use graph_craft::imaginate_input::{ImaginateController, ImaginateMaskStartingFill, ImaginateSamplingMethod}; use graph_craft::proto::{NodeConstructor, TypeErasedBox}; use graphene_core::fn_type; use graphene_core::ops::IdentityNode; use graphene_core::quantization::{PackedPixel, QuantizationChannels}; use graphene_core::raster::brush_cache::BrushCache; use graphene_core::raster::color::Color; use graphene_core::raster::*; use graphene_core::structural::Then; use graphene_core::transform::Footprint; use graphene_core::value::{ClonedNode, ValueNode}; use graphene_core::vector::brush_stroke::BrushStroke; use graphene_core::vector::VectorData; #[cfg(target_arch = "wasm32")] use graphene_core::WasmSurfaceHandleFrame; use graphene_core::{concrete, generic, Artboard, ArtboardGroup, GraphicGroup}; use graphene_core::{Cow, ProtoNodeIdentifier, Type}; use graphene_core::{Node, NodeIO, NodeIOTypes}; use graphene_std::any::{ComposeTypeErased, DowncastBothNode, DynAnyNode, FutureWrapperNode, IntoTypeErasedNode}; use graphene_std::application_io::{RenderConfig, TextureFrame}; use graphene_std::raster::*; use graphene_std::vector::style::GradientStops; use graphene_std::wasm_application_io::*; use graphene_std::GraphicElement; #[cfg(feature = "gpu")] use wgpu_executor::{CommandBuffer, ShaderHandle, ShaderInputFrame, WgpuExecutor, WgpuShaderInput}; use wgpu_executor::{WgpuSurface, WindowHandle}; use dyn_any::StaticType; use glam::{DAffine2, DVec2, UVec2}; use once_cell::sync::Lazy; use std::collections::HashMap; use std::sync::Arc; macro_rules! construct_node { ($args: ident, $path:ty, [$($arg:ty => $type:ty),*]) => { async move { let mut args = $args.clone(); args.reverse(); let node = <$path>::new($( { let node = graphene_std::any::downcast_node::<$arg, $type>(args.pop().expect("Not enough arguments provided to construct node")); let value = node.eval(()).await; graphene_core::value::ClonedNode::new(value) } ),* ); node }} } macro_rules! register_node { ($path:ty, input: $input:ty, params: [ $($type:ty),*]) => { register_node!($path, input: $input, fn_params: [ $(() => $type),*]) }; ($path:ty, input: $input:ty, fn_params: [ $($arg:ty => $type:ty),*]) => { vec![ ( ProtoNodeIdentifier::new(stringify!($path)), |args| { Box::pin(async move { let node = construct_node!(args, $path, [$($arg => $type),*]).await; let node = graphene_std::any::FutureWrapperNode::new(node); let any: DynAnyNode<$input, _, _> = graphene_std::any::DynAnyNode::new(node); Box::new(any) as TypeErasedBox }) }, { let node = <$path>::new($( graphene_std::any::PanicNode::<(), $type>::new() ),*); let params = vec![$(fn_type!((), $type)),*]; let mut node_io = <$path as NodeIO<'_, $input>>::to_node_io(&node, params); node_io.input = concrete!(<$input as StaticType>::Static); node_io }, ) ] }; } macro_rules! async_node { // TODO: we currently need to annotate the type here because the compiler would otherwise (correctly) // assign a Pin>> type to the node, which is not what we want for now. // // This `params` variant of the macro wraps the normal `fn_params` variant and is used as a shorthand for writing `T` instead of `() => T` ($path:ty, input: $input:ty, output: $output:ty, params: [ $($type:ty),*]) => { async_node!($path, input: $input, output: $output, fn_params: [ $(() => $type),*]) }; ($path:ty, input: $input:ty, output: $output:ty, fn_params: [ $($arg:ty => $type:ty),*]) => { vec![ ( ProtoNodeIdentifier::new(stringify!($path)), |mut args| { Box::pin(async move { args.reverse(); let node = <$path>::new($(graphene_std::any::downcast_node::<$arg, $type>(args.pop().expect("Not enough arguments provided to construct node"))),*); let any: DynAnyNode<$input, _, _> = graphene_std::any::DynAnyNode::new(node); Box::new(any) as TypeErasedBox }) }, { let node = <$path>::new($( graphene_std::any::PanicNode::<$arg, core::pin::Pin + Send>>>::new() ),*); // TODO: Propagate the future type through the node graph // let params = vec![$(Type::Fn(Box::new(concrete!(())), Box::new(Type::Future(Box::new(concrete!($type)))))),*]; let params = vec![$(fn_type!($arg, $type)),*]; let mut node_io = NodeIO::<'_, $input>::to_node_io(&node, params); node_io.input = concrete!(<$input as StaticType>::Static); node_io.input = concrete!(<$input as StaticType>::Static); // Why are there 2 of them? node_io.output = concrete!(<$output as StaticType>::Static); node_io }, ) ] }; } macro_rules! raster_node { ($path:ty, params: [$($type:ty),*]) => {{ // this function could also be inlined but serves as a workaround for // [wasm-pack#981](https://github.com/rustwasm/wasm-pack/issues/981). // The non-inlining function leads to fewer locals in the resulting // wasm binary. This issue currently only applies to debug builds, so // we guard inlining to only happen on production builds for // optimization purposes. #[cfg_attr(debug_assertions, inline(never))] #[cfg_attr(not(debug_assertions), inline)] fn generate_triples() -> Vec<(ProtoNodeIdentifier, NodeConstructor, NodeIOTypes)> { vec![ ( ProtoNodeIdentifier::new(stringify!($path)), |args| { Box::pin(async move { let node = construct_node!(args, $path, [$(() => $type),*]).await; let node = graphene_std::any::FutureWrapperNode::new(node); let any: DynAnyNode = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, { let params = vec![$(fn_type!($type)),*]; NodeIOTypes::new(concrete!(Color), concrete!(Color), params) }, ), // TODO: Remove this one when we have automatic IntoNode insertion as part of the graph compilation process ( ProtoNodeIdentifier::new(stringify!($path)), |args| { Box::pin(async move { let node = construct_node!(args, $path, [$(() => $type),*]).await; let map_node = graphene_core::ops::MapOptionNode::new(graphene_core::value::ValueNode::new(node)); let node = graphene_std::any::FutureWrapperNode::new(map_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, { let params = vec![$(fn_type!($type)),*]; NodeIOTypes::new(concrete!(Option), concrete!(Option), params) }, ), ( ProtoNodeIdentifier::new(stringify!($path)), |args| { Box::pin(async move { let node = construct_node!(args, $path, [$(() => $type),*]).await; let map_node = graphene_std::raster::MapImageNode::new(graphene_core::value::ValueNode::new(node)); let map_node = graphene_std::any::FutureWrapperNode::new(map_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_node); any.into_type_erased() }) }, { let params = vec![$(fn_type!($type)),*]; NodeIOTypes::new(concrete!(Image), concrete!(Image), params) }, ), ( ProtoNodeIdentifier::new(stringify!($path)), |args| { Box::pin(async move { let node = construct_node!(args, $path, [$(() => $type),*]).await; let map_node = graphene_std::raster::MapImageNode::new(graphene_core::value::ValueNode::new(node)); let map_node = graphene_std::any::FutureWrapperNode::new(map_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_node); any.into_type_erased() }) }, { let params = vec![$(fn_type!($type)),*]; NodeIOTypes::new(concrete!(ImageFrame), concrete!(ImageFrame), params) }, ) ] } generate_triples() }}; } // TODO: turn into hashmap fn node_registry() -> HashMap> { let node_types: Vec> = vec![ vec![( ProtoNodeIdentifier::new("graphene_core::ops::IdentityNode"), |_| Box::pin(async move { FutureWrapperNode::new(IdentityNode::new()).into_type_erased() }), NodeIOTypes::new(generic!(I), generic!(I), vec![]), )], // TODO: create macro to impl for all types register_node!(graphene_core::structural::ConsNode<_, _>, input: u32, params: [u32]), register_node!(graphene_core::structural::ConsNode<_, _>, input: u32, params: [&u32]), register_node!(graphene_core::structural::ConsNode<_, _>, input: &u32, params: [u32]), register_node!(graphene_core::structural::ConsNode<_, _>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::AddPairNode, input: (u32, u32), params: []), register_node!(graphene_core::ops::AddPairNode, input: (u32, &u32), params: []), register_node!(graphene_core::ops::CloneNode<_>, input: &ImageFrame, params: []), register_node!(graphene_core::ops::AddNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::AddNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::AddNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::AddNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::AddNode<_>, input: f32, params: [f32]), register_node!(graphene_core::ops::AddNode<_>, input: &f32, params: [f32]), register_node!(graphene_core::ops::AddNode<_>, input: f32, params: [&f32]), register_node!(graphene_core::ops::AddNode<_>, input: &f32, params: [&f32]), register_node!(graphene_core::ops::AddNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::AddNode<_>, input: glam::DVec2, params: [glam::DVec2]), register_node!(graphene_core::ops::SubtractNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::SubtractNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::SubtractNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::SubtractNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::SubtractNode<_>, input: f32, params: [f32]), register_node!(graphene_core::ops::SubtractNode<_>, input: &f32, params: [f32]), register_node!(graphene_core::ops::SubtractNode<_>, input: f32, params: [&f32]), register_node!(graphene_core::ops::SubtractNode<_>, input: &f32, params: [&f32]), register_node!(graphene_core::ops::SubtractNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::SubtractNode<_>, input: glam::DVec2, params: [glam::DVec2]), register_node!(graphene_core::ops::DivideNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::DivideNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::DivideNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::DivideNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::DivideNode<_>, input: f32, params: [f32]), register_node!(graphene_core::ops::DivideNode<_>, input: &f32, params: [f32]), register_node!(graphene_core::ops::DivideNode<_>, input: f32, params: [&f32]), register_node!(graphene_core::ops::DivideNode<_>, input: &f32, params: [&f32]), register_node!(graphene_core::ops::DivideNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::DivideNode<_>, input: glam::DVec2, params: [f64]), register_node!(graphene_core::ops::DivideNode<_>, input: glam::DVec2, params: [glam::DVec2]), register_node!(graphene_core::ops::MultiplyNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: f32, params: [f32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: &f32, params: [f32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: f32, params: [&f32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: &f32, params: [&f32]), register_node!(graphene_core::ops::MultiplyNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::MultiplyNode<_>, input: glam::DVec2, params: [f64]), register_node!(graphene_core::ops::MultiplyNode<_>, input: glam::DVec2, params: [glam::DVec2]), register_node!(graphene_core::ops::ExponentNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::ExponentNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::ExponentNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::ExponentNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::ExponentNode<_>, input: f32, params: [f32]), register_node!(graphene_core::ops::ExponentNode<_>, input: &f32, params: [f32]), register_node!(graphene_core::ops::ExponentNode<_>, input: f32, params: [&f32]), register_node!(graphene_core::ops::ExponentNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::FloorNode, input: f64, params: []), register_node!(graphene_core::ops::CeilingNode, input: f64, params: []), register_node!(graphene_core::ops::RoundNode, input: f64, params: []), register_node!(graphene_core::ops::AbsoluteValue, input: f64, params: []), register_node!(graphene_core::ops::LogarithmNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::NaturalLogarithmNode, input: f64, params: []), register_node!(graphene_core::ops::SineNode, input: f64, params: []), register_node!(graphene_core::ops::CosineNode, input: f64, params: []), register_node!(graphene_core::ops::TangentNode, input: f64, params: []), register_node!(graphene_core::ops::MaximumNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::MaximumNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::MinimumNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::MinimumNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::EqualsNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::EqualsNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::ModuloNode<_>, input: u32, params: [u32]), register_node!(graphene_core::ops::ModuloNode<_>, input: &u32, params: [u32]), register_node!(graphene_core::ops::ModuloNode<_>, input: u32, params: [&u32]), register_node!(graphene_core::ops::ModuloNode<_>, input: &u32, params: [&u32]), register_node!(graphene_core::ops::ModuloNode<_>, input: f64, params: [f64]), register_node!(graphene_core::ops::ModuloNode<_>, input: &f64, params: [f64]), register_node!(graphene_core::ops::ModuloNode<_>, input: f64, params: [&f64]), register_node!(graphene_core::ops::ModuloNode<_>, input: &f64, params: [&f64]), register_node!(graphene_core::ops::ConstructVector2<_, _>, input: (), params: [f64, f64]), register_node!(graphene_core::ops::SomeNode, input: &WasmEditorApi, params: []), register_node!(graphene_core::ops::UnwrapNode, input: Option, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: bool, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: f64, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: f64, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: u32, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: u64, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: String, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: DVec2, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: VectorData, params: []), register_node!(graphene_core::logic::LogToConsoleNode, input: DAffine2, params: []), register_node!(graphene_core::logic::LogicOrNode<_>, input: bool, params: [bool]), register_node!(graphene_core::logic::LogicAndNode<_>, input: bool, params: [bool]), register_node!(graphene_core::logic::LogicXorNode<_>, input: bool, params: [bool]), register_node!(graphene_core::logic::LogicNotNode, input: bool, params: []), async_node!(graphene_core::ops::IntoNode<_, ImageFrame>, input: ImageFrame, output: ImageFrame, params: []), async_node!(graphene_core::ops::IntoNode<_, ImageFrame>, input: ImageFrame, output: ImageFrame, params: []), async_node!(graphene_core::ops::IntoNode<_, GraphicGroup>, input: ImageFrame, output: GraphicGroup, params: []), async_node!(graphene_core::ops::IntoNode<_, GraphicGroup>, input: VectorData, output: GraphicGroup, params: []), async_node!(graphene_core::ops::IntoNode<_, GraphicGroup>, input: GraphicGroup, output: GraphicGroup, params: []), #[cfg(feature = "gpu")] async_node!(graphene_core::ops::IntoNode<_, &WgpuExecutor>, input: &WasmEditorApi, output: &WgpuExecutor, params: []), register_node!(graphene_std::raster::MaskImageNode<_, _, _>, input: ImageFrame, params: [ImageFrame]), register_node!(graphene_std::raster::MaskImageNode<_, _, _>, input: ImageFrame, params: [ImageFrame]), register_node!(graphene_std::raster::InsertChannelNode<_, _, _, _>, input: ImageFrame, params: [ImageFrame, RedGreenBlue]), register_node!(graphene_std::raster::InsertChannelNode<_, _, _, _>, input: ImageFrame, params: [ImageFrame, RedGreenBlue]), vec![( ProtoNodeIdentifier::new("graphene_std::raster::CombineChannelsNode"), |args| { Box::pin(async move { use graphene_core::raster::*; use graphene_core::value::*; let channel_r: ImageFrame = DowncastBothNode::new(args[0].clone()).eval(()).await; let channel_g: ImageFrame = DowncastBothNode::new(args[1].clone()).eval(()).await; let channel_b: ImageFrame = DowncastBothNode::new(args[2].clone()).eval(()).await; let channel_a: ImageFrame = DowncastBothNode::new(args[3].clone()).eval(()).await; let insert_r = InsertChannelNode::new(ClonedNode::new(channel_r.clone()), CopiedNode::new(RedGreenBlue::Red)); let insert_g = InsertChannelNode::new(ClonedNode::new(channel_g.clone()), CopiedNode::new(RedGreenBlue::Green)); let insert_b = InsertChannelNode::new(ClonedNode::new(channel_b.clone()), CopiedNode::new(RedGreenBlue::Blue)); let complete_node = insert_r.then(insert_g).then(insert_b); let complete_node = complete_node.then(MaskImageNode::new(ClonedNode::new(channel_a.clone()))); // TODO: Move to FN Node for better performance let (mut transform, mut bounds) = (DAffine2::ZERO, glam::UVec2::ZERO); for image in [channel_a, channel_r, channel_g, channel_b] { if image.image.width() > bounds.x { bounds = glam::UVec2::new(image.image.width(), image.image.height()); transform = image.transform; } } let empty_image = ImageFrame { image: Image::new(bounds.x, bounds.y, Color::BLACK), transform, ..Default::default() }; let final_image = ClonedNode::new(empty_image).then(complete_node); let final_image = FutureWrapperNode::new(final_image); let any: DynAnyNode<(), _, _> = graphene_std::any::DynAnyNode::new(final_image); any.into_type_erased() }) }, NodeIOTypes::new( concrete!(()), concrete!(ImageFrame), vec![fn_type!(ImageFrame), fn_type!(ImageFrame), fn_type!(ImageFrame), fn_type!(ImageFrame)], ), )], register_node!(graphene_std::raster::EmptyImageNode<_, _>, input: DAffine2, params: [Color]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: Footprint, output: ImageFrame, fn_params: [Footprint => ImageFrame]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: (), output: ImageFrame, params: [ImageFrame]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: Footprint, output: graphene_core::GraphicGroup, fn_params: [Footprint => graphene_core::GraphicGroup]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: Footprint, output: graphene_core::GraphicElement, fn_params: [Footprint => graphene_core::GraphicElement]), async_node!(graphene_core::memo::MonitorNode<_, _, _>, input: Footprint, output: Artboard, fn_params: [Footprint => Artboard]), async_node!(graphene_std::wasm_application_io::LoadResourceNode<_>, input: &WasmEditorApi, output: Arc<[u8]>, params: [String]), register_node!(graphene_std::wasm_application_io::DecodeImageNode, input: Arc<[u8]>, params: []), async_node!(graphene_std::wasm_application_io::CreateSurfaceNode, input: &WasmEditorApi, output: Arc, params: []), #[cfg(target_arch = "wasm32")] async_node!( graphene_std::wasm_application_io::DrawImageFrameNode<_>, input: ImageFrame, output: WasmSurfaceHandleFrame, params: [Arc] ), #[cfg(feature = "gpu")] async_node!(wgpu_executor::UniformNode<_>, input: f32, output: WgpuShaderInput, params: [&WgpuExecutor]), #[cfg(feature = "gpu")] async_node!(wgpu_executor::StorageNode<_>, input: Vec, output: WgpuShaderInput, params: [&WgpuExecutor]), #[cfg(feature = "gpu")] async_node!( wgpu_executor::PushNode<_>, input: Vec, output: Vec, params: [WgpuShaderInput] ), #[cfg(feature = "gpu")] async_node!(wgpu_executor::CreateOutputBufferNode<_, _>, input: usize, output: WgpuShaderInput, params: [&WgpuExecutor, Type]), #[cfg(feature = "gpu")] async_node!(wgpu_executor::CreateComputePassNode<_, _, _>, input: wgpu_executor::PipelineLayout, output: CommandBuffer, params: [&WgpuExecutor, WgpuShaderInput, gpu_executor::ComputePassDimensions]), #[cfg(feature = "gpu")] async_node!(wgpu_executor::CreatePipelineLayoutNode<_, _, _>, input: ShaderHandle, output: wgpu_executor::PipelineLayout, params: [String, wgpu_executor::Bindgroup, Arc]), #[cfg(feature = "gpu")] async_node!( wgpu_executor::ExecuteComputePipelineNode<_>, input: CommandBuffer, output: (), params: [&WgpuExecutor] ), #[cfg(feature = "gpu")] async_node!(wgpu_executor::ReadOutputBufferNode<_, _>, input: Arc, output: Vec, params: [&WgpuExecutor, ()]), #[cfg(feature = "gpu")] async_node!(wgpu_executor::CreateGpuSurfaceNode, input: &WasmEditorApi, output: Option, params: []), #[cfg(feature = "gpu")] async_node!(wgpu_executor::RenderTextureNode<_, _, _>, input: Footprint, output: graphene_std::SurfaceFrame, fn_params: [Footprint => ShaderInputFrame, () => Option, () =>&WgpuExecutor]), #[cfg(feature = "gpu")] async_node!( wgpu_executor::UploadTextureNode<_>, input: ImageFrame, output: TextureFrame, params: [&WgpuExecutor] ), #[cfg(feature = "gpu")] vec![( ProtoNodeIdentifier::new("graphene_std::executor::MapGpuSingleImageNode<_>"), |args| { Box::pin(async move { let document_node: DowncastBothNode<(), graph_craft::document::DocumentNode> = DowncastBothNode::new(args[0].clone()); let editor_api: DowncastBothNode<(), &WasmEditorApi> = DowncastBothNode::new(args[1].clone()); // let document_node = ClonedNode::new(document_node.eval(())); let node = graphene_std::gpu_nodes::MapGpuNode::new(document_node, editor_api); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, NodeIOTypes::new( concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(graph_craft::document::DocumentNode), fn_type!(WasmEditorApi)], ), )], #[cfg(feature = "gpu")] vec![( ProtoNodeIdentifier::new("graphene_std::executor::BlendGpuImageNode<_, _, _>"), |args| { Box::pin(async move { let background: DowncastBothNode<(), ImageFrame> = DowncastBothNode::new(args[0].clone()); let blend_mode: DowncastBothNode<(), BlendMode> = DowncastBothNode::new(args[1].clone()); let opacity: DowncastBothNode<(), f64> = DowncastBothNode::new(args[2].clone()); let node = graphene_std::gpu_nodes::BlendGpuImageNode::new(background, blend_mode, opacity); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, NodeIOTypes::new( concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(ImageFrame), fn_type!(BlendMode), fn_type!(f64)], ), )], vec![( ProtoNodeIdentifier::new("graphene_core::structural::ComposeNode<_, _, _>"), |args| { Box::pin(async move { let node = ComposeTypeErased::new(args[0].clone(), args[1].clone()); node.into_type_erased() }) }, // This is how we can generically define composition of two nodes. // See further details in the code definition for the `struct ComposeNode { ... }` struct. NodeIOTypes::new( generic!(T), generic!(U), vec![Type::Fn(Box::new(generic!(T)), Box::new(generic!(V))), Type::Fn(Box::new(generic!(V)), Box::new(generic!(U)))], ), )], register_node!(graphene_std::brush::IntoIterNode<_>, input: &Vec, params: []), async_node!(graphene_std::brush::BrushNode<_, _, _>, input: ImageFrame, output: ImageFrame, params: [ImageFrame, Vec, BrushCache]), // Filters raster_node!(graphene_core::raster::LuminanceNode<_>, params: [LuminanceCalculation]), raster_node!(graphene_core::raster::ExtractChannelNode<_>, params: [RedGreenBlueAlpha]), raster_node!(graphene_core::raster::ExtractOpaqueNode<>, params: []), raster_node!(graphene_core::raster::LevelsNode<_, _, _, _, _>, params: [f64, f64, f64, f64, f64]), raster_node!(graphene_core::raster::BlendColorsNode<_, _, _>, params: [Color, BlendMode, f64]), register_node!(graphene_core::raster::BlendColorsNode<_, _, _>, input: GradientStops, params: [GradientStops, BlendMode, f64]), register_node!(graphene_std::image_segmentation::ImageSegmentationNode<_>, input: ImageFrame, params: [ImageFrame]), register_node!(graphene_std::image_color_palette::ImageColorPaletteNode<_>, input: ImageFrame, params: [u32]), register_node!(graphene_core::raster::IndexNode<_>, input: Vec>, params: [u32]), register_node!(graphene_core::raster::adjustments::ColorFillNode<_>, input: ImageFrame, params: [Color]), register_node!(graphene_core::raster::adjustments::ColorOverlayNode<_, _, _>, input: ImageFrame, params: [Color, BlendMode, f64]), register_node!(graphene_core::raster::IndexNode<_>, input: Vec, params: [u32]), /* vec![( ProtoNodeIdentifier::new("graphene_core::raster::BlendNode<_, _, _, _>"), |args| { Box::pin(async move { let image: DowncastBothNode<(), ImageFrame> = DowncastBothNode::new(args[0].clone()); let blend_mode: DowncastBothNode<(), BlendMode> = DowncastBothNode::new(args[1].clone()); let opacity: DowncastBothNode<(), f64> = DowncastBothNode::new(args[2].clone()); let blend_node = graphene_core::raster::BlendNode::new(CopiedNode::new(blend_mode.eval(()).await), CopiedNode::new(opacity.eval(()).await)); let node = graphene_std::raster::BlendImageNode::new(image, FutureWrapperNode::new(ValueNode::new(blend_node))); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, NodeIOTypes::new( concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(ImageFrame), fn_type!(BlendMode), fn_type!(f64)], ), )],*/ raster_node!(graphene_core::raster::BlackAndWhiteNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]), raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]), raster_node!(graphene_core::raster::InvertNode, params: []), raster_node!(graphene_core::raster::ThresholdNode<_, _, _>, params: [f64, f64, LuminanceCalculation]), raster_node!(graphene_core::raster::GradientMapNode<_, _>, params: [GradientStops, bool]), raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]), raster_node!( graphene_core::raster::ChannelMixerNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, params: [bool, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64] ), raster_node!( graphene_core::raster::SelectiveColorNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, params: [RelativeAbsolute, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64, f64] ), vec![( ProtoNodeIdentifier::new("graphene_core::raster::BrightnessContrastNode<_, _, _>"), |args| { Box::pin(async move { use graphene_core::raster::brightness_contrast::*; let brightness: DowncastBothNode<(), f64> = DowncastBothNode::new(args[0].clone()); let brightness = ClonedNode::new(brightness.eval(()).await); let contrast: DowncastBothNode<(), f64> = DowncastBothNode::new(args[1].clone()); let contrast = ClonedNode::new(contrast.eval(()).await); let use_legacy: DowncastBothNode<(), bool> = DowncastBothNode::new(args[2].clone()); if use_legacy.eval(()).await { let generate_brightness_contrast_legacy_mapper_node = GenerateBrightnessContrastLegacyMapperNode::new(brightness, contrast); let map_image_frame_node = graphene_std::raster::MapImageNode::new(ValueNode::new(generate_brightness_contrast_legacy_mapper_node.eval(()))); let map_image_frame_node = FutureWrapperNode::new(map_image_frame_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_image_frame_node); any.into_type_erased() } else { let generate_brightness_contrast_mapper_node = GenerateBrightnessContrastMapperNode::new(brightness, contrast); let map_image_frame_node = graphene_std::raster::MapImageNode::new(ValueNode::new(generate_brightness_contrast_mapper_node.eval(()))); let map_image_frame_node = FutureWrapperNode::new(map_image_frame_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_image_frame_node); any.into_type_erased() } }) }, NodeIOTypes::new(concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(f64), fn_type!(f64), fn_type!(bool)]), )], vec![ ( ProtoNodeIdentifier::new("graphene_core::raster::CurvesNode<_>"), |args| { use graphene_core::raster::{curve::Curve, GenerateCurvesNode}; let curve: DowncastBothNode<(), Curve> = DowncastBothNode::new(args[0].clone()); Box::pin(async move { let curve = ClonedNode::new(curve.eval(()).await); let generate_curves_node = GenerateCurvesNode::::new(curve); let map_image_frame_node = graphene_std::raster::MapImageNode::new(ValueNode::new(generate_curves_node.eval(()))); let map_image_frame_node = FutureWrapperNode::new(map_image_frame_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_image_frame_node); any.into_type_erased() }) }, NodeIOTypes::new(concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(graphene_core::raster::curve::Curve)]), ), // TODO: Use channel split and merge for this instead of using LuminanceMut for the whole color. ( ProtoNodeIdentifier::new("graphene_core::raster::CurvesNode<_>"), |args| { use graphene_core::raster::{curve::Curve, GenerateCurvesNode}; let curve: DowncastBothNode<(), Curve> = DowncastBothNode::new(args[0].clone()); Box::pin(async move { let curve = ClonedNode::new(curve.eval(()).await); let generate_curves_node = GenerateCurvesNode::::new(curve); let map_image_frame_node = graphene_std::raster::MapImageNode::new(ValueNode::new(generate_curves_node.eval(()))); let map_image_frame_node = FutureWrapperNode::new(map_image_frame_node); let any: DynAnyNode, _, _> = graphene_std::any::DynAnyNode::new(map_image_frame_node); any.into_type_erased() }) }, NodeIOTypes::new(concrete!(ImageFrame), concrete!(ImageFrame), vec![fn_type!(graphene_core::raster::curve::Curve)]), ), ], raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]), register_node!(graphene_core::raster::OpacityNode<_>, input: VectorData, params: [f64]), register_node!(graphene_core::raster::OpacityNode<_>, input: GraphicGroup, params: [f64]), register_node!(graphene_core::raster::BlendModeNode<_>, input: VectorData, params: [BlendMode]), register_node!(graphene_core::raster::BlendModeNode<_>, input: GraphicGroup, params: [BlendMode]), register_node!(graphene_core::raster::BlendModeNode<_>, input: ImageFrame, params: [BlendMode]), raster_node!(graphene_core::raster::PosterizeNode<_>, params: [f64]), raster_node!(graphene_core::raster::ExposureNode<_, _, _>, params: [f64, f64, f64]), vec![( ProtoNodeIdentifier::new("graphene_std::raster::ImaginateNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _>"), |args: Vec| { Box::pin(async move { use graphene_std::raster::ImaginateNode; macro_rules! instantiate_imaginate_node { ($($i:expr,)*) => { ImaginateNode::new($(graphene_std::any::input_node(args[$i].clone()),)* ) }; } let node: ImaginateNode = instantiate_imaginate_node!(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,); let any = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, NodeIOTypes::new( concrete!(ImageFrame), concrete!(ImageFrame), vec![ fn_type!(&WasmEditorApi), fn_type!(ImaginateController), fn_type!(f64), fn_type!(Option), fn_type!(u32), fn_type!(ImaginateSamplingMethod), fn_type!(f64), fn_type!(String), fn_type!(String), fn_type!(bool), fn_type!(f64), fn_type!(bool), fn_type!(f64), fn_type!(ImaginateMaskStartingFill), fn_type!(bool), fn_type!(bool), fn_type!(u64), ], ), )], async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Image, params: [Image]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: ImageFrame, params: [ImageFrame]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: QuantizationChannels, params: [QuantizationChannels]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Vec, params: [Vec]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Arc, params: [Arc]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: WindowHandle, params: [WindowHandle]), #[cfg(feature = "gpu")] async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: ShaderInputFrame, params: [ShaderInputFrame]), #[cfg(feature = "gpu")] async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WgpuSurface, params: [wgpu_executor::WgpuSurface]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Option, params: [Option]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WindowHandle, params: [wgpu_executor::WindowHandle]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: graphene_std::SurfaceFrame, params: [graphene_std::SurfaceFrame]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: RenderOutput, params: [RenderOutput]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: Image, fn_params: [Footprint => Image]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: ImageFrame, fn_params: [Footprint => ImageFrame]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: QuantizationChannels, fn_params: [Footprint => QuantizationChannels]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: Vec, fn_params: [Footprint => Vec]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: Arc, fn_params: [Footprint => Arc]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: WindowHandle, fn_params: [Footprint => WindowHandle]), #[cfg(feature = "gpu")] async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: ShaderInputFrame, fn_params: [Footprint => ShaderInputFrame]), #[cfg(feature = "gpu")] async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: wgpu_executor::WgpuSurface, fn_params: [Footprint => wgpu_executor::WgpuSurface]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: Option, fn_params: [Footprint => Option]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: wgpu_executor::WindowHandle, fn_params: [Footprint => wgpu_executor::WindowHandle]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: graphene_std::SurfaceFrame, fn_params: [Footprint => graphene_std::SurfaceFrame]), async_node!(graphene_core::memo::MemoNode<_, _>, input: UVec2, output: graphene_std::SurfaceFrame, fn_params: [UVec2 => graphene_std::SurfaceFrame]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Footprint, output: RenderOutput, fn_params: [Footprint => RenderOutput]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: GraphicElement, fn_params: [Footprint => GraphicElement]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: GraphicGroup, fn_params: [Footprint => GraphicGroup]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData]), #[cfg(feature = "gpu")] async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: ShaderInputFrame, fn_params: [Footprint => ShaderInputFrame]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: WgpuSurface, fn_params: [Footprint => WgpuSurface]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: Option, fn_params: [Footprint => Option]), async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: TextureFrame, fn_params: [Footprint => TextureFrame]), register_node!(graphene_core::structural::ConsNode<_, _>, input: Image, params: [&str]), register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image, params: [DAffine2]), register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: Footprint, params: [bool, u32, f64, NoiseType, DomainWarpType, f64, FractalType, u32, f64, f64, f64, f64, CellularDistanceFunction, CellularReturnType, f64]), #[cfg(feature = "quantization")] register_node!(graphene_std::quantization::GenerateQuantizationNode<_, _>, input: ImageFrame, params: [u32, u32]), register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]), register_node!(graphene_core::quantization::DeQuantizeNode<_>, input: PackedPixel, params: [QuantizationChannels]), register_node!(graphene_core::ops::CloneNode<_>, input: &QuantizationChannels, params: []), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => ImageFrame, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => VectorData, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => GraphicGroup, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Artboard, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => ArtboardGroup, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Option, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => Vec, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => bool, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => f32, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => f64, () => Option]), async_node!(graphene_std::wasm_application_io::RenderNode<_, _, _>, input: RenderConfig, output: RenderOutput, fn_params: [() => &WasmEditorApi, Footprint => String, () => Option]), #[cfg(target_arch = "wasm32")] async_node!(graphene_std::wasm_application_io::RasterizeNode<_, _>, input: VectorData, output: ImageFrame, params: [Footprint, Arc]), #[cfg(target_arch = "wasm32")] async_node!(graphene_std::wasm_application_io::RasterizeNode<_, _>, input: GraphicGroup, output: ImageFrame, params: [Footprint, Arc]), async_node!(graphene_core::transform::TransformNode<_, _, _, _, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData, () => DVec2, () => f64, () => DVec2, () => DVec2, () => DVec2]), // async_node!(graphene_core::transform::TransformNode<_, _, _, _, _, _>, input: Footprint, output: WasmSurfaceHandleFrame, fn_params: [Footprint => WasmSurfaceHandleFrame, () => DVec2, () => f64, () => DVec2, () => DVec2, () => DVec2]), async_node!(graphene_core::transform::TransformNode<_, _, _, _, _, _>, input: Footprint, output: ImageFrame, fn_params: [Footprint => ImageFrame, () => DVec2, () => f64, () => DVec2, () => DVec2, () => DVec2]), async_node!(graphene_core::transform::TransformNode<_, _, _, _, _, _>, input: Footprint, output: TextureFrame, fn_params: [Footprint => TextureFrame, () => DVec2, () => f64, () => DVec2, () => DVec2, () => DVec2]), async_node!(graphene_core::transform::TransformNode<_, _, _, _, _, _>, input: Footprint, output: GraphicGroup, fn_params: [Footprint => GraphicGroup, () => DVec2, () => f64, () => DVec2, () => DVec2, () => DVec2]), register_node!(graphene_core::transform::SetTransformNode<_>, input: VectorData, params: [VectorData]), register_node!(graphene_core::transform::SetTransformNode<_>, input: ImageFrame, params: [ImageFrame]), register_node!(graphene_core::transform::SetTransformNode<_>, input: VectorData, params: [DAffine2]), register_node!(graphene_core::transform::SetTransformNode<_>, input: ImageFrame, params: [DAffine2]), register_node!(graphene_core::vector::SetFillNode<_>, input: VectorData, params: [graphene_std::vector::style::Fill]), register_node!(graphene_core::vector::SetFillNode<_>, input: VectorData, params: [Color]), register_node!(graphene_core::vector::SetFillNode<_>, input: VectorData, params: [Option]), register_node!(graphene_core::vector::SetFillNode<_>, input: VectorData, params: [graphene_std::vector::style::Gradient]), register_node!(graphene_core::vector::AssignColorsNode<_, _, _, _, _, _, _>, input: GraphicGroup, params: [bool, bool, graphene_std::vector::style::GradientStops, bool, bool, u32, u32]), register_node!(graphene_core::vector::AssignColorsNode<_, _, _, _, _, _, _>, input: VectorData, params: [bool, bool, graphene_std::vector::style::GradientStops, bool, bool, u32, u32]), register_node!(graphene_core::vector::SetStrokeNode<_, _, _, _, _, _, _>, input: VectorData, params: [Option, f64, Vec, f64, graphene_core::vector::style::LineCap, graphene_core::vector::style::LineJoin, f64]), register_node!(graphene_core::vector::RepeatNode<_, _, _>, input: VectorData, params: [DVec2, f64, u32]), register_node!(graphene_core::vector::BoundingBoxNode, input: VectorData, params: []), register_node!(graphene_core::vector::SolidifyStrokeNode, input: VectorData, params: []), register_node!(graphene_core::vector::CircularRepeatNode<_, _, _>, input: VectorData, params: [f64, f64, u32]), register_node!(graphene_std::vector::BooleanOperationNode<_>, input: GraphicGroup, fn_params: [() => graphene_core::vector::misc::BooleanOperation]), vec![( ProtoNodeIdentifier::new("graphene_core::transform::CullNode<_>"), |args| { Box::pin(async move { let mut args = args.clone(); args.reverse(); let node = >::new(graphene_std::any::input_node::(args.pop().expect("Not enough arguments provided to construct node"))); let any: DynAnyNode = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, { let node = >::new(graphene_std::any::PanicNode::<(), VectorData>::new()); let params = vec![fn_type!((), VectorData)]; let mut node_io = as NodeIO<'_, Footprint>>::to_node_io(&node, params); node_io.input = concrete!(::Static); node_io }, )], register_node!(graphene_core::transform::CullNode<_>, input: Footprint, params: [Artboard]), register_node!(graphene_core::transform::CullNode<_>, input: Footprint, params: [ImageFrame]), vec![( ProtoNodeIdentifier::new("graphene_core::transform::CullNode<_>"), |args| { Box::pin(async move { let mut args = args.clone(); args.reverse(); let node = >::new(graphene_std::any::input_node::(args.pop().expect("Not enough arguments provided to construct node"))); let any: DynAnyNode = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, { let node = >::new(graphene_std::any::PanicNode::<(), ArtboardGroup>::new()); let params = vec![fn_type!((), ArtboardGroup)]; let mut node_io = as NodeIO<'_, Footprint>>::to_node_io(&node, params); node_io.input = concrete!(::Static); node_io }, )], vec![( ProtoNodeIdentifier::new("graphene_core::transform::CullNode<_>"), |args| { Box::pin(async move { let mut args = args.clone(); args.reverse(); let node = >::new(graphene_std::any::input_node::(args.pop().expect("Not enough arguments provided to construct node"))); let any: DynAnyNode = graphene_std::any::DynAnyNode::new(node); any.into_type_erased() }) }, { let node = >::new(graphene_std::any::PanicNode::<(), GraphicGroup>::new()); let params = vec![fn_type!((), GraphicGroup)]; let mut node_io = as NodeIO<'_, Footprint>>::to_node_io(&node, params); node_io.input = concrete!(::Static); node_io }, )], register_node!(graphene_std::raster::SampleNode<_>, input: Footprint, params: [ImageFrame]), register_node!(graphene_std::raster::MandelbrotNode, input: Footprint, params: []), async_node!(graphene_core::vector::CopyToPoints<_, _, _, _, _, _, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData, Footprint => VectorData, () => f64, () => f64, () => f64, () => u32, () => f64, () => u32]), async_node!(graphene_core::vector::CopyToPoints<_, _, _, _, _, _, _, _>, input: Footprint, output: GraphicGroup, fn_params: [Footprint => VectorData, Footprint => GraphicGroup, () => f64, () => f64, () => f64, () => u32, () => f64, () => u32]), async_node!(graphene_core::vector::SamplePoints<_, _, _, _, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData, () => f64, () => f64, () => f64, () => bool, Footprint => Vec]), register_node!(graphene_core::vector::PoissonDiskPoints<_, _>, input: VectorData, params: [f64, u32]), register_node!(graphene_core::vector::LengthsOfSegmentsOfSubpaths, input: VectorData, params: []), register_node!(graphene_core::vector::SplinesFromPointsNode, input: VectorData, params: []), async_node!(graphene_core::vector::AreaNode<_>, input: (), output: f64, fn_params: [Footprint => VectorData]), async_node!(graphene_core::vector::CentroidNode<_, _>, input: (), output: DVec2, fn_params: [Footprint => VectorData, () => graphene_core::vector::misc::CentroidType]), async_node!(graphene_core::vector::MorphNode<_, _, _, _>, input: Footprint, output: VectorData, fn_params: [Footprint => VectorData, Footprint => VectorData, () => u32, () => f64]), register_node!(graphene_core::vector::generator_nodes::CircleGenerator<_>, input: (), params: [f64]), register_node!(graphene_core::vector::generator_nodes::EllipseGenerator<_, _>, input: (), params: [f64, f64]), register_node!(graphene_core::vector::generator_nodes::RectangleGenerator<_, _, _, _, _>, input: (), params: [f64, f64, bool, f64, bool]), register_node!(graphene_core::vector::generator_nodes::RectangleGenerator<_, _, _, _, _>, input: (), params: [f64, f64, bool, [f64; 4], bool]), register_node!(graphene_core::vector::generator_nodes::RegularPolygonGenerator<_, _>, input: (), params: [u32, f64]), register_node!(graphene_core::vector::generator_nodes::StarGenerator<_, _, _>, input: (), params: [u32, f64, f64]), register_node!(graphene_core::vector::generator_nodes::LineGenerator<_, _>, input: (), params: [DVec2, DVec2]), register_node!(graphene_core::vector::generator_nodes::SplineGenerator<_>, input: (), params: [Vec]), register_node!( graphene_core::vector::generator_nodes::PathGenerator<_>, input: Vec>, params: [Vec] ), register_node!(graphene_core::vector::PathModify<_>, input: VectorData, params: [graphene_core::vector::VectorModification]), register_node!(graphene_core::text::TextGeneratorNode<_, _, _>, input: &WasmEditorApi, params: [String, graphene_core::text::Font, f64]), register_node!(graphene_std::brush::VectorPointsNode, input: VectorData, params: []), async_node!(graphene_core::ConstructLayerNode<_, _>, input: Footprint, output: GraphicGroup, fn_params: [Footprint => GraphicGroup, Footprint => graphene_core::GraphicElement]), register_node!(graphene_core::ToGraphicElementNode, input: graphene_core::vector::VectorData, params: []), register_node!(graphene_core::ToGraphicElementNode, input: ImageFrame, params: []), register_node!(graphene_core::ToGraphicElementNode, input: GraphicGroup, params: []), register_node!(graphene_core::ToGraphicElementNode, input: TextureFrame, params: []), register_node!(graphene_core::ToGraphicGroupNode, input: graphene_core::vector::VectorData, params: []), register_node!(graphene_core::ToGraphicGroupNode, input: ImageFrame, params: []), register_node!(graphene_core::ToGraphicGroupNode, input: GraphicGroup, params: []), async_node!(graphene_core::ConstructArtboardNode<_, _, _, _, _, _>, input: Footprint, output: Artboard, fn_params: [Footprint => GraphicGroup, () => String, () => glam::IVec2, () => glam::IVec2, () => Color, () => bool]), async_node!(graphene_core::AddArtboardNode<_, _>, input: Footprint, output: ArtboardGroup, fn_params: [Footprint => ArtboardGroup, Footprint => Artboard]), ]; let mut map: HashMap> = HashMap::new(); for (id, c, types) in node_types.into_iter().flatten() { // TODO: this is a hack to remove the newline from the node new_name // This occurs for the ChannelMixerNode presumably because of the long name. // This might be caused by the stringify! macro let new_name = id.name.replace('\n', " "); let nid = ProtoNodeIdentifier { name: Cow::Owned(new_name) }; map.entry(nid).or_default().insert(types.clone(), c); } map } pub static NODE_REGISTRY: Lazy>> = Lazy::new(|| node_registry()); #[cfg(test)] mod protograph_testing { // TODO: add tests testing the node registry }