use dyn_any::DynAny; use fastnoise_lite; use glam::{DAffine2, DVec2, Vec2}; use graphene_core::raster::bbox::Bbox; use graphene_core::raster::image::{Image, ImageFrameTable}; use graphene_core::raster::{ Alpha, AlphaMut, Bitmap, BitmapMut, CellularDistanceFunction, CellularReturnType, DomainWarpType, FractalType, Linear, LinearChannel, Luminance, NoiseType, Pixel, RGBMut, RedGreenBlue, Sample, }; use graphene_core::transform::{Transform, TransformMut}; use graphene_core::{AlphaBlending, Color, Ctx, ExtractFootprint, GraphicElement, Node}; use rand::prelude::*; use rand_chacha::ChaCha8Rng; use std::fmt::Debug; use std::hash::Hash; use std::marker::PhantomData; #[derive(Debug, DynAny)] pub enum Error { IO(std::io::Error), Image(image::ImageError), } impl From for Error { fn from(e: std::io::Error) -> Self { Error::IO(e) } } #[node_macro::node(category("Debug: Raster"))] fn sample_image(ctx: impl ExtractFootprint + Clone + Send, image_frame: ImageFrameTable) -> ImageFrameTable { let image_frame_transform = image_frame.transform(); let image_frame_alpha_blending = image_frame.one_instance().alpha_blending; let image = image_frame.one_instance().instance; // Resize the image using the image crate let data = bytemuck::cast_vec(image.data.clone()); let footprint = ctx.footprint(); let viewport_bounds = footprint.viewport_bounds_in_local_space(); let image_bounds = Bbox::from_transform(image_frame_transform).to_axis_aligned_bbox(); let intersection = viewport_bounds.intersect(&image_bounds); let image_size = DAffine2::from_scale(DVec2::new(image.width as f64, image.height as f64)); let size = intersection.size(); let size_px = image_size.transform_vector2(size).as_uvec2(); // If the image would not be visible, return an empty image if size.x <= 0. || size.y <= 0. { return ImageFrameTable::one_empty_image(); } let image_buffer = image::Rgba32FImage::from_raw(image.width, image.height, data).expect("Failed to convert internal image format into image-rs data type."); let dynamic_image: image::DynamicImage = image_buffer.into(); let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO); let offset_px = image_size.transform_vector2(offset).as_uvec2(); let cropped = dynamic_image.crop_imm(offset_px.x, offset_px.y, size_px.x, size_px.y); let viewport_resolution_x = footprint.transform.transform_vector2(DVec2::X * size.x).length(); let viewport_resolution_y = footprint.transform.transform_vector2(DVec2::Y * size.y).length(); let mut new_width = size_px.x; let mut new_height = size_px.y; // Only downscale the image for now let resized = if new_width < image.width || new_height < image.height { new_width = viewport_resolution_x as u32; new_height = viewport_resolution_y as u32; // TODO: choose filter based on quality requirements cropped.resize_exact(new_width, new_height, image::imageops::Triangle) } else { cropped }; let buffer = resized.to_rgba32f(); let buffer = buffer.into_raw(); let vec = bytemuck::cast_vec(buffer); let image = Image { width: new_width, height: new_height, data: vec, base64_string: None, }; // we need to adjust the offset if we truncate the offset calculation let new_transform = image_frame_transform * DAffine2::from_translation(offset) * DAffine2::from_scale(size); let mut result = ImageFrameTable::new(image); *result.transform_mut() = new_transform; *result.one_instance_mut().alpha_blending = *image_frame_alpha_blending; result } #[derive(Debug, Clone, Copy)] pub struct MapImageNode { map_fn: MapFn, _p: PhantomData

, } #[node_macro::old_node_fn(MapImageNode<_P>)] fn map_image>(image: Img, map_fn: &'input MapFn) -> Img where MapFn: for<'any_input> Node<'any_input, _P, Output = _P> + 'input, { let mut image = image; image.map_pixels(|c| map_fn.eval(c)); image } #[node_macro::node] fn insert_channel< // _P is the color of the input image. _P: RGBMut, _S: Pixel + Luminance, // Input image Input: BitmapMut, Insertion: Bitmap, >( _: impl Ctx, #[implementations(ImageFrameTable)] mut image: Input, #[implementations(ImageFrameTable)] insertion: Insertion, target_channel: RedGreenBlue, ) -> Input where _P::ColorChannel: Linear, { if insertion.width() == 0 { return image; } if insertion.width() != image.width() || insertion.height() != image.height() { log::warn!("Stencil and image have different sizes. This is not supported."); return image; } for y in 0..image.height() { for x in 0..image.width() { let image_pixel = image.get_pixel_mut(x, y).unwrap(); let insertion_pixel = insertion.get_pixel(x, y).unwrap(); match target_channel { RedGreenBlue::Red => image_pixel.set_red(insertion_pixel.l().cast_linear_channel()), RedGreenBlue::Green => image_pixel.set_green(insertion_pixel.l().cast_linear_channel()), RedGreenBlue::Blue => image_pixel.set_blue(insertion_pixel.l().cast_linear_channel()), } } } image } #[node_macro::node] fn combine_channels< // _P is the color of the input image. _P: RGBMut + AlphaMut, _S: Pixel + Luminance, // Input image Input: BitmapMut, Red: Bitmap, Green: Bitmap, Blue: Bitmap, Alpha: Bitmap, >( _: impl Ctx, #[implementations(ImageFrameTable)] mut image: Input, #[implementations(ImageFrameTable)] red: Red, #[implementations(ImageFrameTable)] green: Green, #[implementations(ImageFrameTable)] blue: Blue, #[implementations(ImageFrameTable)] alpha: Alpha, ) -> Input where _P::ColorChannel: Linear, { let dimensions = [red.dim(), green.dim(), blue.dim(), alpha.dim()]; if dimensions.iter().all(|&(x, _)| x == 0) { return image; } if dimensions.iter().any(|&(x, y)| x != image.width() || y != image.height()) { log::warn!("Stencil and image have different sizes. This is not supported."); return image; } for y in 0..image.height() { for x in 0..image.width() { let image_pixel = image.get_pixel_mut(x, y).unwrap(); if let Some(r) = red.get_pixel(x, y) { image_pixel.set_red(r.l().cast_linear_channel()); } if let Some(g) = green.get_pixel(x, y) { image_pixel.set_green(g.l().cast_linear_channel()); } if let Some(b) = blue.get_pixel(x, y) { image_pixel.set_blue(b.l().cast_linear_channel()); } if let Some(a) = alpha.get_pixel(x, y) { image_pixel.set_alpha(a.l().cast_linear_channel()); } } } image } #[node_macro::node()] fn mask_image< // _P is the color of the input image. It must have an alpha channel because that is going to // be modified by the mask _P: Alpha, // _S is the color of the stencil. It must have a luminance channel because that is used to // mask the input image _S: Luminance, // Input image Input: Transform + BitmapMut, // Stencil Stencil: Transform + Sample, >( _: impl Ctx, #[implementations(ImageFrameTable)] mut image: Input, #[implementations(ImageFrameTable)] stencil: Stencil, ) -> Input { let image_size = DVec2::new(image.width() as f64, image.height() as f64); let mask_size = stencil.transform().decompose_scale(); if mask_size == DVec2::ZERO { return image; } // Transforms a point from the background image to the foreground image let bg_to_fg = image.transform() * DAffine2::from_scale(1. / image_size); let stencil_transform_inverse = stencil.transform().inverse(); let area = bg_to_fg.transform_vector2(DVec2::ONE); for y in 0..image.height() { for x in 0..image.width() { let image_point = DVec2::new(x as f64, y as f64); let mut mask_point = bg_to_fg.transform_point2(image_point); let local_mask_point = stencil_transform_inverse.transform_point2(mask_point); mask_point = stencil.transform().transform_point2(local_mask_point.clamp(DVec2::ZERO, DVec2::ONE)); let image_pixel = image.get_pixel_mut(x, y).unwrap(); if let Some(mask_pixel) = stencil.sample(mask_point, area) { *image_pixel = image_pixel.multiplied_alpha(mask_pixel.l().cast_linear_channel()); } } } image } // #[derive(Debug, Clone, Copy)] // pub struct BlendImageTupleNode { // map_fn: MapFn, // _p: PhantomData

, // _fg: PhantomData, // } #[node_macro::node(skip_impl)] async fn blend_image_tuple<_P, MapFn, _Fg>(images: (ImageFrameTable<_P>, _Fg), map_fn: &'n MapFn) -> ImageFrameTable<_P> where _P: Alpha + Pixel + Debug + Send, MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P> + 'n + Clone, _Fg: Sample + Transform + Clone + Send + 'n, GraphicElement: From>, { let (background, foreground) = images; blend_image(foreground, background, map_fn) } fn blend_image<'input, _P, MapFn, Frame, Background>(foreground: Frame, background: Background, map_fn: &'input MapFn) -> Background where MapFn: Node<'input, (_P, _P), Output = _P>, _P: Pixel + Alpha + Debug, Frame: Sample + Transform, Background: BitmapMut + Sample + Transform, { blend_image_closure(foreground, background, |a, b| map_fn.eval((a, b))) } pub fn blend_image_closure<_P, MapFn, Frame, Background>(foreground: Frame, mut background: Background, map_fn: MapFn) -> Background where MapFn: Fn(_P, _P) -> _P, _P: Pixel + Alpha + Debug, Frame: Sample + Transform, Background: BitmapMut + Sample + Transform, { let background_size = DVec2::new(background.width() as f64, background.height() as f64); // Transforms a point from the background image to the foreground image let bg_to_fg = background.transform() * DAffine2::from_scale(1. / background_size); // Footprint of the foreground image (0,0) (1, 1) in the background image space let bg_aabb = Bbox::unit().affine_transform(background.transform().inverse() * foreground.transform()).to_axis_aligned_bbox(); // Clamp the foreground image to the background image let start = (bg_aabb.start * background_size).max(DVec2::ZERO).as_uvec2(); let end = (bg_aabb.end * background_size).min(background_size).as_uvec2(); let area = bg_to_fg.transform_point2(DVec2::new(1., 1.)) - bg_to_fg.transform_point2(DVec2::ZERO); for y in start.y..end.y { for x in start.x..end.x { let bg_point = DVec2::new(x as f64, y as f64); let fg_point = bg_to_fg.transform_point2(bg_point); if let Some(src_pixel) = foreground.sample(fg_point, area) { if let Some(dst_pixel) = background.get_pixel_mut(x, y) { *dst_pixel = map_fn(src_pixel, *dst_pixel); } } } } background } #[derive(Debug, Clone, Copy)] pub struct ExtendImageToBoundsNode { bounds: Bounds, } #[node_macro::old_node_fn(ExtendImageToBoundsNode)] fn extend_image_to_bounds(image: ImageFrameTable, bounds: DAffine2) -> ImageFrameTable { let image_aabb = Bbox::unit().affine_transform(image.transform()).to_axis_aligned_bbox(); let bounds_aabb = Bbox::unit().affine_transform(bounds.transform()).to_axis_aligned_bbox(); if image_aabb.contains(bounds_aabb.start) && image_aabb.contains(bounds_aabb.end) { return image; } let image_instance = image.one_instance().instance; if image_instance.width == 0 || image_instance.height == 0 { return empty_image((), bounds, Color::TRANSPARENT); } let orig_image_scale = DVec2::new(image_instance.width as f64, image_instance.height as f64); let layer_to_image_space = DAffine2::from_scale(orig_image_scale) * image.transform().inverse(); let bounds_in_image_space = Bbox::unit().affine_transform(layer_to_image_space * bounds).to_axis_aligned_bbox(); let new_start = bounds_in_image_space.start.floor().min(DVec2::ZERO); let new_end = bounds_in_image_space.end.ceil().max(orig_image_scale); let new_scale = new_end - new_start; // Copy over original image into enlarged image. let mut new_img = Image::new(new_scale.x as u32, new_scale.y as u32, Color::TRANSPARENT); let offset_in_new_image = (-new_start).as_uvec2(); for y in 0..image_instance.height { let old_start = y * image_instance.width; let new_start = (y + offset_in_new_image.y) * new_img.width + offset_in_new_image.x; let old_row = &image_instance.data[old_start as usize..(old_start + image_instance.width) as usize]; let new_row = &mut new_img.data[new_start as usize..(new_start + image_instance.width) as usize]; new_row.copy_from_slice(old_row); } // Compute new transform. // let layer_to_new_texture_space = (DAffine2::from_scale(1. / new_scale) * DAffine2::from_translation(new_start) * layer_to_image_space).inverse(); let new_texture_to_layer_space = image.transform() * DAffine2::from_scale(1. / orig_image_scale) * DAffine2::from_translation(new_start) * DAffine2::from_scale(new_scale); let mut result = ImageFrameTable::new(new_img); *result.transform_mut() = new_texture_to_layer_space; *result.one_instance_mut().alpha_blending = *image.one_instance().alpha_blending; result } #[node_macro::node(category("Debug: Raster"))] fn empty_image(_: impl Ctx, transform: DAffine2, color: Color) -> ImageFrameTable { let width = transform.transform_vector2(DVec2::new(1., 0.)).length() as u32; let height = transform.transform_vector2(DVec2::new(0., 1.)).length() as u32; let image = Image::new(width, height, color); let mut result = ImageFrameTable::new(image); *result.transform_mut() = transform; *result.one_instance_mut().alpha_blending = AlphaBlending::default(); result } // #[cfg(feature = "serde")] // macro_rules! generate_imaginate_node { // ($($val:ident: $t:ident: $o:ty,)*) => { // pub struct ImaginateNode { // editor_api: E, // controller: C, // generation_id: G, // $($val: $t,)* // cache: std::sync::Arc>>>, // last_generation: std::sync::atomic::AtomicU64, // } // impl<'e, P: Pixel, E, C, G, $($t,)*> ImaginateNode // where $($t: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, $o>>,)* // E: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, &'e WasmEditorApi>>, // C: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, ImaginateController>>, // G: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, u64>>, // { // #[allow(clippy::too_many_arguments)] // pub fn new(editor_api: E, controller: C, $($val: $t,)* generation_id: G ) -> Self { // Self { editor_api, controller, generation_id, $($val,)* cache: Default::default(), last_generation: std::sync::atomic::AtomicU64::new(u64::MAX) } // } // } // impl<'i, 'e: 'i, P: Pixel + 'i + Hash + Default + Send, E: 'i, C: 'i, G: 'i, $($t: 'i,)*> Node<'i, ImageFrame

> for ImaginateNode // where $($t: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, $o>>,)* // E: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, &'e WasmEditorApi>>, // C: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, ImaginateController>>, // G: for<'any_input> Node<'any_input, (), Output = DynFuture<'any_input, u64>>, // { // type Output = DynFuture<'i, ImageFrame

>; // fn eval(&'i self, frame: ImageFrame

) -> Self::Output { // let controller = self.controller.eval(()); // $(let $val = self.$val.eval(());)* // use std::hash::Hasher; // let mut hasher = rustc_hash::FxHasher::default(); // frame.image.hash(&mut hasher); // let hash = hasher.finish(); // let editor_api = self.editor_api.eval(()); // let cache = self.cache.clone(); // let generation_future = self.generation_id.eval(()); // let last_generation = &self.last_generation; // Box::pin(async move { // let controller: ImaginateController = controller.await; // let generation_id = generation_future.await; // if generation_id != last_generation.swap(generation_id, std::sync::atomic::Ordering::SeqCst) { // let image = super::imaginate::imaginate(frame.image, editor_api, controller, $($val,)*).await; // cache.lock().unwrap().insert(hash, image.clone()); // return wrap_image_frame(image, frame.transform); // } // let image = cache.lock().unwrap().get(&hash).cloned().unwrap_or_default(); // return wrap_image_frame(image, frame.transform); // }) // } // } // } // } // fn wrap_image_frame(image: Image

, transform: DAffine2) -> ImageFrame

{ // if !transform.decompose_scale().abs_diff_eq(DVec2::ZERO, 0.00001) { // ImageFrame { // image, // transform, // alpha_blending: AlphaBlending::default(), // } // } else { // let resolution = DVec2::new(image.height as f64, image.width as f64); // ImageFrame { // image, // transform: DAffine2::from_scale_angle_translation(resolution, 0., transform.translation), // alpha_blending: AlphaBlending::default(), // } // } // } // #[cfg(feature = "serde")] // generate_imaginate_node! { // seed: Seed: f64, // res: Res: Option, // samples: Samples: u32, // sampling_method: SamplingMethod: ImaginateSamplingMethod, // prompt_guidance: PromptGuidance: f64, // prompt: Prompt: String, // negative_prompt: NegativePrompt: String, // adapt_input_image: AdaptInputImage: bool, // image_creativity: ImageCreativity: f64, // inpaint: Inpaint: bool, // mask_blur: MaskBlur: f64, // mask_starting_fill: MaskStartingFill: ImaginateMaskStartingFill, // improve_faces: ImproveFaces: bool, // tiling: Tiling: bool, // } #[node_macro::node(category("Raster"))] #[allow(clippy::too_many_arguments)] fn noise_pattern( ctx: impl ExtractFootprint + Ctx, _primary: (), clip: bool, seed: u32, scale: f64, noise_type: NoiseType, domain_warp_type: DomainWarpType, domain_warp_amplitude: f64, fractal_type: FractalType, fractal_octaves: u32, fractal_lacunarity: f64, fractal_gain: f64, fractal_weighted_strength: f64, fractal_ping_pong_strength: f64, cellular_distance_function: CellularDistanceFunction, cellular_return_type: CellularReturnType, cellular_jitter: f64, ) -> ImageFrameTable { let footprint = ctx.footprint(); let viewport_bounds = footprint.viewport_bounds_in_local_space(); let mut size = viewport_bounds.size(); let mut offset = viewport_bounds.start; if clip { // TODO: Remove "clip" entirely (and its arbitrary 100x100 clipping square) once we have proper resolution-aware layer clipping const CLIPPING_SQUARE_SIZE: f64 = 100.; let image_bounds = Bbox::from_transform(DAffine2::from_scale(DVec2::splat(CLIPPING_SQUARE_SIZE))).to_axis_aligned_bbox(); let intersection = viewport_bounds.intersect(&image_bounds); offset = (intersection.start - image_bounds.start).max(DVec2::ZERO); size = intersection.size(); } // If the image would not be visible, return an empty image if size.x <= 0. || size.y <= 0. { return ImageFrameTable::one_empty_image(); } let footprint_scale = footprint.scale(); let width = (size.x * footprint_scale.x) as u32; let height = (size.y * footprint_scale.y) as u32; // All let mut image = Image::new(width, height, Color::from_luminance(0.5)); let mut noise = fastnoise_lite::FastNoiseLite::with_seed(seed as i32); noise.set_frequency(Some(1. / (scale as f32).max(f32::EPSILON))); // Domain Warp let domain_warp_type = match domain_warp_type { DomainWarpType::None => None, DomainWarpType::OpenSimplex2 => Some(fastnoise_lite::DomainWarpType::OpenSimplex2), DomainWarpType::OpenSimplex2Reduced => Some(fastnoise_lite::DomainWarpType::OpenSimplex2Reduced), DomainWarpType::BasicGrid => Some(fastnoise_lite::DomainWarpType::BasicGrid), }; let domain_warp_active = domain_warp_type.is_some(); noise.set_domain_warp_type(domain_warp_type); noise.set_domain_warp_amp(Some(domain_warp_amplitude as f32)); // Fractal let noise_type = match noise_type { NoiseType::Perlin => fastnoise_lite::NoiseType::Perlin, NoiseType::OpenSimplex2 => fastnoise_lite::NoiseType::OpenSimplex2, NoiseType::OpenSimplex2S => fastnoise_lite::NoiseType::OpenSimplex2S, NoiseType::Cellular => fastnoise_lite::NoiseType::Cellular, NoiseType::ValueCubic => fastnoise_lite::NoiseType::ValueCubic, NoiseType::Value => fastnoise_lite::NoiseType::Value, NoiseType::WhiteNoise => { // TODO: Generate in layer space, not viewport space let mut rng = ChaCha8Rng::seed_from_u64(seed as u64); for y in 0..height { for x in 0..width { let pixel = image.get_pixel_mut(x, y).unwrap(); let luminance = rng.random_range(0.0..1.) as f32; *pixel = Color::from_luminance(luminance); } } let mut result = ImageFrameTable::new(image); *result.transform_mut() = DAffine2::from_translation(offset) * DAffine2::from_scale(size); *result.one_instance_mut().alpha_blending = AlphaBlending::default(); return result; } }; noise.set_noise_type(Some(noise_type)); let fractal_type = match fractal_type { FractalType::None => fastnoise_lite::FractalType::None, FractalType::FBm => fastnoise_lite::FractalType::FBm, FractalType::Ridged => fastnoise_lite::FractalType::Ridged, FractalType::PingPong => fastnoise_lite::FractalType::PingPong, FractalType::DomainWarpProgressive => fastnoise_lite::FractalType::DomainWarpProgressive, FractalType::DomainWarpIndependent => fastnoise_lite::FractalType::DomainWarpIndependent, }; noise.set_fractal_type(Some(fractal_type)); noise.set_fractal_octaves(Some(fractal_octaves as i32)); noise.set_fractal_lacunarity(Some(fractal_lacunarity as f32)); noise.set_fractal_gain(Some(fractal_gain as f32)); noise.set_fractal_weighted_strength(Some(fractal_weighted_strength as f32)); noise.set_fractal_ping_pong_strength(Some(fractal_ping_pong_strength as f32)); // Cellular let cellular_distance_function = match cellular_distance_function { CellularDistanceFunction::Euclidean => fastnoise_lite::CellularDistanceFunction::Euclidean, CellularDistanceFunction::EuclideanSq => fastnoise_lite::CellularDistanceFunction::EuclideanSq, CellularDistanceFunction::Manhattan => fastnoise_lite::CellularDistanceFunction::Manhattan, CellularDistanceFunction::Hybrid => fastnoise_lite::CellularDistanceFunction::Hybrid, }; let cellular_return_type = match cellular_return_type { CellularReturnType::CellValue => fastnoise_lite::CellularReturnType::CellValue, CellularReturnType::Nearest => fastnoise_lite::CellularReturnType::Distance, CellularReturnType::NextNearest => fastnoise_lite::CellularReturnType::Distance2, CellularReturnType::Average => fastnoise_lite::CellularReturnType::Distance2Add, CellularReturnType::Difference => fastnoise_lite::CellularReturnType::Distance2Sub, CellularReturnType::Product => fastnoise_lite::CellularReturnType::Distance2Mul, CellularReturnType::Division => fastnoise_lite::CellularReturnType::Distance2Div, }; noise.set_cellular_distance_function(Some(cellular_distance_function)); noise.set_cellular_return_type(Some(cellular_return_type)); noise.set_cellular_jitter(Some(cellular_jitter as f32)); let coordinate_offset = offset.as_vec2(); let scale = size.as_vec2() / Vec2::new(width as f32, height as f32); // Calculate the noise for every pixel for y in 0..height { for x in 0..width { let pixel = image.get_pixel_mut(x, y).unwrap(); let pos = Vec2::new(x as f32, y as f32); let vec = pos * scale + coordinate_offset; let (mut x, mut y) = (vec.x, vec.y); if domain_warp_active && domain_warp_amplitude > 0. { (x, y) = noise.domain_warp_2d(x, y); } let luminance = (noise.get_noise_2d(x, y) + 1.) * 0.5; *pixel = Color::from_luminance(luminance); } } let mut result = ImageFrameTable::new(image); *result.transform_mut() = DAffine2::from_translation(offset) * DAffine2::from_scale(size); *result.one_instance_mut().alpha_blending = AlphaBlending::default(); result } #[node_macro::node(category("Raster"))] fn mandelbrot(ctx: impl ExtractFootprint + Send) -> ImageFrameTable { let footprint = ctx.footprint(); let viewport_bounds = footprint.viewport_bounds_in_local_space(); let image_bounds = Bbox::from_transform(DAffine2::IDENTITY).to_axis_aligned_bbox(); let intersection = viewport_bounds.intersect(&image_bounds); let size = intersection.size(); let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO); // If the image would not be visible, return an empty image if size.x <= 0. || size.y <= 0. { return ImageFrameTable::one_empty_image(); } let scale = footprint.scale(); let width = (size.x * scale.x) as u32; let height = (size.y * scale.y) as u32; let mut data = Vec::with_capacity(width as usize * height as usize); let max_iter = 255; let scale = 3. * size.as_vec2() / Vec2::new(width as f32, height as f32); let coordinate_offset = offset.as_vec2() * 3. - Vec2::new(2., 1.5); for y in 0..height { for x in 0..width { let pos = Vec2::new(x as f32, y as f32); let c = pos * scale + coordinate_offset; let iter = mandelbrot_impl(c, max_iter); data.push(map_color(iter, max_iter)); } } let image = Image { width, height, data, ..Default::default() }; let mut result = ImageFrameTable::new(image); *result.transform_mut() = DAffine2::from_translation(offset) * DAffine2::from_scale(size); *result.one_instance_mut().alpha_blending = Default::default(); result } #[inline(always)] fn mandelbrot_impl(c: Vec2, max_iter: usize) -> usize { let mut z = Vec2::new(0., 0.); for i in 0..max_iter { z = Vec2::new(z.x * z.x - z.y * z.y, 2. * z.x * z.y) + c; if z.length_squared() > 4. { return i; } } max_iter } fn map_color(iter: usize, max_iter: usize) -> Color { let v = iter as f32 / max_iter as f32; Color::from_rgbaf32_unchecked(v, v, v, 1.) }