use core_types::bounds::{BoundingBox, RenderBoundingBox}; use core_types::registry::types::{Angle, SignedInteger}; use core_types::table::{Table, TableRow}; use core_types::uuid::NodeId; use core_types::{AnyHash, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl}; use glam::{DAffine2, DVec2}; use graphic_types::graphic::{Graphic, IntoGraphicTable}; use graphic_types::{Artboard, Vector}; use raster_types::{CPU, GPU, Raster}; use vector_types::{GradientStop, GradientStops, ReferencePoint}; /// Returns the value at the specified index in the collection. /// If no value exists at that index, the type's default value is returned. #[node_macro::node(category("General"))] pub fn index_elements( _: impl Ctx, /// The collection of data, such as a list or table. #[implementations( Vec, Vec, Vec, Vec, Vec, Table, Table, Table, Table>, Table>, Table, Table, )] collection: T, /// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item. index: SignedInteger, ) -> T::Output where T::Output: Clone + Default, { let index = index as i32; if index < 0 { collection.at_index_from_end(-index as usize) } else { collection.at_index(index as usize) } .unwrap_or_default() } /// Returns the collection with the element at the specified index removed. /// If no value exists at that index, the collection is returned unchanged. #[node_macro::node(category("General"))] pub fn omit_element( _: impl Ctx, /// The collection of data, such as a list or table. #[implementations( Vec, Vec, Vec, Vec, Vec, Table, Table, Table, Table>, Table>, Table, Table, )] collection: T, /// The index of the item to remove, starting from 0 for the first item. Negative indices count backwards from the end of the collection, starting from -1 for the last item. index: SignedInteger, ) -> T { let index = index as i32; if index < 0 { collection.omit_index_from_end(-index as usize) } else { collection.omit_index(index as usize) } } #[node_macro::node(category("General"))] async fn map( ctx: impl Ctx + CloneVarArgs + ExtractAll, #[implementations( Table, Table, Table>, Table, Table, )] content: Table, #[implementations( Context -> Table, Context -> Table, Context -> Table>, Context -> Table, Context -> Table, )] mapped: impl Node, Output = Table>, ) -> Table { let mut rows = Table::new(); for (i, row) in content.into_iter().enumerate() { let owned_ctx = OwnedContextImpl::from(ctx.clone()); let owned_ctx = owned_ctx.with_vararg(Box::new(Table::new_from_row(row))).with_index(i); let table = mapped.eval(owned_ctx.into_context()).await; rows.extend(table); } rows } #[node_macro::node(category("General"))] async fn mirror( _: impl Ctx, #[implementations( Table, Table, Table>, Table, Table, )] content: Table, #[default(ReferencePoint::Center)] relative_to_bounds: ReferencePoint, #[unit(" px")] offset: f64, #[range((-90., 90.))] angle: Angle, #[default(true)] keep_original: bool, ) -> Table where Table: BoundingBox, { // Normalize the direction vector let normal = DVec2::from_angle(angle.to_radians()); // The mirror reference may be based on the bounding box if an explicit reference point is chosen let RenderBoundingBox::Rectangle(bounding_box) = content.bounding_box(DAffine2::IDENTITY, false) else { return content; }; let reference_point_location = relative_to_bounds.point_in_bounding_box((bounding_box[0], bounding_box[1]).into()); let mirror_reference_point = reference_point_location.map(|point| point + normal * offset); // Create the reflection matrix let reflection = DAffine2::from_mat2_translation( glam::DMat2::from_cols( DVec2::new(1. - 2. * normal.x * normal.x, -2. * normal.y * normal.x), DVec2::new(-2. * normal.x * normal.y, 1. - 2. * normal.y * normal.y), ), DVec2::ZERO, ); // Apply reflection around the reference point let reflected_transform = if let Some(mirror_reference_point) = mirror_reference_point { DAffine2::from_translation(mirror_reference_point) * reflection * DAffine2::from_translation(-mirror_reference_point) } else { reflection * DAffine2::from_translation(DVec2::from_angle(angle.to_radians()) * DVec2::splat(-offset)) }; let mut result_table = Table::new(); // Add original instance depending on the keep_original flag if keep_original { for instance in content.clone().into_iter() { result_table.push(instance); } } // Create and add mirrored instance for mut row in content.into_iter() { let current_transform: DAffine2 = row.attribute_cloned_or_default("transform"); row.set_attribute("transform", reflected_transform * current_transform); result_table.push(row); } result_table } /// Performs internal editor record-keeping that enables tools to target this network's layer. /// This node associates the ID of the network's parent layer to every element of output data. /// This technical detail may be ignored by users, and will be phased out in the future. #[node_macro::node(category(""))] pub async fn source_node_id( _: impl Ctx, #[implementations( Table, Table, Table, Table>, Table>, Table, Table, )] content: Table, node_path: Vec, ) -> Table { // Get the penultimate element of the node path, or None if the path is too short // This is used to get the ID of the user-facing parent layer node (whose network contains this internal node). let source_node_id = node_path.get(node_path.len().wrapping_sub(2)).copied(); let mut content = content; for source_id in content.iter_attribute_values_mut_or_default::>("source_node_id") { *source_id = source_node_id; } content } /// Joins two tables of the same type, extending the base table with the rows of the new table. #[node_macro::node(category("General"))] pub async fn extend( _: impl Ctx, /// The table whose rows will appear at the start of the extended table. #[implementations(Table, Table, Table, Table>, Table>, Table, Table)] base: Table, /// The table whose rows will appear at the end of the extended table. #[expose] #[implementations(Table, Table, Table, Table>, Table>, Table, Table)] new: Table, ) -> Table { let mut base = base; base.extend(new); base } // TODO: Eventually remove this document upgrade code /// Performs an obsolete function as part of a migration from an older document format. /// Users are advised to delete this node and replace it with a new one. #[node_macro::node(category(""))] pub async fn legacy_layer_extend( _: impl Ctx, #[implementations(Table, Table, Table, Table>, Table>, Table, Table)] base: Table, #[expose] #[implementations(Table, Table, Table, Table>, Table>, Table, Table)] new: Table, nested_node_path: Vec, ) -> Table { // Get the penultimate element of the node path, or None if the path is too short // This is used to get the ID of the user-facing parent layer-style node (which encapsulates this internal node). let source_node_id = nested_node_path.get(nested_node_path.len().wrapping_sub(2)).copied(); let mut base = base; for mut row in new.into_iter() { row.set_attribute("source_node_id", source_node_id); base.push(row); } base } /// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input. /// The inverse of this node is 'Flatten Graphic'. #[node_macro::node(category("General"))] pub async fn wrap_graphic + 'n>( _: impl Ctx, #[implementations( Table, Table, Table>, Table>, Table, Table, DAffine2, )] content: T, ) -> Table { Table::new_from_element(content.into()) } /// Converts a table of graphical content into a graphic table by placing it into an element of a new wrapper graphic table. /// If it is already a graphic table, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired. #[node_macro::node(category("General"))] pub async fn to_graphic( _: impl Ctx, #[implementations( Table, Table, Table>, Table>, Table, Table, )] content: T, ) -> Table { content.into_graphic_table() } /// Removes a level of nesting from a graphic table, or all nesting if "Fully Flatten" is enabled. #[node_macro::node(category("General"))] pub async fn flatten_graphic(_: impl Ctx, content: Table, fully_flatten: bool) -> Table { // TODO: Avoid mutable reference, instead return a new Table? fn flatten_table(output_graphic_table: &mut Table, current_graphic_table: Table, fully_flatten: bool, recursion_depth: usize) { for index in 0..current_graphic_table.len() { let Some(current_element) = current_graphic_table.element(index) else { continue }; let current_element = current_element.clone(); let current_transform: DAffine2 = current_graphic_table.attribute_cloned_or_default("transform", index); let recurse = fully_flatten || recursion_depth == 0; match current_element { // If we're allowed to recurse, flatten any graphics we encounter Graphic::Graphic(mut current_element) if recurse => { // Apply the parent graphic's transform to all child elements for graphic_transform in current_element.iter_attribute_values_mut_or_default::("transform") { *graphic_transform = current_transform * *graphic_transform; } flatten_table(output_graphic_table, current_element, fully_flatten, recursion_depth + 1); } // Push any leaf Graphic elements we encounter, which can be either Graphic table elements beyond the recursion depth, or table elements other than Graphic tables _ => { let attributes = current_graphic_table.clone_row_attributes(index); output_graphic_table.push(TableRow::from_parts(current_element, attributes)); } } } } let mut output = Table::new(); flatten_table(&mut output, content, fully_flatten, 0); output } /// Converts a graphic table into a vector table by deeply flattening any vector content it contains, and discarding any non-vector content. #[node_macro::node(category("Vector"))] pub async fn flatten_vector(_: impl Ctx, #[implementations(Table, Table)] content: T) -> Table { content.into_flattened_table() } /// Converts a graphic table into a raster table by deeply flattening any raster content it contains, and discarding any non-raster content. #[node_macro::node(category("Raster"))] pub async fn flatten_raster(_: impl Ctx, #[implementations(Table, Table>)] content: T) -> Table> { content.into_flattened_table() } /// Converts a graphic table into a color table by deeply flattening any color content it contains, and discarding any non-color content. #[node_macro::node(category("General"))] pub async fn flatten_color(_: impl Ctx, #[implementations(Table, Table)] content: T) -> Table { content.into_flattened_table() } /// Converts a graphic table into a gradient table by deeply flattening any gradient content it contains, and discarding any non-gradient content. #[node_macro::node(category("General"))] pub async fn flatten_gradient(_: impl Ctx, #[implementations(Table, Table)] content: T) -> Table { content.into_flattened_table() } /// Constructs a gradient from a table of colors, where the colors are evenly distributed as gradient stops across the range from 0 to 1. #[node_macro::node(category("Color"))] fn colors_to_gradient(_: impl Ctx, #[implementations(Table, Table)] colors: T) -> Table { let colors = colors.into_flattened_table::(); let total_colors = colors.len(); if total_colors == 0 { return Table::new_from_element(GradientStops::new(vec![ GradientStop { position: 0., midpoint: 0.5, color: Color::BLACK, }, GradientStop { position: 1., midpoint: 0.5, color: Color::BLACK, }, ])); } if let (1, Some(&single_color)) = (total_colors, colors.element(0)) { return Table::new_from_element(GradientStops::new(vec![ GradientStop { position: 0., midpoint: 0.5, color: single_color, }, GradientStop { position: 1., midpoint: 0.5, color: single_color, }, ])); } let colors = colors.into_iter().enumerate().map(|(index, row)| GradientStop { position: index as f64 / (total_colors - 1) as f64, midpoint: 0.5, color: row.into_element(), }); Table::new_from_element(GradientStops::new(colors)) }