blend_with_mode(background: ImageFrameTable<Color>, foreground: ImageFrameTable<Color>, blend_mode: BlendMode, opacity: f64) -> ImageFrameTable<Color> {
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let opacity = opacity / 100.;
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inline_blend_funcs!(
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background,
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foreground,
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blend_mode,
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opacity,
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[
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// Normal group
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BlendMode::Normal,
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// Darken group
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BlendMode::Darken,
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BlendMode::Multiply,
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BlendMode::ColorBurn,
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BlendMode::LinearBurn,
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BlendMode::DarkerColor,
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// Lighten group
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BlendMode::Lighten,
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BlendMode::Screen,
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BlendMode::ColorDodge,
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BlendMode::LinearDodge,
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BlendMode::LighterColor,
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// Contrast group
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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// Inversion group
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BlendMode::Difference,
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BlendMode::Exclusion,
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BlendMode::Subtract,
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BlendMode::Divide,
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// Component group
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BlendMode::Hue,
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BlendMode::Saturation,
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BlendMode::Color,
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BlendMode::Luminosity,
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase,
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BlendMode::Restore,
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BlendMode::MultiplyAlpha,
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]
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)
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}
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#[node_macro::node(category(""))]
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async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: ImageFrameTable<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrameTable<Color> {
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let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let image_bbox = Bbox::from_transform(image_frame_table.transform()).to_axis_aligned_bbox();
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let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
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let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let erase_restore_strokes: Vec<_> = strokes.iter().filter(|&s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let mut brush_plan = cache.compute_brush_plan(image_frame_table, &draw_strokes);
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let mut background_bounds = bbox.to_transform();
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// If the bounds are empty (no size on images or det(transform) = 0), keep the target bounds
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let bounds_empty = bounds.instances().all(|bounds| bounds.instance.width() == 0 || bounds.instance.height() == 0);
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if bounds.transform().matrix2.determinant() != 0. && !bounds_empty {
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background_bounds = bounds.transform();
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}
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let mut actual_image = ExtendImageToBoundsNode::new(ClonedNode::new(background_bounds)).eval(brush_plan.background);
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let final_stroke_idx = brush_plan.strokes.len().saturating_sub(1);
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for (idx, stroke) in brush_plan.strokes.into_iter().enumerate() {
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// Create brush texture.
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// TODO: apply rotation from layer to stamp for non-rotationally-symmetric brushes.
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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if brush_texture.is_none() {
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let tex = create_brush_texture(&stroke.style).await;
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cache.store_brush(stroke.style.clone(), tex.clone());
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brush_texture = Some(tex);
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}
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let brush_texture = brush_texture.unwrap();
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// Compute transformation from stroke texture space into layer space, and create the stroke texture.
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let skip = if idx == 0 { brush_plan.first_stroke_point_skip } else { 0 };
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let positions: Vec<_> = stroke.compute_blit_points().into_iter().skip(skip).collect();
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let stroke_texture = if idx == 0 && positions.is_empty() {
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core::mem::take(&mut brush_plan.first_stroke_texture)
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} else {
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let mut bbox = stroke.bounding_box();
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bbox.start = bbox.start.floor();
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bbox.end = bbox.end.floor();
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let stroke_size = bbox.size() + DVec2::splat(stroke.style.diameter);
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// For numerical stability we want to place the first blit point at a stable, integer offset in layer space.
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let snap_offset = positions[0].floor() - positions[0];
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let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.);
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let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
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// let normal_blend = BlendColorPairNode::new(ValueNode::new(CopiedNode::new(BlendMode::Normal)), ValueNode::new(CopiedNode::new(100.)));
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let normal_blend = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Normal, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(normal_blend)),
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);
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let blit_target = if idx == 0 {
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let target = core::mem::take(&mut brush_plan.first_stroke_texture);
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ExtendImageToBoundsNode::new(CopiedNode::new(stroke_to_layer)).eval(target)
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} else {
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use crate::raster::empty_image;
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empty_image((), stroke_to_layer, Color::TRANSPARENT)
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// EmptyImageNode::new(CopiedNode::new(stroke_to_layer), CopiedNode::new(Color::TRANSPARENT)).eval(())
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};
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blit_node.eval(blit_target).await
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};
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// Cache image before doing final blend, and store final stroke texture.
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if idx == final_stroke_idx {
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cache.cache_results(core::mem::take(&mut draw_strokes), actual_image.clone(), stroke_texture.clone());
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}
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// TODO: Is this the correct way to do opacity in blending?
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actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
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}
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let has_erase_strokes = strokes.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
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if has_erase_strokes {
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let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
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let mut erase_restore_mask = ImageFrameTable::new(opaque_image);
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*erase_restore_mask.transform_mut() = background_bounds;
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*erase_restore_mask.one_instance_mut().alpha_blending = Default::default();
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for stroke in erase_restore_strokes {
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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if brush_texture.is_none() {
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let tex = create_brush_texture(&stroke.style).await;
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cache.store_brush(stroke.style.clone(), tex.clone());
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brush_texture = Some(tex);
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}
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let brush_texture = brush_texture.unwrap();
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let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
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match stroke.style.blend_mode {
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BlendMode::Erase => {
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Erase, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(erase_restore_mask).await;
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}
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// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
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BlendMode::Restore => {
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Restore, 1.));
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let blit_node = BlitNode::new(
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FutureWrapperNode::new(ClonedNode::new(brush_texture)),
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(erase_restore_mask).await;
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}
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_ => unreachable!(),
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}
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}
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
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let blend_executor = BlendImageTupleNode::new(FutureWrapperNode::new(ValueNode::new(blend_params)));
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actual_image = blend_executor.eval((actual_image, erase_restore_mask)).await;
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}
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actual_image
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use graphene_core::raster::Bitmap;
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use graphene_core::transform::Transform;
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use glam::DAffine2;
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#[test]
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fn test_brush_texture() {
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let size = 20.;
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let image = brush_stamp_generator(size, Color::BLACK, 100., 100.);
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assert_eq!(image.transform(), DAffine2::from_scale_angle_translation(DVec2::splat(size.ceil()), 0., -DVec2::splat(size / 2.)));
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// center pixel should be BLACK
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assert_eq!(image.sample(DVec2::splat(0.), DVec2::ONE), Some(Color::BLACK));
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}
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#[tokio::test]
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async fn test_brush_output_size() {
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let image = brush(
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(),
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ImageFrameTable::<Color>::default(),
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ImageFrameTable::<Color>::default(),
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vec![BrushStroke {
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trace: vec![crate::vector::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
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style: BrushStyle {
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color: Color::BLACK,
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diameter: 20.,
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hardness: 20.,
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flow: 20.,
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spacing: 20.,
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blend_mode: BlendMode::Normal,
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},
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}],
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BrushCache::new_proto(),
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)
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.await;
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assert_eq!(image.width(), 20);
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}
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}
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