* #1578 sliding point works(1st approx)
TODO:
* don't move too close to the side points
* double click works incorrect?
* do we need to jump from segment to segment?
* #1578 disallow move slide point too close to side points
* fix double click + ctrl insertion
* #1578 select insertion point (except `ctrl` case)
* #1578 far depends on line width & more accurate seg finding
* #1578 insert point on most top suitable selected layer
* #1581 draw insertion point by overlay + `Esc` abort
* #1581 sharp stay unchanged on double click
* #1581 fix incorrect handle of scaling
* #1581 `square` selection point & too close in px(instead of magic)
* #1581 bug fix: insertion point on unselection
* #1581 use `color: Option` instead of `SelectionType`
* Some code review, still need to review shape_editor.rs
* #1581 insert sharp point on a straight segment
Also correct insertion on quadratic segments
`ManipulatorGroup::have_handle` have such form because `handle = Some(self.anchor)` often used instead of `handle = None`
* Final code review pass
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Added Pan,Tilt,Zoom to View menu + Tilt shortcut changes
* formating
* fixed menus, added action for when dispatch happens from menu
* set key mappings to spec
* fix labels for navigation tool
* fix some spacing
* add action that locks spacebar for navigation when using it as a modifier so the node overlay does not toggle
* escape from the node-graph-overlay, set toggle to ctrl+space, fix demo art
* move all transform state into an enum
* rename confusing flag
* fix demo art and tests
---------
Co-authored-by: Ezbaze <rybitwamateusz3@gmail.com>
* Embed git commit hash in the document file
* Bump version in test document file
* Fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generate stable node ids
* checkpoint
* Implement borrow tree
* Add eval function on borrow tree
* Refactor Node trait to fix lifetime issues
* Compiler infinite loop
* Impl compose pair
* Transition to double lifetime on trait
* Change node trait to use a generic arg for the input
* Start adapting node_macro
* Migrate more nodes to new macro
* Fix raster tests
* Port vector nodes
* Make Node trait object safe
* Fix FlatMapResultNode
* Translate most of gstd
* Fix DowncastBothNode
* Refactor node trait once again to allow for HRTB for type erased nodes
* Start working on type erased nodes
* Try getting DowncastBothNode to work
* Introduce Upcasting node + work on BorrowTree
* Make enough 'static to get the code to compile
* Transition DynamicExecutor to use borrow tree
* Make Compose Node use HRTB's
* Fix MapResultNode
* Disable blur test
* Add workaround for Composing type erased nodes
* Convert more nodes in the node_registry
* Convert more of the node_registry
* Add update tree fn and hook up to frontend
* Fix blur node
* Implement CacheNode
* Make frontend use graph compiler
* Fix document_node_types type declaration for most nodes
* Remove unused imports
* Move comment down
* Reuse nodes via borrow tree
* Deprecate trait based value in favor of TaggedValue
* Remove unsafe code in buffer creation
* Fix blur node
* Fix stable node id generation
* Fix types for Image adjustment document nodes
* Fix Imaginate Node
* Remove unused imports
* Remove log
* Fix off by one error
* Remove macro generated imaginate node entry
* Create parameterized add node
* Fix test case
* Remove link from layer_panel.rs
* Fix formatting
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Break path by placing anchor on previous one
* Fix offset on click without dragging
* Fix bug where ids reassigned from saved document
* Fix stuck overlay
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.
* Renamed messages relating to vector and updated naming in several tools
* Renamed comments + caught a few areas I had missed.
* Caught a few more incorrect names
* Code review pass
* Review changes
* Fixed warning
* Additional review feedback
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Fix two-axis scrollbars in scrollable regions on Firefox
* Move Document Mode dropdown to the backend; and related code cleanup
* Port the Layer Tree options bar layout to the backend
* Port the tool shelf to the backend
* Clean up initialization and wasm wrapper
* Fix crash
* Fix missing document bar
* Remove unused functions in api.rs
* Code review
* Tool initalisation
* Remove some frontend functions
* Initalise -> Init so en-US/GB doesn't have to matter :)
* Remove blend_mode and opacity from LayerPanelEntry
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Snap to points and refactor
* Improve dot position on bounds
* Add snap matrix
* Cleanup
* Code review
* Half axis fade rather than increase it
* Fix fmt
* Hide snap to point overlay when active
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Also rename stroke "width" to "weight" in some places. Closes#587
* Change stroke weight from ints to floats
* "miter_limit" -> "line_join_miter_limit"
* Bump file format version
* Add font dropdown
* Add fonts
* Font tool options
* Fix tests
* Replace http with https
* Add variant selection
* Do not embed default font
* Use proxied font list API
* Change default font to Merriweather
* Remove outdated comment
* Specify font once & load font into foreignobject
* Fix tests
* Rename variant to font_style
* Change TextAreaInput to use FieldInput (WIP, breaks functionality)
* Fix textarea functionality
* Fix types
* Add weight name mapping
* Change labeling of "Italic"
* Remove commented HTML node
* Rename font "name" to "font_family" and "file" "font_file"
* Fix errors
* Fix fmt
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Artboards can have properties
* fix crash when renaming artboards
* moved target document to utility types
* moved import and added test for file version information
* fixed missing import
* fix error from merging
* - typed properties message handler data
- removed name from WidgetRow
* clippy warnings
* artboards have seperate properties section
* - color input can be forced to have selection
- crop tool shows on switch
- select tool shows on switch
* variable renamed
* change to use PropType<boolean> instead of PropType<Boolean>
* Add an artboard icon
* Add the "Delete Artboard" hint
* fix unselect glitch
* even better
* Remove the Transform properties group
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Resolves 3 known bugs with the pen tool.
* Fixed crash pointed out by @caleb-ad
* Fixed issue with final path segment losing handle data
* Replace curves with lines when under a drag threshold, improves usability.
* Readability improvements, improved comments
* Can set stroke and fill on text and shapes
* resend layout on failed update
* text input properly resets on bad input
* support modifying gradients
* can modify gradients in the properties panel
* updated labels
* remove heap allocation in favor of RC
* removed redundent line
* oops
* initial layout system with tool options
* cargo fmt
* cargo fmt again
* document bar defined on the backend
* cargo fmt
* removed RC<RefCell>
* cargo fmt
* - fix increment behavior
- removed hashmap from layout message handler
- removed no op message from layoutMessage
* cargo fmt
* only send documentBar when zoom or rotation is updated
* ctrl-0 changes zoom properly
* unfinished layer hook in
* fix layerData name
* layer panel options bar
* basic x/y movment
* working transform section
* changed messages from tuples to structs
* hook up text input
* - fixed number input to be more clear
- fixed actions for properties message handler
* Add styling
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* First pass cleanup omw to handles
* Handles dragging with anchors, handles still not draggable and some bugs
* Dragging single side of handle works, need to create mirror case
* In progress addition of improved anchor / handle representation
* partially working
* Handle dragging working for non-end points, normal anchor drag bugged
* Fixed corner cases, fixed anchors without handles bug
* Add snapping
* Change path tool selection by clicking on shape
* Fixed path close point being draggable
* Variable length handle, firstpass of alt to stop mirroring
* Alt improved, not done. Only update structures when needed. Added snapping for selected shapes
* Can now undo path edits
* Do not maintain angle between non-mirrored handles
* Replaced segment based overlay setup with anchor based setup
* Cleanup, handle angle comparison bug remains. Investigating.
* Added OverlayPooler. May closely associate overlays to VectorManipulatorAnchors instead.
* Moved anchor / segment creation logic out of document_message_handler
* Overlays are now managed by VectorManipulatorShapes
* Fixed inconsistent handle mirroring.
* Clearly shows which point you have selected
* Removed OverlayPooler system
* Added more comments
* Removed all clones of the vector structures. A little uglier but better.
* Resolved Text path initialization bug with a workaround.
* Cleaned up comments
* More comment cleanup
* Fixed issue with quad handle dragging unwanted behavior, renamed VectorShapeManipulator
* In progress refactor to allow multi-selection
* In progress dragging multiple points, selection works, transform still has issues
* Added Multiselect, major refactor
* Commented out progress for selection change, bug with hop back on multiple shapes
* Removed debug og
* Resolved issue with merge
* Minor cleanup, added a few comments
* Review changes
* Resolved unclear comment
* Fixed snap back for now
* Add todo comment for future snap back fix
* Working situations where curve paths do not close. Thanks for points it out @pkupper
* Tweaked selection size
* Fix curve start point dragability, renames, cleanup
* Separated into multiple files, applied @TrueDoctor review feedback
* Resolved tests failing due to doc generation
* Re-added closed, added concept of distance mirroring
* Added shift distance mirroring, removed debounce from anchor
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Thank you for the reviews @TrueDoctor and @pkupper
* Add alignment overlays
* Made snapping / overlays not render extra times, made snapping distance larger
* Revert snap tolerance change until user testing can be done
* WIP conversion to messages
* Revert "WIP conversion to messages"
This reverts commit ddcc23865a4a93639a0e4c60db66c664da8ccc09.
* Overlay document always has (0,0) in top left
* Fix AA on overlay lines
* Merge branch 'master' into alignment-overlays
* Squashed commit of the following:
commit dbc19912ca62b85c512985c10c1799cec1014c44
Author: asyncth <97792158+asyncth@users.noreply.github.com>
Date: Sun Jan 16 12:57:03 2022 +0500
Set the mouse cursor in the canvas based on the current tool and its state (#480)
* Add FrontendMouseCursor and DisplayMouseCursor
* Add update_cursor method to the Fsm trait and implement it for all tools
* Rename DisplayMouseCursor to UpdateMouseCursor
* Add 'To CSS Cursor Property' transform decorator and change the mouse cursor in the canvas based on the current tool and its state
* Implement update_cursor for Navigate tool properly
* Keep the cursor when dragging outside of the canvas
* Change the mouse cursor to 'zoom-in' when LMB dragging on canvas with Navigate tool
* Rename FrontendMouseCursor to MouseCursorIcon
* Rename 'event' to 'e' and replace v-on with @
* Change the definition of the MouseCursorIcon type in TS
* Replace switch with dictionary look-up
* Move the definition of MouseCursorIcon closer to where it's used
commit 9b36e6a909ce54bc8bb0db8d11b0caed3eebec85
Author: Keavon Chambers <keavon@keavon.com>
Date: Sat Jan 15 17:24:58 2022 -0800
Fix all remaining Vue/TS errors flagged in Volar
commit 2cc39cdb3782dc3ab42a0cb33f54af577a10b5bd
Author: Keavon Chambers <keavon@keavon.com>
Date: Sat Jan 15 12:55:51 2022 -0800
Tweak whitespace around `use` statements and other lint fixes
commit fa390c3875c9c355dc9c63a1f738575fb780f3b0
Author: Keavon Chambers <keavon@keavon.com>
Date: Sat Jan 15 06:35:06 2022 -0800
Change canvas artboard background color to be 1 shade lighter
commit ea2d00348474976a6021d06978cbead497bc6e2c
Author: Keavon Chambers <keavon@keavon.com>
Date: Fri Jan 14 20:54:38 2022 -0800
Modify all message enum data to use named struct values, not tuples (#479)
* Massively reorganize and clean up the whole Rust codebase
* Modify all message enum data to use named struct values, not tuples
commit 9b6cbb5f50f1c2493a6fbbbd6b2e34e83ce72b38
Author: Keavon Chambers <keavon@keavon.com>
Date: Fri Jan 14 14:58:08 2022 -0800
Massively reorganize and clean up the whole Rust codebase (#478)
* Massively reorganize and clean up the whole Rust codebase
* Additional changes during code review
commit a535f5c1c19c56f53e1d4d8bed7acafb2fac956b
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 16:17:40 2022 -0800
Sort messages and message handlers
commit e70858884dc57cf678cb47bf7f38098e08279c1b
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 14:16:13 2022 -0800
Standardize FrontendMessage message names
commit 0b4934b4f3754ed8732c0a7d50d87b4624874c3e
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 12:45:07 2022 -0800
Rename document_file.rs to document_message_handler.rs
commit ec7bf4a771a3028b07879d1131041bcd9742f666
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 12:19:14 2022 -0800
Rename DocumentsMessage to PortfolioMessage
commit 0991312ba009f6a1452a9892e7d5a248a22939ed
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 11:44:49 2022 -0800
Rename document_message_handler.rs to portfolio_message_handler.rs
commit c76c92e50028feed99fccf509385baea9442bbdf
Author: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Date: Wed Jan 12 19:05:55 2022 +0000
Migrate to using MoveSelectedLayersTo (#469)
* migrate to using MoveSelectedLayersTo
* Fix dragging a selected layer with multiple selected layers
* Fix CreatedLayer overriding selection
* Fix MoveSelectedLayersTo behaviour
* Squashed commit of the following:
commit 095d577a49f6b904ba3038327109860e5519f981
Author: Keavon Chambers <keavon@keavon.com>
Date: Mon Jan 10 18:06:12 2022 -0800
Fix NumberInput clamping regression with undefined bounds
commit 9f54a376c4ad20a60731bb4a4eca5a25001fcfd1
Author: mfish33 <32677537+mfish33@users.noreply.github.com>
Date: Sun Jan 9 15:52:55 2022 -0800
Fix bounds with artboards for zoom-to-fit and scrollbar scaling (#473)
* - document load keeps postition
- zoom to fit
- scrollbars use artboard dimensions
* - review comments
- svg export uses all artboard bounds
Co-authored-by: Keavon Chambers <keavon@keavon.com>
commit 61432de4801d63d62faa18aaa624b11a122a97b1
Author: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Date: Sat Jan 8 21:06:15 2022 +0000
Fix rotation input (#472)
* Fix insert with no nesting at end of panel
* Deselect other layers on paste
* Resolve logging
commit 574028375b4b0aea6ccd76414dd93272a72add5f
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 06:14:32 2022 -0800
Add `npm start` script alias for `npm run serve`
commit 75e8fc6614d4b498b0beb93ac9313144160e7689
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 05:17:56 2022 -0800
Switch VS Code's Vue extension from Vetur to Volar
commit 389b445ef16065412759c4e4fc1e10835ebb8bdb
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 12 03:56:28 2022 -0800
Remove Charcoal references from the code for now
commit 095d577a49f6b904ba3038327109860e5519f981
Author: Keavon Chambers <keavon@keavon.com>
Date: Mon Jan 10 18:06:12 2022 -0800
Fix NumberInput clamping regression with undefined bounds
commit 9f54a376c4ad20a60731bb4a4eca5a25001fcfd1
Author: mfish33 <32677537+mfish33@users.noreply.github.com>
Date: Sun Jan 9 15:52:55 2022 -0800
Fix bounds with artboards for zoom-to-fit and scrollbar scaling (#473)
* - document load keeps postition
- zoom to fit
- scrollbars use artboard dimensions
* - review comments
- svg export uses all artboard bounds
Co-authored-by: Keavon Chambers <keavon@keavon.com>
commit 61432de4801d63d62faa18aaa624b11a122a97b1
Author: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Date: Sat Jan 8 21:06:15 2022 +0000
Fix rotation input (#472)
commit 3eeac79f5a811c10ab898471f41bd796c5cf16b0
Author: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Date: Sat Jan 8 16:30:03 2022 +0000
Enhance the Navigate Tool zoom behavior (#461)
* Snap zoom
* Navigate zoom from centre
* Ctrl to snap zoom in navigate
* Use ctrl for global snap rotate
* Fix the rotation input on snap rotate
* Update hint to use ctrl
* Fix mouse centre on drag
* Click to zoom in
* Clean up centre zoom
* Update user input hints; tweak some variable names for clarity and standardization
Co-authored-by: Keavon Chambers <keavon@keavon.com>
commit a2c2f7fc9da5beb73f677e95d5b4095cd8851318
Author: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
Date: Sat Jan 8 16:02:02 2022 +0000
Add support for resizing workspace panels (#443)
* Resize panels
* Removing move_selection test pending #444 resolved
* Bind event listners and cursor to the document
* Fix flex grow on document being reset when drawing
* Call onresize when the boundry is dragged
* Add min panel size
* Add explicit function return types
* Dispatch resize event
* Lock pointer instead of setting cursor on document
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
commit 54e91211158c3b6e3f6597fde85f0340a75f1667
Author: mfish33 <32677537+mfish33@users.noreply.github.com>
Date: Sat Jan 8 07:50:08 2022 -0800
Implement artboards and document version enforcement (#466)
* - graphite document artboard implementation
- autosave document load hitch fix
- Autosave will delete saved files when graphite document version changes
* formating
* - top left 0,0
- fixed hitch on first document
- vue calls first render
* Revert
* Merge branch 'master' into artboards
* Small bug fixes and code review tweaks
Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
commit 11f15bd6afa7f355b79e2b296f9397c5cb5ad783
Author: Leonard Pauli <leonardpauli@me.com>
Date: Sat Jan 8 14:25:24 2022 +0100
Path Tool: Implement anchor point dragging (#451)
* #82 path-tool: WIP selecting control point working
* Fix bug where duplication with Ctrl+D doesn't properly duplicate (#423)
* bug fix: duplication didn't properly duplicate
* cargo fmt
* changed the formatting slightly for readability
* Small cleanups, changed color of handles upon selection
* Fix changes from merge
* Remove duplicate anchor points on top of one another
* Fix possible issues with thumbnails not being updated from Graphene operations
* path-tool: attempt to move control points on click
* Add dragging for control points
* Editing shape anchors functional. Handles next.
* Comment cleanup & slight cleanup of closest_anchor(..)
* Removing conflict with master
* Tiny code tweaks
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Dennis <dennis@kobert.dev>
commit 05e8a98f468cb3a8814cf02e482805ed1616e357
Author: Keavon Chambers <keavon@keavon.com>
Date: Fri Jan 7 23:13:33 2022 -0800
Redesign the Layer Tree UI (#468)
commit 8e3d2372289872716ab2567da744a213f0c4d1f3
Author: Oliver Davies <oliver@psyfer.io>
Date: Fri Jan 7 15:53:12 2022 -0800
Ungroup layers (#465)
* WIP handling corner cases, like ungrouping subfolders
* Resolved hanging
* Fix recursive ungrouping
* Functional, corner case free Ungroup. Small Undo issue & warnings
* Update layertree upon undo
* Also update layerdata upon redo
* Add some polish
* Resolved TODOs
* Oops didn't save all after rename, ha.
Co-authored-by: Dennis <dennis@kobert.dev>
commit c1c719294862e049c55c0ede72f2014ba7851dc4
Author: TrueDoctor <dennis@kobert.dev>
Date: Fri Jan 7 04:15:08 2022 +0100
Tidy up path handling in document_file (#464)
* Tidy up path handling in document_file
+ Improve #455
* Cargo Clippy lints
* Rename to_vec to map_to_vec
Co-authored-by: Oliver Davies <oliver@psyfer.io>
commit f4707f9b741973adddf769dee1b64effcc702805
Author: mfish33 <32677537+mfish33@users.noreply.github.com>
Date: Thu Jan 6 18:45:37 2022 -0800
Better decimal rounding in the NumberInput widget (#457)
* better decimal rounding in NumberInput
* - created function to reuse
- used math instead of string manipulation
* updated comment to be correct
* updated comment
* updated comment
commit 0219f060b8e13b7dc9e47335f130d1737b9a8529
Author: Keavon Chambers <keavon@keavon.com>
Date: Wed Jan 5 05:40:32 2022 -0800
Fix build script to use correct branch name
* Fix indentation
* Overlays fade in
* Fix formatting
* Add consts for snap visible and opacity
* Tweak constants for improved UX, rejigger imports
* Fix AA bounding box
* Snap only visible layers
* Add some comments
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Keavon Chambers <keavon@keavon.com>