use crate::transform::Footprint; use bezier_rs::{ManipulatorGroup, Subpath}; use graphene_core::transform::Transform; use graphene_core::vector::misc::BooleanOperation; pub use graphene_core::vector::*; use graphene_core::{Color, GraphicElement, GraphicGroup}; pub use path_bool as path_bool_lib; use path_bool::FillRule; use path_bool::PathBooleanOperation; use glam::{DAffine2, DVec2}; use std::ops::Mul; #[node_macro::node(category(""))] async fn boolean_operation( #[implementations( (), Footprint, )] footprint: F, #[implementations( () -> GraphicGroup, Footprint -> GraphicGroup, )] group_of_paths: impl Node, operation: BooleanOperation, ) -> VectorData { let group_of_paths = group_of_paths.eval(footprint).await; fn vector_from_image(image_frame: T) -> VectorData { let corner1 = DVec2::ZERO; let corner2 = DVec2::new(1., 1.); let mut subpath = Subpath::new_rect(corner1, corner2); subpath.apply_transform(image_frame.transform()); let mut vector_data = VectorData::from_subpath(subpath); vector_data .style .set_fill(graphene_core::vector::style::Fill::Solid(Color::from_rgb_str("777777").unwrap().to_gamma_srgb())); vector_data } fn union_vector_data(graphic_element: &GraphicElement) -> VectorData { match graphic_element { GraphicElement::VectorData(vector_data) => *vector_data.clone(), // Union all vector data in the graphic group into a single vector GraphicElement::GraphicGroup(graphic_group) => { let vector_data = collect_vector_data(graphic_group); boolean_operation_on_vector_data(&vector_data, BooleanOperation::Union) } GraphicElement::Raster(image) => vector_from_image(image), } } fn collect_vector_data(graphic_group: &GraphicGroup) -> Vec { // Ensure all non vector data in the graphic group is converted to vector data let vector_data = graphic_group.iter().map(|(element, _)| union_vector_data(element)); // Apply the transform from the parent graphic group let transformed_vector_data = vector_data.map(|mut vector_data| { vector_data.transform = graphic_group.transform * vector_data.transform; vector_data }); transformed_vector_data.collect::>() } fn subtract<'a>(vector_data: impl Iterator) -> VectorData { let mut vector_data = vector_data.into_iter(); let mut result = vector_data.next().cloned().unwrap_or_default(); let mut next_vector_data = vector_data.next(); while let Some(lower_vector_data) = next_vector_data { let transform_of_lower_into_space_of_upper = result.transform.inverse() * lower_vector_data.transform; let upper_path_string = to_path(&result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_subtract(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; next_vector_data = vector_data.next(); } result } fn boolean_operation_on_vector_data(vector_data: &[VectorData], boolean_operation: BooleanOperation) -> VectorData { match boolean_operation { BooleanOperation::Union => { // Reverse vector data so that the result style is the style of the first vector data let mut vector_data = vector_data.iter().rev(); let mut result = vector_data.next().cloned().unwrap_or_default(); let mut second_vector_data = Some(vector_data.next().unwrap_or(const { &VectorData::empty() })); // Loop over all vector data and union it with the result while let Some(lower_vector_data) = second_vector_data { let transform_of_lower_into_space_of_upper = result.transform.inverse() * lower_vector_data.transform; let upper_path_string = to_path(&result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_union(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; second_vector_data = vector_data.next(); } result } BooleanOperation::SubtractFront => subtract(vector_data.iter()), BooleanOperation::SubtractBack => subtract(vector_data.iter().rev()), BooleanOperation::Intersect => { let mut vector_data = vector_data.iter().rev(); let mut result = vector_data.next().cloned().unwrap_or_default(); let mut second_vector_data = Some(vector_data.next().unwrap_or(const { &VectorData::empty() })); // For each vector data, set the result to the intersection of that data and the result while let Some(lower_vector_data) = second_vector_data { let transform_of_lower_into_space_of_upper = result.transform.inverse() * lower_vector_data.transform; let upper_path_string = to_path(&result, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_operation_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) }; let boolean_operation_result = from_path(&boolean_operation_string); result.colinear_manipulators = boolean_operation_result.colinear_manipulators; result.point_domain = boolean_operation_result.point_domain; result.segment_domain = boolean_operation_result.segment_domain; result.region_domain = boolean_operation_result.region_domain; second_vector_data = vector_data.next(); } result } BooleanOperation::Difference => { let mut vector_data_iter = vector_data.iter().rev(); let mut any_intersection = VectorData::empty(); let mut second_vector_data = Some(vector_data_iter.next().unwrap_or(const { &VectorData::empty() })); // Find where all vector data intersect at least once while let Some(lower_vector_data) = second_vector_data { let all_other_vector_data = boolean_operation_on_vector_data(&vector_data.iter().filter(|v| v != &lower_vector_data).cloned().collect::>(), BooleanOperation::Union); let transform_of_lower_into_space_of_upper = all_other_vector_data.transform.inverse() * lower_vector_data.transform; let upper_path_string = to_path(&all_other_vector_data, DAffine2::IDENTITY); let lower_path_string = to_path(lower_vector_data, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let boolean_intersection_string = unsafe { boolean_intersect(upper_path_string, lower_path_string) }; let mut boolean_intersection_result = from_path(&boolean_intersection_string); boolean_intersection_result.transform = all_other_vector_data.transform; boolean_intersection_result.style = all_other_vector_data.style.clone(); boolean_intersection_result.alpha_blending = all_other_vector_data.alpha_blending; let transform_of_lower_into_space_of_upper = boolean_intersection_result.transform.inverse() * any_intersection.transform; let upper_path_string = to_path(&boolean_intersection_result, DAffine2::IDENTITY); let lower_path_string = to_path(&any_intersection, transform_of_lower_into_space_of_upper); #[allow(unused_unsafe)] let union_result = from_path(&unsafe { boolean_union(upper_path_string, lower_path_string) }); any_intersection = union_result; any_intersection.transform = boolean_intersection_result.transform; any_intersection.style = boolean_intersection_result.style.clone(); any_intersection.alpha_blending = boolean_intersection_result.alpha_blending; second_vector_data = vector_data_iter.next(); } // Subtract the area where they intersect at least once from the union of all vector data let union = boolean_operation_on_vector_data(vector_data, BooleanOperation::Union); boolean_operation_on_vector_data(&[union, any_intersection], BooleanOperation::SubtractFront) } } } // The first index is the bottom of the stack let mut boolean_operation_result = boolean_operation_on_vector_data(&collect_vector_data(&group_of_paths), operation); let transform = boolean_operation_result.transform; VectorData::transform(&mut boolean_operation_result, transform); boolean_operation_result.style.set_stroke_transform(DAffine2::IDENTITY); boolean_operation_result.transform = DAffine2::IDENTITY; boolean_operation_result.upstream_graphic_group = Some(group_of_paths); boolean_operation_result } fn to_path(vector: &VectorData, transform: DAffine2) -> Vec { let mut path = Vec::new(); for subpath in vector.stroke_bezier_paths() { to_path_segments(&mut path, &subpath, transform); } path } fn to_path_segments(path: &mut Vec, subpath: &bezier_rs::Subpath, transform: DAffine2) { use path_bool::PathSegment; let mut global_start = None; let mut global_end = DVec2::ZERO; for bezier in subpath.iter() { const EPS: f64 = 1e-8; let transformed = bezier.apply_transformation(|pos| transform.transform_point2(pos).mul(EPS.recip()).round().mul(EPS)); let start = transformed.start; let end = transformed.end; if global_start.is_none() { global_start = Some(start); } global_end = end; let segment = match transformed.handles { bezier_rs::BezierHandles::Linear => PathSegment::Line(start, end), bezier_rs::BezierHandles::Quadratic { handle } => PathSegment::Quadratic(start, handle, end), bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => PathSegment::Cubic(start, handle_start, handle_end, end), }; path.push(segment); } if let Some(start) = global_start { path.push(PathSegment::Line(global_end, start)); } } fn from_path(path_data: &[Path]) -> VectorData { const EPSILON: f64 = 1e-5; fn is_close(a: DVec2, b: DVec2) -> bool { (a - b).length_squared() < EPSILON * EPSILON } let mut all_subpaths = Vec::new(); for path in path_data.iter().filter(|path| !path.is_empty()) { let cubics: Vec<[DVec2; 4]> = path.iter().map(|segment| segment.to_cubic()).collect(); let mut groups = Vec::new(); let mut current_start = None; for (index, cubic) in cubics.iter().enumerate() { let [start, handle1, handle2, end] = *cubic; if current_start.is_none() || !is_close(start, current_start.unwrap()) { // Start a new subpath if !groups.is_empty() { all_subpaths.push(Subpath::new(std::mem::take(&mut groups), true)); } // Use the correct in-handle (None) and out-handle for the start point groups.push(ManipulatorGroup::new(start, None, Some(handle1))); } else { // Update the out-handle of the previous point if let Some(last) = groups.last_mut() { last.out_handle = Some(handle1); } } // Add the end point with the correct in-handle and out-handle (None) groups.push(ManipulatorGroup::new(end, Some(handle2), None)); current_start = Some(end); // Check if this is the last segment if index == cubics.len() - 1 { all_subpaths.push(Subpath::new(groups, true)); groups = Vec::new(); // Reset groups for the next path } } } VectorData::from_subpaths(all_subpaths, false) } pub fn convert_usvg_path(path: &usvg::Path) -> Vec> { let mut subpaths = Vec::new(); let mut groups = Vec::new(); let mut points = path.data().points().iter(); let to_vec = |p: &usvg::tiny_skia_path::Point| DVec2::new(p.x as f64, p.y as f64); for verb in path.data().verbs() { match verb { usvg::tiny_skia_path::PathVerb::Move => { subpaths.push(Subpath::new(std::mem::take(&mut groups), false)); let Some(start) = points.next().map(to_vec) else { continue }; groups.push(ManipulatorGroup::new(start, Some(start), Some(start))); } usvg::tiny_skia_path::PathVerb::Line => { let Some(end) = points.next().map(to_vec) else { continue }; groups.push(ManipulatorGroup::new(end, Some(end), Some(end))); } usvg::tiny_skia_path::PathVerb::Quad => { let Some(handle) = points.next().map(to_vec) else { continue }; let Some(end) = points.next().map(to_vec) else { continue }; if let Some(last) = groups.last_mut() { last.out_handle = Some(last.anchor + (2. / 3.) * (handle - last.anchor)); } groups.push(ManipulatorGroup::new(end, Some(end + (2. / 3.) * (handle - end)), Some(end))); } usvg::tiny_skia_path::PathVerb::Cubic => { let Some(first_handle) = points.next().map(to_vec) else { continue }; let Some(second_handle) = points.next().map(to_vec) else { continue }; let Some(end) = points.next().map(to_vec) else { continue }; if let Some(last) = groups.last_mut() { last.out_handle = Some(first_handle); } groups.push(ManipulatorGroup::new(end, Some(second_handle), Some(end))); } usvg::tiny_skia_path::PathVerb::Close => { subpaths.push(Subpath::new(std::mem::take(&mut groups), true)); } } } subpaths.push(Subpath::new(groups, false)); subpaths } type Path = Vec; fn boolean_union(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Union) } fn path_bool(a: Path, b: Path, op: PathBooleanOperation) -> Vec { match path_bool::path_boolean(&a, FillRule::NonZero, &b, FillRule::NonZero, op) { Ok(results) => results, Err(e) => { let a_path = path_bool::path_to_path_data(&a, 0.001); let b_path = path_bool::path_to_path_data(&b, 0.001); log::error!("Boolean error {e:?} encountered while processing {a_path}\n {op:?}\n {b_path}"); Vec::new() } } } fn boolean_subtract(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Difference) } pub fn boolean_intersect(a: Path, b: Path) -> Vec { path_bool(a, b, PathBooleanOperation::Intersection) }