203 lines
7.1 KiB
Rust
203 lines
7.1 KiB
Rust
use core_types::Color;
|
|
use core_types::Ctx;
|
|
use core_types::registry::types::SignedInteger;
|
|
use core_types::table::{Table, TableRow};
|
|
use core_types::uuid::NodeId;
|
|
use glam::{DAffine2, DVec2};
|
|
use graphic_types::graphic::{Graphic, IntoGraphicTable};
|
|
use graphic_types::{Artboard, Vector};
|
|
use raster_types::{CPU, GPU, Raster};
|
|
use vector_types::GradientStops;
|
|
|
|
/// Performs internal editor record-keeping that enables tools to target this network's layer.
|
|
/// This node associates the ID of the network's parent layer to every element of output data.
|
|
/// This technical detail may be ignored by users, and will be phased out in the future.
|
|
#[node_macro::node(category(""))]
|
|
pub async fn source_node_id<I: 'n + Send + Clone>(
|
|
_: impl Ctx,
|
|
#[implementations(
|
|
Table<Artboard>,
|
|
Table<Graphic>,
|
|
Table<Vector>,
|
|
Table<Raster<CPU>>,
|
|
Table<Raster<GPU>>,
|
|
Table<Color>,
|
|
Table<GradientStops>,
|
|
)]
|
|
content: Table<I>,
|
|
node_path: Vec<NodeId>,
|
|
) -> Table<I> {
|
|
// Get the penultimate element of the node path, or None if the path is too short
|
|
// This is used to get the ID of the user-facing parent layer node (whose network contains this internal node).
|
|
let source_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied();
|
|
|
|
let mut content = content;
|
|
for row in content.iter_mut() {
|
|
*row.source_node_id = source_node_id;
|
|
}
|
|
|
|
content
|
|
}
|
|
|
|
/// Joins two tables of the same type, extending the base table with the rows of the new table.
|
|
#[node_macro::node(category("General"))]
|
|
pub async fn extend<I: 'n + Send + Clone>(
|
|
_: impl Ctx,
|
|
/// The table whose rows will appear at the start of the extended table.
|
|
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
|
|
base: Table<I>,
|
|
/// The table whose rows will appear at the end of the extended table.
|
|
#[expose]
|
|
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
|
|
new: Table<I>,
|
|
) -> Table<I> {
|
|
let mut base = base;
|
|
base.extend(new);
|
|
|
|
base
|
|
}
|
|
|
|
// TODO: Eventually remove this document upgrade code
|
|
/// Performs an obsolete function as part of a migration from an older document format.
|
|
/// Users are advised to delete this node and replace it with a new one.
|
|
#[node_macro::node(category(""))]
|
|
pub async fn legacy_layer_extend<I: 'n + Send + Clone>(
|
|
_: impl Ctx,
|
|
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)] base: Table<I>,
|
|
#[expose]
|
|
#[implementations(Table<Artboard>, Table<Graphic>, Table<Vector>, Table<Raster<CPU>>, Table<Raster<GPU>>, Table<Color>, Table<GradientStops>)]
|
|
new: Table<I>,
|
|
nested_node_path: Vec<NodeId>,
|
|
) -> Table<I> {
|
|
// Get the penultimate element of the node path, or None if the path is too short
|
|
// This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node).
|
|
let source_node_id = nested_node_path.get(nested_node_path.len().wrapping_sub(2)).copied();
|
|
|
|
let mut base = base;
|
|
for row in new.into_iter() {
|
|
base.push(TableRow { source_node_id, ..row });
|
|
}
|
|
|
|
base
|
|
}
|
|
|
|
/// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input.
|
|
/// The inverse of this node is 'Flatten Graphic'.
|
|
#[node_macro::node(category("General"))]
|
|
pub async fn wrap_graphic<T: Into<Graphic> + 'n>(
|
|
_: impl Ctx,
|
|
#[implementations(
|
|
Table<Graphic>,
|
|
Table<Vector>,
|
|
Table<Raster<CPU>>,
|
|
Table<Raster<GPU>>,
|
|
Table<Color>,
|
|
Table<GradientStops>,
|
|
DAffine2,
|
|
)]
|
|
content: T,
|
|
) -> Table<Graphic> {
|
|
Table::new_from_element(content.into())
|
|
}
|
|
|
|
/// Converts a table of graphical content into a graphic table by placing it into an element of a new wrapper graphic table.
|
|
/// If it is already a graphic table, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired.
|
|
#[node_macro::node(category("General"))]
|
|
pub async fn to_graphic<T: IntoGraphicTable + 'n>(
|
|
_: impl Ctx,
|
|
#[implementations(
|
|
Table<Graphic>,
|
|
Table<Vector>,
|
|
Table<Raster<CPU>>,
|
|
Table<Raster<GPU>>,
|
|
Table<Color>,
|
|
Table<GradientStops>,
|
|
)]
|
|
content: T,
|
|
) -> Table<Graphic> {
|
|
content.into_graphic_table()
|
|
}
|
|
|
|
/// Removes a level of nesting from a graphic table, or all nesting if "Fully Flatten" is enabled.
|
|
#[node_macro::node(category("General"))]
|
|
pub async fn flatten_graphic(_: impl Ctx, content: Table<Graphic>, fully_flatten: bool) -> Table<Graphic> {
|
|
// TODO: Avoid mutable reference, instead return a new Table<Graphic>?
|
|
fn flatten_table(output_graphic_table: &mut Table<Graphic>, current_graphic_table: Table<Graphic>, fully_flatten: bool, recursion_depth: usize) {
|
|
for current_row in current_graphic_table.iter() {
|
|
let current_element = current_row.element.clone();
|
|
let reference = *current_row.source_node_id;
|
|
|
|
let recurse = fully_flatten || recursion_depth == 0;
|
|
|
|
match current_element {
|
|
// If we're allowed to recurse, flatten any graphics we encounter
|
|
Graphic::Graphic(mut current_element) if recurse => {
|
|
// Apply the parent graphic's transform to all child elements
|
|
for graphic in current_element.iter_mut() {
|
|
*graphic.transform = *current_row.transform * *graphic.transform;
|
|
}
|
|
|
|
flatten_table(output_graphic_table, current_element, fully_flatten, recursion_depth + 1);
|
|
}
|
|
// Push any leaf Graphic elements we encounter, which can be either Graphic table elements beyond the recursion depth, or table elements other than Graphic tables
|
|
_ => {
|
|
output_graphic_table.push(TableRow {
|
|
element: current_element,
|
|
transform: *current_row.transform,
|
|
alpha_blending: *current_row.alpha_blending,
|
|
source_node_id: reference,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let mut output = Table::new();
|
|
flatten_table(&mut output, content, fully_flatten, 0);
|
|
|
|
output
|
|
}
|
|
|
|
/// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content.
|
|
#[node_macro::node(category("Vector"))]
|
|
pub async fn flatten_vector<I: IntoGraphicTable + 'n + Send + Clone>(_: impl Ctx, #[implementations(Table<Graphic>, Table<Vector>)] content: I) -> Table<Vector> {
|
|
content.into_flattened_vector_table()
|
|
}
|
|
|
|
/// Returns the value at the specified index in the collection.
|
|
/// If no value exists at that index, the type's default value is returned.
|
|
#[node_macro::node(category("General"))]
|
|
pub fn index_elements<T: graphic_types::graphic::AtIndex + Clone + Default>(
|
|
_: impl Ctx,
|
|
/// The collection of data, such as a list or table.
|
|
#[implementations(
|
|
Vec<f64>,
|
|
Vec<u32>,
|
|
Vec<u64>,
|
|
Vec<DVec2>,
|
|
Vec<String>,
|
|
Table<Artboard>,
|
|
Table<Graphic>,
|
|
Table<Vector>,
|
|
Table<Raster<CPU>>,
|
|
Table<Raster<GPU>>,
|
|
Table<Color>,
|
|
Table<GradientStops>,
|
|
)]
|
|
collection: T,
|
|
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item.
|
|
index: SignedInteger,
|
|
) -> T::Output
|
|
where
|
|
T::Output: Clone + Default,
|
|
{
|
|
let index = index as i32;
|
|
|
|
if index < 0 {
|
|
collection.at_index_from_end(-index as usize)
|
|
} else {
|
|
collection.at_index(index as usize)
|
|
}
|
|
.unwrap_or_default()
|
|
}
|