Graphite/node-graph/gstd/src/raster.rs

799 lines
27 KiB
Rust

use crate::wasm_application_io::WasmEditorApi;
use dyn_any::{DynAny, StaticType};
use graph_craft::imaginate_input::{ImaginateController, ImaginateMaskStartingFill, ImaginateSamplingMethod};
use graph_craft::proto::DynFuture;
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
use graphene_core::raster::{
Alpha, Bitmap, BitmapMut, BlendMode, BlendNode, CellularDistanceFunction, CellularReturnType, DomainWarpType, FractalType, Image, ImageFrame, Linear, LinearChannel, Luminance, NoiseType, Pixel,
RGBMut, RedGreenBlue, Sample,
};
use graphene_core::transform::{Footprint, Transform};
use graphene_core::value::CopiedNode;
use graphene_core::{AlphaBlending, Color, Node};
use fastnoise_lite;
use glam::{DAffine2, DVec2, UVec2, Vec2};
use rand::prelude::*;
use rand_chacha::ChaCha8Rng;
use std::collections::HashMap;
use std::fmt::Debug;
use std::hash::Hash;
use std::marker::PhantomData;
use std::path::Path;
#[derive(Debug, DynAny)]
pub enum Error {
IO(std::io::Error),
Image(image::ImageError),
}
impl From<std::io::Error> for Error {
fn from(e: std::io::Error) -> Self {
Error::IO(e)
}
}
pub trait FileSystem {
fn open<P: AsRef<Path>>(&self, path: P) -> Result<Box<dyn std::io::Read>, Error>;
}
#[derive(Clone)]
pub struct StdFs;
impl FileSystem for StdFs {
fn open<P: AsRef<Path>>(&self, path: P) -> Result<Reader, Error> {
Ok(Box::new(std::fs::File::open(path)?))
}
}
type Reader = Box<dyn std::io::Read>;
pub struct FileNode<FileSystem> {
fs: FileSystem,
}
#[node_macro::node_fn(FileNode)]
fn file_node<P: AsRef<Path>, FS: FileSystem>(path: P, fs: FS) -> Result<Reader, Error> {
fs.open(path)
}
pub struct BufferNode;
#[node_macro::node_fn(BufferNode)]
fn buffer_node<R: std::io::Read>(reader: R) -> Result<Vec<u8>, Error> {
Ok(std::io::Read::bytes(reader).collect::<Result<Vec<_>, _>>()?)
}
pub struct SampleNode<ImageFrame> {
image_frame: ImageFrame,
}
#[node_macro::node_fn(SampleNode)]
fn sample(footprint: Footprint, image_frame: ImageFrame<Color>) -> ImageFrame<Color> {
// resize the image using the image crate
let image = image_frame.image;
let data = bytemuck::cast_vec(image.data);
let viewport_bounds = footprint.viewport_bounds_in_local_space();
let image_bounds = Bbox::from_transform(image_frame.transform).to_axis_aligned_bbox();
let intersection = viewport_bounds.intersect(&image_bounds);
let image_size = DAffine2::from_scale(DVec2::new(image.width as f64, image.height as f64));
let size = intersection.size();
let size_px = image_size.transform_vector2(size).as_uvec2();
// If the image would not be visible, return an empty image
if size.x <= 0. || size.y <= 0. {
return ImageFrame::empty();
}
let image_buffer = image::Rgba32FImage::from_raw(image.width, image.height, data).expect("Failed to convert internal ImageFrame into image-rs data type.");
let dynamic_image: image::DynamicImage = image_buffer.into();
let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
let offset_px = image_size.transform_vector2(offset).as_uvec2();
let cropped = dynamic_image.crop_imm(offset_px.x, offset_px.y, size_px.x, size_px.y);
let viewport_resolution_x = footprint.transform.transform_vector2(DVec2::X * size.x).length();
let viewport_resolution_y = footprint.transform.transform_vector2(DVec2::Y * size.y).length();
let mut new_width = size_px.x;
let mut new_height = size_px.y;
// Only downscale the image for now
let resized = if new_width < image.width || new_height < image.height {
new_width = viewport_resolution_x as u32;
new_height = viewport_resolution_y as u32;
// TODO: choose filter based on quality requirements
cropped.resize_exact(new_width, new_height, image::imageops::Triangle)
} else {
cropped
};
let buffer = resized.to_rgba32f();
let buffer = buffer.into_raw();
let vec = bytemuck::cast_vec(buffer);
let image = Image {
width: new_width,
height: new_height,
data: vec,
base64_string: None,
};
// we need to adjust the offset if we truncate the offset calculation
let new_transform = image_frame.transform * DAffine2::from_translation(offset) * DAffine2::from_scale(size);
ImageFrame {
image,
transform: new_transform,
alpha_blending: image_frame.alpha_blending,
}
}
#[derive(Debug, Clone, Copy)]
pub struct MapImageNode<P, MapFn> {
map_fn: MapFn,
_p: PhantomData<P>,
}
#[node_macro::node_fn(MapImageNode<_P>)]
fn map_image<MapFn, _P, Img: BitmapMut<Pixel = _P>>(image: Img, map_fn: &'input MapFn) -> Img
where
MapFn: for<'any_input> Node<'any_input, _P, Output = _P> + 'input,
{
let mut image = image;
image.map_pixels(|c| map_fn.eval(c));
image
}
#[derive(Debug, Clone, Copy)]
pub struct InsertChannelNode<P, S, Insertion, TargetChannel> {
insertion: Insertion,
target_channel: TargetChannel,
_p: PhantomData<P>,
_s: PhantomData<S>,
}
#[node_macro::node_fn(InsertChannelNode<_P, _S>)]
fn insert_channel_node<
// _P is the color of the input image.
_P: RGBMut,
_S: Pixel + Luminance,
// Input image
Input: BitmapMut<Pixel = _P>,
Insertion: Bitmap<Pixel = _S>,
>(
mut image: Input,
insertion: Insertion,
target_channel: RedGreenBlue,
) -> Input
where
_P::ColorChannel: Linear,
{
if insertion.width() == 0 {
return image;
}
if insertion.width() != image.width() || insertion.height() != image.height() {
log::warn!("Stencil and image have different sizes. This is not supported.");
return image;
}
for y in 0..image.height() {
for x in 0..image.width() {
let image_pixel = image.get_pixel_mut(x, y).unwrap();
let insertion_pixel = insertion.get_pixel(x, y).unwrap();
match target_channel {
RedGreenBlue::Red => image_pixel.set_red(insertion_pixel.l().cast_linear_channel()),
RedGreenBlue::Green => image_pixel.set_green(insertion_pixel.l().cast_linear_channel()),
RedGreenBlue::Blue => image_pixel.set_blue(insertion_pixel.l().cast_linear_channel()),
}
}
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct MaskImageNode<P, S, Stencil> {
stencil: Stencil,
_p: PhantomData<P>,
_s: PhantomData<S>,
}
#[node_macro::node_fn(MaskImageNode<_P, _S>)]
fn mask_image<
// _P is the color of the input image. It must have an alpha channel because that is going to
// be modified by the mask
_P: Copy + Alpha,
// _S is the color of the stencil. It must have a luminance channel because that is used to
// mask the input image
_S: Luminance,
// Input image
Input: Transform + BitmapMut<Pixel = _P>,
// Stencil
Stencil: Transform + Sample<Pixel = _S>,
>(
mut image: Input,
stencil: Stencil,
) -> Input {
let image_size = DVec2::new(image.width() as f64, image.height() as f64);
let mask_size = stencil.transform().decompose_scale();
if mask_size == DVec2::ZERO {
return image;
}
// Transforms a point from the background image to the forground image
let bg_to_fg = image.transform() * DAffine2::from_scale(1. / image_size);
let stencil_transform_inverse = stencil.transform().inverse();
let area = bg_to_fg.transform_vector2(DVec2::ONE);
for y in 0..image.height() {
for x in 0..image.width() {
let image_point = DVec2::new(x as f64, y as f64);
let mut mask_point = bg_to_fg.transform_point2(image_point);
let local_mask_point = stencil_transform_inverse.transform_point2(mask_point);
mask_point = stencil.transform().transform_point2(local_mask_point.clamp(DVec2::ZERO, DVec2::ONE));
let image_pixel = image.get_pixel_mut(x, y).unwrap();
if let Some(mask_pixel) = stencil.sample(mask_point, area) {
*image_pixel = image_pixel.multiplied_alpha(mask_pixel.l().cast_linear_channel());
}
}
}
image
}
#[derive(Debug, Clone, Copy)]
pub struct BlendImageTupleNode<P, Fg, MapFn> {
map_fn: MapFn,
_p: PhantomData<P>,
_fg: PhantomData<Fg>,
}
#[node_macro::node_fn(BlendImageTupleNode<_P, _Fg>)]
fn blend_image_tuple<_P: Alpha + Pixel + Debug, MapFn, _Fg: Sample<Pixel = _P> + Transform>(images: (ImageFrame<_P>, _Fg), map_fn: &'input MapFn) -> ImageFrame<_P>
where
MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P> + 'input + Clone,
{
let (background, foreground) = images;
blend_image(foreground, background, map_fn)
}
#[derive(Debug, Clone, Copy)]
pub struct BlendImageNode<P, Background, MapFn> {
background: Background,
map_fn: MapFn,
_p: PhantomData<P>,
}
#[node_macro::node_fn(BlendImageNode<_P>)]
async fn blend_image_node<_P: Alpha + Pixel + Debug, Forground: Sample<Pixel = _P> + Transform>(
foreground: Forground,
background: ImageFrame<_P>,
map_fn: impl Node<(_P, _P), Output = _P>,
) -> ImageFrame<_P> {
blend_new_image(foreground, background, &self.map_fn)
}
#[derive(Debug, Clone, Copy)]
pub struct BlendReverseImageNode<P, Background, MapFn> {
background: Background,
map_fn: MapFn,
_p: PhantomData<P>,
}
#[node_macro::node_fn(BlendReverseImageNode<_P>)]
fn blend_image_node<_P: Alpha + Pixel + Debug, MapFn, Background: Transform + Sample<Pixel = _P>>(foreground: ImageFrame<_P>, background: Background, map_fn: &'input MapFn) -> ImageFrame<_P>
where
MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P> + 'input,
{
blend_new_image(background, foreground, map_fn)
}
fn blend_new_image<'input, _P: Alpha + Pixel + Debug, MapFn, Frame: Sample<Pixel = _P> + Transform>(foreground: Frame, background: ImageFrame<_P>, map_fn: &'input MapFn) -> ImageFrame<_P>
where
MapFn: Node<'input, (_P, _P), Output = _P>,
{
let foreground_aabb = Bbox::unit().affine_transform(foreground.transform()).to_axis_aligned_bbox();
let background_aabb = Bbox::unit().affine_transform(background.transform()).to_axis_aligned_bbox();
let Some(aabb) = foreground_aabb.union_non_empty(&background_aabb) else {
return ImageFrame::empty();
};
if background_aabb.contains(foreground_aabb.start) && background_aabb.contains(foreground_aabb.end) {
return blend_image(foreground, background, map_fn);
}
// Clamp the foreground image to the background image
let start = aabb.start.as_uvec2();
let end = aabb.end.as_uvec2();
let new_background = Image::new(end.x - start.x, end.y - start.y, _P::TRANSPARENT);
let size = DVec2::new(new_background.width as f64, new_background.height as f64);
let transfrom = DAffine2::from_scale_angle_translation(size, 0., start.as_dvec2());
let mut new_background = ImageFrame {
image: new_background,
transform: transfrom,
alpha_blending: background.alpha_blending,
};
new_background = blend_image(background, new_background, map_fn);
blend_image(foreground, new_background, map_fn)
}
fn blend_image<'input, _P: Alpha + Pixel + Debug, MapFn, Frame: Sample<Pixel = _P> + Transform, Background: BitmapMut<Pixel = _P> + Transform + Sample<Pixel = _P>>(
foreground: Frame,
background: Background,
map_fn: &'input MapFn,
) -> Background
where
MapFn: Node<'input, (_P, _P), Output = _P>,
{
blend_image_closure(foreground, background, |a, b| map_fn.eval((a, b)))
}
pub fn blend_image_closure<_P: Alpha + Pixel + Debug, MapFn, Frame: Sample<Pixel = _P> + Transform, Background: BitmapMut<Pixel = _P> + Transform + Sample<Pixel = _P>>(
foreground: Frame,
mut background: Background,
map_fn: MapFn,
) -> Background
where
MapFn: Fn(_P, _P) -> _P,
{
let background_size = DVec2::new(background.width() as f64, background.height() as f64);
// Transforms a point from the background image to the forground image
let bg_to_fg = background.transform() * DAffine2::from_scale(1. / background_size);
// Footprint of the foreground image (0,0) (1, 1) in the background image space
let bg_aabb = Bbox::unit().affine_transform(background.transform().inverse() * foreground.transform()).to_axis_aligned_bbox();
// Clamp the foreground image to the background image
let start = (bg_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
let end = (bg_aabb.end * background_size).min(background_size).as_uvec2();
let area = bg_to_fg.transform_point2(DVec2::new(1., 1.)) - bg_to_fg.transform_point2(DVec2::ZERO);
for y in start.y..end.y {
for x in start.x..end.x {
let bg_point = DVec2::new(x as f64, y as f64);
let fg_point = bg_to_fg.transform_point2(bg_point);
if let Some(src_pixel) = foreground.sample(fg_point, area) {
if let Some(dst_pixel) = background.get_pixel_mut(x, y) {
*dst_pixel = map_fn(src_pixel, *dst_pixel);
}
}
}
}
background
}
#[derive(Debug, Clone, Copy)]
pub struct ExtendImageNode<Background> {
background: Background,
}
#[node_macro::node_fn(ExtendImageNode)]
fn extend_image_node(foreground: ImageFrame<Color>, background: ImageFrame<Color>) -> ImageFrame<Color> {
let foreground_aabb = Bbox::unit().affine_transform(foreground.transform()).to_axis_aligned_bbox();
let background_aabb = Bbox::unit().affine_transform(background.transform()).to_axis_aligned_bbox();
if foreground_aabb.contains(background_aabb.start) && foreground_aabb.contains(background_aabb.end) {
return foreground;
}
blend_image(foreground, background, &BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.)))
}
#[derive(Debug, Clone, Copy)]
pub struct ExtendImageToBoundsNode<Bounds> {
bounds: Bounds,
}
#[node_macro::node_fn(ExtendImageToBoundsNode)]
fn extend_image_to_bounds_node(image: ImageFrame<Color>, bounds: DAffine2) -> ImageFrame<Color> {
let image_aabb = Bbox::unit().affine_transform(image.transform()).to_axis_aligned_bbox();
let bounds_aabb = Bbox::unit().affine_transform(bounds.transform()).to_axis_aligned_bbox();
if image_aabb.contains(bounds_aabb.start) && image_aabb.contains(bounds_aabb.end) {
return image;
}
if image.image.width == 0 || image.image.height == 0 {
return EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(bounds);
}
let orig_image_scale = DVec2::new(image.image.width as f64, image.image.height as f64);
let layer_to_image_space = DAffine2::from_scale(orig_image_scale) * image.transform.inverse();
let bounds_in_image_space = Bbox::unit().affine_transform(layer_to_image_space * bounds).to_axis_aligned_bbox();
let new_start = bounds_in_image_space.start.floor().min(DVec2::ZERO);
let new_end = bounds_in_image_space.end.ceil().max(orig_image_scale);
let new_scale = new_end - new_start;
// Copy over original image into enlarged image.
let mut new_img = Image::new(new_scale.x as u32, new_scale.y as u32, Color::TRANSPARENT);
let offset_in_new_image = (-new_start).as_uvec2();
for y in 0..image.image.height {
let old_start = y * image.image.width;
let new_start = (y + offset_in_new_image.y) * new_img.width + offset_in_new_image.x;
let old_row = &image.image.data[old_start as usize..(old_start + image.image.width) as usize];
let new_row = &mut new_img.data[new_start as usize..(new_start + image.image.width) as usize];
new_row.copy_from_slice(old_row);
}
// Compute new transform.
// let layer_to_new_texture_space = (DAffine2::from_scale(1. / new_scale) * DAffine2::from_translation(new_start) * layer_to_image_space).inverse();
let new_texture_to_layer_space = image.transform * DAffine2::from_scale(1.0 / orig_image_scale) * DAffine2::from_translation(new_start) * DAffine2::from_scale(new_scale);
ImageFrame {
image: new_img,
transform: new_texture_to_layer_space,
alpha_blending: image.alpha_blending,
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct MergeBoundingBoxNode<Data> {
_data: PhantomData<Data>,
}
#[node_macro::node_fn(MergeBoundingBoxNode<_Data>)]
fn merge_bounding_box_node<_Data: Transform>(input: (Option<AxisAlignedBbox>, _Data)) -> Option<AxisAlignedBbox> {
let (initial_aabb, data) = input;
let snd_aabb = Bbox::unit().affine_transform(data.transform()).to_axis_aligned_bbox();
if let Some(fst_aabb) = initial_aabb {
fst_aabb.union_non_empty(&snd_aabb)
} else {
Some(snd_aabb)
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct EmptyImageNode<P, FillColor> {
pub color: FillColor,
_p: PhantomData<P>,
}
#[node_macro::node_fn(EmptyImageNode<_P>)]
fn empty_image<_P: Pixel>(transform: DAffine2, color: _P) -> ImageFrame<_P> {
let width = transform.transform_vector2(DVec2::new(1., 0.)).length() as u32;
let height = transform.transform_vector2(DVec2::new(0., 1.)).length() as u32;
let image = Image::new(width, height, color);
ImageFrame {
image,
transform,
alpha_blending: AlphaBlending::default(),
}
}
macro_rules! generate_imaginate_node {
($($val:ident: $t:ident: $o:ty,)*) => {
pub struct ImaginateNode<P: Pixel, E, C, $($t,)*> {
editor_api: E,
controller: C,
$($val: $t,)*
cache: std::sync::Mutex<HashMap<u64, Image<P>>>,
}
impl<'e, P: Pixel, E, C, $($t,)*> ImaginateNode<P, E, C, $($t,)*>
where $($t: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, $o>>,)*
E: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, WasmEditorApi<'e>>>,
C: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, ImaginateController>>,
{
#[allow(clippy::too_many_arguments)]
pub fn new(editor_api: E, controller: C, $($val: $t,)* ) -> Self {
Self { editor_api, controller, $($val,)* cache: Default::default() }
}
}
impl<'i, 'e: 'i, P: Pixel + 'i + Hash + Default, E: 'i, C: 'i, $($t: 'i,)*> Node<'i, ImageFrame<P>> for ImaginateNode<P, E, C, $($t,)*>
where $($t: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, $o>>,)*
E: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, WasmEditorApi<'e>>>,
C: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, ImaginateController>>,
{
type Output = DynFuture<'i, ImageFrame<P>>;
fn eval(&'i self, frame: ImageFrame<P>) -> Self::Output {
let controller = self.controller.eval(());
$(let $val = self.$val.eval(());)*
use std::hash::Hasher;
let mut hasher = rustc_hash::FxHasher::default();
frame.image.hash(&mut hasher);
let hash = hasher.finish();
Box::pin(async move {
let controller: std::pin::Pin<Box<dyn std::future::Future<Output = ImaginateController>>> = controller;
let controller: ImaginateController = controller.await;
if controller.take_regenerate_trigger() {
let editor_api = self.editor_api.eval(());
let image = super::imaginate::imaginate(frame.image, editor_api, controller, $($val,)*).await;
self.cache.lock().unwrap().insert(hash, image.clone());
return ImageFrame { image, ..frame }
}
let image = self.cache.lock().unwrap().get(&hash).cloned().unwrap_or_default();
ImageFrame { image, ..frame }
})
}
}
}
}
generate_imaginate_node! {
seed: Seed: f64,
res: Res: Option<DVec2>,
samples: Samples: u32,
sampling_method: SamplingMethod: ImaginateSamplingMethod,
prompt_guidance: PromptGuidance: f64,
prompt: Prompt: String,
negative_prompt: NegativePrompt: String,
adapt_input_image: AdaptInputImage: bool,
image_creativity: ImageCreativity: f64,
inpaint: Inpaint: bool,
mask_blur: MaskBlur: f64,
mask_starting_fill: MaskStartingFill: ImaginateMaskStartingFill,
improve_faces: ImproveFaces: bool,
tiling: Tiling: bool,
}
#[derive(Debug, Clone, Copy)]
pub struct ImageFrameNode<P, Transform> {
transform: Transform,
_p: PhantomData<P>,
}
#[node_macro::node_fn(ImageFrameNode<_P>)]
fn image_frame<_P: Pixel>(image: Image<_P>, transform: DAffine2) -> graphene_core::raster::ImageFrame<_P> {
graphene_core::raster::ImageFrame {
image,
transform,
alpha_blending: AlphaBlending::default(),
}
}
#[derive(Debug, Clone, Copy)]
pub struct NoisePatternNode<
Dimensions,
Seed,
Scale,
NoiseType,
DomainWarpType,
DomainWarpAmplitude,
FractalType,
FractalOctaves,
FractalLacunarity,
FractalGain,
FractalWeightedStrength,
FractalPingPongStrength,
CellularDistanceFunction,
CellularReturnType,
CellularJitter,
> {
dimensions: Dimensions,
seed: Seed,
scale: Scale,
noise_type: NoiseType,
domain_warp_type: DomainWarpType,
domain_warp_amplitude: DomainWarpAmplitude,
fractal_type: FractalType,
fractal_octaves: FractalOctaves,
fractal_lacunarity: FractalLacunarity,
fractal_gain: FractalGain,
fractal_weighted_strength: FractalWeightedStrength,
fractal_ping_pong_strength: FractalPingPongStrength,
cellular_distance_function: CellularDistanceFunction,
cellular_return_type: CellularReturnType,
cellular_jitter: CellularJitter,
}
#[allow(clippy::too_many_arguments)]
#[node_macro::node_fn(NoisePatternNode)]
fn noise_pattern(
_no_primary_input: (),
dimensions: UVec2,
seed: u32,
scale: f64,
noise_type: NoiseType,
domain_warp_type: DomainWarpType,
domain_warp_amplitude: f64,
fractal_type: FractalType,
fractal_octaves: u32,
fractal_lacunarity: f64,
fractal_gain: f64,
fractal_weighted_strength: f64,
fractal_ping_pong_strength: f64,
cellular_distance_function: CellularDistanceFunction,
cellular_return_type: CellularReturnType,
cellular_jitter: f64,
) -> graphene_core::raster::ImageFrame<Color> {
// All
let [width, height] = dimensions.to_array();
let mut image = Image::new(width, height, Color::from_luminance(0.5));
let mut noise = fastnoise_lite::FastNoiseLite::with_seed(seed as i32);
noise.set_frequency(Some(scale as f32 / 1000.));
// Domain Warp
let domain_warp_type = match domain_warp_type {
DomainWarpType::None => None,
DomainWarpType::OpenSimplex2 => Some(fastnoise_lite::DomainWarpType::OpenSimplex2),
DomainWarpType::OpenSimplex2Reduced => Some(fastnoise_lite::DomainWarpType::OpenSimplex2Reduced),
DomainWarpType::BasicGrid => Some(fastnoise_lite::DomainWarpType::BasicGrid),
};
let domain_warp_active = domain_warp_type.is_some();
noise.set_domain_warp_type(domain_warp_type);
noise.set_domain_warp_amp(Some(domain_warp_amplitude as f32));
// Fractal
let noise_type = match noise_type {
NoiseType::Perlin => fastnoise_lite::NoiseType::Perlin,
NoiseType::OpenSimplex2 => fastnoise_lite::NoiseType::OpenSimplex2,
NoiseType::OpenSimplex2S => fastnoise_lite::NoiseType::OpenSimplex2S,
NoiseType::Cellular => fastnoise_lite::NoiseType::Cellular,
NoiseType::ValueCubic => fastnoise_lite::NoiseType::ValueCubic,
NoiseType::Value => fastnoise_lite::NoiseType::Value,
NoiseType::WhiteNoise => {
let mut rng = ChaCha8Rng::seed_from_u64(seed as u64);
for y in 0..height {
for x in 0..width {
let pixel = image.get_pixel_mut(x, y).unwrap();
let luminance = rng.gen_range(0.0..1.) as f32;
*pixel = Color::from_luminance(luminance);
}
}
return ImageFrame::<Color> {
image,
transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),
alpha_blending: AlphaBlending::default(),
};
}
};
noise.set_noise_type(Some(noise_type));
let fractal_type = match fractal_type {
FractalType::None => fastnoise_lite::FractalType::None,
FractalType::FBm => fastnoise_lite::FractalType::FBm,
FractalType::Ridged => fastnoise_lite::FractalType::Ridged,
FractalType::PingPong => fastnoise_lite::FractalType::PingPong,
FractalType::DomainWarpProgressive => fastnoise_lite::FractalType::DomainWarpProgressive,
FractalType::DomainWarpIndependent => fastnoise_lite::FractalType::DomainWarpIndependent,
};
noise.set_fractal_type(Some(fractal_type));
noise.set_fractal_octaves(Some(fractal_octaves as i32));
noise.set_fractal_lacunarity(Some(fractal_lacunarity as f32));
noise.set_fractal_gain(Some(fractal_gain as f32));
noise.set_fractal_weighted_strength(Some(fractal_weighted_strength as f32));
noise.set_fractal_ping_pong_strength(Some(fractal_ping_pong_strength as f32));
// Cellular
let cellular_distance_function = match cellular_distance_function {
CellularDistanceFunction::Euclidean => fastnoise_lite::CellularDistanceFunction::Euclidean,
CellularDistanceFunction::EuclideanSq => fastnoise_lite::CellularDistanceFunction::EuclideanSq,
CellularDistanceFunction::Manhattan => fastnoise_lite::CellularDistanceFunction::Manhattan,
CellularDistanceFunction::Hybrid => fastnoise_lite::CellularDistanceFunction::Hybrid,
};
let cellular_return_type = match cellular_return_type {
CellularReturnType::CellValue => fastnoise_lite::CellularReturnType::CellValue,
CellularReturnType::Nearest => fastnoise_lite::CellularReturnType::Distance,
CellularReturnType::NextNearest => fastnoise_lite::CellularReturnType::Distance2,
CellularReturnType::Average => fastnoise_lite::CellularReturnType::Distance2Add,
CellularReturnType::Difference => fastnoise_lite::CellularReturnType::Distance2Sub,
CellularReturnType::Product => fastnoise_lite::CellularReturnType::Distance2Mul,
CellularReturnType::Division => fastnoise_lite::CellularReturnType::Distance2Div,
};
noise.set_cellular_distance_function(Some(cellular_distance_function));
noise.set_cellular_return_type(Some(cellular_return_type));
noise.set_cellular_jitter(Some(cellular_jitter as f32));
// Calculate the noise for every pixel
for y in 0..height {
for x in 0..width {
let pixel = image.get_pixel_mut(x, y).unwrap();
let (mut x, mut y) = (x as f32, y as f32);
if domain_warp_active && domain_warp_amplitude > 0. {
(x, y) = noise.domain_warp_2d(x, y);
}
let luminance = (noise.get_noise_2d(x, y) + 1.) * 0.5;
*pixel = Color::from_luminance(luminance);
}
}
// Return the coherent noise image
ImageFrame::<Color> {
image,
transform: DAffine2::from_scale(DVec2::new(width as f64, height as f64)),
alpha_blending: AlphaBlending::default(),
}
}
#[derive(Debug, Clone, Copy)]
pub struct MandelbrotNode;
#[node_macro::node_fn(MandelbrotNode)]
fn mandelbrot_node(footprint: Footprint) -> ImageFrame<Color> {
let viewport_bounds = footprint.viewport_bounds_in_local_space();
let width = footprint.resolution.x;
let height = footprint.resolution.y;
let image_bounds = Bbox::from_transform(DAffine2::IDENTITY).to_axis_aligned_bbox();
let intersection = viewport_bounds.intersect(&image_bounds);
let size = intersection.size();
// If the image would not be visible, return an empty image
if size.x <= 0. || size.y <= 0. {
return ImageFrame::empty();
}
let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
let width = footprint.transform.transform_vector2(DVec2::X * size.x).length() as u32;
let height = footprint.transform.transform_vector2(DVec2::Y * size.y).length() as u32;
let mut data = Vec::with_capacity(width as usize * height as usize);
let max_iter = 255;
let scale = 3. * size.as_vec2() / Vec2::new(width as f32, height as f32);
let coordinate_offset = offset.as_vec2() * 3. - Vec2::new(2., 1.5);
for y in 0..height {
for x in 0..width {
let pos = Vec2::new(x as f32, y as f32);
let c = pos * scale + coordinate_offset;
let iter = mandelbrot(c, max_iter);
data.push(map_color(iter, max_iter));
}
}
ImageFrame {
image: Image {
width,
height,
data,
..Default::default()
},
transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
..Default::default()
}
}
#[inline(always)]
fn mandelbrot(c: Vec2, max_iter: usize) -> usize {
let mut z = Vec2::new(0.0, 0.0);
for i in 0..max_iter {
z = Vec2::new(z.x * z.x - z.y * z.y, 2.0 * z.x * z.y) + c;
if z.length_squared() > 4.0 {
return i;
}
}
max_iter
}
fn map_color(iter: usize, max_iter: usize) -> Color {
let v = iter as f32 / max_iter as f32;
Color::from_rgbaf32_unchecked(v, v, v, 1.)
}
#[cfg(test)]
mod test {
#[test]
fn load_image() {
// TODO: reenable this test
/*
let image = image_node::<&str>();
let grayscale_picture = image.then(MapResultNode::new(&image));
let export = export_image_node();
let picture = grayscale_picture.eval("test-image-1.png").expect("Failed to load image");
export.eval((picture, "test-image-1-result.png")).unwrap();
*/
}
}