Graphite/node-graph/gstd/src/brush.rs

377 lines
14 KiB
Rust

use crate::raster::{blend_image_closure, BlendImageTupleNode, ExtendImageToBoundsNode};
use graph_craft::generic::FnNode;
use graph_craft::proto::FutureWrapperNode;
use graphene_core::raster::adjustments::blend_colors;
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::image::{Image, ImageFrameTable};
use graphene_core::raster::{Alpha, Bitmap, BlendMode, Color, Pixel, Sample};
use graphene_core::transform::{Transform, TransformMut};
use graphene_core::value::{ClonedNode, CopiedNode, ValueNode};
use graphene_core::vector::brush_stroke::{BrushStroke, BrushStyle};
use graphene_core::vector::VectorDataTable;
use graphene_core::{Ctx, GraphicElement, Node};
use glam::{DAffine2, DVec2};
#[node_macro::node(category("Debug"))]
fn vector_points(_: impl Ctx, vector_data: VectorDataTable) -> Vec<DVec2> {
let vector_data = vector_data.one_instance().instance;
vector_data.point_domain.positions().to_vec()
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct BrushStampGenerator<P: Pixel + Alpha> {
color: P,
feather_exponent: f32,
transform: DAffine2,
}
impl<P: Pixel + Alpha> Transform for BrushStampGenerator<P> {
fn transform(&self) -> DAffine2 {
self.transform
}
}
impl<P: Pixel + Alpha> TransformMut for BrushStampGenerator<P> {
fn transform_mut(&mut self) -> &mut DAffine2 {
&mut self.transform
}
}
impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
type Pixel = P;
#[inline]
fn sample(&self, position: DVec2, area: DVec2) -> Option<P> {
let position = self.transform.inverse().transform_point2(position);
let area = self.transform.inverse().transform_vector2(area);
let aa_blur_radius = area.length() as f32 * 2.;
let center = DVec2::splat(0.5);
let distance = (position + area / 2. - center).length() as f32 * 2.;
let edge_opacity = 1. - (1. - aa_blur_radius).powf(self.feather_exponent);
let result = if distance < 1. - aa_blur_radius {
1. - distance.powf(self.feather_exponent)
} else if distance < 1. {
// TODO: Replace this with a proper analytical AA implementation
edge_opacity * ((1. - distance) / aa_blur_radius)
} else {
return None;
};
use graphene_core::raster::Channel;
Some(self.color.multiplied_alpha(P::AlphaChannel::from_linear(result)))
}
}
#[node_macro::node(skip_impl)]
fn brush_stamp_generator(diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
// Diameter
let radius = diameter / 2.;
// Hardness
let hardness = hardness / 100.;
let feather_exponent = 1. / (1. - hardness) as f32;
// Flow
let flow = flow / 100.;
// Color
let color = color.apply_opacity(flow as f32);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(diameter), 0., -DVec2::splat(radius));
BrushStampGenerator { color, feather_exponent, transform }
}
#[node_macro::node(skip_impl)]
fn blit<P, BlendFn>(mut target: ImageFrameTable<P>, texture: Image<P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrameTable<P>
where
P: Pixel + Alpha + std::fmt::Debug + dyn_any::StaticType,
P::Static: Pixel,
BlendFn: for<'any_input> Node<'any_input, (P, P), Output = P>,
GraphicElement: From<Image<P>>,
{
if positions.is_empty() {
return target;
}
let target_width = target.one_instance().instance.width;
let target_height = target.one_instance().instance.height;
let target_size = DVec2::new(target_width as f64, target_height as f64);
let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target.transform().inverse();
for position in positions {
let start = document_to_target.transform_point2(position).round();
let stop = start + texture_size;
// Half-open integer ranges [start, stop).
let clamp_start = start.clamp(DVec2::ZERO, target_size).as_uvec2();
let clamp_stop = stop.clamp(DVec2::ZERO, target_size).as_uvec2();
let blit_area_offset = (clamp_start.as_dvec2() - start).as_uvec2().min(texture_size.as_uvec2());
let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
let target_index = |x: u32, y: u32| -> usize { (y as usize * target_width as usize) + (x as usize) };
let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
assert!(texture_index(max_x, max_y) < texture.data.len());
assert!(target_index(max_x, max_y) < target.one_instance().instance.data.len());
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
let src_pixel = texture.data[texture_index(x, y)];
let dst_pixel = &mut target.one_instance_mut().instance.data[target_index(x + clamp_start.x, y + clamp_start.y)];
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
}
}
}
target
}
pub async fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
let stamp = brush_stamp_generator(brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
use crate::raster::empty_image;
let blank_texture = empty_image((), transform, Color::TRANSPARENT);
let image = crate::raster::blend_image_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
image.one_instance().instance.clone()
}
macro_rules! inline_blend_funcs {
($bg:ident, $fg:ident, $blend_mode:ident, $opacity:ident, [$($mode:path,)*]) => {
match std::hint::black_box($blend_mode) {
$(
$mode => {
blend_image_closure($fg, $bg, |a, b| blend_colors(a, b, $mode, $opacity))
}
)*
}
};
}
pub fn blend_with_mode(background: ImageFrameTable<Color>, foreground: ImageFrameTable<Color>, blend_mode: BlendMode, opacity: f64) -> ImageFrameTable<Color> {
let opacity = opacity / 100.;
inline_blend_funcs!(
background,
foreground,
blend_mode,
opacity,
[
// Normal group
BlendMode::Normal,
// Darken group
BlendMode::Darken,
BlendMode::Multiply,
BlendMode::ColorBurn,
BlendMode::LinearBurn,
BlendMode::DarkerColor,
// Lighten group
BlendMode::Lighten,
BlendMode::Screen,
BlendMode::ColorDodge,
BlendMode::LinearDodge,
BlendMode::LighterColor,
// Contrast group
BlendMode::Overlay,
BlendMode::SoftLight,
BlendMode::HardLight,
BlendMode::VividLight,
BlendMode::LinearLight,
BlendMode::PinLight,
BlendMode::HardMix,
// Inversion group
BlendMode::Difference,
BlendMode::Exclusion,
BlendMode::Subtract,
BlendMode::Divide,
// Component group
BlendMode::Hue,
BlendMode::Saturation,
BlendMode::Color,
BlendMode::Luminosity,
// Other utility blend modes (hidden from the normal list)
BlendMode::Erase,
BlendMode::Restore,
BlendMode::MultiplyAlpha,
]
)
}
#[node_macro::node(category(""))]
async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: ImageFrameTable<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrameTable<Color> {
let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
let image_bbox = Bbox::from_transform(image_frame_table.transform()).to_axis_aligned_bbox();
let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
let erase_restore_strokes: Vec<_> = strokes.iter().filter(|&s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
let mut brush_plan = cache.compute_brush_plan(image_frame_table, &draw_strokes);
let mut background_bounds = bbox.to_transform();
// If the bounds are empty (no size on images or det(transform) = 0), keep the target bounds
let bounds_empty = bounds.instances().all(|bounds| bounds.instance.width() == 0 || bounds.instance.height() == 0);
if bounds.transform().matrix2.determinant() != 0. && !bounds_empty {
background_bounds = bounds.transform();
}
let mut actual_image = ExtendImageToBoundsNode::new(ClonedNode::new(background_bounds)).eval(brush_plan.background);
let final_stroke_idx = brush_plan.strokes.len().saturating_sub(1);
for (idx, stroke) in brush_plan.strokes.into_iter().enumerate() {
// Create brush texture.
// TODO: apply rotation from layer to stamp for non-rotationally-symmetric brushes.
let mut brush_texture = cache.get_cached_brush(&stroke.style);
if brush_texture.is_none() {
let tex = create_brush_texture(&stroke.style).await;
cache.store_brush(stroke.style.clone(), tex.clone());
brush_texture = Some(tex);
}
let brush_texture = brush_texture.unwrap();
// Compute transformation from stroke texture space into layer space, and create the stroke texture.
let skip = if idx == 0 { brush_plan.first_stroke_point_skip } else { 0 };
let positions: Vec<_> = stroke.compute_blit_points().into_iter().skip(skip).collect();
let stroke_texture = if idx == 0 && positions.is_empty() {
core::mem::take(&mut brush_plan.first_stroke_texture)
} else {
let mut bbox = stroke.bounding_box();
bbox.start = bbox.start.floor();
bbox.end = bbox.end.floor();
let stroke_size = bbox.size() + DVec2::splat(stroke.style.diameter);
// For numerical stability we want to place the first blit point at a stable, integer offset in layer space.
let snap_offset = positions[0].floor() - positions[0];
let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.);
let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
// let normal_blend = BlendColorPairNode::new(ValueNode::new(CopiedNode::new(BlendMode::Normal)), ValueNode::new(CopiedNode::new(100.)));
let normal_blend = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Normal, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(normal_blend)),
);
let blit_target = if idx == 0 {
let target = core::mem::take(&mut brush_plan.first_stroke_texture);
ExtendImageToBoundsNode::new(CopiedNode::new(stroke_to_layer)).eval(target)
} else {
use crate::raster::empty_image;
empty_image((), stroke_to_layer, Color::TRANSPARENT)
// EmptyImageNode::new(CopiedNode::new(stroke_to_layer), CopiedNode::new(Color::TRANSPARENT)).eval(())
};
blit_node.eval(blit_target).await
};
// Cache image before doing final blend, and store final stroke texture.
if idx == final_stroke_idx {
cache.cache_results(core::mem::take(&mut draw_strokes), actual_image.clone(), stroke_texture.clone());
}
// TODO: Is this the correct way to do opacity in blending?
actual_image = blend_with_mode(actual_image, stroke_texture, stroke.style.blend_mode, (stroke.style.color.a() * 100.) as f64);
}
let has_erase_strokes = strokes.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
if has_erase_strokes {
let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
let mut erase_restore_mask = ImageFrameTable::new(opaque_image);
*erase_restore_mask.transform_mut() = background_bounds;
*erase_restore_mask.one_instance_mut().alpha_blending = Default::default();
for stroke in erase_restore_strokes {
let mut brush_texture = cache.get_cached_brush(&stroke.style);
if brush_texture.is_none() {
let tex = create_brush_texture(&stroke.style).await;
cache.store_brush(stroke.style.clone(), tex.clone());
brush_texture = Some(tex);
}
let brush_texture = brush_texture.unwrap();
let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
match stroke.style.blend_mode {
BlendMode::Erase => {
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Erase, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(blend_params)),
);
erase_restore_mask = blit_node.eval(erase_restore_mask).await;
}
// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
BlendMode::Restore => {
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::Restore, 1.));
let blit_node = BlitNode::new(
FutureWrapperNode::new(ClonedNode::new(brush_texture)),
FutureWrapperNode::new(ClonedNode::new(positions)),
FutureWrapperNode::new(ClonedNode::new(blend_params)),
);
erase_restore_mask = blit_node.eval(erase_restore_mask).await;
}
_ => unreachable!(),
}
}
let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
let blend_executor = BlendImageTupleNode::new(FutureWrapperNode::new(ValueNode::new(blend_params)));
actual_image = blend_executor.eval((actual_image, erase_restore_mask)).await;
}
actual_image
}
#[cfg(test)]
mod test {
use super::*;
use graphene_core::raster::Bitmap;
use graphene_core::transform::Transform;
use glam::DAffine2;
#[test]
fn test_brush_texture() {
let size = 20.;
let image = brush_stamp_generator(size, Color::BLACK, 100., 100.);
assert_eq!(image.transform(), DAffine2::from_scale_angle_translation(DVec2::splat(size.ceil()), 0., -DVec2::splat(size / 2.)));
// center pixel should be BLACK
assert_eq!(image.sample(DVec2::splat(0.), DVec2::ONE), Some(Color::BLACK));
}
#[tokio::test]
async fn test_brush_output_size() {
let image = brush(
(),
ImageFrameTable::<Color>::default(),
ImageFrameTable::<Color>::default(),
vec![BrushStroke {
trace: vec![crate::vector::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
style: BrushStyle {
color: Color::BLACK,
diameter: 20.,
hardness: 20.,
flow: 20.,
spacing: 20.,
blend_mode: BlendMode::Normal,
},
}],
BrushCache::new_proto(),
)
.await;
assert_eq!(image.width(), 20);
}
}