Graphite/desktop/src/app.rs

214 lines
6.6 KiB
Rust

use crate::CustomEvent;
use crate::WindowSize;
use crate::render::GraphicsState;
use crate::render::WgpuContext;
use graph_craft::wasm_application_io::WasmApplicationIo;
use graphite_editor::application::Editor;
use graphite_editor::messages::prelude::*;
use std::sync::Arc;
use std::sync::mpsc::Sender;
use std::time::Duration;
use std::time::Instant;
use winit::application::ApplicationHandler;
use winit::dpi::PhysicalSize;
use winit::event::StartCause;
use winit::event::WindowEvent;
use winit::event_loop::ActiveEventLoop;
use winit::event_loop::ControlFlow;
use winit::window::Window;
use winit::window::WindowId;
use crate::cef;
pub(crate) struct WinitApp {
pub(crate) cef_context: cef::Context<cef::Initialized>,
pub(crate) window: Option<Arc<Window>>,
cef_schedule: Option<Instant>,
window_size_sender: Sender<WindowSize>,
graphics_state: Option<GraphicsState>,
wgpu_context: WgpuContext,
pub(crate) editor: Editor,
}
impl WinitApp {
pub(crate) fn new(cef_context: cef::Context<cef::Initialized>, window_size_sender: Sender<WindowSize>, wgpu_context: WgpuContext) -> Self {
Self {
cef_context,
window: None,
cef_schedule: Some(Instant::now()),
graphics_state: None,
window_size_sender,
wgpu_context,
editor: Editor::new(),
}
}
fn dispatch_message(&mut self, message: Message) {
let responses = self.editor.handle_message(message);
self.send_messages_to_editor(responses);
}
fn send_messages_to_editor(&mut self, mut responses: Vec<FrontendMessage>) {
for message in responses.extract_if(.., |m| matches!(m, FrontendMessage::RenderOverlays(_))) {
let FrontendMessage::RenderOverlays(overlay_context) = message else { unreachable!() };
if let Some(graphics_state) = &mut self.graphics_state {
let scene = overlay_context.take_scene();
graphics_state.set_overlays_scene(scene);
}
}
if responses.is_empty() {
return;
}
let Ok(message) = ron::to_string(&responses) else {
tracing::error!("Failed to serialize Messages");
return;
};
self.cef_context.send_web_message(message.as_bytes());
}
}
impl ApplicationHandler<CustomEvent> for WinitApp {
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
// Set a timeout in case we miss any cef schedule requests
let timeout = Instant::now() + Duration::from_millis(10);
let wait_until = timeout.min(self.cef_schedule.unwrap_or(timeout));
self.cef_context.work();
event_loop.set_control_flow(ControlFlow::WaitUntil(wait_until));
}
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
if let Some(schedule) = self.cef_schedule
&& schedule < Instant::now()
{
self.cef_schedule = None;
self.cef_context.work();
}
if let StartCause::ResumeTimeReached { .. } = cause {
if let Some(window) = &self.window {
window.request_redraw();
}
}
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title("CEF Offscreen Rendering")
.with_inner_size(winit::dpi::LogicalSize::new(1200, 800)),
)
.unwrap(),
);
let graphics_state = GraphicsState::new(window.clone(), self.wgpu_context.clone());
self.window = Some(window);
self.graphics_state = Some(graphics_state);
tracing::info!("Winit window created and ready");
let application_io = WasmApplicationIo::new_with_context(self.wgpu_context.clone());
futures::executor::block_on(graphite_editor::node_graph_executor::replace_application_io(application_io));
}
fn user_event(&mut self, _: &ActiveEventLoop, event: CustomEvent) {
match event {
CustomEvent::UiUpdate(texture) => {
if let Some(graphics_state) = self.graphics_state.as_mut() {
graphics_state.resize(texture.width(), texture.height());
graphics_state.bind_ui_texture(texture);
}
if let Some(window) = &self.window {
window.request_redraw();
}
}
CustomEvent::ScheduleBrowserWork(instant) => {
if instant <= Instant::now() {
self.cef_context.work();
} else {
self.cef_schedule = Some(instant);
}
}
CustomEvent::MessageReceived { message } => {
if let Message::InputPreprocessor(_) = &message {
if let Some(window) = &self.window {
window.request_redraw();
}
}
if let Message::InputPreprocessor(InputPreprocessorMessage::BoundsOfViewports { bounds_of_viewports }) = &message {
if let Some(graphic_state) = &mut self.graphics_state {
let window_size = self.window.as_ref().unwrap().inner_size();
let window_size = glam::Vec2::new(window_size.width as f32, window_size.height as f32);
let top_left = bounds_of_viewports[0].top_left.as_vec2() / window_size;
let bottom_right = bounds_of_viewports[0].bottom_right.as_vec2() / window_size;
let offset = top_left.to_array();
let scale = (bottom_right - top_left).recip();
graphic_state.set_viewport_offset(offset);
graphic_state.set_viewport_scale(scale.to_array());
} else {
panic!("graphics state not intialized, viewport offset might be lost");
}
}
self.dispatch_message(message);
}
CustomEvent::NodeGraphRan { texture } => {
if let Some(texture) = texture
&& let Some(graphics_state) = &mut self.graphics_state
{
graphics_state.bind_viewport_texture(texture);
}
let mut responses = VecDeque::new();
let err = self.editor.poll_node_graph_evaluation(&mut responses);
if let Err(e) = err {
if e != "No active document" {
tracing::error!("Error poling node graph: {}", e);
}
}
for message in responses {
self.dispatch_message(message);
}
}
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
let Some(event) = self.cef_context.handle_window_event(event) else { return };
match event {
WindowEvent::CloseRequested => {
tracing::info!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::Resized(PhysicalSize { width, height }) => {
let _ = self.window_size_sender.send(WindowSize::new(width as usize, height as usize));
self.cef_context.notify_of_resize();
}
WindowEvent::RedrawRequested => {
let Some(ref mut graphics_state) = self.graphics_state else { return };
// Only rerender once we have a new ui texture to display
match graphics_state.render() {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => {
tracing::warn!("lost surface");
}
Err(wgpu::SurfaceError::OutOfMemory) => {
event_loop.exit();
}
Err(e) => tracing::error!("{:?}", e),
}
}
_ => {}
}
// Notify cef of possible input events
self.cef_context.work();
}
}