use gpu_compiler_bin_wrapper::CompileRequest; use graph_craft::{proto::ProtoNetwork, Type}; use wgpu_executor::ShaderIO; pub async fn compile(networks: Vec, inputs: Vec, outputs: Vec, io: ShaderIO) -> Result { let client = reqwest::Client::new(); let compile_request = CompileRequest::new(networks, inputs.clone(), outputs.clone(), io.clone()); let response = client.post("http://localhost:3000/compile/spirv").json(&compile_request).send(); let response = response.await?; response.bytes().await.map(|b| Shader { spirv_binary: b.chunks(4).map(|x| u32::from_le_bytes(x.try_into().unwrap())).collect(), input_types: inputs, output_types: outputs, io, }) } // TODO: should we add the entry point as a field? /// A compiled shader with type annotations. #[derive(dyn_any::DynAny)] pub struct Shader { pub spirv_binary: Vec, pub input_types: Vec, pub output_types: Vec, pub io: ShaderIO, }