Go to file
Chase 1aaf2a521b Add fill and stroke color choices to the Pen tool options bar (#1188)
* Add basic layout - WIP

* Add color input min-width -> 80px

* First pass implementation - WIP

* Allow fill to be None

* Fix null Fill color

* refactor fill and stroke options into struct

* toolbar progress - WIP

* Switch is_working_color bool to PenColorType enum

* Add todo

* Add WorkingColorChanged event

* remove unused import

* Add WorkingColor[Primary/Secondary] icons

* Allow new strokes to have no color

* Set to base color when X is pressed (as per req)

* Improve icons for new UI layout design

* Add radio buttons

* Fix menu bar Edit12px -> Edit

* Add tooltips to radio buttons

* Make the color selector only on custom

* Fix edit icon correctly this time (whoops)

* Fix working colors icons

* Changes to improve the UX

* Remove lines obviated by Default::default()

* Make Eyedropper tool use working_color_changed event

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-03 02:08:35 +08:00
.github Add monitor node for graph introspection 2023-04-26 23:21:50 +02:00
.vscode Remove all references to Vue 2023-03-10 04:02:02 -08:00
docs Rename the legacy Graphene crate to document-legacy (#899) 2022-12-22 02:12:05 -08:00
document-legacy Refactor naming to deprecate "node graph frame" terminology (#1187) 2023-04-28 01:30:47 -07:00
editor Add fill and stroke color choices to the Pen tool options bar (#1188) 2023-05-03 02:08:35 +08:00
frontend Add fill and stroke color choices to the Pen tool options bar (#1188) 2023-05-03 02:08:35 +08:00
libraries Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
node-graph Add fill and stroke color choices to the Pen tool options bar (#1188) 2023-05-03 02:08:35 +08:00
proc-macros Update Imaginate to output bitmap data to the graph via Image Frame node (#1001) 2023-02-11 08:56:31 +00:00
website Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
.editorconfig Remove all references to Vue 2023-03-10 04:02:02 -08:00
.gitattributes Add `npm start` script alias for `npm run serve` 2022-01-12 06:14:32 -08:00
.gitignore Restructure GPU compilation execution pipeline (#903) 2022-12-31 02:52:04 +01:00
.gitmodules Add dyn-any as a submodule 2022-08-02 11:52:08 +02:00
.nvmrc Switch to Node.js 16 LTS, upgrade TypeScript, ESLint, and other dependencies (#395) 2021-11-29 03:32:09 -08:00
Cargo.lock Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
Cargo.toml Implement the Brush without relying on a stamp texture 2023-04-29 01:31:14 +02:00
LICENSE.txt Add Apache 2 license 2020-07-12 13:58:50 -07:00
README.md Update the website with some new content 2023-04-05 02:34:16 -07:00
about.hbs Do not silently install cargo-about. (#377) 2021-09-19 16:58:04 +02:00
about.toml Replace hashing algorithm and disable debug logging for improved performance 2023-03-09 18:26:38 +01:00
deny.toml Restructure GPU execution to model GPU pipelines in the node graph (#1088) 2023-04-23 10:18:31 +02:00
package.json Readd alias package.json 2023-04-25 00:58:53 +02:00
rustfmt.toml Upgrade rustfmt to 2021 edition 2021-11-02 20:08:39 -07:00

README.md

Graphite logo

Redefining state-of-the-art graphics editing

Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.

Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing and a native desktop application are the current focus of development and will be made available in the coming months.

Launch the latest alpha release of the Graphite editor and learn more on the project website.

Please remember to star this project here on GitHub!

Vector artwork: "Valley of Spires"

Discord community

Join our Discord community to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help test, design, and develop the software and this is where we communicate.

Building/contributing

We need Rust and web developers! See instructions here for setting up the project and getting started.

We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.

Feature and roadmap

See the web page for this information.

Support the project

Please consider pledging a monthly donation using the "♥ Sponsor" button to the right part of this project repository page. Your contribution helps sustain this volunteer-run open source project and brings powerful, free creative tools to the masses.