use crate::color::Color; // RENDERING pub const LAYER_OUTLINE_STROKE_COLOR: Color = Color::BLACK; pub const LAYER_OUTLINE_STROKE_WEIGHT: f64 = 1.; // BOOLEAN OPERATIONS // Bezier curve intersection algorithm pub const F64PRECISE: f64 = f64::EPSILON * ((1 << 7) as f64); // ~= 2^(-45) - For f64 comparisons to allow for rounding error; note that f64::EPSILON ~= 2^(-52) pub const F64LOOSE: f64 = f64::EPSILON * ((1 << 20) as f64); // ~= 2^(-32) - For comparisons between values that are a result of complex computations where error accumulates