Graphite/frontend/wasm/src/editor_api.rs

475 lines
18 KiB
Rust

//! This file is where functions are defined to be called directly from JS.
//! It serves as a thin wrapper over the editor backend API that relies
//! on the dispatcher messaging system and more complex Rust data types.
use crate::helpers::{translate_key, Error};
use crate::{EDITOR_HAS_CRASHED, EDITOR_INSTANCES, JS_EDITOR_HANDLES};
use editor::application::generate_uuid;
use editor::application::Editor;
use editor::consts::{FILE_SAVE_SUFFIX, GRAPHITE_DOCUMENT_VERSION};
use editor::messages::input_mapper::utility_types::input_keyboard::ModifierKeys;
use editor::messages::input_mapper::utility_types::input_mouse::{EditorMouseState, ScrollDelta, ViewportBounds};
use editor::messages::portfolio::document::utility_types::misc::Platform;
use editor::messages::prelude::*;
use graphene::color::Color;
use graphene::LayerId;
use graphene::Operation;
use serde::Serialize;
use serde_wasm_bindgen::{self, from_value};
use std::sync::atomic::Ordering;
use wasm_bindgen::prelude::*;
/// Set the random seed used by the editor by calling this from JS upon initialization.
/// This is necessary because WASM doesn't have a random number generator.
#[wasm_bindgen(js_name = setRandomSeed)]
pub fn set_random_seed(seed: u64) {
editor::application::set_uuid_seed(seed);
}
/// Provides a handle to access the raw WASM memory
#[wasm_bindgen(js_name = wasmMemory)]
pub fn wasm_memory() -> JsValue {
wasm_bindgen::memory()
}
// To avoid wasm-bindgen from checking mutable reference issues using WasmRefCell we must make all methods take a non mutable reference to self.
// Not doing this creates an issue when rust calls into JS which calls back to rust in the same call stack.
#[wasm_bindgen]
#[derive(Clone)]
pub struct JsEditorHandle {
editor_id: u64,
frontend_message_handler_callback: js_sys::Function,
}
#[wasm_bindgen]
#[allow(clippy::too_many_arguments)]
impl JsEditorHandle {
#[wasm_bindgen(constructor)]
pub fn new(frontend_message_handler_callback: js_sys::Function) -> Self {
let editor_id = generate_uuid();
let editor = Editor::new();
let editor_handle = JsEditorHandle {
editor_id,
frontend_message_handler_callback,
};
EDITOR_INSTANCES.with(|instances| instances.borrow_mut().insert(editor_id, editor));
JS_EDITOR_HANDLES.with(|instances| instances.borrow_mut().insert(editor_id, editor_handle.clone()));
editor_handle
}
// Sends a message to the dispatcher in the Editor Backend
fn dispatch<T: Into<Message>>(&self, message: T) {
// Process no further messages after a crash to avoid spamming the console
if EDITOR_HAS_CRASHED.load(Ordering::SeqCst) {
return;
}
// Get the editor instances, dispatch the message, and store the `FrontendMessage` queue response
let frontend_messages = EDITOR_INSTANCES.with(|instances| {
// Mutably borrow the editors, and if successful, we can access them in the closure
instances.try_borrow_mut().map(|mut editors| {
// Get the editor instance for this editor ID, then dispatch the message to the backend, and return its response `FrontendMessage` queue
editors
.get_mut(&self.editor_id)
.expect("EDITOR_INSTANCES does not contain the current editor_id")
.handle_message(message.into())
})
});
// Process any `FrontendMessage` responses resulting from the backend processing the dispatched message
if let Ok(frontend_messages) = frontend_messages {
// Send each `FrontendMessage` to the JavaScript frontend
for message in frontend_messages.into_iter() {
self.send_frontend_message_to_js(message);
}
}
// If the editor cannot be borrowed then it has encountered a panic - we should just ignore new dispatches
}
// Sends a FrontendMessage to JavaScript
fn send_frontend_message_to_js(&self, message: FrontendMessage) {
let message_type = message.to_discriminant().local_name();
let serializer = serde_wasm_bindgen::Serializer::new().serialize_large_number_types_as_bigints(true);
let message_data = message.serialize(&serializer).expect("Failed to serialize FrontendMessage");
let js_return_value = self.frontend_message_handler_callback.call2(&JsValue::null(), &JsValue::from(message_type), &message_data);
if let Err(error) = js_return_value {
error!(
"While handling FrontendMessage \"{:?}\", JavaScript threw an error: {:?}",
message.to_discriminant().local_name(),
error,
)
}
}
// ========================================================================
// Add additional JS -> Rust wrapper functions below as needed for calling
// the backend from the web frontend.
// ========================================================================
#[wasm_bindgen(js_name = initAfterFrontendReady)]
pub fn init_after_frontend_ready(&self, platform: String) {
let platform = match platform.as_str() {
"Windows" => Platform::Windows,
"Mac" => Platform::Mac,
"Linux" => Platform::Linux,
_ => Platform::Unknown,
};
self.dispatch(GlobalsMessage::SetPlatform { platform });
self.dispatch(Message::Init);
}
/// Displays a dialog with an error message
#[wasm_bindgen(js_name = errorDialog)]
pub fn error_dialog(&self, title: String, description: String) {
let message = DialogMessage::DisplayDialogError { title, description };
self.dispatch(message);
}
/// Answer whether or not the editor has crashed
#[wasm_bindgen(js_name = hasCrashed)]
pub fn has_crashed(&self) -> bool {
EDITOR_HAS_CRASHED.load(Ordering::SeqCst)
}
/// Answer whether or not the editor is in development mode
#[wasm_bindgen(js_name = inDevelopmentMode)]
pub fn in_development_mode(&self) -> bool {
cfg!(debug_assertions)
}
/// Get the constant `FILE_SAVE_SUFFIX`
#[wasm_bindgen(js_name = fileSaveSuffix)]
pub fn file_save_suffix(&self) -> String {
FILE_SAVE_SUFFIX.into()
}
/// Get the constant `GRAPHITE_DOCUMENT_VERSION`
#[wasm_bindgen(js_name = graphiteDocumentVersion)]
pub fn graphite_document_version(&self) -> String {
GRAPHITE_DOCUMENT_VERSION.to_string()
}
/// Update layout of a given UI
#[wasm_bindgen(js_name = updateLayout)]
pub fn update_layout(&self, layout_target: JsValue, widget_id: u64, value: JsValue) -> Result<(), JsValue> {
match (from_value(layout_target), from_value(value)) {
(Ok(layout_target), Ok(value)) => {
let message = LayoutMessage::UpdateLayout { layout_target, widget_id, value };
self.dispatch(message);
Ok(())
}
_ => Err(Error::new("Could not update UI").into()),
}
}
#[wasm_bindgen(js_name = selectDocument)]
pub fn select_document(&self, document_id: u64) {
let message = PortfolioMessage::SelectDocument { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = newDocumentDialog)]
pub fn new_document_dialog(&self) {
let message = DialogMessage::RequestNewDocumentDialog;
self.dispatch(message);
}
#[wasm_bindgen(js_name = documentOpen)]
pub fn document_open(&self) {
let message = PortfolioMessage::OpenDocument;
self.dispatch(message);
}
#[wasm_bindgen(js_name = openDocumentFile)]
pub fn open_document_file(&self, document_name: String, document_serialized_content: String) {
let message = PortfolioMessage::OpenDocumentFile {
document_name,
document_serialized_content,
};
self.dispatch(message);
}
#[wasm_bindgen(js_name = openAutoSavedDocument)]
pub fn open_auto_saved_document(&self, document_id: u64, document_name: String, document_is_saved: bool, document_serialized_content: String) {
let message = PortfolioMessage::OpenDocumentFileWithId {
document_id,
document_name,
document_is_saved,
document_serialized_content,
};
self.dispatch(message);
}
#[wasm_bindgen(js_name = triggerAutoSave)]
pub fn trigger_auto_save(&self, document_id: u64) {
let message = PortfolioMessage::AutoSaveDocument { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = closeDocumentWithConfirmation)]
pub fn close_document_with_confirmation(&self, document_id: u64) {
let message = PortfolioMessage::CloseDocumentWithConfirmation { document_id };
self.dispatch(message);
}
#[wasm_bindgen(js_name = requestAboutGraphiteDialogWithLocalizedCommitDate)]
pub fn request_about_graphite_dialog_with_localized_commit_date(&self, localized_commit_date: String) {
let message = DialogMessage::RequestAboutGraphiteDialogWithLocalizedCommitDate { localized_commit_date };
self.dispatch(message);
}
/// Send new bounds when document panel viewports get resized or moved within the editor
/// [left, top, right, bottom]...
#[wasm_bindgen(js_name = boundsOfViewports)]
pub fn bounds_of_viewports(&self, bounds_of_viewports: &[f64]) {
let chunked: Vec<_> = bounds_of_viewports.chunks(4).map(ViewportBounds::from_slice).collect();
let message = InputPreprocessorMessage::BoundsOfViewports { bounds_of_viewports: chunked };
self.dispatch(message);
}
/// Mouse movement within the screenspace bounds of the viewport
#[wasm_bindgen(js_name = onMouseMove)]
pub fn on_mouse_move(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerMove { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// Mouse scrolling within the screenspace bounds of the viewport
#[wasm_bindgen(js_name = onWheelScroll)]
pub fn on_wheel_scroll(&self, x: f64, y: f64, mouse_keys: u8, wheel_delta_x: i32, wheel_delta_y: i32, wheel_delta_z: i32, modifiers: u8) {
let mut editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
editor_mouse_state.scroll_delta = ScrollDelta::new(wheel_delta_x, wheel_delta_y, wheel_delta_z);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::WheelScroll { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A mouse button depressed within screenspace the bounds of the viewport
#[wasm_bindgen(js_name = onMouseDown)]
pub fn on_mouse_down(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerDown { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A mouse button released
#[wasm_bindgen(js_name = onMouseUp)]
pub fn on_mouse_up(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::PointerUp { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// Mouse double clicked
#[wasm_bindgen(js_name = onDoubleClick)]
pub fn on_double_click(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
let message = InputPreprocessorMessage::DoubleClick { editor_mouse_state, modifier_keys };
self.dispatch(message);
}
/// A keyboard button depressed within screenspace the bounds of the viewport
#[wasm_bindgen(js_name = onKeyDown)]
pub fn on_key_down(&self, name: String, modifiers: u8) {
let key = translate_key(&name);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
trace!("Key down {:?}, name: {}, modifiers: {:?}", key, name, modifiers);
let message = InputPreprocessorMessage::KeyDown { key, modifier_keys };
self.dispatch(message);
}
/// A keyboard button released
#[wasm_bindgen(js_name = onKeyUp)]
pub fn on_key_up(&self, name: String, modifiers: u8) {
let key = translate_key(&name);
let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
trace!("Key up {:?}, name: {}, modifiers: {:?}", key, name, modifier_keys);
let message = InputPreprocessorMessage::KeyUp { key, modifier_keys };
self.dispatch(message);
}
/// A text box was committed
#[wasm_bindgen(js_name = onChangeText)]
pub fn on_change_text(&self, new_text: String) -> Result<(), JsValue> {
let message = TextToolMessage::TextChange { new_text };
self.dispatch(message);
Ok(())
}
/// A font has been downloaded
#[wasm_bindgen(js_name = onFontLoad)]
pub fn on_font_load(&self, font_family: String, font_style: String, preview_url: String, data: Vec<u8>, is_default: bool) -> Result<(), JsValue> {
let message = PortfolioMessage::FontLoaded {
font_family,
font_style,
preview_url,
data,
is_default,
};
self.dispatch(message);
Ok(())
}
/// A text box was changed
#[wasm_bindgen(js_name = updateBounds)]
pub fn update_bounds(&self, new_text: String) -> Result<(), JsValue> {
let message = TextToolMessage::UpdateBounds { new_text };
self.dispatch(message);
Ok(())
}
/// Update primary color
#[wasm_bindgen(js_name = updatePrimaryColor)]
pub fn update_primary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
let primary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
Some(color) => color,
None => return Err(Error::new("Invalid color").into()),
};
let message = ToolMessage::SelectPrimaryColor { color: primary_color };
self.dispatch(message);
Ok(())
}
/// Update secondary color
#[wasm_bindgen(js_name = updateSecondaryColor)]
pub fn update_secondary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
let secondary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
Some(color) => color,
None => return Err(Error::new("Invalid color").into()),
};
let message = ToolMessage::SelectSecondaryColor { color: secondary_color };
self.dispatch(message);
Ok(())
}
/// Paste layers from a serialized json representation
#[wasm_bindgen(js_name = pasteSerializedData)]
pub fn paste_serialized_data(&self, data: String) {
let message = PortfolioMessage::PasteSerializedData { data };
self.dispatch(message);
}
/// Modify the layer selection based on the layer which is clicked while holding down the <kbd>Ctrl</kbd> and/or <kbd>Shift</kbd> modifier keys used for range selection behavior
#[wasm_bindgen(js_name = selectLayer)]
pub fn select_layer(&self, layer_path: Vec<LayerId>, ctrl: bool, shift: bool) {
let message = DocumentMessage::SelectLayer { layer_path, ctrl, shift };
self.dispatch(message);
}
/// Deselect all layers
#[wasm_bindgen(js_name = deselectAllLayers)]
pub fn deselect_all_layers(&self) {
let message = DocumentMessage::DeselectAllLayers;
self.dispatch(message);
}
/// Move a layer to be next to the specified neighbor
#[wasm_bindgen(js_name = moveLayerInTree)]
pub fn move_layer_in_tree(&self, folder_path: Vec<LayerId>, insert_index: isize) {
let message = DocumentMessage::MoveSelectedLayersTo {
folder_path,
insert_index,
reverse_index: true,
};
self.dispatch(message);
}
/// Set the name for the layer
#[wasm_bindgen(js_name = setLayerName)]
pub fn set_layer_name(&self, layer_path: Vec<LayerId>, name: String) {
let message = DocumentMessage::SetLayerName { layer_path, name };
self.dispatch(message);
}
/// Translates document (in viewport coords)
#[wasm_bindgen(js_name = translateCanvas)]
pub fn translate_canvas(&self, delta_x: f64, delta_y: f64) {
let message = NavigationMessage::TranslateCanvas { delta: (delta_x, delta_y).into() };
self.dispatch(message);
}
/// Translates document (in viewport coords)
#[wasm_bindgen(js_name = translateCanvasByFraction)]
pub fn translate_canvas_by_fraction(&self, delta_x: f64, delta_y: f64) {
let message = NavigationMessage::TranslateCanvasByViewportFraction { delta: (delta_x, delta_y).into() };
self.dispatch(message);
}
/// Sends the blob url generated by js
#[wasm_bindgen(js_name = setImageBlobUrl)]
pub fn set_image_blob_url(&self, path: Vec<LayerId>, blob_url: String, width: f64, height: f64) {
let dimensions = (width, height);
let message = Operation::SetImageBlobUrl { path, blob_url, dimensions };
self.dispatch(message);
}
/// Pastes an image
#[wasm_bindgen(js_name = pasteImage)]
pub fn paste_image(&self, mime: String, image_data: Vec<u8>, mouse_x: Option<f64>, mouse_y: Option<f64>) {
let mouse = mouse_x.and_then(|x| mouse_y.map(|y| (x, y)));
let message = DocumentMessage::PasteImage { mime, image_data, mouse };
self.dispatch(message);
}
/// Toggle visibility of a layer from the layer list
#[wasm_bindgen(js_name = toggleLayerVisibility)]
pub fn toggle_layer_visibility(&self, layer_path: Vec<LayerId>) {
let message = DocumentMessage::ToggleLayerVisibility { layer_path };
self.dispatch(message);
}
/// Toggle expansions state of a layer from the layer list
#[wasm_bindgen(js_name = toggleLayerExpansion)]
pub fn toggle_layer_expansion(&self, layer_path: Vec<LayerId>) {
let message = DocumentMessage::ToggleLayerExpansion { layer_path };
self.dispatch(message);
}
}
// Needed to make JsEditorHandle functions pub to Rust.
// The reason is not fully clear but it has to do with the #[wasm_bindgen] procedural macro.
impl JsEditorHandle {
pub fn send_frontend_message_to_js_rust_proxy(&self, message: FrontendMessage) {
self.send_frontend_message_to_js(message);
}
}
impl Drop for JsEditorHandle {
fn drop(&mut self) {
// Consider removing after https://github.com/rustwasm/wasm-bindgen/pull/2984 is merged and released
EDITOR_INSTANCES.with(|instances| instances.borrow_mut().remove(&self.editor_id));
}
}