* WIP
* Done?
* Install fonts in CI
* Use absolute path so minified inlined CSS works
* Fix Bezier-rs demo fonts?
* Use opsz
* Revert removal of text balancer
* Pull in the text balancer from our static host
* First draft of factoring out the dropdown boilerplate
* Add proc macro for enum boilerplate
* Detect whether to say `crate` or the name
* Clean up the input and naming of the enum macro
* Rename a file
* Do the rename of code too
* Use the attribute-driven selection of radio vs dropdown
* Add a metadata struct and tooltips
* Move the new traits to a better place.
* Use ChoiceType, part 1
* Use ChoiceType, part 2
* Introduce a builder API for choice widgets
* Start using the new new API
* DomainWarpType should be a dropdown still
* Handle the case where a node property can never have a socket
* Rustfmt
* Code review
* Update stable node IDs in test
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add test for scaling objects to zero
* added non zero scale after near zero scale to check if everything is working ifine
* unnecessary change
* cli failing
* chore: upgrade openssl to fix RUSTSEC-2025-0022
* cli failing
* new changes
* add `merge_by_distance` node
* remove unneeded features of petgraph
Also re-arrange module slightly since because functions are no longer
async, there was name shadowning with the old arrangement.
* remove region if start or end segment is removed
* remove stuff I ended up not using
* "algos" -> "algorithms"
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Allow disabling running of node network in graphite-cli
It seems that graphite-cli currently crashes on some GPUs which do not
support Vulkan. This commit improves the CLI, adding an option to
disable running the node network, which prevents the crash (but also
prevents any output from being shown).
Change default log levels
Restructure argument parsing
* Implement experimental Context struct and traits
* Add Ctx super trait
* Checkpoint
* Return Any instead of DynAny
* Fix send implementation for inputs with lifetimes
* Port more nodes
* Uncomment nodes
* Port more nodes
* Port vector nodes
* Partial progress (the stuff I'm more sure about)
* Partial progress (the stuff that's not compiling and I'm not sure about)
* Fix more errors
* First pass of fixing errors introduced by rebase
* Port wasm application io
* Fix brush node types
* Add type annotation
* Fix warnings and wasm compilation
* Change types for Document Node definitions
* Improve debugging for footprint not found errors
* Forward context in append artboard node
* Fix thumbnails
* Fix loading most demo artwork
* Wrap output type of all nodes in future
* Encode futures as part of the type
* Fix document node definitions for future types
* Remove Clippy warnings
* Fix more things
* Fix opening demo art with manual composition upgrading
* Set correct type for manual composition
* Fix brush
* Fix tests
* Update docs for deps
* Fix up some node signature issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* 2115 IP
* Initial implementation of Expression node
* Register Expression Node
* Add Expression DocumentNode Definition
* DocumentNodeImplementation::Expresssion in guess_type_from_node
* Move expression.rs to graphene-core
* WIP: Investigating 'exposed' & 'value_source' params for Expression property
* Node graph render debug IP
* Single input can change node properties; complex debug IP
* Fix epsilon in test
* Handle invalid expressions in expression_node by returning 0.0
* Run cargo fmt
* Set the default expression to "1 + 1"
* Hardcode the A and B inputs at Keavon's request
* Rename and clean up UX
* Move into ops.rs
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* start of parser
* ops forgot
* reorder files and work on executer
* start of parser
* ops forgot
* reorder files and work on executer
* Cleanup and fix tests
* Integrate into the editor
* added unit checking at parse time
* fix tests
* fix issues
* fix editor intergration
* update pest grammer to support units
* units should be working, need to set up tests to know
* make unit type store exponants as i32
* remove scale, insted just multiply the literal by the scale
* unit now contains empty unit,remove options
* add more tests and implement almost all unary operators
* add evaluation context and variables
* function calling, api might be refined later
* add constants, change function call to not be as built into the parser
and add tests
* add function definitions
* remove meval
* remove raw-rs from workspace
* add support for numberless units
* fix unit handleing logic, add some "unit" tests(haha)
* make it so units cant do implcit mul with idents
* add bench and better tests
* fix editor api
* remove old test
* change hashmap context to use deref
* change constants to use hashmap instad of function
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Remove raw-rs from workspace
* Add feature blocking to reqwest
* Use release build to run the tests
* Split Raw-rs CI into a seperate workflow
* Fix cargo-deny check for Raw-rs
* Only run the CI if Raw-rs changes
* Enable clippy check for Raw-rs
* Add newline in clippy check
* Fixups
* Use ubuntu-latest
* Remove mold
* Install sccache
* Attempt 2
* Attempt 3
* Add emoji for consistency
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Prevent extra allocation in convert to RGB step
* Run preprocessing steps in a single loop
* Create new API to call steps in pipeline
* Include transform and gamma correction step
* cargo fmt
* Split scale colors into two steps
* Code relocations
* cargo fmt
* Implement transform traits for all tuples
* Replace Captures trick with the new `use` keyword
* Add path-bool library
* Cleanup code
* Cargo format
* Integrate boolean ops into graphite
* Add test for editor crash
* Fix edge sort floating point instability
* Add unit test for red-dress failure
* Backport tests and aux functions
* Use curvature based sorting
* Convert linear cubic splines to line segments
* Deduplicate reversed path segments
* Fix epsilon for empty segments
* Remove parameter based intersection pruning
* Add support for reversed paths
* Add benchmark infrastructure
* Add intersection benchmark
* Add recursion bound
* Implement support for overlapping path segments
* Remove rouge prinln
* Fix sorting for bezier segments with one control point at the start of the segment
* Cleanup log statements
* Directly translate graphite paths to Path segments
* Round data before passing it to path_bool
* Fix flag_faces traversal order
* Add test for white dots in bottom right of painted dreams
* Make rounding configurable
* Update demo artwork to remove manual path modifications
* Convert from path segments to manipulator groups directly
* Remove dead code
* Fix clippy lints
* Replace functions in path segment with methods and add documentation
* Add more documentation
* Close subpaths
* Reorganize files and add README.md
* Add license information
* Code review
* Fix license info
* Adopt new node macro and fix demo artwork
* Close subpaths with Z
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Run raw-rs tests in parallel
* cargo fmt
* Fix clippy warnings
* Use Fast CompressionType to speed up the tests
* Fix benches
* Use cfg_attr instead of cfg.
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add profile run to ci
* Remove cargo add
* Rename more main to master
* Don't run on master before the pr has been merged
* Fix pr comment step
* Fix comment v2
* Fix v3
* Fix missing features
* Fix string interpolation
* Only post comment on performance diff
* Fix benchmark runner
* Try adding escaping
* Remove escaped quotes
* Use proper master baseline
* Use proper master baseline
* Fix rebase regression
* Remove unused dependency
* Add compile time benchmark for the demo artwork
* Implement node input replacement batching
isometric-fountain time: [7.4307 ms 7.5072 ms 7.5974 ms]
change: [-19.302% -18.136% -16.903%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
6 (6.00%) high mild
4 (4.00%) high severe
painted-dreams time: [1.8108 ms 1.8223 ms 1.8350 ms]
change: [-12.422% -11.524% -10.650%] (p = 0.00 < 0.05)
Performance has improved.
Found 13 outliers among 100 measurements (13.00%)
5 (5.00%) high mild
8 (8.00%) high severe
procedural-string-lights
time: [551.65 µs 560.58 µs 571.13 µs]
change: [-5.7783% -2.5770% +1.3136%] (p = 0.20 > 0.05)
No change in performance detected.
Found 6 outliers among 100 measurements (6.00%)
1 (1.00%) high mild
5 (5.00%) high severe
red-dress time: [9.7951 ms 9.9006 ms 10.016 ms]
change: [-18.812% -17.558% -16.292%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
valley-of-spires time: [4.7294 ms 4.7837 ms 4.8442 ms]
change: [-16.889% -15.712% -14.615%] (p = 0.00 < 0.05)
Performance has improved.
Found 16 outliers among 100 measurements (16.00%)
11 (11.00%) high mild
5 (5.00%) high severe
* Implement node dependency tracking
isometric-fountain time: [6.5695 ms 6.6418 ms 6.7227 ms]
change: [-13.426% -12.112% -10.681%] (p = 0.00 < 0.05)
Performance has improved.
Found 10 outliers among 100 measurements (10.00%)
5 (5.00%) high mild
5 (5.00%) high severe
painted-dreams time: [1.7406 ms 1.7566 ms 1.7742 ms]
change: [-4.7386% -3.5484% -2.3707%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
10 (10.00%) high mild
1 (1.00%) high severe
procedural-string-lights
time: [585.40 µs 590.98 µs 596.82 µs]
change: [-3.7739% +0.7591% +4.6293%] (p = 0.76 > 0.05)
No change in performance detected.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
red-dress time: [8.4314 ms 8.5072 ms 8.5899 ms]
change: [-26.797% -25.374% -23.958%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
5 (5.00%) high mild
6 (6.00%) high severe
valley-of-spires time: [4.3700 ms 4.4118 ms 4.4579 ms]
change: [-11.470% -10.198% -8.9826%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
7 (7.00%) high mild
5 (5.00%) high severe
* Remove clone and use rustc hash for storing nodes
isometric-fountain time: [5.9220 ms 5.9854 ms 6.0570 ms]
change: [-11.974% -10.539% -9.2291%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
4 (4.00%) high mild
8 (8.00%) high severe
painted-dreams time: [1.5337 ms 1.5470 ms 1.5618 ms]
change: [-11.901% -10.907% -9.9075%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
5 (5.00%) high mild
4 (4.00%) high severe
procedural-string-lights
time: [496.44 µs 501.44 µs 506.33 µs]
change: [-20.002% -15.633% -12.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 4 outliers among 100 measurements (4.00%)
3 (3.00%) high mild
1 (1.00%) high severe
red-dress time: [7.7037 ms 7.7871 ms 7.8774 ms]
change: [-11.906% -10.576% -9.2560%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
7 (7.00%) high mild
1 (1.00%) high severe
valley-of-spires time: [3.9182 ms 3.9501 ms 3.9851 ms]
change: [-14.615% -13.075% -11.500%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
* Fix test depending on stable node order
* Simplify flattening
* Remove unused dependant vec size safeguards
* Improve topological sort and make assert debug only
isometric-fountain time: [2.9515 ms 2.9971 ms 3.0459 ms]
change: [-61.270% -60.533% -59.747%] (p = 0.00 < 0.05)
Performance has improved.
Found 11 outliers among 100 measurements (11.00%)
7 (7.00%) high mild
4 (4.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 8.1s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [1.1134 ms 1.1322 ms 1.1494 ms]
change: [-40.991% -37.660% -34.129%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [391.88 µs 397.80 µs 403.84 µs]
change: [-19.953% -17.762% -14.930%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
3 (3.00%) high mild
3 (3.00%) high severe
red-dress time: [3.0722 ms 3.1179 ms 3.1707 ms]
change: [-59.878% -59.168% -58.422%] (p = 0.00 < 0.05)
Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
5 (5.00%) high mild
7 (7.00%) high severe
valley-of-spires time: [2.0234 ms 2.0470 ms 2.0737 ms]
change: [-48.994% -47.910% -46.907%] (p = 0.00 < 0.05)
Performance has improved.
Found 9 outliers among 100 measurements (9.00%)
2 (2.00%) high mild
7 (7.00%) high severe
* Improve id remapping logic by reusing id mapping
isometric-fountain time: [2.2464 ms 2.2841 ms 2.3260 ms]
change: [-25.693% -23.790% -22.024%] (p = 0.00 < 0.05)
Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
5 (5.00%) high mild
1 (1.00%) high severe
Benchmarking painted-dreams: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 7.3s, enable flat sampling, or reduce sample count to 50.
painted-dreams time: [869.96 µs 886.99 µs 902.36 µs]
change: [-26.928% -19.590% -8.0737%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high severe
procedural-string-lights
time: [291.60 µs 296.60 µs 302.45 µs]
change: [-28.175% -25.168% -22.078%] (p = 0.00 < 0.05)
Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) high mild
6 (6.00%) high severe
red-dress time: [2.7946 ms 2.8356 ms 2.8800 ms]
change: [-10.991% -9.0546% -6.9757%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
valley-of-spires time: [1.5583 ms 1.5801 ms 1.6039 ms]
change: [-24.165% -22.811% -21.213%] (p = 0.00 < 0.05)
Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
7 (7.00%) high mild
* Remove flame graph file
* add subtract black step
* add scale colors step
* add raw to image step
* implement linear demosiacing and fix errors in previous code
* fix missing variable
* make dependencies of tests optional
* fix error in raw-rs tests
* fix typo in "demosiacing"
* use camera data from ADC and remove downloader
* cargo fmt
* use file_stem instead of file_name
* remove old camera data
* use equality instead of subtring to find model
* store camera_to_xyz in decimal form
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Introduce `Raster` enum and plumb texture injection to vello
* Use correct texture formas for usage in vello
* Add missing cache implementations
* Update vello image override api
* Use git version of vello
* Fix type for upload texture node
* Improve crash resiliance
* Fix warnings
* Remove unused node impls
* Test out wasm unwinding
* Implement panic catching for native targets
* Hack in support for recovering panics in wasm
* Keep debug info in release builds
* Check for DynAnyNode in Backtrace because that can't be inlined as well
* Improve error dialog
* Use a mutex for storing the frontend state instead of a RefCell
* Code review
* Update crash text
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Disable vello checkbox if no wgpu support is available
* Fix compile error
* Check wgpu status on every diagogue open
* Execute graph on settings change
* Remove tooltip and disabled status from settings category
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Bump lock files
* Fix glam mismatch version
* Add tokio feature
* Update all deps
* Fix gpu-compiler not able to reference the root workspace
* Bump a few more deps
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* convert Tag into a trait
* Create ARW 1 decoder
* add decoder for sony tone curve table
* create decoder for arw 2.1 format
* add windsock.arw to the tests
* create derive macro for Tag and use it in decoders
* add license to tag-derive
* add code to identify model
* impl Display for Ifd
* Code review
* Fix type variable name
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Click node using click targets based
* Display graph transform based on state stored in Rust, fix zoom and pan.
* Migrate node selection logic
* Move click targets and transform to NodeNetwork
* Keep click targets in sync with changes to node shape
* Click targets for import/export, add dragging
* Basic wire dragging
* complete wire dragging
* Add node selection box when dragging
* Fix zoom operations and dragging nodes
* Remove click targets from serialized data, fix EnterNestedNetwork
* WIP: Auto connect node when dragged on wire
* Finish auto connect node when dragged on wire
* Add context menus
* Improve layer width calculations and state
* Improve context menu state, various other improvements
* Close menu on escape
* Cleanup Graph.svelte
* Fix lock/hide tool tip shortcuts
* Clean up editor_api.rs, fix lock/hide layers
* Start transferring network and node metadata from NodeNetwork to the editor
* Transfer click targets to NodeGraphMessageHandler
* Fix infinite canvas
* Fix undo/redo, scrollbars, and fix warnings
* Unicode-3.0 license and code cleanup
* License fix
* formatting issue
* Enable DomRect
* Fix layer move crash
* Remove tests
* Ignore test
* formatting
* remove white dot
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add a basic tiff decoder in raw-rs
* cargo fmt
* add readme and license files
* add warning about being in-progress
* add testing framework for raw-rs
* add new type IFD and rename tag
* remove test_each and merge into single test
* cargo fmt
* make sure images folder stays in git
* rename image_length with image_height
* change name of test file
* Readme changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* dot grid
* fix warning: unreachable pattern
* grid color select
* add color for all grid types
* Dot grid checkbox and remove prefixed Color functions
* Display dot grid as grid aligned pixels
* Dashed line comment
* Code review and UI design widget placement updates
* Isometric dotted grid
* Early return when cos = 0
* Add spacing, x offset, and color to dot grids
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Poisson-disk sampling node and Bezier-rs 0.4 release
* Additional optimizations
* More performance optimizations with help from 0Hypercube
* Add comments
* Add tangent/normal to point to bézier-rs
* Add license information and general cleanup
* Bump version
* Add iframe demos
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Port gradient tool overlays
* Fix tests
* Text tool
* Artboard tool and some of select tool
* Port select tool drawing box
* Pen and path tool
* Remove overlays document
* Show the overlay refactor as done on the website roadmap
* Select tool bounds in layer space (first layer)
* Code review and fixes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor Graphite dependency management
* Remove deprecated future executor
* Code review nits
* Remove unused dependencies
* Update dependencies and make compile with all features
* Replace use of future_executor with wasm-bindgen-futures
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints
* Initialize wgpu executor from graphene cli
* Make `graphene-core` `no-std` complient again
* Implemnt image similarity calculation
* Add nan checks
* Make image comparison optional
* Feature gate quantization to reduce the number of warnings
* Create artboard nodes
* Update node when resizing artboard
* Render clipped artboards
* More stable feature
* Do not render old artboards
* Fix some issues with transforms
* Fix crash when drawing rectangle
* Format
* Allow renaming document from Properties panel
* Adjust artboard label styling
* Fix document graph refresh so artboards show up
* Make "Clear Artboards" coming soon
* Fix displaying an infinite canvas
* Show document name in node graph options bar
* info!() to debug!()
* Fix Properties panel not being cleared when all docs closed
* Remove dead code
* Remove debug logs added in this branch
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* Create asynchronous rust imaginate node
* Make a first imaginate request via rust
* Implement parsing of imaginate API result image
* Stop refresh timer from affecting imaginate progress requests
* Add cargo-about clarification for rustls-webpki
* Delete imaginate.ts and all uses of its functions
* Add imaginate img2img feature
* Fix imaginate random seed button
* Fix imaginate ui inferring non-custom resolutions
* Fix the imaginate progress indicator
* Remove ImaginatePreferences from being compiled into node graph
* Regenerate imaginate only when hitting button
* Add ability to terminate imaginate requests
* Add imaginate server check feature
* Do not compile wasm_bindgen bindings in graphite_editor for tests
* Address some review suggestions
- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
to do"
- Call the imaginate uploading state "Uploading Image" instead of
"Uploading Input Image"
- Remove the EvalSyncNode
* Fix imaginate host name being restored between graphite instances
also change the progress status texts a bit.
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add Texture handle type
* Add Texture View to shader inputs
* Implement basic rendering pipeline
* Render first texture using render pipeline
* Fix output color space
* Precompute the rendering pipeline
* Move gpu context creation to editor api
* Port gpu-executor nodes to node registry
* Fix canvas nodes and make code compile for non wasm targets
* Pin wasm-bindgen version
* Disable miri temoporarily for better ci times
* Fix formatting
* Remove unsafe block
* Bump wasm-pack version
* Bump wasm-bindgen version
* Add gpu feature guard for push node
* Make Into node async
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting
* Remove unsafe code
* Make node graph test syncronous
* Add miri step to ci
* Remove unsafe from node graph evaluation
* Replace operation pseudo_hash with hash based on discriminant
* Fix test
* Move memo module to core and make it safe
* Fix formatting
* Remove unused stuff from gstd
* Use safe casting for creating key variants
* Fix memo node types
* Fix ref node
* "fix" ub
* Use correct input types for ExtractImageFrame
* Fix types for async nodes
* Fix missing implementation
* Manually override output type for async nodes
* Fix types for EditorApi
* Fix output type for WasmSurfaceHandle
* Remove unused miri.yml
* Fix incorrect type for cache node
* Web gpu execution MVP
Ready infrastructure for wgpu experimentation
Start implementing simple gpu test case
Fix Extract Node not working with nested networks
Convert inputs for extracted node to network inputs
Fix missing cors headers
Feature gate gcore to make it once again no-std compatible
Add skeleton structure gpu shader
Work on gpu node graph output saving
Fix Get and Set nodes
Fix storage nodes
Fix shader construction errors -> spirv errors
Add unsafe version
Add once cell node
Web gpu execution MVP
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Adds a `serialize` function on Node which can be implemented by nodes to
allow introspecting their content. This pr also adds a Monitor Node that
always caches the last value it was evaluated with.
Test Plan: -
Reviewers: 0HyperCube
Reviewed By: 0HyperCube
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1165
* Start implementing GpuExecutor for wgpu
* Implement read_output_buffer function
* Implement extraction node in the compiler
* Generate type annotations during shader compilation
* Start adding node wrapprs for graph execution api
* Wrap more of the api in nodes
* Restructure Pipeline to accept arbitrary shader inputs
* Adapt nodes to new trait definitions
* Start implementing gpu-compiler trait
* Adapt shader generation
* Hardstuck on pointer casts
* Pass nodes as references in gpu code to avoid zsts
* Update gcore to compile on the gpu
* Fix color doc tests
* Impl Node for node refs
* Migrate Nodes to use RasterMut + Samplable
* Add Pixel trait to include serialization
* Implement traits for Color and propagate new generics
* Always convert to linear color when loading images