Graphite/editor/src/messages/tool/common_functionality/snapping.rs

368 lines
13 KiB
Rust

mod grid_snapper;
mod layer_snapper;
mod snap_results;
pub use {grid_snapper::*, layer_snapper::*, snap_results::*};
use crate::consts::COLOR_OVERLAY_BLUE;
use crate::messages::portfolio::document::overlays::utility_types::OverlayContext;
use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier;
use crate::messages::portfolio::document::utility_types::misc::{BoundingBoxSnapTarget, GeometrySnapTarget, GridSnapTarget, SnapTarget};
use crate::messages::prelude::*;
use bezier_rs::{Subpath, TValue};
use graphene_core::renderer::Quad;
use graphene_core::vector::PointId;
use glam::{DAffine2, DVec2};
use std::cmp::Ordering;
/// Handles snapping and snap overlays
#[derive(Debug, Clone, Default)]
pub struct SnapManager {
indicator: Option<SnappedPoint>,
layer_snapper: LayerSnapper,
grid_snapper: GridSnapper,
candidates: Option<Vec<LayerNodeIdentifier>>,
}
#[derive(Clone, Copy, Debug, Default)]
pub enum SnapConstraint {
#[default]
None,
Line {
origin: DVec2,
direction: DVec2,
},
Direction(DVec2),
Circle {
center: DVec2,
radius: f64,
},
}
impl SnapConstraint {
pub fn projection(&self, point: DVec2) -> DVec2 {
match *self {
Self::Line { origin, direction } if direction != DVec2::ZERO => (point - origin).project_onto(direction) + origin,
Self::Circle { center, radius } => {
let from_center = point - center;
let distance = from_center.length();
if distance > 0. {
center + radius * from_center / distance
} else {
// Point is exactly at the center, so project right
center + DVec2::new(radius, 0.)
}
}
_ => point,
}
}
pub fn direction(&self) -> DVec2 {
match *self {
Self::Line { direction, .. } | Self::Direction(direction) => direction,
_ => DVec2::ZERO,
}
}
}
pub fn snap_tolerance(document: &DocumentMessageHandler) -> f64 {
document.snapping_state.tolerance / document.document_ptz.zoom()
}
fn compare_points(a: &&SnappedPoint, b: &&SnappedPoint) -> Ordering {
if (a.target.bounding_box() && !b.target.bounding_box()) || (a.at_intersection && !b.at_intersection) || (a.source.bounding_box() && !b.source.bounding_box()) {
Ordering::Greater
} else if (!a.target.bounding_box() && b.target.bounding_box()) || (!a.at_intersection && b.at_intersection) || (!a.source.bounding_box() && b.source.bounding_box()) {
Ordering::Less
} else {
a.distance.partial_cmp(&b.distance).unwrap()
}
}
fn get_closest_point(points: &[SnappedPoint]) -> Option<&SnappedPoint> {
points.iter().min_by(compare_points)
}
fn get_closest_curve(curves: &[SnappedCurve], exclude_paths: bool) -> Option<&SnappedPoint> {
let keep_curve = |curve: &&SnappedCurve| !exclude_paths || curve.point.target != SnapTarget::Geometry(GeometrySnapTarget::Path);
curves.iter().filter(keep_curve).map(|curve| &curve.point).min_by(compare_points)
}
fn get_closest_line(lines: &[SnappedLine]) -> Option<&SnappedPoint> {
lines.iter().map(|curve| &curve.point).min_by(compare_points)
}
fn get_closest_intersection(snap_to: DVec2, curves: &[SnappedCurve]) -> Option<SnappedPoint> {
let mut best = None;
for curve_i in curves {
if curve_i.point.target == SnapTarget::BoundingBox(BoundingBoxSnapTarget::Edge) {
continue;
}
for curve_j in curves {
if curve_j.point.target == SnapTarget::BoundingBox(BoundingBoxSnapTarget::Edge) {
continue;
}
if curve_i.start == curve_j.start && curve_i.layer == curve_j.layer {
continue;
}
for curve_i_t in curve_i.document_curve.intersections(&curve_j.document_curve, None, None) {
let snapped_point_document = curve_i.document_curve.evaluate(TValue::Parametric(curve_i_t));
let distance = snap_to.distance(snapped_point_document);
let i_closer = curve_i.point.distance < curve_j.point.distance;
let close = if i_closer { curve_i } else { curve_j };
let far = if i_closer { curve_j } else { curve_i };
if !best.as_ref().is_some_and(|best: &SnappedPoint| best.distance < distance) {
best = Some(SnappedPoint {
snapped_point_document,
distance,
target: SnapTarget::Geometry(GeometrySnapTarget::Intersection),
tolerance: close.point.tolerance,
curves: [Some(close.document_curve), Some(far.document_curve)],
source: close.point.source,
at_intersection: true,
constrained: true,
..Default::default()
})
}
}
}
}
best
}
fn get_grid_intersection(snap_to: DVec2, lines: &[SnappedLine]) -> Option<SnappedPoint> {
let mut best = None;
for line_i in lines {
for line_j in lines {
if let Some(snapped_point_document) = Quad::intersect_rays(line_i.point.snapped_point_document, line_i.direction, line_j.point.snapped_point_document, line_j.direction) {
let distance = snap_to.distance(snapped_point_document);
if !best.as_ref().is_some_and(|best: &SnappedPoint| best.distance < distance) {
best = Some(SnappedPoint {
snapped_point_document,
distance,
target: SnapTarget::Grid(GridSnapTarget::Intersection),
tolerance: line_i.point.tolerance,
source: line_i.point.source,
at_intersection: true,
constrained: true,
..Default::default()
})
}
}
}
}
best
}
#[derive(Clone)]
pub struct SnapData<'a> {
pub document: &'a DocumentMessageHandler,
pub input: &'a InputPreprocessorMessageHandler,
pub ignore: &'a [LayerNodeIdentifier],
pub manipulators: Vec<(LayerNodeIdentifier, PointId)>,
pub candidates: Option<&'a Vec<LayerNodeIdentifier>>,
}
impl<'a> SnapData<'a> {
pub fn new(document: &'a DocumentMessageHandler, input: &'a InputPreprocessorMessageHandler) -> Self {
Self::ignore(document, input, &[])
}
pub fn ignore(document: &'a DocumentMessageHandler, input: &'a InputPreprocessorMessageHandler, ignore: &'a [LayerNodeIdentifier]) -> Self {
Self {
document,
input,
ignore,
candidates: None,
manipulators: Vec::new(),
}
}
fn get_candidates(&self) -> &[LayerNodeIdentifier] {
self.candidates.map_or([].as_slice(), |candidates| candidates.as_slice())
}
fn ignore_bounds(&self, layer: LayerNodeIdentifier) -> bool {
self.manipulators.iter().any(|&(ignore, _)| ignore == layer)
}
fn ignore_manipulator(&self, layer: LayerNodeIdentifier, manipulator: impl Into<PointId>) -> bool {
self.manipulators.contains(&(layer, manipulator.into()))
}
}
impl SnapManager {
pub fn update_indicator(&mut self, snapped_point: SnappedPoint) {
self.indicator = snapped_point.is_snapped().then_some(snapped_point);
}
pub fn clear_indicator(&mut self) {
self.indicator = None;
}
pub fn preview_draw(&mut self, snap_data: &SnapData, mouse: DVec2) {
let point = SnapCandidatePoint::handle(snap_data.document.metadata.document_to_viewport.inverse().transform_point2(mouse));
let snapped = self.free_snap(snap_data, &point, None, false);
self.update_indicator(snapped);
}
fn find_best_snap(snap_data: &mut SnapData, point: &SnapCandidatePoint, snap_results: SnapResults, constrained: bool, off_screen: bool, to_path: bool) -> SnappedPoint {
let mut snapped_points = Vec::new();
let document = snap_data.document;
if let Some(closest_point) = get_closest_point(&snap_results.points) {
snapped_points.push(closest_point.clone());
}
let exclude_paths = !document.snapping_state.target_enabled(SnapTarget::Geometry(GeometrySnapTarget::Path));
if let Some(closest_curve) = get_closest_curve(&snap_results.curves, exclude_paths) {
snapped_points.push(closest_curve.clone());
}
if document.snapping_state.target_enabled(SnapTarget::Grid(GridSnapTarget::Line)) {
if let Some(closest_line) = get_closest_line(&snap_results.grid_lines) {
snapped_points.push(closest_line.clone());
}
}
if !constrained {
if document.snapping_state.target_enabled(SnapTarget::Geometry(GeometrySnapTarget::Intersection)) {
if let Some(closest_curves_intersection) = get_closest_intersection(point.document_point, &snap_results.curves) {
snapped_points.push(closest_curves_intersection);
}
}
if document.snapping_state.target_enabled(SnapTarget::Grid(GridSnapTarget::Intersection)) {
if let Some(closest_grid_intersection) = get_grid_intersection(point.document_point, &snap_results.grid_lines) {
snapped_points.push(closest_grid_intersection);
}
}
}
if to_path {
snapped_points.retain(|i| matches!(i.target, SnapTarget::Geometry(_)));
}
let mut best_point = None;
for point in snapped_points {
let viewport_point = document.metadata.document_to_viewport.transform_point2(point.snapped_point_document);
let on_screen = viewport_point.cmpgt(DVec2::ZERO).all() && viewport_point.cmplt(snap_data.input.viewport_bounds.size()).all();
if !on_screen && !off_screen {
continue;
}
if point.distance > point.tolerance {
continue;
}
if best_point.as_ref().is_some_and(|best: &SnappedPoint| point.other_snap_better(best)) {
continue;
}
best_point = Some(point);
}
best_point.unwrap_or(SnappedPoint::infinite_snap(point.document_point))
}
fn find_candidates(snap_data: &SnapData, point: &SnapCandidatePoint, bbox: Option<Quad>) -> Vec<LayerNodeIdentifier> {
let document = snap_data.document;
let offset = snap_tolerance(document);
let quad = bbox.map_or_else(|| Quad::from_box([point.document_point - offset, point.document_point + offset]), |quad| quad.inflate(offset));
let mut candidates = Vec::new();
fn add_candidates(layer: LayerNodeIdentifier, snap_data: &SnapData, quad: Quad, candidates: &mut Vec<LayerNodeIdentifier>) {
let document = snap_data.document;
if candidates.len() > 10 {
return;
}
if !document.selected_nodes.layer_visible(layer, &document.metadata) {
return;
}
if snap_data.ignore.contains(&layer) {
return;
}
if document.metadata.is_folder(layer) {
for layer in layer.children(&document.metadata) {
add_candidates(layer, snap_data, quad, candidates);
}
return;
}
let Some(bounds) = document.metadata.bounding_box_with_transform(layer, DAffine2::IDENTITY) else {
return;
};
let layer_bounds = document.metadata.transform_to_document(layer) * Quad::from_box(bounds);
let screen_bounds = document.metadata.document_to_viewport.inverse() * Quad::from_box([DVec2::ZERO, snap_data.input.viewport_bounds.size()]);
if quad.intersects(layer_bounds) && screen_bounds.intersects(layer_bounds) {
candidates.push(layer);
}
}
for layer in LayerNodeIdentifier::ROOT_PARENT.children(&document.metadata) {
add_candidates(layer, snap_data, quad, &mut candidates);
}
if candidates.len() > 10 {
warn!("Snap candidate overflow");
}
candidates
}
pub fn free_snap(&mut self, snap_data: &SnapData, point: &SnapCandidatePoint, bbox: Option<Quad>, to_paths: bool) -> SnappedPoint {
if !point.document_point.is_finite() {
warn!("Snapping non-finite position");
return SnappedPoint::infinite_snap(DVec2::ZERO);
}
let mut snap_results = SnapResults::default();
if point.source_index == 0 {
self.candidates = None;
}
let mut snap_data = snap_data.clone();
snap_data.candidates = Some(&*self.candidates.get_or_insert_with(|| Self::find_candidates(&snap_data, point, bbox)));
self.layer_snapper.free_snap(&mut snap_data, point, &mut snap_results);
self.grid_snapper.free_snap(&mut snap_data, point, &mut snap_results);
Self::find_best_snap(&mut snap_data, point, snap_results, false, false, to_paths)
}
pub fn constrained_snap(&mut self, snap_data: &SnapData, point: &SnapCandidatePoint, constraint: SnapConstraint, bbox: Option<Quad>) -> SnappedPoint {
if !point.document_point.is_finite() {
warn!("Snapping non-finite position");
return SnappedPoint::infinite_snap(DVec2::ZERO);
}
let mut snap_results = SnapResults::default();
if point.source_index == 0 {
self.candidates = None;
}
let mut snap_data = snap_data.clone();
snap_data.candidates = Some(&*self.candidates.get_or_insert_with(|| Self::find_candidates(&snap_data, point, bbox)));
self.layer_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint);
self.grid_snapper.constrained_snap(&mut snap_data, point, &mut snap_results, constraint);
Self::find_best_snap(&mut snap_data, point, snap_results, true, false, false)
}
pub fn draw_overlays(&mut self, snap_data: SnapData, overlay_context: &mut OverlayContext) {
let to_viewport = snap_data.document.metadata.document_to_viewport;
if let Some(ind) = &self.indicator {
for curve in &ind.curves {
let Some(curve) = curve else { continue };
overlay_context.outline([Subpath::from_bezier(curve)].iter(), to_viewport);
}
if let Some(quad) = ind.target_bounds {
overlay_context.quad(to_viewport * quad);
}
let viewport = to_viewport.transform_point2(ind.snapped_point_document);
overlay_context.text(&format!("{:?} to {:?}", ind.source, ind.target), viewport - DVec2::new(0., 5.), "rgba(0, 0, 0, 0.8)", 3.);
overlay_context.square(viewport, Some(4.), Some(COLOR_OVERLAY_BLUE), Some(COLOR_OVERLAY_BLUE));
}
}
/// Removes snap target data and overlays. Call this when snapping is done.
pub fn cleanup(&mut self, responses: &mut VecDeque<Message>) {
self.candidates = None;
self.indicator = None;
responses.add(OverlaysMessage::Draw);
}
}
/// Converts a bounding box into a set of points for snapping
///
/// Puts a point in the middle of each edge (top, bottom, left, right)
pub fn expand_bounds([bound1, bound2]: [DVec2; 2]) -> [DVec2; 4] {
[
DVec2::new((bound1.x + bound2.x) / 2., bound1.y),
DVec2::new((bound1.x + bound2.x) / 2., bound2.y),
DVec2::new(bound1.x, (bound1.y + bound2.y) / 2.),
DVec2::new(bound2.x, (bound1.y + bound2.y) / 2.),
]
}