* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
* Allow generic node input for type inference
* Make imaginate resolution picking depend on the image resolution instead of the transform
* Remove dead code
* Fix console spam after crash
* Fix crash when disconnecting Imaginate node input
* Update Imaginate tool tooltip
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* A few minor lints and docs
* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes
* fix fmt
* Make transform node accept footprint as input and pass it along to its input
use f32 instead of f64 and add default to document node definition
* Add cull node
* Fix types for Transform and Cull Nodes
* Add render config struct
* Add Render Node skeleton
* Add Render Node to node_registry
* Make types macro use macro hygiene
* Place Render Node as output
* Start making DownresNode footprint aware
* Correctly calculate footprint in Transform Node
* Add cropping and resizing to downres node
* Fix Output node declaration
* Fix image transform
* Fix Vector Data rendering
* Add concept of ImageRenderMode
* Take base image size into account when calculating the final image size
* Supply viewport transform to the node graph
* Start adapting document graph to resolution agnosticism
* Make document node short circuting not shift the input index
* Apply clippy lints
* Changing return of topological_sort to Result and propagating error
* Simplifying "compile()" method, adding "expect()" to tests.
* Removing Result type from "map_gpu()"
* Reverting to assertion and removing unnecessary returns
* Don't include the document node path in the stable node id by default
Make the inclusion of the document path for the stable node id optional
and only enable it for the MonitorNode for now
* Fix tests
* Create ValueMapperNode and use it for brightness/contrast
* move spline code into seperate module
* Add GenerateCurvesNode
* add a `LuminanceMut`-trait
* add `lerp` to `Channel`
* Add frontend code to handle the curves widget's inputs
* Rename spline module to curve
* Make messages in CurveInput pass
* Improve curves widget design and fix sizing issue
* Implement proper bezier handling
* Use bezier_rs's intersections function instead of own cubic root solver
* Debounce CurveInput events and change how debouncer works
the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.
* Make curve editing more user friendly
* Change code to use project terminology
* sample -> manipulator group or manipulator
* marker -> handle
* Fix small documentation mistake in bezier-rs
* Add find_tvalues_for_x function to bezier-rs
also integrate the function into curves node
* Add tests for find_tvalues_for_x in bezier-rs
* Fix formatting
* Revert BrightnessContrastNode changes
* Frontend cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add bounding box node
Generates a rectangle based on the bounding box of the input vector data
* Remove redundant <>
* Fix formatting
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test
* Reorganize file structure
* Remove all unsafe code
* Add testcase for debugging ub
* Convert into proper test with fail condition
* General cleanup
* Fix tests
* Add feature guard for deallocation
* Use raw pointer for storing values to avoid violating aliasing rules
* Add comment explaining the disabling of simd128
* Fix brush node
* Fix formatting
* Remove unsafe code
* Make node graph test syncronous
* Add miri step to ci
* Remove unsafe from node graph evaluation
* Replace operation pseudo_hash with hash based on discriminant
* Fix test
* Move memo module to core and make it safe
* Fix formatting
* Remove unused stuff from gstd
* Use safe casting for creating key variants
* Fix memo node types
* Fix ref node
* "fix" ub
* Use correct input types for ExtractImageFrame
* Fix types for async nodes
* Fix missing implementation
* Manually override output type for async nodes
* Fix types for EditorApi
* Fix output type for WasmSurfaceHandle
* Remove unused miri.yml
* Fix incorrect type for cache node
* Web gpu execution MVP
Ready infrastructure for wgpu experimentation
Start implementing simple gpu test case
Fix Extract Node not working with nested networks
Convert inputs for extracted node to network inputs
Fix missing cors headers
Feature gate gcore to make it once again no-std compatible
Add skeleton structure gpu shader
Work on gpu node graph output saving
Fix Get and Set nodes
Fix storage nodes
Fix shader construction errors -> spirv errors
Add unsafe version
Add once cell node
Web gpu execution MVP
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Code review changes
* Code review pass with minor changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.
Test Plan: - Run units tests which check the path propagation works
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
* Start implementing GpuExecutor for wgpu
* Implement read_output_buffer function
* Implement extraction node in the compiler
* Generate type annotations during shader compilation
* Start adding node wrapprs for graph execution api
* Wrap more of the api in nodes
* Restructure Pipeline to accept arbitrary shader inputs
* Adapt nodes to new trait definitions
* Start implementing gpu-compiler trait
* Adapt shader generation
* Hardstuck on pointer casts
* Pass nodes as references in gpu code to avoid zsts
* Update gcore to compile on the gpu
* Fix color doc tests
* Impl Node for node refs
* Implement let binding
* Add lambda inputs
* Fix tests
* Fix proto network formatting
* Generate a template Scoped network by default
* Add comment to explain the lambda parameter
* Move binding wrapping out of the template
* Fix errors cause by image frames
* Add Blend node
* Add more implementations
Currently, known buggy implementations:
* Color Burn
* Saturation
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Add more implementations
Currently, known incorrect implementations:
* Color Burn
* Saturation
Not yet Tested:
* Linear Burn
* Linear Dodge
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Cleanup
* Removed Unused Code
* Fixed Clamping Issue
* Fixed Inverted Opacity
* Moved Opacity Calculation from individual Blend Functions into 'blend_node' function
* Fix 'Color Burn' blend mode
Currently, known incorrect implementations:
* Saturation
Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Fix 'Saturation' blend mode
Currently, known incorrect implementations:
* None :D
Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Final Cleanups
* Add proper Inputs
* cargo fmt
* Add test for doubling number
* Display implementation for ProtoNetwork
* Switch top and bottom
* Add input types for blend image node
* Fix test
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>